These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

EvE could be so much better if it just added a tiny bit more

Author
Felona
Trust Partners Inc.
#1 - 2013-02-15 10:41:13 UTC
Don't get me wrong, I love EvE and its universe, but imagine if they added just a few simple more things, it could really be a wonderful game not only to survive-in but actually explore and become part of. Its odd that there is all these aliens in the game which we only shoot or run from but not really interact with... and all these byproducts such as slaves, tourists, sheep, frozen water, etc.... but they have no purpose... Then there is the mysterious Jove Empire... it is as though these things were added for something bigger but was never implented. So much to work with by just adding a little bit to the game and this could be a seriously rich game.

I attended the first EvE Fanfest in 2004, I still got my free T-Shirt and still have my EvE Jacket from 66 degrees Iceland North ;-)
The biggest announcement near the end of the fest was a video showing in game footage of Planetary Flight:

http://www.youtube.com/watch?v=8Pg1dzAvL2M

We were all so excited, EvE really looked like it was going to be the space exploration game that we dreamed it could be…. sadly this was never implemented, as far as I understood later, it was nearly a spoof… shame on you CCP if that is true.

But look what it could have led to… take the followong text from a old tiny 1986 game called Starflight:

"The game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures.

The player begins inside a space station. Here they buy and sell minerals, and artifacts, recruit and train crew members, and upgrade parts of the ship. The player hires a crew to man the ship's six posts: navigator, science officer, engineer, communications officer, doctor, and captain. A crewman's proficiency is determined by the relevant skill: a science officer with a high science skill can determine more of a planet's properties and detect aliens at a greater range, for example. Skills are increased through training, which must be purchased. The ship is initially equipped only with engines and a limited supply of Endurium, a type of crystal used as fuel. The ship can be modified and upgraded through the purchase of weapons, armor, and shields.

The goals of the game include exploration, collection of lifeforms and minerals, and finding habitable colony worlds. Eventually, a larger goal of finding out why stars in the region are flaring dangerously and stopping the process, if possible, comes to the forefront. The main sources of income are selling minerals, artifacts, and lifeforms and recommending planets for colonization. The ship is equipped with a Terrain Vehicle that the crew can use to look for minerals and life-forms. The most lucrative source of income is finding planets suitable for human life. If the science officer's analysis shows a planet to be within acceptable parameters, the player can have the captain log a planet for colonization.
This game has 270 star systems, each containing from zero to eight planets for a total of 800. All star systems can be entered and all planets landed on, though this destroys the ship if the gravity is greater than 8.0 g. The science officer can scan and analyze the planet for information about it, including its temperature, gravity, and chemical composition. When a landing is ordered, a projection map shows the topography of each planet, as well as a cursor to select a landing point. Once the ship lands, a Terrain Vehicle can be deployed to drive across the terrain, which is periodically scanned for new information, in search of minerals, lifeforms, and alien ruins. As is the case in outer space, a heads-up display monitors the Terrain Vehicle's status.

Aliens may be cautious, friendly, or hostile, and all have distinctive speech patterns; the player can influence alien reactions by arming weapons and shields or hailing the aliens with varying communication styles. Alien ships can be also scanned for information. Combat involves maneuvering the ship and firing weapons, either instantly damaging short range lasers or avoidable, but more powerful long range missiles. The weapon used depends on how far away enemy ships are and what the player's ship is armed with. The player's ship has ablative armor and regenerative shields, and can take damage to its hull and individual components."

This was taken from: http://en.wikipedia.org/wiki/Starflight

This game sounds so familiar to EvE, it is as though they had this design in mind, but later lost focus.

I know you can't add all of these features, but you have the foundation there... just add a little more...

Thanks for listeneing =)
Dante Uisen
Caldari Provisions
Caldari State
#2 - 2013-02-15 10:48:28 UTC
Kinda looks like eve

Chat window, overview, d-scan, and space environment
Brooks Puuntai
Solar Nexus.
#3 - 2013-02-15 11:06:07 UTC  |  Edited by: Brooks Puuntai
Eve is a point to point travel system, how would atmospheric flight even work. Not to mention that anything above a cruiser would have issues piloting in an atmosphere.

Eve is not designed for manual flight, so anything that based off of it isn't going to work.

As for the Jovian, lore wise they are immensely powerful, adding anything of theirs would either be game breaking or nerfed to hell and ruin the appeal of the Jovian. Jovians should always be the "mysterious" race.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Roime
Mea Culpa.
Shadow Cartel
#4 - 2013-02-15 11:11:42 UTC
EVE is not Skyrim in space, this is a PVP MMO with strong focus on strategic and tactical gameplay.

.

Lipbite
Express Hauler
#5 - 2013-02-15 11:16:25 UTC  |  Edited by: Lipbite
Roime wrote:
PVP MMO


EVE - PvP MMO? Nice joke. It's *the only* game where I never PvP despite it's my primary activity in every game.

And yes - more avatar content could be nice if only CCP could do it without spending millions on features which can be developed for couple hundreds bucks (check Kickstarter project for Vendetta Online - they promised WiS + planetary descents for $200k while CCP spent ~$12m afaik on unfinished Carbon).
Orbital Dyke
Doomheim
#6 - 2013-02-15 11:18:24 UTC
Hey! he can dream cant he :P
Abrazzar
Vardaugas Family
#7 - 2013-02-15 11:24:21 UTC
Roime wrote:
EVE is not Skyrim in space, this is a PVP MMO with strong focus on strategic and tactical gameplay.

So it's like a third person Call of Duty with spaceships for you?
Renzo Ruderi
Doomheim
#8 - 2013-02-15 11:27:24 UTC
I believe OP is an elaborate, and well done, troll meant to annoy people by repeatedly typing "EvE."
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#9 - 2013-02-15 11:32:16 UTC
The "jove empire" is merely an area of space where devs can reproduce bugs that occur in the live environment so that they can trouble shoot them.

Because people harped on about them so much and how ultra powerful their ships were, CCP built some lore around them for ***** and giggles.

Only way you're going to interact with jove tech is either by finding a bored dev floating around space or by becoming a CCP dev and fixing all out problems.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#10 - 2013-02-15 11:50:19 UTC
Abrazzar wrote:
Roime wrote:
EVE is not Skyrim in space, this is a PVP MMO with strong focus on strategic and tactical gameplay.

So it's like a third person Call of Duty with spaceships for you?

Yep, those are the only 2 options

Now, more than ever, we need a dislike button.

Roime
Mea Culpa.
Shadow Cartel
#11 - 2013-02-15 13:01:19 UTC
Lipbite wrote:
Roime wrote:
PVP MMO


EVE - PvP MMO? Nice joke. It's *the only* game where I never PvP despite it's my primary activity in every game.

And yes - more avatar content could be nice if only CCP could do it without spending millions on features which can be developed for couple hundreds bucks (check Kickstarter project for Vendetta Online - they promised WiS + planetary descents for $200k while CCP spent ~$12m afaik on unfinished Carbon).

What you do is irrelevant, this game revolves around PVP and that is a plain fact. And it's no wonder, with such mindnumbingly boring PVE.

PVP on the other hand is amazingly rich in variety and depth, and involves actual risk.

.

Natsett Amuinn
Caldari Provisions
Caldari State
#12 - 2013-02-15 13:25:10 UTC
There are no "aliens" in new Eden, we are the "aliens".

The Jove may all be dead for all we know.

There are other, in my opinion more interesting, FACTIONS in EVE that CCP could do things with.

Atmospheric flight never made any sense. What would have been the purpose? With dust at least there are possibilities of things they could do with atmospheric flight.


The description for the game your referring to sounds like we're CCP intends for EVE to eventually go.

What the hell is EvE? I know everyone thought the other guys thread was silly, but seriously. It's ******* EVE not EvE, EVE.
Natsett Amuinn
Caldari Provisions
Caldari State
#13 - 2013-02-15 13:31:15 UTC
Roime wrote:
Lipbite wrote:
Roime wrote:
PVP MMO


EVE - PvP MMO? Nice joke. It's *the only* game where I never PvP despite it's my primary activity in every game.

And yes - more avatar content could be nice if only CCP could do it without spending millions on features which can be developed for couple hundreds bucks (check Kickstarter project for Vendetta Online - they promised WiS + planetary descents for $200k while CCP spent ~$12m afaik on unfinished Carbon).

What you do is irrelevant, this game revolves around PVP and that is a plain fact. And it's no wonder, with such mindnumbingly boring PVE.

