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Null Sec carebear ship spinners and their tears over High Sec

First post
Author
Ankles McGlashan
Doomheim
#181 - 2013-02-17 21:36:00 UTC
Nicolo da'Vicenza wrote:
debate was ended with my first reply, the last 9 pages have been sort of a victory lap


oh you were running alright.
Corey Fumimasa
CFM Salvage
#182 - 2013-02-17 21:38:18 UTC  |  Edited by: Corey Fumimasa
Sariah Kion wrote:

So Im a troll becasue some dont like my message?

Folks, do you want to elect someone like Malcannis who's only reaction to opinions he doesnt share is "Troll"?

This is not the type of action of a problem solver and statesman.


You think the role of CSM is "problem solver" and "statesman"? I may just have to vote for Malcanis now. I always look for "shitdisturber" and "trouble maker" myself.
Malcanis
Vanishing Point.
The Initiative.
#183 - 2013-02-17 21:45:05 UTC
A politician shouldn't be too proud I suppose.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nicolo da'Vicenza
Viziam
Amarr Empire
#184 - 2013-02-17 21:56:25 UTC  |  Edited by: Nicolo da'Vicenza
Ankles McGlashan wrote:
Nicolo da'Vicenza wrote:
debate was ended with my first reply, the last 9 pages have been sort of a victory lap


oh you were running alright.

running this thread, yes
tell me more about how regional manufacturing is irrelevant in real life because of total galactic GDP
Ankles McGlashan
Doomheim
#185 - 2013-02-17 21:57:32 UTC
Nicolo da'Vicenza wrote:
Ankles McGlashan wrote:
Nicolo da'Vicenza wrote:
debate was ended with my first reply, the last 9 pages have been sort of a victory lap


oh you were running alright.

running this thread, yes
tell me more about how regional manufacturing is irrelevant in real life


shipping, duh
Weaselior
GoonWaffe
Goonswarm Federation
#186 - 2013-02-17 22:11:01 UTC
eve isn't irl, irl economies are not designed to provide interesting gameplay experiences

regional industry provides much better gameplay than the current model

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Ankles McGlashan
Doomheim
#187 - 2013-02-17 22:25:27 UTC
Weaselior wrote:
eve isn't irl, irl economies are not designed to provide interesting gameplay experiences

regional industry provides much better gameplay than the current model


but if you make null sec self sufficient then they will just camp their territory. whatever you do must keep high and null complimentary and interdependent or there won't be 'stuff' travelling inbetween and the possibilities therein.
Takseen
Federal Defense Union
Gallente Federation
#188 - 2013-02-17 22:26:34 UTC
Ankles McGlashan wrote:
Nicolo da'Vicenza wrote:
Ankles McGlashan wrote:
Nicolo da'Vicenza wrote:
debate was ended with my first reply, the last 9 pages have been sort of a victory lap


oh you were running alright.

running this thread, yes
tell me more about how regional manufacturing is irrelevant in real life


shipping, duh


China doesn't make everything in real life though. Nor are its factories entirely subsidised by a state with infinite resources.
The fact that highsec currently supplies every single region of space and still has spare capacity indicates it may have too potential output.
Karl Hobb
Imperial Margarine
#189 - 2013-02-17 22:30:33 UTC  |  Edited by: Karl Hobb
Ankles McGlashan wrote:
Weaselior wrote:
eve isn't irl, irl economies are not designed to provide interesting gameplay experiences

regional industry provides much better gameplay than the current model


but if you make null sec self sufficient then they will just camp their territory. whatever you do must keep high and null complimentary and interdependent or there won't be 'stuff' travelling inbetween and the possibilities therein.

"Stuff" will always be moving. T2 equipment will be moved from or to, faction and deadspace gear both ways, implants... Even if null can have better regional manufacturing than high-sec, the big market interchanges are in high-sec.

A professional astro-bastard was not available so they sent me.

Malcanis
Vanishing Point.
The Initiative.
#190 - 2013-02-17 22:36:17 UTC
Karl Hobb wrote:
Ankles McGlashan wrote:
Weaselior wrote:
eve isn't irl, irl economies are not designed to provide interesting gameplay experiences

regional industry provides much better gameplay than the current model


but if you make null sec self sufficient then they will just camp their territory. whatever you do must keep high and null complimentary and interdependent or there won't be 'stuff' travelling inbetween and the possibilities therein.

"Stuff" will always be moving. T2 equipment will be moved from or to, faction and deadspace gear both ways, implants... Even if null can have better regional manufacturing than high-sec, the big market interchanges are in high-sec.


That is true. Hi-sec will always be the premier trading hub.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Karl Hobb
Imperial Margarine
#191 - 2013-02-17 22:46:11 UTC
Malcanis wrote:
That is true. Hi-sec will always be the premier trading hub.

And just to expand on the point, null-sec trade hubs will serve a coalition or an alliance, not the general public, for the obvious reasons. If you want to maximize your profits, manipulate markets, that sort of thing, you need to be able to trade with anybody, so high-sec hubs like Jita and Amarr will never go away.

A professional astro-bastard was not available so they sent me.

Ankles McGlashan
Doomheim
#192 - 2013-02-17 22:54:25 UTC
Takseen wrote:
[China doesn't make everything in real life though. Nor are its factories entirely subsidised by a state with infinite resources.
The fact that highsec currently supplies every single region of space and still has spare capacity indicates it may have too potential output.


or that there isn't a problem. not having enough slots would be a problem.

why is it surprising or upsetting that the 'civilised' part of eve is where trade and industry happen? failed states rarely encourage commerce and that's exactly what null sec is.

