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So people who want to be able to destroy/conquer stations

Author
Sol Weinstein
Lunatic Warfare Federation
#21 - 2013-02-15 05:39:20 UTC
Yeah. This "feature" and/or "idea" is not only in the wrong forum. But it is completely unclear on what the intent is.

By "station" do you mean actual stations? Or is your "idea" about OUTPOSTS?

Station /= Outpost.

Thank you.
Alavaria Fera
GoonWaffe
#22 - 2013-02-15 05:47:15 UTC
Sol Weinstein wrote:
Yeah. This "feature" and/or "idea" is not only in the wrong forum. But it is completely unclear on what the intent is.

By "station" do you mean actual stations? Or is your "idea" about OUTPOSTS?

Station /= Outpost.

Thank you.

We can already destroy POSes and capture those big sovereignty-system-involved structures that allow you to dock.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ohanka
#23 - 2013-02-15 06:38:07 UTC

I want to destroy Jita 4-4.

North Korea is Best Korea

Sol Weinstein
Lunatic Warfare Federation
#24 - 2013-02-15 06:51:58 UTC  |  Edited by: Sol Weinstein
Alavaria Fera wrote:
Sol Weinstein wrote:
Yeah. This "feature" and/or "idea" is not only in the wrong forum. But it is completely unclear on what the intent is.

By "station" do you mean actual stations? Or is your "idea" about OUTPOSTS?

Station /= Outpost.

Thank you.

We can already destroy POSes and capture those big sovereignty-system-involved structures that allow you to dock.


Game mechanics was not in question. The intent of the thread was. Also: "Capture" /= "Destroy".

I would appreciate allowing the original poster to answer.

Unless you are admitting to being the alt of the original poster? No? Okay then. Please refrain from giving false information.

The question still stands: Original Poster - are you referring to stations or outposts?

Thank you.
Debora Tsung
Perkone
Caldari State
#25 - 2013-02-15 09:42:45 UTC  |  Edited by: Debora Tsung
Cat Troll wrote:
Would you like it if Dust mercs could be sent out for station capture/destroy missions?

Here is my idea for it:
EDIT: I decided to add some parts to it.
First of all, you will have to capture all planets in the system, this makes the station vulnerable.


I can feel horrible fail looming behind the horizon.

What next, adding a 72 hours timer after You've conquered all the planets before that stations shields go down and you can insert Your troops with phallus shaped storm shuttles?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#26 - 2013-02-15 09:50:44 UTC
I'm going to assume you mean 0.0 stations because if you mean low\high you're beyond foolish.

0.0 stations are already capturable.

I'd like to see destroyable ones though but that's just because I'd like to see the killmails :P

It also shouldn't be a quick thing, something like a

kill shields - timer
kill armor - timer
kill hull - timer
pop
Cat Troll
Incorruptibles
#27 - 2013-02-15 11:50:25 UTC
Akirei Scytale wrote:
Destroying a station would be best left to ships in space, and should take a lot longer than a mere 24 hours.

Honestly, a multi-stage system lasting over several days, maybe a week, would be the best bet TBH. Stations are extremely expensive and should not be vulnerable to headshot destruction. Consider entire alliances base out of them and stockpile with ships and weapons. With a system like yours, not only is it the console kiddies making the decision, but it would be far too easy to just target a station when an alliance was on deployment and take it out before they could relocate the majority of its players and assets for a major defense.

Actually, Dust players can't get the resources to attack the station, and the shuttles need to be piloted by EVE players.
Plus, I think stations should be destroyed by both options, ships AND infantry.
The infantry option would replace the side change that happens when you shoot a station.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Cat Troll
Incorruptibles
#28 - 2013-02-15 11:52:50 UTC
Sol Weinstein wrote:
Alavaria Fera wrote:
Sol Weinstein wrote:
Yeah. This "feature" and/or "idea" is not only in the wrong forum. But it is completely unclear on what the intent is.

By "station" do you mean actual stations? Or is your "idea" about OUTPOSTS?

Station /= Outpost.

Thank you.

We can already destroy POSes and capture those big sovereignty-system-involved structures that allow you to dock.


Game mechanics was not in question. The intent of the thread was. Also: "Capture" /= "Destroy".

I would appreciate allowing the original poster to answer.

Unless you are admitting to being the alt of the original poster? No? Okay then. Please refrain from giving false information.

The question still stands: Original Poster - are you referring to stations or outposts?

Thank you.

Outposts.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Cat Troll
Incorruptibles
#29 - 2013-02-15 11:54:11 UTC  |  Edited by: Cat Troll
TheBlueMonkey wrote:
I'm going to assume you mean 0.0 stations because if you mean low\high you're beyond foolish.

0.0 stations are already capturable.

I'd like to see destroyable ones though but that's just because I'd like to see the killmails :P

It also shouldn't be a quick thing, something like a

kill shields - timer
kill armor - timer
kill hull - timer
pop

I know they are capture able, however its kinda stupid how shooting it for a while changes its ownership, instead of blowing it up.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

silens vesica
Corsair Cartel
#30 - 2013-02-15 13:11:40 UTC
Ohanka wrote:

I want to destroy Jita 4-4.

So do we all.

Don't think OP has a clue about how to do it, though.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Xpaulusx
Naari LLC
#31 - 2013-02-15 13:19:34 UTC
Dust players boarding a station, fighting to "flip" said station........you may have something there. Not a bad idea.

......................................................

March rabbit
Aliastra
Gallente Federation
#32 - 2013-02-15 13:29:33 UTC  |  Edited by: March rabbit
Ptraci wrote:
LHA Tarawa wrote:
So, I go to bed with 1 trillion ISK worth of stuff in my hanger, and wake up a few hours later to find myself locked out of the station? without the normal reinforce timers and such that give the defenders 24 hours to prepare a counter attack?

Fail!

MAYBE, if the system had to be vulnerable first because blockade what evers have been anchored, and EVE players had to bring the mercs in using eve ships that defenders could blow up, and there were other reinforce timers that give current owners a day to organize a counter attack....



No, all your stuff is moved to the nearest NPC/low sec station, you lose any clone+implants you had in the station, and you wake up in a pod in the station where all your stuff is. When you go back to the previous system you find that the station is no longer there. That way there are consequences (bye bye slave set!), but they're not TOO drastic (omg I lost absolutely ALL my assets!).

don't agree. Losing station -> losing stuff. There is no need to make it less painful.

AFAIK there is main reason why stations are indescructible: this is care about people who left the game for long time.

Seriously this looks little stupid for usual EveO ideology.
1st rule: never have all your stuff in one place
2nd rule: never go afk for too long when you live in 0.0

these rules are known to every EveO player.

It is possible that there is technical reasons of this i'm aware of. But for me: stations can be made destructible without any morale problems.

Ptraci wrote:

Eventually CCP will have to consider this sort of game mechanic because, as I have said before, there is a station fountain because almost anyone can put down a station if they have the isk/skills, but there is no station sink. And every nullsec renter and noob that I have met comes to nullsec with the dream of building a station (they don't realize that the hard part is keeping it). Therefore nullsec will eventually fill up with stations, it's just a matter of time.

exactly. we need some kind of station sink.

It's like POS sink which can be solved (noone likes it but you can destroy it unlike of station).

The Mittani: "the inappropriate drunked joke"

Xpaulusx
Naari LLC
#33 - 2013-02-15 13:34:09 UTC
I'm not particularly nuts about destructible stations myself but needing dust players to flip them seems reasonable and gets them further involved into eve which is a good thing in the long run.

......................................................

Borlag Crendraven
The Scope
Gallente Federation
#34 - 2013-02-15 13:50:02 UTC
Vincent Athena wrote:
I cannot defend my stuff when I'm asleep, or at work, or on a cruise ship in the Caribbean, or deployed. Real life comes first. Please factor that into any destroyable station ideas.


If you, your corp or your alliance cannot defend the assets they have, then they shouldn't have those assets. Real life does always come first, but I find it hard to imagine that a whole alliance would have real life issues preventing them from defending what they consider theirs.

+1 for the basic idea of making outposts destructible.
Fredfredbug4
The Scope
Gallente Federation
#35 - 2013-02-15 16:05:50 UTC  |  Edited by: Fredfredbug4
Dust mercs should only be necessary for capturing the station. I see no logic as to why EVE players couln't simply bombard it.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Brooks Puuntai
Solar Nexus.
#36 - 2013-02-15 18:45:20 UTC  |  Edited by: Brooks Puuntai
Outposts should be destructible, but not until POSs are redone. Right now 0.0 corps/pilots have to rely on stations to hold all their items, so destructible stations would be too much of a risk in its current state. If POSs where redone and players and corps could safely distribute assets among them, then destructible outposts could work.

Also Dust should have no effect on stations what so ever.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Katran Luftschreck
Royal Ammatar Engineering Corps
#37 - 2013-02-15 20:29:21 UTC
Capture stations? Hells no.

Capture ships? Yes!

Make piracy work like real piracy.

http://youtu.be/t0q2F8NsYQ0

Cat Troll
Incorruptibles
#38 - 2013-02-15 20:39:33 UTC
Brooks Puuntai wrote:
Outposts should be destructible, but not until POSs are redone. Right now 0.0 corps/pilots have to rely on stations to hold all their items, so destructible stations would be too much of a risk in its current state. If POSs where redone and players and corps could safely distribute assets among them, then destructible outposts could work.

Also Dust should have no effect on stations what so ever.

I approve of doing the PoS rework.
I was one of those that Facepalmed when CCP said that they can't do it for the next expansion.
However, Dust SHOULD have effect, that's the whole point, two games affecting each other.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Brooks Puuntai
Solar Nexus.
#39 - 2013-02-15 21:08:29 UTC
Cat Troll wrote:

However, Dust SHOULD have effect, that's the whole point, two games affecting each other.


IF Dust has any effect on Sov or Station control it should be minor. For example allowing Eve pilots to contract the construction of a "super weapon" on the planet, which can do some dmg to the station or Ihub/TCU. Other then that giving Dust players any major effect on 0.0(outside of PI) will only lead to annoyance for those living in 0.0.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Nicolo da'Vicenza
Viziam
Amarr Empire
#40 - 2013-02-15 21:15:13 UTC  |  Edited by: Nicolo da'Vicenza
The first problem is that there is no alternative for nullsec players to use after all their alliance's stations are gone other then the crap that are POSs. You either pay 22b for a station egg (that will soon die) or you're PvEing in high/lowsec and sending out the occasional roam to 0.0.

The second problem is that nullsec stations are garbage already compared to NPC stations, and making them destructable is a new, heavy disincentive to build any. Like takinga rusty beater of a car and 'enhancing it' by removing the air from the tires.


With less people being able to break into nullsec, less incentive for old players to break into 0.0 again and less incentive to build new stations, the situation heavily favours whatever power has the most station-killing ships (AKA supercaps), which means the CFC and HBC would be able to enforce a much stronger hegemony then they are presently capable of (which is already considerable).
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