These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

My implants are keeping me from PvP. Little help?

Author
Mag's
Azn Empire
#21 - 2013-02-14 22:59:22 UTC  |  Edited by: Mag's
It's rather hard to lose a pod in low sec or high, if you know what you're doing. Sure there is always a chance, but I would suggest practising getting out with corp mates first.

Get yourself into a cheap clone and ship, then practise warping your pod out before he locks it. It's also good to try this in high player systems, where lag can play a part.

I agree the clone jump system could do with a rework. But I would only suggest a reduction to 18 hours minimum.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sigras
Conglomo
#22 - 2013-02-14 23:05:55 UTC
welcome to a game where you have to make tough decisions and those decisions have consequences . . . weve been waiting for you . . .
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#23 - 2013-02-14 23:07:20 UTC
Mag's wrote:
It's rather hard to lose a pod in low sec or high, if you know what you're doing. Sure there is always a chance, but I would suggest practising getting out with corp mates first.

Get yourself into a cheap clone and ship, then practise warping your pod out before he locks it. It's also good to try this in high player systems, where lag can play a part.

[offtopic]There are times when its impossible to warp out because of lag spike during session change (1s) after your ship is destroyed. That 1s is enough to lock on you and point/kill. Adding 3sec pod cloak after ship loss would solve that problem. Explanation for that is rather simple: "EM waves and debris after ship explosion make it harder for sensors to locate POD".[/offtopic]

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Derath Ellecon
University of Caille
Gallente Federation
#24 - 2013-02-14 23:11:34 UTC
Quintessen wrote:

@ 50M a pop for a set of +3s (presuming that's the only implants you have) that's still not nothing for a good many pilots. I think people forget how much distance there is between new pilots and the veterans. It's easy to blow 50M at a time when you've got 10B in the bank or are worth 50B in assets. It's quite another when you're sitting on 500M and are only making 5M a day.

You don't start playing with drakes in the first week. You don't run level IVs in 20 minutes when you're still until 5M SP. You don't run a vast trade network when you don't have the skills to do so. Please understand the plight of the young.



Your point being? There is nothing anywhere that says attribute implants are mandatory. I didn't use any for quite awhile when I started EVE. Each person can CHOOSE, based on their EVE income whether they are worth the investment.

Along that logic, maybe we should remove faction ammo as well. That stuff gets expensive fast. Therefore the rich vets have an obvious advantage as they can afford it more than the new pilots. Roll
Naomi Anthar
#25 - 2013-02-14 23:18:47 UTC  |  Edited by: Naomi Anthar
I completly disagree that implants must stay just because they are isk sink. People would still sink isk buying other LP store items. If not implants then faction ammo, items, skillbooks, hardwires and many other items.

They are not necessary and are nothing more than burden to this game. Not everyone sits on 100b isk and can throw away cash there and there BUT STILL WANTS to enjoy damn game.

Myself i don't have problem with isk. BUT cba to pvp in +4 or +5 implants. AND CBA even more to sit in jump clone. Why as young character i want to squeeze as many skill points as possible. I'm not hoping to catch old characters, but i hope to do at least mandatory skills to be ok in pve and pvp. And that takes months already.

All this system does at this very moment is supporting old players. If you got dunno 3 years old or more character - then you got mostly all mandatory skills and just getting more that can help but are not MUST. So he can sit in +1 +2 or even without implants - just becuase he already got all he needs to be dangerous in pvp , efficient in pve. He still trains - slow , but he couldn't care less he is versatile and powerful already. On the other hand young characters desperately try to train skills that are just must : Electronics, Enginering etc. And every single attribute point counts. Trust me it's very hard to start to play this game now. With all those XY milion characters around.

But still people like me want to jump into this game even tho i know there is no chance i can catch in sp others. But i kinda have no choice i must stay in expensive implants 24/7 . Yes i do must. Not forever but at least for 6 months. Just too many skills are MUST. Cba just to be tackler. Fck this. I want solo pvp. And i need more skills than just to use damn warp scrambler.

