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Mass-test feedback - February 12

First post
Author
Shri'lek Varden
Balls of Belgium
#21 - 2013-02-12 23:32:27 UTC
Machine Info and Settings

OS version: Windows 7 Pro x64
CPU: Intel i7 3610QM @ 3Ghz
GPU: AMD Firepro M4000
RAM: 8 Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Off
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high

User Experience

Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets): 14/20
Average FPS - Zoomed in (brackets / no brackets): 16/22
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
Did you experience any disconnects or crashes? Crash, after fight at planet 1. also, sound disappeared with a loud POP
Describe your experience, make comments, suggestions, etc.: My first mass test, i liked it, hope you guys get the info you need!
Tas Caern
State War Academy
Caldari State
#22 - 2013-02-13 01:24:52 UTC
Machine Info and Settings

OS version: WIN 7 64-bit
CPU: 2.66 GHz Intel Core i7
GPU: GTX 275
RAM: 6 GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: off
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low

User Experience


Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: Much more stable than the previous test, clients were optimized for performance knowing a fleet-fight was coming, previous test after a recent mirror set all vid settings to high as default which was just too much for my older GPU, had time before test to turn all that off.
Jester Amador
Obsidian Sun Industries
#23 - 2013-02-13 02:10:10 UTC
Machine Info and Settings

OS version: Windows 7 64-bit Home Premium
CPU: Intel Core-i7 2600 @ 3.4GHz
GPU: AMD Radeon HD6950
RAM: 8 GB

How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: off
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets): 10/13
Average FPS - Zoomed in (brackets / no brackets): 15/19
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3
Did you experience any disconnects or crashes? No

Describe your experience, make comments, suggestions, etc.: Overall a fairly smooth experience. No greyscreen or crashes; and maintained a stable FPS throughout the entire test.
Ibrahim Vaughn Holtzman
the holtzman experience
CAStabouts
#24 - 2013-02-13 08:00:13 UTC

  • OS version: Win7 64
  • CPU: Core 2 Quad 9550
  • GPU: GTX 560ti
  • RAM: 8GB
  • How many clients were you running at the same time? One.
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing: Medium
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High
    - 1080p60



  • Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets): 3 - 4 fps, no brackets
  • Average FPS - Zoomed in (brackets / no brackets): 6 - 10 fps, no brackets
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? Can't say, never participated in a blob before, let alone a blob of this size.
  • Did you experience any disconnects or crashes? No crashes. Had a slight connection hiccup which was likely on my side.
  • Describe your experience, make comments, suggestions, etc.: Slow. As. Molasses. I'm honestly glad that I'm not part of a corp/alliance where blob battles happen every week Lol

Storm Mage
Stellar Solace
#25 - 2013-02-13 08:30:59 UTC  |  Edited by: Storm Mage
Machine Info and Settings

OS Win7 Ultimate x64
CPU: i5 2500k @ 3.5ghz
GPU: Nvidia GTX 560 TI
RAM: 8gb
Clients: 2 (identical settings on both clients)
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets): 20-30 (most likely due to dual clients participating, Tranquility fleets are usually double the FPS with 1 client for same total number of participants)
Average FPS - Zoomed in (brackets / no brackets):15-20 (most likely due to dual clients participating)
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No, some commands (target/warp only during fight) not accepted due to lag though .
Describe your experience, make comments, suggestions, etc.: All instructions were very clear and easy to follow.
Meadowvale
0rder of the Golden Dawn
#26 - 2013-02-13 09:50:26 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 12th of February, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version: Win7 Home Premium
  • CPU: Intel Core2 Duo 2.40GHz
  • GPU: ATI Mobility Radeon HD4670 1GB
  • RAM: 8GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): High - HDR Disabled
  • - Anti-Aliasing: Disabled
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High

User Experience

  • Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets): FPS not displayed (brackets)
  • Average FPS - Zoomed in (brackets / no brackets): FPS not displayed (brackets)
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 1 - only experienced smaller fleet size on TQ
  • Did you experience any disconnects or crashes?: No
  • Describe your experience, make comments, suggestions, etc.:
TiDi timer not displayed although display timer option selected; during first fleet fight at planet 1 client unable to display damage sustained; during first warpout to planet 2 RL emergency required I leave test - on arrival at planet 2 delayed damage was displayed and ship destroyed. Client lag was most extreme I have seen during any mass test.
Thycoon
Patrician Space Incorporation
Patrician Space Incorporation Holding Alliance
#27 - 2013-02-13 10:42:13 UTC
Machine Info and Settings
OS version: Windows 7 Professional 64-bit
CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), 1600 MHz (OC)
GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB
RAM: 65.536 GB RAM
How many clients were you running at the same time? 6 (six)
Graphic setting of the client (low / medium / high): Optimized Settings for Performance
All clients running in "Fixed Window", Window Size: 1920x1080, Present Interval: Interval one
Effects: Camera Shake, Trails, GPU Particles are set
Miscellaneous: Use LOD, Sun is Occluded by Objects are set
Anti-Aliasing: Disabled
Shader Quality: Low
Texture Quality: Medium
LOD Quality: Low

User Experience
Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (no brackets): 28 - 33
Average FPS - Zoomed in (no brackets): 28-33
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ but still a "10" - was perfect running!

