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What would happen if CCP eliminated SOV?

First post First post
Author
Pewty McPew
EVE Corporation 2357451
#1 - 2013-02-17 10:37:22 UTC
Would would the effect be if Monday morning after server reset. Everyone logged into Eve and Sov was gone. Not just reset but totally eliminated. Sov holding structures just disappeared.

Would the null alliances still attempt to hold vast regions of 0.0? Would they consolidate their powerbase to a smaller area that is easier to protect? Would there be a mass influx to lo and hi sec by former null dwellers who say "Aw the heck with it.".
baltec1
Bat Country
Pandemic Horde
#2 - 2013-02-17 10:42:38 UTC
Why would we give up the stuff we own?
Orbital Dyke
Doomheim
#3 - 2013-02-17 10:44:33 UTC
It would create a more dynamic null instead of the stale krap we have now
Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2013-02-17 10:46:54 UTC
i don't know but i'm sure some more guys who have never left highsec will be sure to offer their expert opinions
March rabbit
Aliastra
Gallente Federation
#5 - 2013-02-17 10:56:58 UTC
i think this is impossible to wake up one day with reset SOV.

CCP really loves 0.0 sov, they made a lot to make it so stable and stagnating. structure grinding, power projection, moons, whatever.... all was made to make one alliance able to dominate in 0.0 sov space after some time.

The Mittani: "the inappropriate drunked joke"

Orbital Dyke
Doomheim
#6 - 2013-02-17 11:01:44 UTC
March rabbit wrote:
i think this is impossible to wake up one day with reset SOV.

CCP really loves 0.0 sov, they made a lot to make it so stable and stagnating. structure grinding, power projection, moons, whatever.... all was made to make one alliance able to dominate in 0.0 sov space after some time.


couldn't have put it better my self
Pewty McPew
EVE Corporation 2357451
#7 - 2013-02-17 11:04:08 UTC
March rabbit wrote:
i think this is impossible to wake up one day with reset SOV.

CCP really loves 0.0 sov, they made a lot to make it so stable and stagnating. structure grinding, power projection, moons, whatever.... all was made to make one alliance able to dominate in 0.0 sov space after some time.


While I agree the likelyhood of it happening is about as good as the Goons setting everyones standings to blue. I was curious to the effect it would have if they did eliminate it. That one alliance you speak of would IMHO be unable to hold everything they do without the added benefits that SOV provides.

Imagine no Jump Bridges, TCUs, SBUs, Infrastructure Hubs, Cynojammers, etc. How would this change their strategy and tactics?
Thur Barbek
Republic University
Minmatar Republic
#8 - 2013-02-17 11:09:38 UTC
Pewty McPew wrote:

Imagine no Jump Bridges, TCUs, SBUs, Infrastructure Hubs, Cynojammers, etc. How would this change their strategy and tactics?


Aside from maybe jump bridges, removing these things would do literally nothing. Titan bridging being removed might hurt them a bit, but overall it still wouldn't change a lot.
Ankles McGlashan
Doomheim
#9 - 2013-02-17 11:09:53 UTC
they will join RISK online
March rabbit
Aliastra
Gallente Federation
#10 - 2013-02-17 11:11:45 UTC
Pewty McPew wrote:
March rabbit wrote:
i think this is impossible to wake up one day with reset SOV.

CCP really loves 0.0 sov, they made a lot to make it so stable and stagnating. structure grinding, power projection, moons, whatever.... all was made to make one alliance able to dominate in 0.0 sov space after some time.


While I agree the likelyhood of it happening is about as good as the Goons setting everyones standings to blue. I was curious to the effect it would have if they did eliminate it. That one alliance you speak of would IMHO be unable to hold everything they do without the added benefits that SOV provides.

Imagine no Jump Bridges, TCUs, SBUs, Infrastructure Hubs, Cynojammers, etc. How would this change their strategy and tactics?

the real problem atm is not sov but blue standings. Even if you are mediocre alliance with teeth you won't attack one of those blue alliances because after some time (without SOV it will be days, not hours) they will still come and stomp you.

So i guess nothing will change. Except, for sure, tears in forums

The Mittani: "the inappropriate drunked joke"

Doctor Ungabungas
Doomheim
#11 - 2013-02-17 11:27:55 UTC
Then CCP would need to implement some other solution to stop people flipping stations back and forth 15 times a day.
Brooks Puuntai
Solar Nexus.
#12 - 2013-02-17 11:34:37 UTC
If there was no Sov then 0.0 would still be as terrible as it is now. Just without structure grinding.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Andski
Science and Trade Institute
Caldari State
#13 - 2013-02-17 11:38:47 UTC
then control would be implicit rather than explicit

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Dyvim Slorm
Coven of the Morrigan
#14 - 2013-02-17 11:46:20 UTC
Things would revert back to some extent to how there were before sov was brought in, though as the alliances are so large now I doubt if anything would change much.

If they also removed all capital ships that might shake things up a bit though and increase border skirmishes.
Orbital Dyke
Doomheim
#15 - 2013-02-17 12:10:36 UTC
Could fear be used as a measure of control if sov was removed or do we need timers etc
Felicity Love
Doomheim
#16 - 2013-02-17 12:38:05 UTC  |  Edited by: CCP Eterne
Pewty McPew wrote:
Would would the effect be if Monday morning after server reset. .


I'm going to go with "massive ****storm, with parody videos on Youtube" for 500, Alex. Blink

*Please fully censor all profanity* - CCP Eterne

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Spurty
#17 - 2013-02-17 12:41:20 UTC
Sov is a requirement for building things.

All of those jobs would fail / stop / explode or whatever they do.

This would be 'bad' for that reason, but other than a lot of bent Egos, probably just have roaming barbarians everywhere.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Red Teufel
Calamitous-Intent
#18 - 2013-02-17 12:45:31 UTC
my guess ccp is just going to use dust to make it less of a structure grind. however everyone needs to understand back in the day it was only a few thousand players on at a single time. now we get 50k peeps online. there just isn't enough space.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#19 - 2013-02-17 13:34:52 UTC
Red Teufel wrote:
my guess ccp is just going to use dust to make it less of a structure grind. however everyone needs to understand back in the day it was only a few thousand players on at a single time. now we get 50k peeps online. there just isn't enough space.


I've traveled through null on more than a few occasions. Null is a desert with Oasis dotted about. Take of look at map statistics for pilots in system. Most of null is dark. There's a lot of space that isn't being utilized other than to have pos's extracting moon goo.

Don't ban me, bro!

Brooks Puuntai
Solar Nexus.
#20 - 2013-02-17 13:50:27 UTC
Mr Kidd wrote:
Red Teufel wrote:
my guess ccp is just going to use dust to make it less of a structure grind. however everyone needs to understand back in the day it was only a few thousand players on at a single time. now we get 50k peeps online. there just isn't enough space.


I've traveled through null on more than a few occasions. Null is a desert with Oasis dotted about. Take of look at map statistics for pilots in system. Most of null is dark. There's a lot of space that isn't being utilized other than to have pos's extracting moon goo.


This is really because most systems are terrible, especially after the anomaly nerf. Not to mention systems can't really maintain that many active players at a time. Plus there really isn't much to do in 0.0 that would require utilization of systems. Rat, mine, or do anomalies is about it. Not really surprising most play other games and just wait for jabber pings.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

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