How about moving all L4s and incursions down to low sec instead? MUCH better nerf to high sec income. also, missions need to resemble a PvP fight more so I don't run away because I'm not fitted for PvP.
Weaselior
GoonWaffe
Goonswarm Federation
#193 - 2013-02-17 22:58:34 UTC
Ankles McGlashan wrote:
Weaselior wrote:
eve isn't irl, irl economies are not designed to provide interesting gameplay experiences

regional industry provides much better gameplay than the current model


but if you make null sec self sufficient then they will just camp their territory. whatever you do must keep high and null complimentary and interdependent or there won't be 'stuff' travelling inbetween and the possibilities therein.

if you make null self-sufficient you can make areas of null no longer self-sufficient through warfare

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Ankles McGlashan
Doomheim
#194 - 2013-02-17 23:01:23 UTC
Karl Hobb wrote:
Ankles McGlashan wrote:
Weaselior wrote:
eve isn't irl, irl economies are not designed to provide interesting gameplay experiences

regional industry provides much better gameplay than the current model


but if you make null sec self sufficient then they will just camp their territory. whatever you do must keep high and null complimentary and interdependent or there won't be 'stuff' travelling inbetween and the possibilities therein.

"Stuff" will always be moving. T2 equipment will be moved from or to, faction and deadspace gear both ways, implants... Even if null can have better regional manufacturing than high-sec, the big market interchanges are in high-sec.


Do you think one of the reasons for that could be all the manufacturing being in close proximity?

As much as I hate how laggy jita is i love how liquid it is. a one stop shop is a fine thing.
Karl Hobb
Imperial Margarine
#195 - 2013-02-17 23:06:55 UTC
Ankles McGlashan wrote:
Do you think one of the reasons for that could be all the manufacturing being in close proximity?

Where else would you put a "mostly" safe trade hub? Low-sec? No, high-sec will most assuredly remain the best place to trade with others because of the relative safety even if the majority of manufacturing was done in null-sec. Jita would likely remain the center due to convenience, name recognition, and people not having to move all their stockpiles.

A professional astro-bastard was not available so they sent me.

Ankles McGlashan
Doomheim
#196 - 2013-02-17 23:07:00 UTC
Weaselior wrote:
Ankles McGlashan wrote:
Weaselior wrote:
eve isn't irl, irl economies are not designed to provide interesting gameplay experiences

regional industry provides much better gameplay than the current model


but if you make null sec self sufficient then they will just camp their territory. whatever you do must keep high and null complimentary and interdependent or there won't be 'stuff' travelling inbetween and the possibilities therein.

if you make null self-sufficient you can make areas of null no longer self-sufficient through warfare


so the side that's slightly bigger to start with eventually snowballs and crushes everyone? because there are no hard limitations on what they can produce and every conquest increases their production capacity.

one big happy alliance Big smile
Ankles McGlashan
Doomheim
#197 - 2013-02-17 23:11:21 UTC  |  Edited by: Ankles McGlashan
Karl Hobb wrote:
Ankles McGlashan wrote:
Do you think one of the reasons for that could be all the manufacturing being in close proximity?

Where else would you put a "mostly" safe trade hub? Low-sec? No, high-sec will most assuredly remain the best place to trade with others because of the relative safety even if the majority of manufacturing was done in null-sec. Jita would likely remain the center due to convenience, name recognition, and people not having to move all their stockpiles.


no i'm suggesting that since Jita is quite far away from sov the trade would start to move outward to the border regions (of high) as the mountain does not move to Mohammed.
Weaselior
GoonWaffe
Goonswarm Federation
#198 - 2013-02-17 23:13:09 UTC
Ankles McGlashan wrote:

so the side that's slightly bigger to start with eventually snowballs and crushes everyone? because there are no hard limitations on what they can produce and every conquest increases their production capacity.

one big happy alliance Big smile

this sort of self-evidently dumb comment is why npc alts are strictly used as a foil rather than a source of legitimate thought on 0.0

you have absolutely no idea what you're talking about

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

EI Digin
irc.zulusquad.org
#199 - 2013-02-17 23:15:28 UTC  |  Edited by: EI Digin
Ankles McGlashan wrote:
why is it surprising or upsetting that the 'civilised' part of eve is where trade and industry happen? failed states rarely encourage commerce and that's exactly what null sec is.


Nullsec and lowsec are "civilized". It's just that players have to do the policing, rather than NPCs or gateguns.

Ankles McGlashan wrote:
so the side that's slightly bigger to start with eventually snowballs and crushes everyone? because there are no hard limitations on what they can produce and every conquest increases their production capacity.


Manufacturing capability has never won bloc wars. Neither has having the bigger wallet.
Nicolo da'Vicenza
Viziam
Amarr Empire
#200 - 2013-02-17 23:16:47 UTC
Ankles McGlashan wrote:

so the side that's slightly bigger to start with eventually snowballs and crushes everyone? because there are no hard limitations on what they can produce and every conquest increases their production capacity.

one big happy alliance Big smile

Quite the opposite. The bigger an alliance is, the more ships it consumes, the greater number of industrial targets it would have to present to other alliances to feed its war machine. As opposed to now where it can import supplies indefinitely until the pilots no longer have the will to join fleets.