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So people who want to be able to destroy/conquer stations

Author
Alavaria Fera
GoonWaffe
#41 - 2013-02-16 01:55:23 UTC
Nicolo da'Vicenza wrote:
The second problem is that nullsec stations are garbage already compared to NPC stations, and making them destructable is a new, heavy disincentive to build any. Like takinga rusty beater of a car and 'enhancing it' by removing the air from the tires.

It will stop evil nullsec people from "running over" the industrious (possibly afk) highsec miners and their comrades.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cat Troll
Incorruptibles
#42 - 2013-02-16 09:25:24 UTC  |  Edited by: Cat Troll
Nicolo da'Vicenza wrote:
The first problem is that there is no alternative for nullsec players to use after all their alliance's stations are gone other then the crap that are POSs. You either pay 22b for a station egg (that will soon die) or you're PvEing in high/lowsec and sending out the occasional roam to 0.0.

The second problem is that nullsec stations are garbage already compared to NPC stations, and making them destructable is a new, heavy disincentive to build any. Like takinga rusty beater of a car and 'enhancing it' by removing the air from the tires.


With less people being able to break into nullsec, less incentive for old players to break into 0.0 again and less incentive to build new stations, the situation heavily favours whatever power has the most station-killing ships (AKA supercaps), which means the CFC and HBC would be able to enforce a much stronger hegemony then they are presently capable of (which is already considerable).

Which is why I want station destruction as hard as possible, but still be reasonable.
This would all be solved if CCP would just do the PoS rework.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Ai Shun
#43 - 2013-02-16 09:38:11 UTC
Cat Troll wrote:
Would you like it if Dust mercs could be sent out for station capture/destroy missions?


I don't like the idea of stations being destructible. They are the one safe "log-off" spot where a player can disconnect from the game world and walk away for a lengthy period of time with the expectation they can return and still enjoy the game. Your idea would take that away and it seems wrong to me.

I like the principle of swinging control of a station from one corporation to another. It would be brilliant if there was a way to allow PC corporations to take over NPC corporation stations; even in higher security. (It may not last long; I suspect the Empires have far more resources to retake what is theirs)

Borlag Crendraven
The Scope
Gallente Federation
#44 - 2013-02-16 09:58:12 UTC
Ai Shun wrote:
Cat Troll wrote:
Would you like it if Dust mercs could be sent out for station capture/destroy missions?


I don't like the idea of stations being destructible. They are the one safe "log-off" spot where a player can disconnect from the game world and walk away for a lengthy period of time with the expectation they can return and still enjoy the game. Your idea would take that away and it seems wrong to me.

I like the principle of swinging control of a station from one corporation to another. It would be brilliant if there was a way to allow PC corporations to take over NPC corporation stations; even in higher security. (It may not last long; I suspect the Empires have far more resources to retake what is theirs)



Why should there be a safe place to do anything? Nullseccers as they are, already risk extremely little with just about all major alliances providing reimbursements for lost boats. If you're stupid enough to put all your eggs on one basket and that basket gets destroyed, then it's too bad so sad, maybe you're wiser next time.

Nicolo's point about POS's being bad in their current state, and the stations being inferior to the NPC stations is a valid one, but at the same time the other point about bigger alliances being able to stomp all over the small ones is just like it should be. If you can't take the heat, stay away from sovereign space and don't build infrastructure you can't afford to lose.

The incentive to break into nullsec should be coming from entirely other things than from increased safety in the form of the pampering you have there right now. It should be a place with extreme risk and rewards, a place where only the strongest or smartest survive. Right now it's more like a kindergarten.
Brooks Puuntai
Solar Nexus.
#45 - 2013-02-16 09:58:35 UTC  |  Edited by: Brooks Puuntai
Ai Shun wrote:
Cat Troll wrote:
Would you like it if Dust mercs could be sent out for station capture/destroy missions?


I don't like the idea of stations being destructible. They are the one safe "log-off" spot where a player can disconnect from the game world and walk away for a lengthy period of time with the expectation they can return and still enjoy the game. Your idea would take that away and it seems wrong to me.


This is for Sov 0.0, with owning space comes risks. Not to mention that sov is inherently fluid, never really safe, its one of the things that make it appealing. So having a "safe-zone" in regards to stations seems out of place.

With current reinforcement timers you get 3-4 days warning on the possibility that you might lose your ****. More then enough time for most active players to realize what is going on. If say you do know your going to be inactive for awhile, then you should make the choice to limit assets, or risk what you have.

Its the zero-sum mentality that 0.0 and really Eve is about.


E: Pretty much what the poster above me said.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Nicolo da'Vicenza
Viziam
Amarr Empire
#46 - 2013-02-16 10:56:21 UTC  |  Edited by: Nicolo da'Vicenza
Cat Troll wrote:
Nicolo da'Vicenza wrote:
The first problem is that there is no alternative for nullsec players to use after all their alliance's stations are gone other then the crap that are POSs. You either pay 22b for a station egg (that will soon die) or you're PvEing in high/lowsec and sending out the occasional roam to 0.0.

The second problem is that nullsec stations are garbage already compared to NPC stations, and making them destructable is a new, heavy disincentive to build any. Like takinga rusty beater of a car and 'enhancing it' by removing the air from the tires.


With less people being able to break into nullsec, less incentive for old players to break into 0.0 again and less incentive to build new stations, the situation heavily favours whatever power has the most station-killing ships (AKA supercaps), which means the CFC and HBC would be able to enforce a much stronger hegemony then they are presently capable of (which is already considerable).

Which is why I want station destruction as hard as possible, but still be reasonable.
This would all be solved if CCP would just do the PoS rework.

If it's as 'hard as possible', only the largest and supercap heavy alliances will be able to do it. This is why the members of large coalitions who got elected to the CSM like Mittani and Seleene endlessly push for destructible stations.
Nicolo da'Vicenza
Viziam
Amarr Empire
#47 - 2013-02-16 11:04:43 UTC  |  Edited by: Nicolo da'Vicenza
Borlag Crendraven wrote:

Why should there be a safe place to do anything? Nullseccers as they are, already risk extremely little
Statisically, the average wormhole dweller risks far less, spends less on defending their space or taking others, less on infrastructure, zero on upgrading their space, etc. Meanwhile nullsec has more ship loss then everywhere else combined. All here in this article I like called "The Big Wormhole Myth" by Greedy Goblin. The myth is something propagated by chestbeating wormhole carebears along the lines that WHs are dangerous to live in (they aren't). While I'm normally unconcerned with said community's delusions of risk, when it comes to discussion of game mechanics, I insist we keep it a 'real talk' zone.

Quote:
Right now it's more like a kindergarten.

Mmhmm
Borlag Crendraven
The Scope
Gallente Federation
#48 - 2013-02-16 11:12:08 UTC
Nicolo da'Vicenza wrote:
Borlag Crendraven wrote:

Why should there be a safe place to do anything? Nullseccers as they are, already risk extremely little
Statisically, the average wormhole dweller risks far less, spends less on defending their space or taking others, less on infrastructure, zero on upgrading their space, etc. Meanwhile nullsec has more ship loss then everywhere else combined. All here in this article I like called "The Big Wormhole Myth" by Greedy Goblin. The myth is something propagated by chestbeating wormhole carebears along the lines that WHs are dangerous to live in (they aren't).

Quote:
Right now it's more like a kindergarten.

Mmhmm


That's completely bogus. The average nullseccer isn't the one spending on infrastructure and upgrades, nevermind on the defence. All of that happens at the corp or alliance level. While the average wormhole dweller actually risks everything they have in their home wormhole, all the while doing it without ship reimbursements. The only thing a wormhole dweller does not risk is the content of his wallet, and the assets they have in known space, as in the assets they are not even using on daily basis.

