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Dev Blog: More from you and less from the evil nasty NPC

First post First post
Author
Mistress Rose
Defensores Fidei
#141 - 2012-11-01 21:49:04 UTC
"I am more in favor of removing all non-loot cans from space entirely -- such pranks are tedious and really only funny a couple times. Its mainly overview clutter that should be cleared by system drones. If you got amusing jokes or recruiting ads or warnings...maybe CCP needs to just add tabs for system/gate/station graffitti channels. Or since its is grafffitti just expand the view function for stations & gates to see graffitti scrawled on such structures.[/quote]


This is a GREAT comment, and goes back to my idea above. Space is heavily polluted with abandoned containers. The 30-day anchoring thing sucks big time. The idea about adding a channel in each system for ads, warnings, etc. is an exceptionally good one. It could even turn into an ISK sink! Now, any BUILT container should have a signature radius, and I think a 24-hour timer on lifetime is pretty good for anchored containers. I mean, isn't accounting for all those containers causing some sort of server load?

Honestly, I can think of only a few situations where people will go out of their way to probe down a off-grid container. I'm guessing that will lead to PvP opportunites, since most of these are hidden supply dumps. Wanna use a container for a navigation waypoint?...fine....24 hours is plenty. Most other containers are going to be in belts and don't need to be probed. And a 24-clock in the belts keeps the belts tidy and makes hard-core residents actually do some work (hauling, manufacturing) to mine into secure containers.

Food for thought.

MR
Hallvardr
#142 - 2012-11-12 01:16:54 UTC
Wow .... I've been preaching this since I joined ... the sizes, capacity, packaging never made sense. And NO BPO's ???

This is a long time coming ! I think I need a smoke.
Zelous Mandible
Sebiestor Tribe
Minmatar Republic
#143 - 2012-11-13 17:20:13 UTC
With station containers becoming more like the rest of Eve's items, will this imply that the containers will now become refine able? Have yet to see this question posted.
shado20
Aliastra
Gallente Federation
#144 - 2012-12-04 18:29:08 UTC
as a director in a corp, i would like to see password protected cans able to be locked down in corp hangers. having a password protected can in a corp hanger is useless as you could jest take the whole can and repackage it 3 months latter to get all the goods.
Michal Jita
Lords Of The Universe
#145 - 2012-12-08 13:29:43 UTC
I can't find this info anywhere.
Which assembly do I need to produce station conatiner at a POS?
Nightshade Mary
Darkwater Innovations
#146 - 2012-12-14 11:52:11 UTC
shado20 wrote:
as a director in a corp, i would like to see password protected cans able to be locked down in corp hangers. having a password protected can in a corp hanger is useless as you could jest take the whole can and repackage it 3 months latter to get all the goods.


Don't give them the container take role and they can't take the whole can.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#147 - 2012-12-14 19:48:57 UTC
It's a fun idea, but I'm having a hard time seeing industrialists bothering to make the station containers in thousands of different stations where they're now always available at low NPC seeded prices, on always-up sell orders.

There are some kinds of goods like this that have a marginal utility value when they're always available at dirt cheap prices, but not enough value to make it worth shipping them around or dumping BPOs all over the place to produce them on the spot. The secure containers that have tangible features like anchoring and locking are one thing; but I just don't see the cost / benefit working out for hangar containers.

This is why you don't see shuttles everywhere when you would like to find one; you would buy one if it was there, and if it was super cheap, but you wouldn't pay enough to make it worth it for another player to make or deliver. So now you just don't see them anywhere that isn't a mission or trade hub, or very close to one.

If station containers are all player made, then if you want to have containers and you don't live in a trade hub, you either have to make a separate trip to drag the containers with you, after you have moved all your stuff, or you carry your own BPO around and make them yourself wherever you set down. I'm not sure I'll bother to do either of those things. They're nice to have, but not nice enough to make them worth even that little bit of trouble. And they're kinda clunky as means of simply sorting things, which is all that most people want them for anyway, so it's extra work just to get something that is already about break even in terms of annoyance added vs. annoyance saved.

EvE is supposed to suck.  Wait . . . what was the question?

Driven
Science and Trade Institute
Caldari State
#148 - 2012-12-28 17:21:42 UTC
Eric Raeder wrote:
Will we be able to manufacture these items in POS assembly arrays? What sort will it take?


This.


It is inconvenient to not be able to manufacture a deployable item in an equipment array that states it is able to manufacture deployables.
Driven
Science and Trade Institute
Caldari State
#149 - 2013-02-18 06:16:39 UTC
See above post. EVER?


Is anyone paying attention?
CCP FoxFour
C C P
C C P Alliance
#150 - 2013-02-18 11:36:31 UTC
Driven wrote:
See above post. EVER?


Is anyone paying attention?


We are aware of this and have a defect on it, no ETA on a fix for it though.

@CCP_FoxFour // Technical Designer // Team Tech Co

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