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Player Features and Ideas Discussion

 
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ideas shoudl be heard, challenge u CCP, broadcast and follow up

First post
Author
Tanya Powers
Doomheim
#21 - 2011-10-20 20:39:30 UTC
Prime FLux wrote:
How about give us wrecks which can be probed out.


Just use your virtue set clone, T2 dedicated ship, Sisters stuff, T2 rigs, train your skills up to 5 and you'll be able to bm tengus.

NO!
FAIL Communicator
The Scope
Gallente Federation
#22 - 2011-10-21 05:59:20 UTC
someone pm-ed me and togtehr we came with next some ideas, shoudl be hilarious

1. add too the clothing store around christmas: 1 pair of santa outfit for yoru character walk in station 5.000 aur, 1 time only offer
2. as for the christmas gift: 1 pair of santa hat, female and male
3. add a christmas tree too captians quaters
4. can we get fireworks missiles with effects for christmas ?
Flameship
Space Wolves ind.
Solyaris Chtonium
#23 - 2011-10-21 18:43:50 UTC
I'm liking the ideas in this Big smile
Joe Risalo
State War Academy
Caldari State
#24 - 2011-10-21 19:27:49 UTC
got another one for you.

Allow queing skills that require a skill currently being trained.

In other words, if I wanna train for transport ships, I have to wait for the related faction industrial skill to finish completely training industrial lvl 5.

What i'm saying is allow transports to be placed into que behind the related skill.

If for some reason the related skill is removed, then so is the following skill.

To go along with this.

Allow all skills to be injected even if you can't train them just yet.

Just because you can't train the skill doesn't mean you can't memorize the book.
arcca jeth
Dark Alliance
#25 - 2011-10-21 19:33:25 UTC
i dont want to type it out again so ill link it

https://forums.eveonline.com/default.aspx?g=posts&m=225336#post225336
FAIL Communicator
The Scope
Gallente Federation
#26 - 2011-10-22 15:29:54 UTC
thnx arcca i added the link as a whole
FAIL Communicator
The Scope
Gallente Federation
#27 - 2011-10-23 06:46:54 UTC
i scooped this of a post with no replies, not bad ideas
1. Functionality: How is it that when it comes to UI's, WL's get the short end of the stick? Eve has stated that they want the UI's to be customizable, resizeable, toggeable, etc, but the WL seems to have been excluded from this plan. How come I can't sort my WL? I should be able to filter and sort it all sorts of ways, but the only commands available to me are "Add this member" and "Add these squad members" to WL. I can't even "remove these squad members!" I have to remove them all manually! I should be able to sort, asc and desc, by name, shiptype, and maybe even damage% and squad! Then I can sort my logi's up top, followed by the rest of the fleet.

2. Hierarchy: Clearly, as fleets get bigger, having a flat watchlist makes sorting through for relevant data more difficult. We need a hierarchy for WL. As a logi pilot, I like some sort of Logi squad followed by DPS squad order in my WL. Since the WL is a flat list, I can't tell. I can't even see the shiptype. Why not designate some sort of squad section or flag for ppl in certain functions or squads? As mentioned in other posts, fleet leadership may use WL to keep tabs on certain people of importance. Why not add WL functionality for summary squad health, or overallsquadhp? Even a CommanderSummary listing SquadCmdrhp, WingCmdrhp, Boosterhp, etc. This would help with making decisions based on squad capability or population

3. Number: 10? Just 10? Really CCP? Bc there are no fleets greater than 10, right? There is no real reason for a limit of ten. The way I see it, the the whole point of a WL is to keep tabs on ppl who aren't locked. If I had all ten locked, then I would not need the WL because I'd already be scanning their armor/shield/hull hp. This part of WL is redundant. It is still appreciated, but again, why do I have a WL limit of ten?

4. Capacitor: If we had a toggleable functionality for capacitor, then any Guard/Basi fleets could just watch cap levels and take care of that before cap broadcasts even happen. Are we introducing more data? Yes. Could this make a logi's life harder? Yes. Is there a toggle function to eliminate this for logi's who find the prospect of looking at an extra bar too difficult? Yes

ill compress them in the list
Bubanni
Corus Aerospace
#28 - 2011-10-23 08:29:29 UTC
"34. a nullified cloacking t3 travevling through 0,0 is unstoppable when operated right. where s paper rock sizzor ?"
One fix for this would being, covert ops cloak or interdiction nulifier :3 not both

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

zxsteel
#29 - 2011-10-23 15:22:24 UTC
Time we went for bigger changes for no law in unknown, REMOVE, the star-gates Shocked!Shocked

or

At least allow capitals to move with out cyno's would be very interesting to see different fleet sizes move through the unknown.
Bonny Lee
Project Stealth Squad
The Initiative.
#30 - 2011-10-23 15:38:03 UTC  |  Edited by: Bonny Lee
Those below are my favourites.




4. offlined posses should be scooped aftehr a certain timer.


5. mods on offline posses shouldnt have a 99 structure resist


6. remove bounties from npc and put value in tags. reduce bot ratting liek that and balance tag value (either isk or LP trade in at bounty office)
If you allow corps to get tax if someone sells to bounty office its ok.
And yes it will help vs. botters cause they will have to leave their systems to get money.
I dont understand why this isnt in already.

7. remove insurance pay out from concord kills
Just because it is logical that they dont get money for this.


8. remove afk coacking by increase change of probing over time (send my mail to me)
YES! it should be hard and probably not possible vs people not afk but it should be posssible
vs afk-people. Active players should always have a chance to fight back.


10. introduce alliance fittings, same as with corp and individual
FAIL Communicator
The Scope
Gallente Federation
#31 - 2011-10-24 08:37:56 UTC
thnx for the replies again, they wil lbe edited in, also that combo on t3 sollution is a nice one
Prime FLux
Perkone
Caldari State
#32 - 2011-10-24 13:26:23 UTC
Let repair drones repair the drone owners ship when they just orbit the ship and does nothing.
The inabillity to use repair drones on own ship makes no sense
FAIL Communicator
The Scope
Gallente Federation
#33 - 2011-10-24 19:49:41 UTC
thnx, prime il ladd it to the list right now
FAIL Communicator
The Scope
Gallente Federation
#34 - 2011-10-25 04:42:20 UTC
got a mail about sleeper incursions, lol idea , i l ladd number 41
Belrend Coregaul
Imperial Shipment
Amarr Empire
#35 - 2011-10-25 05:43:31 UTC
FAIL Communicator wrote:
big list of stuff



You forgot about mining. And to think you had me with 'thinking of the individual'.
Klytior Am'jarhs
Amarrian Retribution
#36 - 2011-10-25 13:05:18 UTC
I think the following points are the most important for gameplay and fun;

7. remove insurance pay out from concord kills, reducing suicide minimum isk (freighter above 1 bill cargo is gankable these days) (send in by as reply) (and i mean freigtehrs, that cant be fitted to prevent this, its pure math gank versus pay off)
24. add a christmas tree too captians quarters temporariley
25. can we get fireworks missiles with effects for christmas ? (new year)
FAIL Communicator
The Scope
Gallente Federation
#37 - 2011-10-26 13:31:15 UTC

i am not much of a miner myelf, so its harder to find improvements that woudl benefit me, so some silly ideas:


1. liek a pinballgame while u icemine, cause it seems so boring.
2. or excact cycle times in seconds as it progresses.
3. Or anchorable mining machines in belts that can be shot. that mine while u are away. sort of a legit botting, man wil botetrs be pissed. u ll have to pick it up and empty it ofc. and when peopel blow it up mins will drop in a can., i dunno actually; )
miners feel free
el alasar
The Scope
Gallente Federation
#38 - 2011-10-26 17:43:40 UTC  |  Edited by: el alasar

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Jack Carrigan
Order of the Shadow
The Revenant Order
#39 - 2011-10-26 18:08:52 UTC
Here's one for your list: The ability for an Alliance Executor to create and award decorations to Alliance Members.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

corebloodbrothers
Deep Core Mining Inc.
Caldari State
#40 - 2011-10-28 10:42:14 UTC
sadly i ran out of lines in this post in the start post to update it

i looked at outgame tools too keep it growing, but feel thats moving beyond the purpose off the forum section. The goal is not to have the biggest list or to be heard or top of the list. its contributing too EVE from the parts of the game i have knowledge of as a gamer.

there is a option of puttign up mutiple post for different sections, like overview, stations, certain mechanics or occupations. or reply quick to my own post 10 times too have 10 empty slots.

But the result shoudlnt be just to put out the biggest list possible. One part of the post was to make people post small stuff that might be realistic to implant and the other to get ccp to pick those up and show the gamer he s also heard on a player level, not at a CSM level or fix o.p and nerve supercaps. Its about daily gameplay and fun at a small level.

so for now i am not gonna be updatign or hijackign other posts. but u can keep replyign as ccp spitfire promised too keep a eye out.

I dream of doing a mindmap with players, sorting fields of expertise, implementing small changes that benefit players, not making 1 sided improvements that are bad to some.

ccp u know my account, my name ingame main : corebloodbrothers. if u have questions or need help, u can always contact me. hope the list of ideas at the top of the post will help give u ideas.
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