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The AAR is quite aweful

Author
Acac Sunflyier
The Ascended Academy
#1 - 2013-02-11 13:01:44 UTC
You'd be better off with a cap booster + 1 large rep over a large aar. Both use 450 cap/ However the aar uses paste while the large rep does not. The aar repairs 450 hp while the regular large rep 800.

Here's a side by side comparison


Large Armor Repairer Large Ancillary Armor Repairer

Rep Amount 800 450

Cap Used 400 400

Paste? Not Needed Needed

As you can see it's quite awful as is. Am I missing something as to why this is great?
Acac Sunflyier
The Ascended Academy
#2 - 2013-02-11 13:02:49 UTC
Wow, okay so the forums doesn't utilize formatting very well
Temuken Radzu
Aliastra
Gallente Federation
#3 - 2013-02-11 14:09:01 UTC
Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints.
Acac Sunflyier
The Ascended Academy
#4 - 2013-02-11 14:41:05 UTC
Temuken Radzu wrote:
Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints.



When i've been using it with paste, i've been watching my armor and the math adds up to 450 also it as an auto reload problem. ALSO, when it runs out of paste it instantly stops to reload.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#5 - 2013-02-11 15:46:12 UTC
Acac Sunflyier wrote:
Temuken Radzu wrote:
Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints.



When i've been using it with paste, i've been watching my armor and the math adds up to 450 also it as an auto reload problem. ALSO, when it runs out of paste it instantly stops to reload.


You can turn autoreload off.

And and AAR reps 225% more then a t1 repper i think.. According to my EFT it works great.

Might be bugged though?

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Vincent Athena
Photosynth
#6 - 2013-02-12 14:12:33 UTC
Is another advantage that it frees up a mid slot?

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Aglais
Ice-Storm
#7 - 2013-02-12 17:21:47 UTC
Vincent Athena wrote:
Is another advantage that it frees up a mid slot?


No; I've been neuted in an AAR Brutix and the AAR promptly failed to cycle once capacitor was down.

Not very helpful, in my opinion, does not address one of the big problems with active tanking.
Tubrug1
School of Applied Knowledge
Caldari State
#8 - 2013-02-12 18:14:45 UTC
Acac Sunflyier wrote:
Temuken Radzu wrote:
Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints.



When i've been using it with paste, i've been watching my armor and the math adds up to 450 also it as an auto reload problem. ALSO, when it runs out of paste it instantly stops to reload.


This is quite simply a lie; learn to do maths.
Altrue
Exploration Frontier inc
Tactical-Retreat
#9 - 2013-02-12 19:58:59 UTC
So, the main problem with the ASB is that you can't fill your cargo at will as you're quickly limited in terms of cargo space.
This is not the case with nanites, and if I understand well you would ALSO have no capacitor cost ? Seriously ?

This is disgusting enough to see that armor tanking is getting a boost while it's the most commonly used tanking style for most alliances, to see that there is no Shield resistance shifter planned while armor is getting it's ASB... So please, before complaining about a module that probably won't be released in retribution 1.1, consider how other tanking mechanisms are working.

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Acac Sunflyier
The Ascended Academy
#10 - 2013-02-12 22:19:32 UTC
Altrue wrote:
So, the main problem with the ASB is that you can't fill your cargo at will as you're quickly limited in terms of cargo space.
This is not the case with nanites, and if I understand well you would ALSO have no capacitor cost ? Seriously ?

This is disgusting enough to see that armor tanking is getting a boost while it's the most commonly used tanking style for most alliances, to see that there is no Shield resistance shifter planned while armor is getting it's ASB... So please, before complaining about a module that probably won't be released in retribution 1.1, consider how other tanking mechanisms are working.


It costs cap to run
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#11 - 2013-02-14 11:24:19 UTC
The ASB is like a combination of a CapBooster and a ShieldBooster. If it runs out of Charges, it loses the Effekt of one Module, in this Case the CapBooster, and needs Energy, even more than a normal ShieldBooster
The AAR is like a combination of two ArmorRepairs. If it runs out of Charges, it loses the Effekt of one Module, in this Case the second Repair, and repairs even less.