That said, personally I've made numerous posts stating that I'd want to see wormhole space become more dangerous, as to me the game doesn't pose enough risk for anyone as there's way too many ways to make things safe for you regardless of the space you live in.
Nicolo da'Vicenza
Viziam
Amarr Empire
#49 - 2013-02-16 11:16:17 UTC
Borlag Crendraven wrote:
Nicolo da'Vicenza wrote:
Borlag Crendraven wrote:

Why should there be a safe place to do anything? Nullseccers as they are, already risk extremely little
Statisically, the average wormhole dweller risks far less, spends less on defending their space or taking others, less on infrastructure, zero on upgrading their space, etc. Meanwhile nullsec has more ship loss then everywhere else combined. All here in this article I like called "The Big Wormhole Myth" by Greedy Goblin. The myth is something propagated by chestbeating wormhole carebears along the lines that WHs are dangerous to live in (they aren't).

Quote:
Right now it's more like a kindergarten.

Mmhmm


That's completely bogus. The average nullseccer isn't the one spending on infrastructure and upgrades, nevermind on the defence. All of that happens at the corp or alliance level.
I'd love to see an ihub or POS defense fleet where an alliance showed up but none of the members did.
March rabbit
Aliastra
Gallente Federation
#50 - 2013-02-16 11:19:46 UTC
Nicolo da'Vicenza wrote:
Borlag Crendraven wrote:

Why should there be a safe place to do anything? Nullseccers as they are, already risk extremely little
Statisically, the average wormhole dweller risks far less, spends less on defending their space or taking others, less on infrastructure, zero on upgrading their space, etc. Meanwhile nullsec has more ship loss then everywhere else combined. All here in this article I like called "The Big Wormhole Myth" by Greedy Goblin. The myth is something propagated by chestbeating wormhole carebears along the lines that WHs are dangerous to live in (they aren't). While I'm normally unconcerned with said community's delusions of risk, when it comes to discussion of game mechanics, I insist we keep it a 'real talk' zone.

Quote:
Right now it's more like a kindergarten.

Mmhmm

last "war" between goons and tests has shown how big the risk you are talking about.

at least some "some" of nullseccers.

The Mittani: "the inappropriate drunked joke"

Nicolo da'Vicenza
Viziam
Amarr Empire
#51 - 2013-02-16 11:24:11 UTC
March rabbit wrote:

last "war" between goons and tests has shown how big the risk you are talking about.

at least some "some" of nullseccers.

io9 - How the Battle of Asakai Became One of the Largest Space Battles in Video Game History
Borlag Crendraven
The Scope
Gallente Federation
#52 - 2013-02-16 11:27:40 UTC
Nicolo da'Vicenza wrote:


I'd love to see an ihub or POS defense fleet where an alliance showed up but none of the members did.


Still playing dumb I see? Ah well, who pays for the boats used in that defense, who pays the boats used in the offense? Is it the individual members in that fleet, or is it the alliance? The fact remains, the individual players risk very little what is theirs. the actual risks are at the alliance level.

If I, as a wormhole dweller, lose a boat. The replacement comes directly from my own pockets. If I, as a wormhole dweller, lose my POS I've lost literally everything I own apart from what's in my wallet, and the countless numbers of shuttles I have in various trade hubs. That is the risk I'm referring to.
Nicolo da'Vicenza
Viziam
Amarr Empire
#53 - 2013-02-16 11:46:53 UTC
Borlag Crendraven wrote:
Nicolo da'Vicenza wrote:


I'd love to see an ihub or POS defense fleet where an alliance showed up but none of the members did.


Still playing dumb I see? Ah well, who pays for the boats used in that defense, who pays the boats used in the offense? Is it the individual members in that fleet, or is it the alliance? The fact remains, the individual players risk very little what is theirs. the actual risks are at the alliance level.
And an alliance's income and existence relies solely on its constituent members, whether directly (bounty taxation on members) or indirectly (players capturing and defending valuable systems and moons). The specific nature of nullsec income, with low individual profit (no small industry, anemic anomaly bounty, ever devalued high-ends) and high collective proft (moon/rent) does not mean 'risk' does not exist.

Misclicking 'jump' and losing 300 billion in ships as a result is definitely a loss, I would say. And what is risk if not the potential of loss?

Quote:
If I, as a wormhole dweller, lose a boat. The replacement comes directly from my own pockets. If I, as a wormhole dweller, lose my POS I've lost literally everything I own apart from what's in my wallet, and the countless numbers of shuttles I have in various trade hubs. That is the risk I'm referring to.
The relative unsophistication of wormhole organizations does not mean nullsec is risk free. Pandemic Legion doesn't have an SRP for anything smaller then a capital, I've flown with null alliances that had no SRP either. It just means your organization is less equipped to deal with member losses - the high income of wormholes and lowered PVP risk is meant to help deal with the game mechanic pressures against blobs (and more advanced administration).
Borlag Crendraven
The Scope
Gallente Federation
#54 - 2013-02-16 12:43:39 UTC
Nicolo da'Vicenza wrote:
And an alliance's income and existence relies solely on its constituent members, whether directly (bounty taxation on members) or indirectly (players capturing and defending valuable systems and moons). The specific nature of nullsec income, with low individual profit (no small industry, anemic anomaly bounty, ever devalued high-ends) and high collective proft (moon/rent) does not mean 'risk' does not exist.


I agree that there is obviously some risk involved, but it is far from what you claimed it to be. Like I've said many times over, for the most part it's the alliances themselves that take this risk, while the risk for the individual pilot is rather small. Afterall, it's not exactly the average nullseccer that is flying that titan to its doom, they are the ones out there flying the drakes, the rifters, the bombers, and an assortment of other rather cheap and disposable boats. The actual risk for that group of people is more in the possibility of having to move to a worse location, which can obviously be a big thing but not exactly a matter of life and death.

Quote:
The relative unsophistication of wormhole organizations does not mean nullsec is risk free. Pandemic Legion doesn't have an SRP for anything smaller then a capital, I've flown with null alliances that had no SRP either. It just means your organization is less equipped to deal with member losses - the high income of wormholes and lowered PVP risk is meant to help deal with the game mechanic pressures against blobs (and more advanced administration).


Note that before you started your crusade against wormholes, I didn't mention them at all. And I agree with you 100% in that for us wormhole dwellers in high class holes, the replacement of boats no matter how shiny, is a rather trivial matter. I wouldn't however agree wiht the lowered PvP risk at all, as it takes much more effort to lower that risk. At the same time I would agree if you claimed that the chances of encountering someone is small, that is completely true. This is why we resort to things like "rage rolling" or the occasional low or null sec roams, just looking for something to kill. At the same time I fully acknowledge that vast amount of corps who do just the opposite and fortify themselves in their own hole and do everything to avoid combat. Those are the people us wormhole dwellers call farmers, the lowest of the low that doesn't deserve to live in their hole.

The reason why I'm personally hoping for more danger in every part of the space, including high sec, low sec, null sec as well as wormhole space is that when I started playing this game, it was pictured as The Game where risk is constant and losses are permanent. After being around for almost 2 years now (admittely not much compared to what some others have spent with it), I've found way too many ways to make things almost completely safe for you. I keep hearing about how you shouldn't fly what you can't afford, all the while those very same people are completely risk averse when it comes to the bigger things; your homes themselves.

Additionally I see complaints about null becoming stagnant with the seas of blues (part of this obviously being true, while other claims about it being vastly exaggerated). The change of increasing the risk of more permanent loss to me, seems like it'd be a good way to reduce this stagnation, it'd give another incentive to go out there and deal a much more meaningful blow against your opponent. Additionally it might result in a more tighter coalition system where the space controlled would be reduced even further and as such the incentive to fight for the best space would only increase. Naturally this has the chance (not saying it would happen, just that it could) of reducing the numbers of the biggest alliances and causing the birth of new alliances from those deemed too small and weak to be a part of the Goons, the Testies, the PL or whatever.

In short, I'm all about adding incentives to bring more conflict, no matter what the cost.
Nicolo da'Vicenza
Viziam
Amarr Empire
#55 - 2013-02-16 14:02:10 UTC  |  Edited by: Nicolo da'Vicenza
Borlag Crendraven wrote:
Additionally I see complaints about null becoming stagnant with the seas of blues (part of this obviously being true, while other claims about it being vastly exaggerated). The change of increasing the risk of more permanent loss to me, seems like it'd be a good way to reduce this stagnation, it'd give another incentive to go out there and deal a much more meaningful blow against your opponent

Additionally it might result in a more tighter coalition system where the space controlled would be reduced even further and as such the incentive to fight for the best space would only increase. Naturally this has the chance (not saying it would happen, just that it could) of reducing the numbers of the biggest alliances and causing the birth of new alliances from those deemed too small and weak to be a part of the Goons, the Testies, the PL or whatever.

First, within the span of a year, nearly the entirety of nullsec has changed hands Feb 2012, Feb 2013. The claims of 'nullsec stagnation' are usually pushed by the same mouthbreathers who think that there's no PVP in nullsec (blue donut durr) while 52% of PVP losses happen there.

Anyways, so the solution to 'stagnation' is to empower the current supercap heavy alliances to enforce the status quo far more emphatically then they ever could in the past? Seems rather backward to me. What will actually happen is a brief, violent tumult ensue as the weaker and outnumbered alliances would lose trillions in stations and their assets first as the major powers avoid fighting each other (picking the easy fights makes sense, right?) - CVA, the guys living in Geminate, Stainwagon, Neo-Curse, probably SOLAR will all be overwhelmed one by one in a brief orgy of blood and structure mail. Every 'independent' would be the first on the chopping block. These groups' constituent corps would join HBC and CFC aligned alliances for the safety, and the remaining alliances will blue them to retain their space. From there, the two major powers will have no serious challenge (being able to permanently destroy any base their enemy gains or builds before a challenge to their rule starts) and the current landscape will be locked in place until the server shuts down. Not enough 'smallholder' people are going to base themselves out of EVE's terrible POS system to ever challenge them for nullsec's current level of rewards. Only 5% are willing to deal with POSs for wormhole-levels of reward.

Static stations encourage instability, for the same reason few alliances claim ownership over NPC 0.0 or lowsec and the anarchic atmosphere that pervades those places. Mittani and Seleene pushed making NPC station services destructible for the same reason they wanted destructible stations, and it certainly wasn't because they wanted to 'shake up the major power blocks'.

Quote:
In short, I'm all about adding incentives to bring more conflict, no matter what the cost.
Destructible stations are a disincentive to conflict since it disincentivizes people from basing themselves in their space and capturing it in the first place. The incentive for conflict is supposed to be access to really valuable space.
Brooks Puuntai
Solar Nexus.
#56 - 2013-02-16 14:28:16 UTC
One thing to remember about destructible stations. Is that just because it could be possible, doesn't mean every station will be blown up. While some maybe destroyed for trolling reasons, any reasonable invading force would want to preserve the station for when they own the space.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Borlag Crendraven
The Scope
Gallente Federation
#57 - 2013-02-16 14:35:05 UTC  |  Edited by: Borlag Crendraven
Nicolo da'Vicenza wrote:

First, within the span of a year, nearly the entirety of nullsec has changed hands Feb 2012, Feb 2013. The claims of 'nullsec stagnation' are usually pushed by the same mouthbreathers who think that there's no PVP in nullsec (blue donut durr) while 52% of PVP losses happen there.


While systems change owners, what major changes has there been in the grand scheme of things? What major alliances dropped from being superpowers to being small fry? What small fry alliances became superpowers? It's the small fry and the mid tier that change, while the big fish are practically in a constant status quo. Note that this is completely different from saying that there's no pvp in null, of course there is.

The rest of your post descibed the mindset of the nullsec so well that I'll simply say this; if the only solution for nullsec alliances is to blue up to avoid that violent turmult at all costs, then what does that say about those nullsec alliances? All that's going to happen is more supers and outposts being built and the rich becoming even richer with no real opposition of any kind. Oh wait, isn't that exactly what is already happening?

The way I see it, more permanent destruction would be almost vital to bring changes that affect more than just individual systems. At the same time I see a dire need to increase the possible income level for the small guy in the null sec alliances, which in return would improve the situation of leaders getting all the rewards while the grunts settle for belt rat bounties and anom running. Currently there are far too many things in high sec to give new people incentive to even try to go to null, unless they just want to join the winning side and go with one of those major powers. There's very little incentive to start small in null, that is something I see as a major problem in null.

To give you an idea of the background I have when I'm saying this, I come from a corporation that lives and dies by the principles of no blue and shoot all the things. That is exactly what I want from this game, and as such it is the reason why moving to null was never an option for me. I simply don't care about holding sov myself all the while some alliance leader fattens his wallet, to me having the power to hold and protect my own wormhole and within that everything I will ever own in this game, gives my playing time a much higher meaning. For someone to take this from me, it wouldn't take days of structure grinding, it would take a full and complete control of the entire system and the annihilation of everyone within. That to me is true risk vs reward gameplay.

That said, I wont be responding to this thread anymore, I made my point already which is that I support destructible outposts and feel it would improve the state of the game rather than detract from it. The exact method described in the OP however wouldn't get my support, a change like that would need to take much other things into consideration as well, such as the income levels vs. the income levels of other areas of space, both at the alliance level as well as the level of individual players. I have never lived in null and as such am not exactly the right person to comment further on null sec politics, just the observations I've made.
Nicolo da'Vicenza
Viziam
Amarr Empire
#58 - 2013-02-18 08:15:10 UTC
Borlag Crendraven wrote:
Nicolo da'Vicenza wrote:

First, within the span of a year, nearly the entirety of nullsec has changed hands Feb 2012, Feb 2013. The claims of 'nullsec stagnation' are usually pushed by the same mouthbreathers who think that there's no PVP in nullsec (blue donut durr) while 52% of PVP losses happen there.


While systems change owners, what major changes has there been in the grand scheme of things? What major alliances dropped from being superpowers to being small fry? What small fry alliances became superpowers? It's the small fry and the mid tier that change, while the big fish are practically in a constant status quo. Note that this is completely different from saying that there's no pvp in null, of course there is.
UaXdeath went from the predicted "unstoppable force to conquer nullsec" to living in NPC space. -A- finally died. TEST went from a CFC member to a leader of its own separate coalition. SOLAR went from an obscure group living in a dark corner of the map to the unified ruler of Drone space. White Noise and Red Alliance went from rulers of vast domains to WN dead and RA barely clinging to existence. For contrast, what changes happened outside nullsec? FW still going on? Chribba still mining veld okay?

Quote:
The rest of your post descibed the mindset of the nullsec so well that I'll simply say this; if the only solution for nullsec alliances is to blue up to avoid that violent turmult at all costs, then what does that say about those nullsec alliances? All that's going to happen is more supers and outposts being built and the rich becoming even richer with no real opposition of any kind. Oh wait, isn't that exactly what is already happening?

First question: It says they lived and the alliances who didn't conform to the new reality died. That's all that matters.
Second: No. And even if so, the solution isn't found within greatly amplifying the rich's ability to make the poor poorer.

Quote:
The way I see it, more permanent destruction would be almost vital to bring changes that affect more than just individual systems. At the same time I see a dire need to increase the possible income level for the small guy in the null sec alliances, which in return would improve the situation of leaders getting all the rewards while the grunts settle for belt rat bounties and anom running. Currently there are far too many things in high sec to give new people incentive to even try to go to null, unless they just want to join the winning side and go with one of those major powers. There's very little incentive to start small in null, that is something I see as a major problem in null.
I have nothing against station destruction per se but the reality of underlying problems with nullsec smallholding existence, individual player income/incentive and industry are so overwhelming that I can't even consider an implementation of station destruction before all of them are radically overhauled.
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