Many ignorants in this topic trying to tell me how ok it is. If i would have 20kk skill point character i would say same garbage as you guys. I would spam : cba to use implants, blablabla. Because i would have skills to enjoy pvp and do well in pve. There would be no rush in skill training.

Right now you simply want to discourage most young charcters from pvping or pveing in low sectors. That's what you trying to do.

Why i cannot pvp and at same time learn as anyone else ? Why you just don't let me do this ? After losing ship i would bring more and have fun. But just fact alone that either i risk hundreds of milions of isk in my head or sitting in jump clone with plugged garbage implants makes me sick of pvp.

Removing implants is pure win , answer to overpopulated high sec. Best move to be made by DEVS. There is no drawback , there is nothing negative that would follow removing implants.

But hell yeah do all you can to discourage young characters, do all to keep pvp more expensive than it should be so people cannot enjoy it much.

Edit : remove attribute MANDATORY implants - not all - hardwiring and slaves etc are ok and give boost to you at risk. But are not mandatory.
Quintessen
The Scope
Gallente Federation
#26 - 2013-02-14 23:24:13 UTC
Derath Ellecon wrote:
Quintessen wrote:

@ 50M a pop for a set of +3s (presuming that's the only implants you have) that's still not nothing for a good many pilots. I think people forget how much distance there is between new pilots and the veterans. It's easy to blow 50M at a time when you've got 10B in the bank or are worth 50B in assets. It's quite another when you're sitting on 500M and are only making 5M a day.

You don't start playing with drakes in the first week. You don't run level IVs in 20 minutes when you're still until 5M SP. You don't run a vast trade network when you don't have the skills to do so. Please understand the plight of the young.



Your point being? There is nothing anywhere that says attribute implants are mandatory. I didn't use any for quite awhile when I started EVE. Each person can CHOOSE, based on their EVE income whether they are worth the investment.

Along that logic, maybe we should remove faction ammo as well. That stuff gets expensive fast. Therefore the rich vets have an obvious advantage as they can afford it more than the new pilots. Roll


The analogy doesn't fly. I can also choose not to load ammo into my ships and not fire on you while you blow me up over and over again, but people would say you're playing EVE wrong. The problem with skill implants is that there is no other way to get the effect. I could go with non-faction ammo. I could go with a smaller ship and role.

But everything in EVE is controlled by Skill Points. It controls what I can do. It controls what I can fly. Want to fly a freighter, but don't have Minmatar Industrials V (soon Advanced Space Command V), well then you can't do it. Not being able to buy faction ammo doesn't prevent me from shooting my guns. So telling me that implants aren't mandatory is basically saying everyone should have to wait X more days before they can do the thing they actually wanted to do.
Derath Ellecon
University of Caille
Gallente Federation
#27 - 2013-02-14 23:50:22 UTC
Quintessen wrote:
So telling me that implants aren't mandatory is basically saying everyone should have to wait X more days before they can do the thing they actually wanted to do.


But they AREN'T mandatory. (look up mandatory). There is not one single entity in EVE putting a blaster to your head and making you buy an implant. They are completely a voluntary choice you make.

Some in this thread seem to feel that rather than make that choice, they should just be removed so that nobody can make that choice, which is more of where my faction ammo analogy comes from. A person can CHOOSE to spend more on faction ammo and gain a tactical advantage. But if another person cannot afford that ammo, is it right for that person to cry that faction ammo should be removed?

I can guarantee that people enjoy this game perfectly fine without using ANY implants. Honest they do.

One of the great things about EVE's skill system is that it isn't a race. You can become competent and compete against vets with 2X, 3X or more SP than you do.

If you feel like you need to implants to get ahead or whatever that isn't my problem its yours. I'm perfectly happy sticking with +2's or occasionally +3's, and every so often without any.
Derath Ellecon
University of Caille
Gallente Federation
#28 - 2013-02-14 23:54:50 UTC
Naomi Anthar wrote:
Why i cannot pvp and at same time learn as anyone else ? Why you just don't let me do this ? After losing ship i would bring more and have fun. But just fact alone that either i risk hundreds of milions of isk in my head or sitting in jump clone with plugged garbage implants makes me sick of pvp.


Um you can. You still learn skills just fine without any implants. So what you are really saying is you just don't want to feel jealous of other people who can afford to PVP AND still use implants, so then nobody should have them?
Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2013-02-14 23:59:42 UTC
u dnt have to use implants at all. its the same as not flying what u cannot afford to lose, dnt plug in what u cannot afford to lose.

and u say that working without ur implants means u perform very sub-optimally. that is a lie, u lose 5% performance if u have an expensive implant.

u could buy a cheaper implant and still get a 3% boost to whatever. or 1%, the difference is very small.

ur problem is that u are thinking u are at a loss if u dnt have implants, rather than thinking u are at a gain when u do have implants like u should be. not having implants does not make u train slower. u, in fact, train faster with implants. see?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tonto Auri
Vhero' Multipurpose Corp
#30 - 2013-02-15 00:06:01 UTC
+1 to 20h clone jump timer.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Domanique Altares
Rifterlings
#31 - 2013-02-15 00:14:36 UTC
Quintessen wrote:
Domanique Altares wrote:
Quintessen wrote:

I have had this thought myself specifically after they removed learning skills. I think remaps are the only thing you should have to worry about. Because, yeah, implants are mandatory for skilling up and people would PvP more if the death penalty was reduced (or at least controllable). Because skill implants are mandatory the death penalty will always be too high.


I fail to understand why attribute implants are mandatory. There's plenty of us that don't use them at all, for long periods of time. With a proper remap, the skills still get trained, albeit a bit slower.

It's nothing for me to lose enough ships to cover two sets of +3 implants in a busy weekend of learning to be bad at PvP. Or even a set of +3 or +2 implants, themselves. Thankfully, the LP store always has more.


@ 50M a pop for a set of +3s (presuming that's the only implants you have) that's still not nothing for a good many pilots. I think people forget how much distance there is between new pilots and the veterans. It's easy to blow 50M at a time when you've got 10B in the bank or are worth 50B in assets. It's quite another when you're sitting on 500M and are only making 5M a day.

You don't start playing with drakes in the first week. You don't run level IVs in 20 minutes when you're still until 5M SP. You don't run a vast trade network when you don't have the skills to do so. Please understand the plight of the young.


Hate to tell you, but you're barking up the wrong tree about age and assets. This is my main, first account char, and it's only 4 months old and just closing in on 5.5m SP. I don't have billions in liquid isk, and only perhaps 700mil in assets on this char, mostly in PvP hulls and ammo. I still don't worry about implants or losing pods, because I've learned to use my overview and spam the hell out of the warp button when I'm hitting low structure. Do pod losses happen? Absolutely. But far less often when you take the time to learn to avoid it.

I don't always run with implants, and so I train slower. I have less SP than I could ideally have, given my age. But then again, my time on EVE is aimed toward getting out and blowing stuff up, not seeing how high I can crank my training rate per hour.
Domanique Altares
Rifterlings
#32 - 2013-02-15 00:19:36 UTC
Quintessen wrote:
So telling me that implants aren't mandatory is basically saying everyone should have to wait X more days before they can do the thing they actually wanted to do.


No, it's telling you that people who choose not to use implants have to wait X more days to do what they want to do.

You can choose to use the implants and train faster. And you can also choose to be afraid to lose them, or be afraid of training slower, and not jump out of the clone that has them. Either way, you're still probably not doing what you want to do, because you're hiding in hisec or docked up, for fear of losing your pod.
Naomi Anthar
#33 - 2013-02-15 00:32:27 UTC
Now i see ... you just can't even TRY TO COMPRHEND WHAT WOULD HAPPEN if attribute implants got removed. Tell me one single bad thing about removing attribute implants. I already pointed out they are not isk sink. People would still buy other stuff from lp store. Even they would still buy skill hardwiring etc.

One bad thing about removing attribute implants and i can name you 100 positives about it being removed.

Just because this system works... it's good instantly ? Pathethic. Sure it works. I can do those ******** swaps between clones, penalized with 24hour wait time before i can use my +4/+5 ... just to do some pvp when i want ?

WHAT ABOUT i can do pvp whenever i want and i always get penalized same way ? By losing ship , maybe clone and maybe NOT MANDATORY implants like slaves ?

You are not trying to help OP or me or any other young player . All you want is +1 from other old douchebags around in forum that think everything is perfect so every post stomping good idea that would tremendously improved game for both NEW and OLD players alike. That's all you do. Jump in bash new ideas - without even arguments against it.

You could also say don't remove OGB. Hah why i even mention - many don't want to remove OGB. It's another relic of unnecessary putting new players at ******** disadvantage. But i'm not turning this discussion into OGB thing.

Instead of writing more i will put this into this statement : JUST BECASUE SOMETHING "WORKS" DOESN'T MEAN IT CANNOT WORK BETTER. (Caps lock intended).

I guess in time i will be such douche like you guys. I will jump in topic and laugh at begginers , yelling "deal with it" , "adapt" , "game is hard" , "can i have your stuff?" , "everything is fine" etc.

Fact is game doesn't need attribute implants. You never mention one reason for them to exist in first place. All you are trying to tell us is ... "get in jump clone bla blab blab, plug cheap blablabla, blablab bla , (even more blablablba), (even more more more bullshit) jump into +4/+5 after". How is that ... related to positives/negatives of removing attribute implants ?
Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2013-02-15 00:41:14 UTC
Naomi Anthar wrote:
one very angry post...


no idea who its directed at, but why does saying u dnt have to use expensive implants make u for or against implants?
personally i was just stating to the OP that the problem they face is self imposed. if u want to PvP u dnt have to have expensive implants. ur hardly any better off with expensive implants than u are cheap implants.

i'm neither for or against attribute or skill implants. if they were removed i wouldnt consider myself worse off, just not as well off and everyone else around me would be equally affected. but it must be understood, the advantage they give is a small one, especially when compared against their costs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Domanique Altares
Rifterlings
#35 - 2013-02-15 00:48:31 UTC
Naomi Antharbe wrote:
blablabla, blablab bla , (even more blablablba)


This is pretty much what you're ill-formatted wall of text boils down to, anyway, but I will attempt to address your angry rant as best I can.

I'm in a clean clone right now. Have been for three weeks. No incentive to jump back to Rens into my +5s because then I'd be stuck there, not taking part in faction warfare. I don't need the implants to train. Other people want them, I find them convenient, but unnecessary to my play style.

Your bawwing is quite reminiscent of the people who scream bloody murder about AFK cloakers 'forcing' them to dock up.

No one forces you to do anything in this game.

Use the implants, or don't. But the fact that you advocate stealing that choice from everyone else in the game because you're either too chickenshit to bring your expensive pod down from highsec, or too wrapped up in the skill queue to actually use the skills you're training is in either case deplorable.
Derath Ellecon
University of Caille
Gallente Federation
#36 - 2013-02-15 00:49:34 UTC
Geez Naomi, rage more. You would do a much better job getting your point across by remaining calm. Also not talking out of your @$$, but I can't help you with that.

First off, you have shown nothing that points to attribute implants being bad. And your own arguments contradict themselves (I'll get to that below).

There are LOTS of players who pvp all the time and don't use any implants as a result. New players and old. Attribute implants in the game do not hurt them.

There are plenty of players who PVP sometimes, and jump into a clean clone to do so. When they get tired of PVPing, they can jump back into their +5 clone and get a boost to their training. Implants aren't hurting them, only helping.

By your own arguments above, removing implants only furthers to HELP the veterans, and HURT the new players.

You state:

Quote:
All this system does at this very moment is supporting old players. If you got dunno 3 years old or more character - then you got mostly all mandatory skills and just getting more that can help but are not MUST. So he can sit in +1 +2 or even without implants - just becuase he already got all he needs to be dangerous in pvp , efficient in pve. He still trains - slow , but he couldn't care less he is versatile and powerful already.


This very statement is backwards. You are literally saying that old players DON'T NEED implants (capitalization intended). So the current system with implants is in effect NOT supporting them.

Then in the next sentence you state:

Quote:
On the other hand young characters desperately try to train skills that are just must : Electronics, Enginering etc. And every single attribute point counts


And with every attribute counting, the current system gives you the choice of a boost via implants.

So the removal of implants really only hurts the new players more, as it doesn't affect those old players with tons of SP already, ACCORDING TO YOUR ARGUMENTS.

Quote:
With all those XY milion characters around.


And this statment is just plain false. There are countless new players that totally smack down players with many more SP. The higher SP player may be able to fly more ships well, but you don't have to be great at every ship in the game to compete.


So to recap, by your own argument, removing attribute implants actually hurts newer players more than older ones. So how does removing them benefit?
Naomi Anthar
#37 - 2013-02-15 01:00:11 UTC  |  Edited by: Naomi Anthar
@ Derath Ellecon ... you did not read my posts. Obviously. Obviously not where i said remove implants and improve attributes +5 across the board.

So how now what i say contradicts anything ? Hah got ya.

How about that ? You just wasted so much time to write this all ? I mean i respect you tried. I do.

Wasted not because you cannot convice me , but you never read previous posts in first time and then you make assumptions. So no what i propose surely would not hurt anyone - not old players not new. Sorry man you failed.

"
So to recap, by your own argument, removing attribute implants actually hurts newer players more than older ones. So how does removing them benefit?

"
quoted before you edit.

also :"First off, you have shown nothing that points to attribute implants being bad. And your own arguments contradict themselves (I'll get to that below)." ... cmon man ... please . Ok gg i give up on you ... points in implants are not bad i never said that ... actually they ARE THAT GOOD that you just need them. That's why move them into our heads permantently. Whatever you were reading was not what i said. Whatever you are quoting is usually 24/7 out of context GOOD JOB.

@ Domanique Altares

Use implants or not ? It's only choice ... for old players for new like me it's not choice. I cannot fly ships i want to fly and i will not able to do this even i nearby future. Sorry but old players are just making some not necessary but rather nice trainings - like some specialization V. They don't need it, sure it will improve them but thats it. But they already can use ships they want and tech 2 stuff.
Naomi Anthar
#38 - 2013-02-15 01:07:28 UTC
Daichi Yamato wrote:
Naomi Anthar wrote:
one very angry post...


no idea who its directed at, but why does saying u dnt have to use expensive implants make u for or against implants?
personally i was just stating to the OP that the problem they face is self imposed. if u want to PvP u dnt have to have expensive implants. ur hardly any better off with expensive implants than u are cheap implants.

i'm neither for or against attribute or skill implants. if they were removed i wouldnt consider myself worse off, just not as well off and everyone else around me would be equally affected. but it must be understood, the advantage they give is a small one, especially when compared against their costs.


It's directed to every single player playing this game. Implants ... we all use them. Thanks that you at least can see that removing implants does nothing bad to game. Because some ... i will spare uncessary words think it would somehow ruin game. Wrong it would improve.
Derath Ellecon
University of Caille
Gallente Federation
#39 - 2013-02-15 01:07:46 UTC
Naomi Anthar wrote:
@ Derath Ellecon ... you did not read my posts. Obviously. Obviously not where i said remove implants and improve attributes +5 across the board.

So how now what i say contradicts anything ? Hah got ya.

How about that ? You just wasted so much time to write this all ? I mean i respect you tried. I do.

Wasted not because you cannot convice me , but you never read previous posts in first time and then you make assumptions. So no what i propose surely would not hurt anyone - not old players not new. Sorry man you failed.

"
So to recap, by your own argument, removing attribute implants actually hurts newer players more than older ones. So how does removing them benefit?

"
quoted before you edit.



Removing implants and giving everyone +5 has the same effect of simply removing implants. It still effects the older players less and removes the chances for the newer player to try and catch up. Net effect is exactly the same.

Try again.
Daichi Yamato
Jabbersnarks and Wonderglass
#40 - 2013-02-15 01:08:29 UTC
crazy ***** is crazy Shocked

the advantage that implants give is still a small one. and not every old player is rich enough to use expensive implants, and not every new player is so poor that they cant. ive been playing for over two years and i've never used a +5 and yet some ppl specifically train and grind to get +5's ASAP. its more down to playstyle than wallet or age.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs