These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: No Brakes - Ship and module Balancing in Retribution 1.1

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#41 - 2013-02-14 18:08:21 UTC
Callic Veratar wrote:
Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF.

A response of "that sounds reasonable" would be great. Lol


All I can confirm is that the ships discussed in Ytterbium's Back to the Balancing Future blog are still expected to be among the earlier sets of ships we work on this year.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Salpad
Carebears with Attitude
#42 - 2013-02-14 18:12:16 UTC
You say you want to balance Tech 2, Tech 3 and capital ships later on.

What about faction ships?
fukier
Gallente Federation
#43 - 2013-02-14 18:12:40 UTC  |  Edited by: fukier
Callic Veratar wrote:
Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF.

A response of "that sounds reasonable" would be great. Lol


dont forget about t3 nerf ( i am hopping for only 7 high slots perhaps the 8th for utility) and an agility nerf

also ogb nerf

also pretty please a tech III balance?

maybe add the TD/TE/TC to work on missiles like was planned but not yet implimented

how about a 4th bs hull for logistics?

also nerf the hell out of the 5% resist bonus as its the best bonus you can give a ship atm. replace it with a 5% bonus to passive resist mods.. that would bring the skill inline with the active rep bonus.

i would like to see metacide to make uselless 1-4 meta's worth usuing and make tech II better then some meta 4

oh and ffs drones 1.5 would be aweseom including a new drone interface the abiltiy to use nanite paste while a drone is in the bay and medium and small sentry drones plus rebalance of combat drones (give us a reason to use em drones) and please fix utilty drones

also fix beams and medium rails.

plus more ships i would love to see a frighter sized ship that uses oversized turrets/missiles that can only go threw gates no jump drive and can be used in high sec to kill all those pesky afk poses (think frieghter sized t3)

also fix torps/cruise and thier capital versions too.
At the end of the game both the pawn and the Queen go in the same box.
Salpad
Carebears with Attitude
#44 - 2013-02-14 18:16:17 UTC
CCP Fozzie wrote:
Ranger 1 wrote:
Thanks for all the hard work Fozzie.

It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live.


I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build.


Inbeepingdeed, it takes time to win back trust! For several years in a row, you guys refused to even consider re-balancing ship hulls.
Callic Veratar
#45 - 2013-02-14 18:17:21 UTC
fukier wrote:
Callic Veratar wrote:
Based on the discussions I've seen, I think the next balance pass after Retribution 1.1 will be Summer 1.0 and should contain Battleships, Industrials, Black Ops, Command Ships, and EAF.

A response of "that sounds reasonable" would be great. Lol


dont forget about t3 nerf ( i am hopping for only 7 high slots perhaps the 8th for utility) and an agility nerf

also ogb nerf

also pretty please a tech III balance?

maybe add the TD/TE/TC to work on missiles like was planned but not yet implimented

how about a 4th bs hull for logistics?

also nerf the hell out of the 5% resist bonus as its the best bonus you can give a ship atm. replace it with a 5% bonus to passive resist mods.. that would bring the skill inline with the active rep bonus.

i would like to see metacide to make uselless 1-4 meta's worth usuing and make tech II better then some meta 4

oh and ffs drones 1.5 would be aweseom including a new drone interface the abiltiy to use nanite paste while a drone is in the bay and medium and small sentry drones plus rebalance of combat drones (give us a reason to use em drones) and please fix utilty drones

also fix beams and medium rails.

plus more ships i would love to see a frighter sized ship that uses oversized turrets/missiles that can only go threw gates no jump drive and can be used in high sec to kill all those pesky afk poses (think frieghter sized t3)

also fix torps/cruise and thier capital versions too.


Ha, this is likely more than a full feature list for an expansion, possibly a full year.
Neugeniko
Insight Securities
#46 - 2013-02-14 18:18:09 UTC
Just a quick question about tiericide. Are you also
balancing the number of ships available to each race,
ie industrials.

Neug
Lili Lu
#47 - 2013-02-14 18:18:57 UTC
fukier wrote:
What I would like this year from Santa list P

Not that there's anything wrong with that Lol
Callic Veratar
#48 - 2013-02-14 18:22:23 UTC
Neugeniko wrote:
Just a quick question about tiericide. Are you also
balancing the number of ships available to each race,
ie industrials.

