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What I would like to see in the drone revamp.

First post
Author
Quintessen
The Scope
Gallente Federation
#1 - 2013-02-09 05:36:13 UTC  |  Edited by: Quintessen
I've looked around and there doesn't seem to be a live, official post on this, so I'll just put my thoughts here. Most of these have been mentioned multiple times, but I am adding them here for completeness.

1) Create and manage drone groups from the unified inventory.

2) Add additional information and commands to the inventory screen specific to each hull type. For drones it might be that they need repair or other drone specific things. Bandwidth should be included in this and each group should be limited to the bandwidth of the ship as well as indicating if you have more drones in the group than you can run. Eight drone groups should be sufficient for just about anything (see reserves concept below).

3) Given the new NPC AI, it would be nice if drones auto-repair slowly while in bay. Also a slight HP bump of medium and heavies so they can last long enough to get out and get back. Perhaps this might require a module or a module might increase the repair rate.

4) Have buttons for launching and recalling each group of drones (or the ability to assign groups to buttons). If the drone group is already released, recall the current group and launch the next group when all recalled drones get back OR are destroyed on the way. If no drones are in space launch the drones selected.

5) Have a toggle that changes modes for drones between aggressive (attack targets in drone control range who have fired on you or who you firing on/have targeted), defensive (attack targets that attack you, but return to orbit once they have no more targets), or assist (attack whomever you are attacking).

6) Drones that aren't in a given drone group are reserves. Drones that are destroyed in a drone group are replaced by the exact drone in the drone reserves automatically. When re-launched the drone group should be full again.

7) Shortcut keys for recalling drones should remain and recall whatever drone group is engaged. The shortcut key for engage (F) should work for combat drones, mining drones (should start the mining), salvage drones (should start them salvaging), and EWAR drones (should start them... EWARing).

8) Drone sizes should be shown as an overlay on drone icons the same way that guns get overlays for (S, M, L). Perhaps T, for sentries as they're very turret-like.

9) Remove Mine Once from mining drones unless someone can give me a reason for this particular menu option.

10) Please add an indicator that a drone, or more likely, a drone group is being targeted and something else that shows more clearly that they're being damaged.

11) Shift-clicking (also available with keyboard shortcut) a drone group with destroyed drones will send out replacement drones. (Not sure we want to fully automate it by automatically sending drones out when other drones are destroyed.)

12) Pressing f would cause salvage drones and mining drones to engage the closest target continuously. Shift + f will limit them to just the currently selected target.

EDIT: Consolidated ideas into original post.
Tul Breetai
Impromptu Asset Requisition
#2 - 2013-02-09 06:39:37 UTC
I like. 3 might need some discussion but the rest sounds good to me!

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Sab Sab Five
Aliastra
Gallente Federation
#3 - 2013-02-09 07:46:29 UTC
it would be nice to see the "watch list" style of health of drones in the bay as well as those out in space, so that we could put out fresh drones when we recall a hurt one, to continue the stream of DPS.

Seriously though, with so many ship revamps coming, i do not expect to see any changes implemented at all. A very niche dps role, that gets downplayed at every turn.

heh, the "pet" class... but that is alts, really.

would also be a nice boon if the T2's got some resist love, too.

what i hope DOES NOT happen is the implementation of a new EWAR system that makes your drones "rogue" by attacking the AI and sending them back at you, against you. That would be terrible. I think that the sansha are definately working on this, and i wouldnt be suprised if the Jove go ahead and offer this up in the future.
Dasola
New Edens Freeports
#4 - 2013-02-09 09:32:54 UTC
I heard that long ago, you could see drones health while they were in bay, then ccp removed it... Damn idiots...

Since they now do all these "little" things in order to avoid doing little things like poses and scinece&industry interface rewamp, maybe this drone health while in bay could be one such little thing....

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Mara Pahrdi
The Order of Anoyia
#5 - 2013-02-09 10:09:58 UTC
Tul Breetai wrote:
I like. 3 might need some discussion but the rest sounds good to me!

Remove standings and insurance.

Whitehound
#6 - 2013-02-09 10:46:34 UTC
Wrong forum. Use Features & Ideas Discussion.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

ISD Praetoxx
Imperial Shipment
Amarr Empire
#7 - 2013-02-09 11:18:55 UTC
Whitehound wrote:
Wrong forum. Use Features & Ideas Discussion.


This :)

Thread Moved.
- ISD Praetoxx

ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department

Luc Chastot
#8 - 2013-02-09 11:53:50 UTC
Just scrap drones altogether and start again; they are terribly outdated.

Make it idiot-proof and someone will make a better idiot.

Mikhael Taron
Four Winds Industry
#9 - 2013-02-09 12:58:49 UTC
Quote:
7) Shortcut keys for recalling drones should remain and recall whatever drone group is engaged. The shortcut key for engage (F) should work for combat drones, mining drones (should start the mining), salvage drones (should start them salvaging), and EWAR drones (should start them... EWARing).


This is spot-on!

Also, does anyone EVER tell their mining drones to mine only once, rather that repeat? The option can be scrapped.

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

Quintessen
The Scope
Gallente Federation
#10 - 2013-02-09 19:43:05 UTC
Luc Chastot wrote:
Just scrap drones altogether and start again; they are terribly outdated.


Speaking as someone attracted to drones and minion classes, I would like them to keep the core concepts and not just turn it into guns just skinned as something else. Complexity is what keeps drawing me back in and the feeling that I've never quite mastered everything this game has to offer. Unnecessary complexity, however, needs to die.
Mikhael Taron
Four Winds Industry
#11 - 2013-02-10 06:50:12 UTC
Luc Chastot wrote:
Just scrap drones altogether and start again; they are terribly outdated.

Coming from a Gallente this must be an attempt to troll.

Verdict: FAIL.

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

Montevius Williams
The Scope
Gallente Federation
#12 - 2013-02-11 06:55:49 UTC  |  Edited by: Montevius Williams
Tul Breetai wrote:
I like. 3 might need some discussion but the rest sounds good to me!


I like it all. 3 isnt really a big deal for non fighters. Drones are uber cheap to repair.

Edit: Maybe CCP can give dedicated drone boats a passive drone repair bonus while drones are in their drone bay. I would assume that crews would be working to repair these drones anyway. What the hell are they doing if they arent repairing stuff?

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Tomcio FromFarAway
Singularity's Edge
#13 - 2013-02-11 13:59:46 UTC
Quintessen wrote:

3) Given the new NPC AI, it would be nice if drones auto-repair slowly while in bay. Also a slight HP bump of medium and heavies so they can last long enough to get out and get back. Perhaps this might require a module or a module might increase the repair rate.


Personally I'm against automatic and costless repair for drones.
I would like to see hi-slot module that would repair armour and structure of drones in bay. It would require activation just like normal repair modules but additionally it would consume nanite repair paste ( just like that new AAR ).

Other than that : Great ideas!
Quintessen
The Scope
Gallente Federation
#14 - 2013-02-11 14:19:18 UTC
Tomcio FromFarAway wrote:
Quintessen wrote:

3) Given the new NPC AI, it would be nice if drones auto-repair slowly while in bay. Also a slight HP bump of medium and heavies so they can last long enough to get out and get back. Perhaps this might require a module or a module might increase the repair rate.


Personally I'm against automatic and costless repair for drones.
I would like to see hi-slot module that would repair armour and structure of drones in bay. It would require activation just like normal repair modules but additionally it would consume nanite repair paste ( just like that new AAR ).

Other than that : Great ideas!


I figured that idea would be a little controversial, and frankly I haven't flown combat capitals yet so perhaps 3) isn't a good solution for them.

What I was looking for is something that would simplify the lives of drone boats, preventing them from needing to go back to base quite so often for replacement drones. Armor, hull and shields are all cost-less repairs, so why not drones? Maybe they could be considered more ammo, but then they're really expensive, annoying ammo. Besides, I really enjoy drones being their own thing. The important part is making sure it is fun (challenging is fun, annoying is just annoying).

The kind of repair rate I'm talking about is like 0.25 - 0.5% per second meaning a full repair would still take 6-7 minutes. The rate of repair can be tuned. But honestly it shouldn't be too annoying. Also I wouldn't imagine it would be a high slot. I think low slot is more reasonable given the makeup of drone boats. Though if it were a mid-slot, it would be the first drone augmentation mid-slot I think.
Quintessen
The Scope
Gallente Federation
#15 - 2013-02-11 14:20:03 UTC  |  Edited by: Quintessen
Montevius Williams wrote:
Tul Breetai wrote:
I like. 3 might need some discussion but the rest sounds good to me!


I like it all. 3 isnt really a big deal for non fighters. Drones are uber cheap to repair.

Edit: Maybe CCP can give dedicated drone boats a passive drone repair bonus while drones are in their drone bay. I would assume that crews would be working to repair these drones anyway. What the hell are they doing if they arent repairing stuff?


I really like the boost to repair rate for drone boats. Mind if I steal it?

As someone who doesn't fly fighters/bombers, what's the concern? Too cheap to repair?
Acac Sunflyier
The Ascended Academy
#16 - 2013-02-11 14:45:28 UTC
Drones are supposed to be a self contained weapon system. In a way they're both the weapon and the ammunition. It'd be nice to reload the drone bay with drones from our cargohold.

ALSO, it'd be nice to repair damaged drones with nanite repair paste.

Lastly, they should be able to somehow be overheated. Every single other active weapon or module in all of eve (besides a dc2) can be overheated. Why not drones?
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#17 - 2013-02-11 15:09:51 UTC
Give T2 drones T2 resists!

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#18 - 2013-02-11 15:34:16 UTC
CCP has been really good about refining features into better and cooler stuff:
Warp to 15km -> Warp to 0
Manually warp to position probes -> Click and drag to position probes
Complicated old crimewatch -> simpler new crimewatch
30s session timers between docking/undocking/redocking -> instant dock/undock, 10s undock/redock

I like OP's suggestions but they mostly seem like fixes of current problems as opposed to ideas for new functionality. So what might drones do after a redesign that they can't do now? Here are some Crazy ideas off the top of my head:

-Camera drones that you can pilot (within current system) while safely docked up
-Salvage drones can loot items too (and drop them if popped)
-Tractor beam drones tow distant wrecks to you
-Fire control drone does no damage, but significantly boosts tracking of all its fellows
-Chaff drones that reduce incoming missile DPS and/or hamper enemy turrets' tracking
-Aggressive setting target choice should be smarter - prefer nearby targets, let me set a preference for target size (drone/frig/cruiser/BS/cap)
-Coward behavior flies back to drone bay as soon as any damage is received


Quintessen
The Scope
Gallente Federation
#19 - 2013-02-14 19:21:26 UTC
11) Shift-clicking (also available with keyboard shortcut) a drone group with destroyed drones will send out replacement drones. (Not sure we want to fully automate it by automatically sending drones out when other drones are destroyed.)
Tweaks Huren
Native Freshfood
Minmatar Republic
#20 - 2013-02-15 16:03:42 UTC
I love it all, great post!
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