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afk cyno cloaking taking the fight out of the game!

Author
Fearghaz Tiwas
Perkone
Caldari State
#41 - 2013-02-15 11:30:54 UTC
i'm really not all waaa afk cloaking needs to stop. An afk cloaker has even impacted on my funtime as recently as Wednesday.

It was inconvenient, but surprisingly my life didn't grind to a halt. If, and I do mean if, anything is to be done it should not touch local. Delaying local will have nowhere near the desired effect your expecting, and if anything it would make things worse.

Now a specific type of probe that will put you on grid with the cloaker, but within say, 50km (literally plucking that out of my arse so don't get hung up on that) then its up to the cloaker to pay attention to make sure they don't get de-cloaked. That seems fairly balanced to me, unless I'm missing something.

At the end of the day though, it's null sec. It isn't up to anyone bar yourself and your friends to keep yourselves safe. Making widesweeping changes to game mechanics shouldn't happen in order to make null sec safer, if anything the opposite should be the case.

I do kinda like the idea of things taking longer to jump through too. People in null should be able to group together enough to pop some of the initial frigs as they come through before the big stuff. I dunno, I've gone on enough now
Arathella
Corpus Hermeticum Inc
#42 - 2013-02-16 00:31:24 UTC
Ginger Barbarella wrote:
Nullbear tears are just so much more awesome than high sec miner tears!! Lol

And if CCP were to change the mechanics to make afk camping a bit more challenging we would be drowned in the afk camperbear tears.
Arathella
Corpus Hermeticum Inc
#43 - 2013-02-16 00:49:41 UTC
Gizznitt Malikite wrote:


AFK cloakers are not an issue in iteself, there are two issues coupled to it that make it problematic:

Local: The instantaneous and omniscient local chat as an intel tool is too perfect... It makes the vigilant pilot impossible to catch... and ends up disheartening roaming to the point they'd rather sit on a titan and put afk cloakies in your system...

Cyno's: The ability to light a cyno and drop a pragmatically unscoutable gang of any size, shape, or composition instantly on a target makes countering a "cloaker that's decloaking and attacking" difficult and generally impractical. There are many solutions to this, but most of them make it impractical to hotdrop... which is a mistake.... Hotdrops should exist... The best solution I've heard of is different classes of ships take different amounts of time to "traverse" the bridge... Frigates travel very quickly... BS's arrive much later.... This still isn't perfect, but helps...

In the end.... several things need to change....and I'm not sure afk cloakers need to at all....

A.) Local chat needs to become less ideal.... give it a moderate delay (10-20 seconds) before a person appears in local so they have more of a chance to catch someone...

B.) Nullsec PvE should be modified to encourage more grouping... Reduce bounties, and instead give a solid payout for completing an anomaly... Structure that payout similar to incursions where payouts require a fleet and X number of ships... and less than that dramatically reduces your payout... If you want to solo... belt rat!

If A occurs, I'll support a cloaky prober tool to hunt afk cloakers in your system... so long as it doesn't interfere with a cloaker's ability to traverse gate camps or scout a system... (i.e. a slow scanning (30-60s), combat probe that doesn't decloak a ship, but enables you to warp to their location.... )


AFK cloakers are as much of an issue as Local and Cyno because no game mechanic should encorage/reward a play style based on AFK. Imo changes to Local are warranted but they have to be balanced with afk cloaking. E.g. make a pilot disappear from Local in 1-2 minutes after cloaking. So if the locals missed that 1-2 window the cloaker gets adequate advantage to mount a surprise attack. On the other hand if the cloaker goes AFK the ship automatically decloaks after say 30 minutes and the pilot appears back in Local.

Knorkor
Ministry of Silly Walk
#44 - 2013-02-16 17:07:02 UTC
The problem is the cyno. I would not care much about the cloaky, it is rather the fact that he can drop any number of enemies right next to you that he sees fit and there is nothing you can do about it.
If you try to fight it, he drops more people on you, if he is from a big ally. That can escalate pretty quick into really big battles that can destroy your whole system if sh*t hits the fan.

Basically a cyno is a wormhole right? So why not limit the mass that can jump through, like normal wormholes?
This would at least make the fight somewhat predictable. Of course there would be need for a rule that not like 10 other cynos can come through. But this would give smaller allys the chance to fight a hotdropper.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#45 - 2013-02-16 17:21:02 UTC
So tired of this popping up time after time.

If they are AFK, guess what - they can't ******* hurt you! If they aren't AFK, then they are playing a patient waiting game. It's called metagaming and psychological warfare. They camp your popular systems day after day until you get used to them being there and presume they're AFK. That's when they pounce.

If you allow them to keep you docked up, then that is your call.

As a couple people mentioned, the vigilant don't generally get caught.

There's also another option - have a defensive fleet out with your miners; what a concept - a group effort.

"I am a leaf on the...ah, frak it!"

St1ngerella
The Scope
Gallente Federation
#46 - 2013-02-16 19:35:32 UTC
****** black legion fleets running away from gudfites is taking the fight out of the game.
Sjugar
Science and Trade Institute
Caldari State
#47 - 2013-02-17 23:17:25 UTC
The only thing that needs to change is that Cloaking can still be done, but not afk. After 30 minutes of non-activity accounts should be logged out.

Quite a technical challenge though.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#48 - 2013-02-18 00:34:44 UTC
Sjugar wrote:
The only thing that needs to change is that Cloaking can still be done, but not afk. After 30 minutes of non-activity accounts should be logged out.


In a word - No.

In a few more words - whether you like the system or not, it is not a broken mechanic. You don't get to be "safe" in null (and I say this as a nullsec resident).

I, personally, have things I'd rather do with my time and account than park a character "AFK" in a hostile system for hours and days on end. That doesn't mean I don't see the value in it being an option.

"I am a leaf on the...ah, frak it!"

TheGunslinger42
All Web Investigations
#49 - 2013-02-19 08:41:50 UTC
Sjugar wrote:
The only thing that needs to change is that Cloaking can still be done, but not afk. After 30 minutes of non-activity accounts should be logged out.

Quite a technical challenge though.


What reason is there for this, other than "waaaa I want to be a carebear in 0.0"?

Go back to highsec
Speedkermit Damo
Republic University
Minmatar Republic
#50 - 2013-02-19 14:11:27 UTC
Sjugar wrote:
You don't get to be "safe" in null (and I say this as a nullsec resident


Unless you're a cloaky afk camper.

if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Zap Zarrap
State War Academy
Caldari State
#51 - 2013-02-19 15:18:34 UTC
seems like theres really the bunch of players who deem "being AFK" actually "playing the game"...
how can being"away from the keyboard" mean you are actually playing the game.

does that mean all the guys on this forum in this very moment who are not even logged in (not active in the game) are still playing the game too ??

so much for being AFK and playing the game. people complain about bots (who are actually playing, even tjhough they are not humans... still are doing something) and how they ruin the game, but being afk for 23/7 and cloaked is totally fine. weird.

what I also dont get is why those uber skilled cloaky pilots go on a forum rage about proposals for modules or ways to decloak inactive cloaky ships.
same argument can be made that is always brought up to the null bears in this exact same thread. adapt or die. but dont whine.
if you cannot react when d-scan shows they are coming for you or even stay aligned, then go back to highsec.
well if not even those skilled cloaky heroes cannot even adapt to probes that will only get you when you are stationary, then it has to be them most cary idea ever....

that this module and tactic would require teamwork and time and effort to get those cloakies, thus providing real content, is ignored.

oh and btw: the idea for diffrent cyn speeds for different ship classes is not bad. combine that with a mass limit on the total number of ships getting cynoed and you have something. so you either jump loads of smallish stuff, or a few bigger ones. your choice because the next cyno takes a while to light up... (spool timer as well) oh .. the large alliances can still do thier 300 fleet **** because they have the number of titans to do it. but smaller corps dont pose such a gigantic threat anyomore and dont have that mig advantage anymore over thecorporations that dont quiet have the same numbers but lack the titan.

is really the biggest joke of it all that you can basically only do real pvp when and if you have the ability to bridge your fleets over vast distances.
in some areas of space (so ive heard) roaming fleets are essentially dead. gatecamps are only to buy time to hotdrop. not to do actual gatecamping anymore. small pvp in the overall aspect has alsmost dminished.
what a waste of content....but thats another story

Dracvlad
Taishi Combine
Astral Alliance
#52 - 2013-02-19 20:40:20 UTC
At the moment the New Order is doing a campaign against AFK mining, perhaps they should also do a campaign against AFK cloaky camping, as in fact they are the same, both are playing the game but not playing the game. Personally I see a cloaky AFK camper as being the same as a AFK miner, perhaps one of you cloaky AFK camper types could explain to me the difference as I cannot see it?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#53 - 2013-02-19 21:28:15 UTC
Speedkermit Damo wrote:
Sjugar wrote:
You don't get to be "safe" in null (and I say this as a nullsec resident


Unless you're a cloaky afk camper.

if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard.


Not like CVA undocks without at least 3 to 1 odds, anyway.

Oh, and -1 for quoting the wrong person.

Zap- the only person I see coming close to forum raging is you. Some of you seem unable or unwilling to grasp the simple fact that a person that is AFK....wait for it...can't hurt you. At all. If they are AFK, the only impact they have on your operations is what you allow them to have.

"I am a leaf on the...ah, frak it!"

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#54 - 2013-02-19 23:17:50 UTC  |  Edited by: Valea Silpha
Many years ago when i lived in Feyth, we had a hostile dude in an Arazu who would hang out in our station system. Every now and again, his friends would be close to hand, and he'd go and tackle something and try and kill them. We used to take bets on who could kill him the most times.

Look... The thing to remember is that the tactics you people want done away with have some pretty severe limitations. For example, a guy cannot both point you AND light a cyno. It's an either/or. Assuming you stay calm, stay aligned and run like hell, you won't have much of a problem. Your activities will still be curtailed, but after a little while of being blueballed, the campers will move on.

You're being targeted because you're acting like victims, making it easy for the campers to get what they want: Your sweet impotent rage. You could man up and beat the guys who are dropping on you. It can't be too hard to work out when the enemy are active and likely to drop, and even where they are operating out of (max jump range is a known variable, and the map will tell you average pilots in space). With those two together, you can trap them and kill them all. Set a neutral scout to run through the appropriate system, that will give you their numbers. Experience will give you their ship types. Then you plan your **** out, call an op, send out some bait and when they take it... murder time. Call some friends if you need numbers, you have time to plan. You kick the **** out of them once, they will think better of it. And remember, you don't even need to fight it if you don't think you can win. You can have your scout give you a looksee and if you can take it, you go do it.

Btw... The OP better be talking about titan bridges. Because lord help him if he can't get his **** out his hand long enough to work out how to beat on a black ops bridge gang that doesn't have logistics or any buffer.
Shanara As
Psy Corp Ltd.
#55 - 2013-02-20 06:52:23 UTC
Cephelange du'Krevviq wrote:
Speedkermit Damo wrote:
Sjugar wrote:
You don't get to be "safe" in null (and I say this as a nullsec resident


Unless you're a cloaky afk camper.

if someone wants to afk cloaky camp a system for days or weeks on end, then that's fine. But there should at least be some risk of that player finding a wreck and a corpse floating in space when they do eventually return to their keyboard.


Not like CVA undocks without at least 3 to 1 odds, anyway.

Oh, and -1 for quoting the wrong person.

Zap- the only person I see coming close to forum raging is you. Some of you seem unable or unwilling to grasp the simple fact that a person that is AFK....wait for it...can't hurt you. At all. If they are AFK, the only impact they have on your operations is what you allow them to have.



i dont htink hes in rage. he is merely stating facts (at least the way i see it).
the difference between an afk cloaky and one that simply waits for his turn is what ? exactly. you never know. so how are you going to adapt ?

unless you have a constant "support squad" at the ready (which is of course needed and often ready but c´mon.. not 23/7...also sme systems you do ratting / indy stuff in are fairly remote (at least three jumps out) there´s no chance to tell.

i have the utmost respect for any player that does the "fake afk thingy" to simply dull the enemy up until the point he can strike.
but who really uses this kind of tactic ? either only the very masochistic or the very enthusiastic and dedicated people.

at least i can bump an afk hauler / miner and see if he´s really afk by provoking a reaction... but theres simply no way to interact with someone who´s afk, cloaked and not at all detectable...

so, I would vote , too, for : not necessarly broken, but not great mechanic.

also, the proposition made my some (and Zap) about the chance to detect at least afk cloakies simply got ignored. which wouldnt hurt the dedicated cloaker in any bit...

"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn´t wanna listen, talks the most"

Shanara As
Psy Corp Ltd.
#56 - 2013-02-20 06:54:53 UTC
Valea Silpha wrote:
Many years ago when i lived in Feyth, we had a hostile dude in an Arazu who would hang out in our station system. Every now and again, his friends would be close to hand, and he'd go and tackle something and try and kill them. We used to take bets on who could kill him the most times.

Look... The thing to remember is that the tactics you people want done away with have some pretty severe limitations. For example, a guy cannot both point you AND light a cyno. It's an either/or. Assuming you stay calm, stay aligned and run like hell, you won't have much of a problem. Your activities will still be curtailed, but after a little while of being blueballed, the campers will move on.

You're being targeted because you're acting like victims, making it easy for the campers to get what they want: Your sweet impotent rage. You could man up and beat the guys who are dropping on you. It can't be too hard to work out when the enemy are active and likely to drop, and even where they are operating out of (max jump range is a known variable, and the map will tell you average pilots in space). With those two together, you can trap them and kill them all. Set a neutral scout to run through the appropriate system, that will give you their numbers. Experience will give you their ship types. Then you plan your **** out, call an op, send out some bait and when they take it... murder time. Call some friends if you need numbers, you have time to plan. You kick the **** out of them once, they will think better of it. And remember, you don't even need to fight it if you don't think you can win. You can have your scout give you a looksee and if you can take it, you go do it.

Btw... The OP better be talking about titan bridges. Because lord help him if he can't get his **** out his hand long enough to work out how to beat on a black ops bridge gang that doesn't have logistics or any buffer.



good point about the either / or...

I still see a problem with the cyno-mechanic as it is. mass limits and maybe even jump limits / jump speeds for different classes might still be needed. otherwise you never know what you are standing up against.. not even close. it might be a gang of 20...or a gang of 250.. pretty big difference if you ask me....

"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn´t wanna listen, talks the most"

TheGunslinger42
All Web Investigations
#57 - 2013-02-20 12:58:57 UTC
Dracvlad wrote:
At the moment the New Order is doing a campaign against AFK mining, perhaps they should also do a campaign against AFK cloaky camping, as in fact they are the same, both are playing the game but not playing the game. Personally I see a cloaky AFK camper as being the same as a AFK miner, perhaps one of you cloaky AFK camper types could explain to me the difference as I cannot see it?


AFK cloakers do not make isk, or inject minerals into the market, or anything else. They also inherently accept the idea of risk because they're in low/null sec.

Not an issue related to the New Orders goals at all.
Dracvlad
Taishi Combine
Astral Alliance
#58 - 2013-02-20 13:06:08 UTC
TheGunslinger42 wrote:
Dracvlad wrote:
At the moment the New Order is doing a campaign against AFK mining, perhaps they should also do a campaign against AFK cloaky camping, as in fact they are the same, both are playing the game but not playing the game. Personally I see a cloaky AFK camper as being the same as a AFK miner, perhaps one of you cloaky AFK camper types could explain to me the difference as I cannot see it?


AFK cloakers do not make isk, or inject minerals into the market, or anything else. They also inherently accept the idea of risk because they're in low/null sec.

Not an issue related to the New Orders goals at all.


They do make ISK, they extort ISK from the locals, but are away from their keyboard, and while cloaked they are not at risk, simple as, many of the arguments I have seen used by the New Order apply to them too! While AFK they are not playing the game and while cloaked they are not at risk, simple as!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#59 - 2013-02-20 13:22:31 UTC
How does someone that is AFK extort ISK from the locals? I need to learn how to do that.

"I am a leaf on the...ah, frak it!"

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#60 - 2013-02-20 13:31:10 UTC
Here to prove it is a problem: I was killed by AFK cloakers!! Wait... if they were AFK how could they kill me? If they weren't AFK then it is completely legit.

What was the problem again? ;)