Neug


Based on the snippets of discussion, as nothing has been confirmed, it sounds like at minimum a new indy for caldari and amarr. If we're lucky (and they can find 5 useful roles), we'll get 2 new minmatar, and 3 for the amarr and caldari.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#49 - 2013-02-14 18:27:05 UTC
Good stuff, started stocking BCs to sale them later Smile

CEO of Lanate Industries

Citizen of Solitude

Callic Veratar
#50 - 2013-02-14 18:28:24 UTC
Akrasjel Lanate wrote:
Good stuff, started stocking BCs to sale them later Smile


I did that with the mining/logistics frigates. Still not sure what I'm going to do with them. I've sold about 20 of the 15000 I have.
DJ P0N-3
Table Flippendeavors
#51 - 2013-02-14 18:28:51 UTC
CCP Fozzie wrote:
Ranger 1 wrote:
Thanks for all the hard work Fozzie.

It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live.


I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build.


Just don't go too far overboard and fall into the trap of "well, it's not great now, but once we iterate on it you'll love it!"
Gelatine
EverBroke Geeks
#52 - 2013-02-14 18:31:20 UTC
It's good that armour is getting some overdue love, however would any new player choose to spend months training the many shield skills over armour now? I wouldn't, and to be honest it appears spending nearly six months training up shield skills on some of my characters has been a huge waste of time. With the shield comps losing their passive bonus I can't think of a reason why anyone would train up the shield skills considering they take up months more time to train than training armour does.

Not really balanced is it?
Neugeniko
Insight Securities
#53 - 2013-02-14 18:35:19 UTC
Callic Veratar wrote:
Neugeniko wrote:
Just a quick question about tiericide. Are you also
balancing the number of ships available to each race,
ie industrials.

Neug


Based on the snippets of discussion, as nothing has been confirmed, it sounds like at minimum a new indy for caldari and amarr. If we're lucky (and they can find 5 useful roles), we'll get 2 new minmatar, and 3 for the amarr and caldari.


Thanks for the info. I fired up a thread on reddit recently with my best speculation - Industrial Disease. I'm assuming
CCP will drop the itty 2 and 4, and add 2 like you say. I think adding 5 roles and ships to match would require a lot of
resources.

Neug
Kip Troger
Exiled Kings
Pain And Compliance
#54 - 2013-02-14 18:35:23 UTC
Mund Richard wrote:
Kip Troger wrote:
I am a little dissapointed with the limit of one AAR per ship. It seems like it would have been more EVElike to just make it much harder to fit PG wise, meaning that you would have to make a lot of sacrifice to fit two (like the ASB and CPU). Or just put a penalty on the boost for more modules of the same type running - are there any other tank modules that are limited one per ship?

Reactive Armor Hardener (notice a pattern here? Roll) and DC (that one makes sense).



Thanks for pointing those out. I do not love the idea of being restricted 1 per ship because they usually are overpowered in a benefit / CPU*PG and thus must be fit if possible for a maximum result. Similiar the way that I feel like i need to put a damage control on a ship if i can. It just seems kind of like a band-aid solution.
DarthNefarius
Minmatar Heavy Industries
#55 - 2013-02-14 18:36:47 UTC
Looks like the Ancillary Armor Repairers will be just as worthless as the Reactive Armor Hardeners in Incursions not denting the shield/armour fleet PvE imbalance there which was exacerbated by the Escalation Nerf to Incursions.

An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Marlona Sky
State War Academy
Caldari State
#56 - 2013-02-14 18:42:55 UTC
Kip Troger
Exiled Kings
Pain And Compliance
#57 - 2013-02-14 18:43:08 UTC
DarthNefarius wrote:
Looks like the Ancillary Armor Repairers will be just as worthless as the Reactive Armor Hardeners in Incursions not denting the shield/armour fleet PvE imbalance there which was exacerbated by the Escalation Nerf to Incursions.



It seems like most of the armor love was focused on PvP, however, the reduced PG off of the large and med reppers should provide some extra fitting options...
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#58 - 2013-02-14 18:45:53 UTC
Callic Veratar wrote:
Akrasjel Lanate wrote:
Good stuff, started stocking BCs to sale them later Smile


I did that with the mining/logistics frigates. Still not sure what I'm going to do with them. I've sold about 20 of the 15000 I have.


Well i sold my T1 logis Blink

CEO of Lanate Industries

Citizen of Solitude

Alec Freeman
Sebiestor Tribe
Minmatar Republic
#59 - 2013-02-14 18:53:31 UTC  |  Edited by: Alec Freeman
The myrmadon change is going to obsolete the ishtar and the cyclone change is just plain bad. Apart from that most of this looks good (would love a mass buff to 1600mm and 400mm plates but i know it would be OP).

Still no covops cloak and T2 resistances for BLOPs but its a start.

EDIT: What will the training multiplier on Armour Honeycombing be?
Chribba
Otherworld Enterprises
Otherworld Empire
#60 - 2013-02-14 18:53:48 UTC
oo ooo more balancing!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar