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Ships & Modules

 
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Lowsec exploration

Author
John Westguard
Royal Amarr Institute
Amarr Empire
#1 - 2013-02-15 21:50:01 UTC
Hello,

I'm looking for a ship to use for lowsec exploration, salvaging,hacking, and archeology.
I've done little exploration in a Magnate, which just barely can survive contact with a few frigate-class enemies and stand no chance at all against anything above destroyer-class.

Of course bringing along a bigger ship would be possible, but the sites will disappear if left, even if they ain't looted, wont they?

So if possible, could anyone recommend me a better ship for lowsec exploration?

If anyone could help, it would be much appreciated.
Orlacc
#2 - 2013-02-15 21:53:10 UTC  |  Edited by: Orlacc
They don't disappear unless someone loots them. Until downtime.

So, if you wish, scan them down then get a bigger ship.

"Measure Twice, Cut Once."

Icarus Flame
Doomheim
#3 - 2013-02-15 21:55:43 UTC
I recommend the Arbitrator. Train up drone skills, and fit an armor tank, cloak, MWD (for running gates and burning for cans in big sites), and hacker + analyzer + salvager. Grav capacitor rigs are good for probing with an unbonused ship, as well. Or you can keep your Magnate nearby and use that to scan down sites, then go in with your arbitrator to clear them out.

Be sure to find a nice quiet lowsec pocket, and keep an eye on dscan for combat probes.
John Westguard
Royal Amarr Institute
Amarr Empire
#4 - 2013-02-15 22:08:47 UTC  |  Edited by: John Westguard
Icarus Flame wrote:
I recommend the Arbitrator. Train up drone skills, and fit an armor tank, cloak, MWD (for running gates and burning for cans in big sites), and hacker + analyzer + salvager. Grav capacitor rigs are good for probing with an unbonused ship, as well. Or you can keep your Magnate nearby and use that to scan down sites, then go in with your arbitrator to clear them out.

Be sure to find a nice quiet lowsec pocket, and keep an eye on dscan for combat probes.


Thank you for that information I shall make use of it.

Orlacc wrote:
They don't disappear unless someone loots them. Until downtime.

So, if you wish, scan them down then get a bigger ship.


Thanks to you too, I was unsure about it.
Jon Joringer
Republic University
Minmatar Republic
#5 - 2013-02-15 22:11:54 UTC  |  Edited by: Jon Joringer
As the others have said, I'd keep the scanning job for the Magnate. It's bonus to scanning will help a lot there. Scan a few sites down in the Magnate, bookmark them and keep the type in mind (radar, etc.) so you can fit the corresponding exploration module on your combat ship (thus only spending one slot, instead of two -- an extra mid can't hurt).

Edit: What I meant about bookmarking the site: you don't have to warp to the site in the Magnate at all -- just right-click the result in the scanning window and bookmark it.
John Westguard
Royal Amarr Institute
Amarr Empire
#6 - 2013-02-15 22:38:59 UTC
Jon Joringer wrote:
As the others have said, I'd keep the scanning job for the Magnate. It's bonus to scanning will help a lot there. Scan a few sites down in the Magnate, bookmark them and keep the type in mind (radar, etc.) so you can fit the corresponding exploration module on your combat ship (thus only spending one slot, instead of two -- an extra mid can't hurt).

Edit: What I meant about bookmarking the site: you don't have to warp to the site in the Magnate at all -- just right-click the result in the scanning window and bookmark it.


That would save me a lot of trouble, and fear of losing my Magnate, thank you for the idea.
Hakaimono
Native Freshfood
Minmatar Republic
#7 - 2013-02-15 23:05:51 UTC
If you have Gallente trained, I would suggest the Vexor, but the Arby is pretty solid too.
CMD Ishikawa
New Eden Public Security Section 9
#8 - 2013-02-16 02:13:52 UTC
You have 2 possible paths here as I see it ...

Arbitrator >>> Pilgrim or Vexor >>> ishtar

To make those ships shine it will require some time training, i believe any of those ships are worth it, specially the ishtar that will be useful for missions too.
Corey Fumimasa
CFM Salvage
#9 - 2013-02-17 21:01:47 UTC
I just uphulled to a Myrm. But the Vexor was a great way to get ready for it; same skill sets for both ships and the vexor is cheap to loose. Pirates in low will get you a few times. But once you figure out the MWD/cloak trick and get a feel for the area that happens less and less.

I do keep a covops around for scanning, but grav rigs on the runner are a great idea to. they are cheap rigs with no drawbacks and its a lot of fun to throw a launcher in the hold and head off somewhere.