Did you experience any disconnects or crashes? None

Describe your experience, make comments, suggestions, etc.:
Everything was smooth! There are very short TD (time dilation) after fleet warping as expected and I had no problem with the grid and no lagging after the TD-effect. No crashes as mentioned. The EVE-Voice was also very clear to listen and not lagging at all! My microphone was recognized this time and I could speak in channels I had choosen. Had this time participated with dreadnoughts and a carrier and was impressed with the high FPS with all clients - same like last time.
Still I have to use more caps at the same time to test the performance.
The FPS also bearly changed this time while changing the brackets!
Creca
O.Z. Prizon
#28 - 2013-02-13 11:49:41 UTC
Machine Info and Settings

OS version:Windows 7 Ultimate 64-bit
CPU:Intel(R) Core(TM)2 Duo CPU E8500 @ 3,16GHz 3,17GHz
GPU:Nvidia GeForce GTS 450 1GB GDDR5 128 bit
RAM:4 GB DDR2
How many clients were you running at the same time?1
Graphic setting of the client (low / medium / high):high
Fixed Window 1920X1080 Interval one
- Anti-Aliasing: Disabled
- Shader Quality:High
- Texture Quality:High
- LOD Quality:High

User Experience

Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets):5/10
Average FPS - Zoomed in (brackets / no brackets):2/3
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)3
Did you experience any disconnects or crashes?1
Describe your experience, make comments, suggestions, etc.:
I crashed on leaving the battlefield.
The battle whas more lagggy than from last masstest (last mass test 20 fps avreage with brackets zoomed out)
Dianila Artemisa
Macabre Votum
Northern Coalition.
#29 - 2013-02-13 11:51:42 UTC
OS version: Windows 8 64 bit.
CPU: Intel(R) Core(TM)2 Duo CPU P8700 @2.53 GHz 2.53 GHz
GPU: NVIDIA GeForce 9600M GS
RAM: 4GB
Number of clients: 2, 1 on Singularity, 1 on Tranquility
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: Disabled
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low

User Experience

Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets): no brackets, ~20-25
Average FPS - Zoomed in (brackets / no brackets): no brackets, ~20-25
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): Can't tell, no large fleet fight experience.
Did you experience any disconnects or crashes? My client froze when leaving the planet 1 grid. I relogged and was at planet 2.
Describe your experience, make comments, suggestions, etc.:
I had lag at both battles (p1 and p2). Might be a client-side issue though, I also had a client freeze when leaving the planet 1 grid. EVE Voice was working perfect, even during the client freeze, I could still hear everything.
Celestial One
Militant Miners
#30 - 2013-02-13 11:57:14 UTC
Machine Info and Settings

OS version: Wondows 7 64-bit
CPU: Intel i7 970 3.2GHz
GPU: 2 x GeForce GTX 580
RAM: 24 GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): High (Screen Shake On)
- Anti-Aliasing: Low
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets):
20 brackets on

Average FPS - Zoomed in (brackets / no brackets):
10 brackets on

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
5

Did you experience any disconnects or crashes?
On one client I had a freeze client-side mid warp while warping away from the fight at Planet 1 to Planet 2. My other client was able to see, target, and activate modules on the character from the frozen client.
I was able to wait about 2 minutes and the frozen client updated to being at planet 2 (the warp destination). I was able to only see my ship and all other ships on grid were not visible. I was able to click on modules even though there was no indication of them working (visually they showed being clicked but not being activated).
I was able to watch this client in space with my other client. I initiated a warp on the wonky client to a station and that appeared to be what finally caused everything to update and load on grid normally for me. I cancelled the warp as I was not able to actually get into warp due to bumping along the side of a, previously invisible, titan with my cruiser.

Describe your experience, make comments, suggestions, etc.:
Other than the minor client-side freeze there was a bit of issues with sluggish modules which I am guessing was due to TiDi.
Alex Andramada
The Scope
Gallente Federation
#31 - 2013-02-15 19:47:29 UTC
• OS version: Win 7 64
• CPU: AMD Phenom X 4
• GPU: Radeon HD 6950
• RAM: 4GB
• How many clients were you running at the same time? 2
• Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

• Average FPS during the fight at planet 1 in FD-MLJ, zoomed out (brackets / no brackets): 50 / 50
• Average FPS - Zoomed in (brackets / no brackets): 50 /50
• Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4
• Did you experience any disconnects or crashes? No
• Describe your experience, make comments, suggestions, etc.: This test went better then the last masstext did not disconnect like last time. Masstest before this one I disconnected after being Podded and had trouble reconnecting. And I missed geting the SP the SP anyway you could take care of that?

Thanks for your time, Your doing a good job,
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