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A new capsuleer's experience

Author
Crumplecorn
Eve Cluster Explorations
#21 - 2013-02-16 06:08:13 UTC  |  Edited by: Crumplecorn
Captain Tardbar wrote:
I mean GD isn't the shinning example of kindness and openess.
So you are saying that on top of all the work the community puts into the game, every player must also treat every whine post with nothing but the utmost politeness, even when posted on the designated "posts that don't fit on any of the productive forums" forum? Truly a reasonable demand. Perhaps you'd like someone to go to his house and give him some guidance in person while they're at it? Please.

Captain Tardbar wrote:
When you say HTFU and GTFO you aren't being helpful or encouraging for example.
Wrong. One of the earliest and most important lessons I learned in this game was to take the hits and keep going. That moment of decision, that first moment when you get butthurt over something bad happening and react either one way or the other, is what differentiates people like the OP's friends and people who are still around seven years later telling people to HTFU.

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Nariya Kentaya
Ministry of War
Amarr Empire
#22 - 2013-02-16 06:20:33 UTC
While the game is usually fairly rough on newbies OP, dont give up. Its alot easier if you find the right corp of experienced, albeit, bored australians to mine/pvp with on the weekends when they are drunk on mumble (thats hwo i got my first faction-vindicator kill in lowsec, and got hotdropped by 3 carriers that tried to save the vindi and failed).

and as far as getting ransomed by the New Order guy, honestly you were in the wrong place at the worng time, those guys are asses, but they at elast break up the monotony of highsec. just move to another region to play in, takes all of 10 minutes of flying.
Ai Shun
#23 - 2013-02-16 08:00:41 UTC
Crumplecorn wrote:
Captain Tardbar wrote:
When you say HTFU and GTFO you aren't being helpful or encouraging for example.
Wrong. One of the earliest and most important lessons I learned in this game was to take the hits and keep going. That moment of decision, that first moment when you get butthurt over something bad happening and react either one way or the other, is what differentiates people like the OP's friends and people who are still around seven years later telling people to HTFU.


Moreover; do you want somebody to have a false expectation of the game? What is kinder - letting them know up-front what to expect or trying to sugar coat and protect them until they've invested their time, money and energy into something that is not suited to them?

Be honest. Let people understand what the core of the game encapsulates. Don't try and deceive them in a bid for subscribers.
Kahega Amielden
Rifterlings
#24 - 2013-02-16 08:05:43 UTC  |  Edited by: Kahega Amielden
Karrin Rawlter wrote:
Kahega Amielden wrote:


We don't want your two friends.

In fact, it sounds like we don't want you either.



You're missing the point - two weeks in and the experience would have been a fun, player created challege that would have made the game enjoyable. But when you're trying to figure out how to lock onto multiple targets and fly your ship?


OP was in the game for weeks. He specifically rejected a "player created challenge" in favor of logging off and whining on the forums.

Quote:
When you say HTFU and GTFO you aren't being helpful or encouraging for example.


I'm not trying to be. OP is not asking for help on how he could solve a problem, he is whining because someone pissed in his cereal in a game about pissing in peoples' cereal.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#25 - 2013-02-16 13:28:16 UTC
Maybe my advantage when I started 3 years ago was that I had never played an MMO before. Never. So, anything that 'happened' to me, getting podded within my first 15 seconds in Low Sec, getting exploded when I took my stuff back out of a can Lol , and all the accompanying confusion, just made me more determined to find out just what the heck was going on.

I got some help on the Rookie channel, asked people in Local what had happened, and in general sought advice about what to do. Even my first hard earned Retriever was exploded and I had to grind for a week or so in a cruiser again to afford another one. I still didn't stop playing. I wanted to do well in EVE, and I just plunged forward and learned how to logistically and strategically protect myself, especially as I was a hunted miner.

I don't know what advice to give OP really, and I'm not even sure it's a legitimate posting as 98% of GD is Forum Alt sputum. I guess the only difference in my experience is when I was new I never had to deal with the idiotic extortion tactics of The New Order. I do consider that as griefing nowbies, and just a lazy way to make ISK for bored NullSec Alts. But really it's not hard to avoid them.

I guess I'm curious as to why one would whine on the Forum instead of trying to ask for information on just how to get through the new player phase.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Vaerah Vahrokha
Vahrokh Consulting
#26 - 2013-02-16 13:36:31 UTC
Captain Tardbar wrote:


I'd rather not EvE go the way of Warhammer Online. You need fresh blood to keep an MMO alive. You cannot simply rely on current subscibers to keep you afloat indefinatley. Eventually even the most loyal vetern will quit. This is why new subscriptions are important.

Unless you enjoy playing with yourself.


A like to you, because you too have seen what happens when a game dries up and only "vets" remain.
Vaerah Vahrokha
Vahrokh Consulting
#27 - 2013-02-16 13:37:21 UTC
Kahega Amielden wrote:
Quote:

At this point, two of my friends said "Well this is stupid", logged off, and will not pick the game back up.

Why not just have a single button that the player presses after character creation that spawns them in a circle of aged, sour-faced veterans who promptly blow them up, followed by the game automatically uninstalling to save the rookie some time? That way a core group of players who have been playing since 2005 can get their sociopathic tendencies off and save us new players some time.


We don't want your two friends.

In fact, it sounds like we don't want you either.


To be honest, I'd gladly do fine without you either.
Felicity Love
Doomheim
#28 - 2013-02-16 13:49:08 UTC
Karrin Rawlter wrote:

Why not just have a single button that the player presses after character creation that spawns them in a circle of aged, sour-faced veterans who promptly blow them up, followed by the game automatically uninstalling to save the rookie some time? That way a core group of players who have been playing since 2005 can get their sociopathic tendencies off and save us new players some time.


You should stick around long enough for the "Duelling" to begin with the next patch on the 22nd (or so).

Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Brooks Puuntai
Solar Nexus.
#29 - 2013-02-16 13:53:20 UTC
Not really surprising, Eve is not very forgiving for new players.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#30 - 2013-02-16 14:04:48 UTC
Karrin Rawlter wrote:
Not twenty seconds after arriving in the system, some guy from some corp (New World Order or something like that?) says that he and his corp are going to charge us 10 mil ISK per day to mine there. Now, having read up on Eve I was prepared for something like this and promptly told him to **** off and that I knew CONCORD would get him. He responds that he's flying a 3 mil suicide something or other and that there's no way we can stop him.



This is what happens to every new player in one way or another.

Some say ""Well this is stupid", log off, and will not pick the game back up. "

The rest of us smile slightly sadistically, say to ourselves "You shouldn't have done that mate", and make a mental note of their name.

This is how Eve players are born.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Malcanis
Vanishing Point.
The Initiative.
#31 - 2013-02-16 14:06:36 UTC
Captain Tardbar wrote:
Jake Warbird wrote:
Captain Tardbar wrote:
Kahega Amielden wrote:
Quote:

At this point, two of my friends said "Well this is stupid", logged off, and will not pick the game back up.

Why not just have a single button that the player presses after character creation that spawns them in a circle of aged, sour-faced veterans who promptly blow them up, followed by the game automatically uninstalling to save the rookie some time? That way a core group of players who have been playing since 2005 can get their sociopathic tendencies off and save us new players some time.


We don't want your two friends.

In fact, it sounds like we don't want you either.


What do you mean we? I prefer to have high subscription numbers so CCP doesnt' have to lay off its developers and therfore inducing the stagnation of the game.

Eve is not for everyone. Has never been, will never be.



I'd rather not EvE go the way of Warhammer Online. You need fresh blood to keep an MMO alive. You cannot simply rely on current subscibers to keep you afloat indefinatley. Eventually even the most loyal vetern will quit. This is why new subscriptions are important.

Unless you enjoy playing with yourself.


I'd rather not EVE go the way of Star Trek Online either.

EVE has been growing by being the way it is for a decade. Why should it suddenly start failing now?

Conversely, games that try and wrap players in cotton candy and only let the players play with each other in Approved™ ways have been failing or going F2P to survive for a decade. Why should they suddenly start succeeding now?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Brooks Puuntai
Solar Nexus.
#32 - 2013-02-16 14:15:35 UTC  |  Edited by: Brooks Puuntai
Malcanis wrote:


I'd rather not EVE go the way of Star Trek Online either.

EVE has been growing by being the way it is for a decade. Why should it suddenly start failing now?

Conversely, games that try and wrap players in cotton candy and only let the players play with each other in Approved™ ways have been failing or going F2P to survive for a decade. Why should they suddenly start succeeding now?


You also have to worry is Eve's growth mainly from new players or alts. If it's mostly alts you run into the issue with Warhammer where you have majority vets with little actual growth. Eve's success can be contributed to the ease and excessive use of alts and the plex system. Without those do you still think Eve would have continued growth?

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Crumplecorn
Eve Cluster Explorations
#33 - 2013-02-16 15:13:19 UTC
Krixtal Icefluxor wrote:
I guess the only difference in my experience is when I was new I never had to deal with the idiotic extortion tactics of The New Order. I do consider that as griefing nowbies, and just a lazy way to make ISK for bored NullSec Alts. But really it's not hard to avoid them.
It's by definition not griefing you know. Also, I'm pretty sure you're just jelly you didn't think of an easy humorous way to make ISK without grinding.

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Krixtal Icefluxor
INLAND EMPIRE Galactic
#34 - 2013-02-16 15:18:10 UTC
Crumplecorn wrote:
Krixtal Icefluxor wrote:
I guess the only difference in my experience is when I was new I never had to deal with the idiotic extortion tactics of The New Order. I do consider that as griefing nowbies, and just a lazy way to make ISK for bored NullSec Alts. But really it's not hard to avoid them.
It's by definition not griefing you know. Also, I'm pretty sure you're just jelly you didn't think of an easy humorous way to make ISK without grinding.



It is most indeed griefing. It's just 'sanctioned'.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Crumplecorn
Eve Cluster Explorations
#35 - 2013-02-16 15:26:31 UTC
Krixtal Icefluxor wrote:
It is most indeed griefing. It's just 'sanctioned'.
Oh don't even start.

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Krixtal Icefluxor
INLAND EMPIRE Galactic
#36 - 2013-02-16 15:35:26 UTC
Crumplecorn wrote:
Krixtal Icefluxor wrote:
It is most indeed griefing. It's just 'sanctioned'.
Oh don't even start.



lol. Look who's talking. Sheesh.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

La Nariz
Aliastra
Gallente Federation
#37 - 2013-02-16 16:02:56 UTC  |  Edited by: La Nariz
Krixtal Icefluxor wrote:
Crumplecorn wrote:
Krixtal Icefluxor wrote:
I guess the only difference in my experience is when I was new I never had to deal with the idiotic extortion tactics of The New Order. I do consider that as griefing nowbies, and just a lazy way to make ISK for bored NullSec Alts. But really it's not hard to avoid them.
It's by definition not griefing you know. Also, I'm pretty sure you're just jelly you didn't think of an easy humorous way to make ISK without grinding.



It is most indeed griefing. It's just 'sanctioned'.


It's just as sanctioned as your highsec POS and multiple "I quit" forum meltdowns :smug:.

E: To the OP I will give you and your friends newbie frigates if you promise to swear off mining forever. Mining is the true hazard to newbies with its monotonous game play and warped mechanics.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Kahega Amielden
Rifterlings
#38 - 2013-02-16 16:20:59 UTC
Quote:
I'd rather not EvE go the way of Warhammer Online. You need fresh blood to keep an MMO alive. You cannot simply rely on current subscibers to keep you afloat indefinatley. Eventually even the most loyal vetern will quit. This is why new subscriptions are important.

Unless you enjoy playing with yourself.


EVE has no problem with new players. It has continually grown since 2003, even at times where it was far less new-player-friendly than it is now. It will continue to grow.

The OP is not all new players. There are new players who ask questions when they are faced with a challenge they don't know how to deal with, and those are the ones that will subscribe and keep EVE going. The OP was going to quit anyway because he is personally offended at someone else harming him in any way, and there's a lot of that in this game.
Borlag Crendraven
The Scope
Gallente Federation
#39 - 2013-02-16 16:30:05 UTC
Jake Warbird wrote:
Eve is not for everyone. Has never been, will never be.


Agreed, but at the same time I agree with the OP as well. Some of these "high sec heroes" are really nothing but retards with no other purpose than to make newbies life miserable. Lacking any and all skills (and balls) to actually try and do the same with someone who would actually push back.

CCP needs to work more on preventing clear cases of grieving like this, and at the same time try to maintain the ruthless nature of the game otherwise. There should really be never a single new player driven out of the game for the sole reason "because I can".

In short, I see each and every single newbie in the game as a more valuable member of the EVE community, than the said high sec heroes. At least the newbies, if given the opportunity, can eventually become somebodies who actually do something.
Kahega Amielden
Rifterlings
#40 - 2013-02-16 16:35:35 UTC
Quote:
CCP needs to work more on preventing clear cases of grieving like this, and at the same time try to maintain the ruthless nature of the game otherwise. There should really be never a single new player driven out of the game for the sole reason "because I can".


How is a newbie supposed to know about the "Ruthless nature of the game" if they are shielded from it?

What happens when the newbie leaves this protective bubble and has even more assets built up when he loses them?