PVP on the other hand is amazingly rich in variety and depth, and involves actual risk.

EVE is not a "pvp game" just because pvp is central to the workings of it. I can kill every NPC in sky rim, pretty much; that doesn't make it a virtual assassination game.

EVE is an RPG.
Lets say it out loud. EVE IS A ROLE PLAYING GAME.

Specifically CCP, the guys that make it, call EVE a virtual science fiction simulator.

EVE is not defined by a single mechanic.
Darkfall is a "pvp game", whose developer tries to pass it off as more than a pvp game. CCP does not TRY to pass EVE of as more than it is, it is more than some of you seem willing to accept.

EVE is not a pvp game.
Jenn aSide
Worthless Carebears
The Initiative.
#14 - 2013-02-15 13:35:14 UTC
Natsett Amuinn wrote:
There are no "aliens" in new Eden


This is not true, there are Aliens in EVE. Illegal Aliens.

I know because they come into my ratting system, forcing everyone to dock up while they then start killing all of our Blood Raiders. I can do nothing but yell "The took our Jerbs" in local.
Pepper Mind
The Scope
Gallente Federation
#15 - 2013-02-15 13:36:51 UTC
If you play EVE, you are mature, intelligent and in most cases a physics/math/IT future soldier.
Ptraci
3 R Corporation
#16 - 2013-02-15 13:41:59 UTC
While I agree with OP that EVE could always use a few more options to make use of what are now useless, redundant materials, especially like what they did with PI, POS fuel, and the fuel block concept. The problem with that however is that any activity has to produce some sort of gain for the person doing it. How do you calibrate such gain so that it can make money, but not so much money that everyone starts doing it which ends up affecting the economy as a whole.

That's not as easy as it sounds. But I'm sure with the economists that CCP has on staff, better brains than mine are always working on the problem. I hope.
Rico Minali
Federal Navy Academy
Gallente Federation
#17 - 2013-02-15 13:43:35 UTC  |  Edited by: Rico Minali
Roime wrote:
EVE is not Skyrim in space, this is a PVP MMO with strong focus on strategic and tactical gameplay.


This isnt really correct. PVP in Eve is based around either A: Massively outnumbering your enemy or B: Attacking people much weaker than yourself in either shiptype, sp or again: numbers.

There are no tactics or strategies in Eve, this is a misconception. Strategy in Eve relies purely on numbers and income. Tactics in Eve rely purely on numbers and getting a warp in on your enemy or at a gate/station.

Eve is extremely flat in its tactical and strategic content. And yes I still love Eve, but I do not pretend there is any great mystery to its warfare. Gate camp, station camp, hit structures or get warp ins on your enemy/target. Unless its a belt gank in which case it is even simpler. That is all there is.

Trust me, I almost know what I'm doing.

Crumplecorn
Eve Cluster Explorations
#18 - 2013-02-15 14:03:24 UTC
Natsett Amuinn wrote:
EVE is not a pvp game.
Been a while since I heard someone say this. Thanks for the nostalgia. Also, lol.

Rico Minali wrote:
Eve is extremely flat in its tactical and strategic content. And yes I still love Eve, but I do not pretend there is any great mystery to its warfare. Gate camp, station camp, hit structures or get warp ins on your enemy/target. Unless its a belt gank in which case it is even simpler. That is all there is.
Wow, you know even less about PvP than I do, and that's saying something Shocked

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Othran
Route One
#19 - 2013-02-15 16:25:37 UTC  |  Edited by: Othran
The Jovians left years ago after getting bored to tears waiting for something to happen.

Their one attempt to contact us involved giving someone a T2 mining laser as a troll*. It worked. Much wailing and gnashing of teeth ensued.

They were last heard of playing Starcraft tournaments in South Korea to pay the sov bills.

*I know it was RP crap that led to that but the result was the same and trolling sounds better :)
Unsuccessful At Everything
The Troll Bridge
#20 - 2013-02-15 17:13:32 UTC
Lets add alien interaction so carebears and mission farmers can complain about that AI too.

Since OP wants to go back to the 80's with game ideas... I want pant suits with shoulder pads , Legwarmers, Parachute pants, hypercolor t-shirts and Devo 'whip it' hats all on the NEX.

Also we should probably do throw back graphics while were at it. Eve in 16-bit! Wooo!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

12Next page