The whole reason for a AAR is that you have two Modules combined in one, as long as it is charged. Run out of Charges, you lose the advantage and even get a drawback
0racle
Galactic Rangers
#12 - 2013-02-16 21:51:51 UTC
Hey, here's a mad suggestion. Remove ASB and AAR. Tank balance FIXED.
Arronicus
State War Academy
Caldari State
#13 - 2013-02-17 09:25:17 UTC
Indeed, the module is pretty fail. ASB shield tank, get neuted? No problem. AAR Armor tank, get neuted? Tank shuts off.
I can understand there being differences between the modules, but who decided that this was the right call?
Lashenadeeka
Qinglong Fleet
Jade Kirin Alliance
#14 - 2013-02-17 15:37:35 UTC
http://i.imgur.com/RoF5Aj4.jpg

Medium ones are a bit underpowered, but smalls are gonna be really nice with auto-reload off.

Amusingly, lower skills get you more use from these modules, as does not having ganglinks. Both of these things increase cycle time and make AAR better compared to AR. Stealth ganglink nerf ftw?
Xeno Foom
Foomonopoly
#15 - 2013-02-17 23:48:29 UTC
is it just me or the patch goes live tomorrow and
the AAR's are still not seeded on Sisi for testing?

Ive been logging on sisi almost every day to to try out one of these new thingys for the last 2 weeks
and cant find them anywhere ever!

I know I'm missing something ...can someone enlighten me?
Alxea
Unstable Pirate Sharks Of The Damed Sea
#16 - 2013-02-19 10:35:35 UTC
Acac Sunflyier wrote:
Temuken Radzu wrote:
Its repair rate triples when using nanite paste, so instead of 450 armor repaired from a large aar you get 1350 armor repaired in a single cycle. However only when you run out of nanite paste it repairs 450 hitpoints.



When i've been using it with paste, i've been watching my armor and the math adds up to 450 also it as an auto reload problem. ALSO, when it runs out of paste it instantly stops to reload.


I have tested this and AAR's run great. Your wrong and the guy you quoted is right because the boost with nanite paste doesn't register in the fitting window but it boosts pretty well. On sisi I have survived enough battles with it to know how to effectively kill things with it. I am going to enjoy using it in pvp. I love armor taking. ASB's are still not bad too. You just have to know how to effectively use both platforms. I have had a lot of fun with AAR's on sisi.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#17 - 2013-02-19 10:36:35 UTC
Xeno Foom wrote:
is it just me or the patch goes live tomorrow and
the AAR's are still not seeded on Sisi for testing?

Ive been logging on sisi almost every day to to try out one of these new thingys for the last 2 weeks
and cant find them anywhere ever!

I know I'm missing something ...can someone enlighten me?

They are there your just looking in the wrong places. I have tested them for a bit. They are great.
ElQuirko
University of Caille
Gallente Federation
#18 - 2013-02-19 13:01:59 UTC
Alxea wrote:
They are there your just looking in the wrong places. I have tested them for a bit. They are great.


Confirming that they are there, denying that they are great.

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Acac Sunflyier
The Ascended Academy
#19 - 2013-02-19 14:47:16 UTC
Okay I( was using the battleship AAR and it is NOT repairing 1350
Alxea
Unstable Pirate Sharks Of The Damed Sea
#20 - 2013-02-28 06:48:48 UTC  |  Edited by: Alxea
Acac Sunflyier wrote:
Okay I( was using the battleship AAR and it is NOT repairing 1350
ETF says your wrong, personal experience says your wrong, and now that they are on TQ they rep about 2x more on my legion vs a T2 rep. I have also tested this on my hyperion and it is about as good as 2 T2 reps with the bonus. My hype is a dual cap injected cap stable tripple rep hyperion. 2x Large T2 reps, 1x Large AAR. I have maxed out skills btw. Since you are still a noob you prob forgot to load the nanite paste. lol Yes even being more then a year old your still a noob. I been playing for 6 years.
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