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No Local

First post
Author
Theresa Lamont
Rogue Fleet
#21 - 2013-02-14 15:13:43 UTC
I personnaly do not mind if local gets removed. But in doing so, CCP needs to make a few other changes (specially on dscan) to keep a fair and logical balance between hunter and prey. Having to constantly spam a dscan button in a sci-fi game is nuts.

ITTigerClawIK
Galactic Rangers
#22 - 2013-02-14 15:21:01 UTC
Theresa Lamont wrote:
I personnaly do not mind if local gets removed. But in doing so, CCP needs to make a few other changes (specially on dscan) to keep a fair and logical balance between hunter and prey. Having to constantly spam a dscan button in a sci-fi game is nuts.



i always imagined something like the DRADIS from BSG, does a scan every few seconds letting you know whats in the area but for EVE nothing that gives an exact fix, just an ID and rough distance
Kaerakh
Obscure Joke Implied
#23 - 2013-02-14 15:21:02 UTC
Theresa Lamont wrote:
I personnaly do not mind if local gets removed. But in doing so, CCP needs to make a few other changes (specially on dscan) to keep a fair and logical balance between hunter and prey. Having to constantly spam a dscan button in a sci-fi game is nuts.



I agree, I would much prefer a modified directional scanner or a directional scanner alternative to local, but having to sit and click scan over and over gets pretty mind numbing. I think removing local would make the game far more interesting.
colera deldios
#24 - 2013-02-14 15:45:40 UTC  |  Edited by: colera deldios
ITTigerClawIK wrote:
colera deldios wrote:
ITTigerClawIK wrote:
in a nut shell, a chat channel should NOT be an instant intell tool,


==
Quote:

ITTigerClawIK : Please CCP i suck so much at pvp please remove or change local. I so fail at pvp i cant go pvp against another pvper so please CCP change local so i can get some free effortless kills. Please change local to my advantage.


@Nariya Kentaya

No you are pretty wrong Inteal channel does nothing it helps nobody. And it's stupid to suggest it does because carebares have been dying hour after hour for 10 years in a row. It's you, you fail at pvp and you want local changed to your benefits so you can get free and effortless kills.

It's pathetic

Also since you guys are so fail at pvp and think intel helps so much let me provide some proof at how fail and wrong you are, im both carebare and pvper and i have never had a problem of catching either neither has the majority in 10 years:

TEST has superb intel channel, he even warped to a POS a lot of good that did for him, we
were in their space for 3h killing things:
http://eve-kill.net/?a=kill_detail&kll_id=15663648

Intel channel and his corpmates couldnt help him either when he tried runing for the pos and this is a cloacky
transport:
http://eve-kill.net/?a=kill_detail&kll_id=15662579

So much good did the intel channel and bubles on all gates do for this guy:
http://eve-kill.net/?a=kill_detail&kll_id=15714950

And oh let's not forget the top piece of the cacke:
http://eve-kill.net/?a=kill_detail&kll_id=16278677


And we have split second perfect intel channels and these guys without much effort and basic pvp skill managed to catch me despite me being fully aligned. Hat's off to them i have been using caps on all my toons for over 2.5 years and never lost one congrats to these guys.

I could list so so many because it's just so so easy to catch anyone in nullsec despite everything you listed.

Anyhow me and the rest of eve with basic pvp skills are living and solid proof that intel channels are bullshit and that if you have the basic skills in pvp you can catch anyone and i mean anyone, anywhere, anytime with any amount of perfect voice and chat intel.



i dont think you realise that local GIVES me effortless kills lol, also your post remind me of a certain EMO TJ who used to post a while back :-P



Exactly local channel gives you a nearly effortlress kills so it's so pathetic to ask to change it. I agree with local it's so easy to catch anyone without local it would be pointless to play the game most who have a tiny bit of pvp skill will agree local is perfect as it is. Without local you would get kills in every system and you would grow tired of it as pvp would become pointless.

I mean it's so easy to catch people despite intel channels and pos'es whatever ships they are in. I really cant imagine how much someone needs to suck i mean you have to suck so much to want even easier kills.
ITTigerClawIK
Galactic Rangers
#25 - 2013-02-14 15:51:06 UTC
my poinst was i want more of a challenge in actually having to locate my target lol, that and gives my targets to see e coming before ig et there so it would not be making things easier, unless the guy ratting/mining was a complete ****** that cant use a d-scan
Nikk Narrel
Moonlit Bonsai
#26 - 2013-02-14 15:54:16 UTC
colera deldios wrote:
ITTigerClawIK wrote:
i dont think you realise that local GIVES me effortless kills lol, also your post remind me of a certain EMO TJ who used to post a while back :-P



Exactly local channel gives you a nearly effortlress kills so it's so pathetic to ask to change it. I agree with local it's so easy to catch anyone without local it would be pointless to play the game most who have a tiny bit of pvp skill will agree local is perfect as it is. Without local you would get kills in every system and you would grow tired of it as pvp would become pointless.

I mean it's so easy to catch people despite intel channels and pos'es whatever ships they are in. I really cant imagine how much someone needs to suck i mean you have to suck so much to want even easier kills.

Your expectation of easier kills without local is missing a foundation in logic.

You seem to be making one assumption after another, like some house of cards not able to withstand serious testing.

Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#27 - 2013-02-14 15:57:12 UTC
TheSkeptic wrote:
Gizznitt Malikite wrote:

It helps you find targets... It helps you find fights... It provides lots of very useful intel in a fairly balanced manner...


Can't say I agree with any of these statements.

Dudes looking for targets are going to be roaming around anyway, jumping into systems and dscanning. If there is a target, they're going to find it the same way. And before you say 'but they can see right away if a system is empty', it doesn't matter, they'll warp to their tactical at the next gate and scan on the way.

Doesn't help get fights, it helps people avoid fights. Gangs can instantly see if they're out numbered and flee, same with ratters/miners and people running plexes. They just safe up when someone enters local.

It provides useful intel only for people who want to avoid PVP, in the main areas of the game designed for PVP.


While I agree that local is a double edged sword when it comes to finding fights.... It does help you find fights...

A.) If you take out a medium sized gang (~20-30) with logi and a fleet doctrine, and you go out "looking" for a fight... local is an invaluable tool to get them. You generally don't just "find" another medium sized gang flying about to clash with, but instead often need visit a busy system and hang around it long enough for the locals to form up and attack... You couldn't do this very efficiently if you didn't have local: If there aren't enough people, your opponents won't form up... and if there are too many people, you know to leave...

B.) In contrast.... if you are a small fish, and you see big fish heading your way.... most people "get safe" as local lets them know very quickly that they are the small fish that's about to get eaten...

In short, local helps you assess a system: It tells you when there is too much, it tells you when there is too little, and it helps you determine if the temp is right. In my opinion... it provides too much intel too easily... and I'd much rather we had a "radar" like system instead...
Theresa Lamont
Rogue Fleet
#28 - 2013-02-14 16:01:07 UTC
Nikk Narrel wrote:
Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.


Hunter in a covert ops ship maybe? If you remove local completely, how do PVEers counter them?
Nikk Narrel
Moonlit Bonsai
#29 - 2013-02-14 16:03:25 UTC
Gizznitt Malikite wrote:
TheSkeptic wrote:
Gizznitt Malikite wrote:

It helps you find targets... It helps you find fights... It provides lots of very useful intel in a fairly balanced manner...


Can't say I agree with any of these statements.

Dudes looking for targets are going to be roaming around anyway, jumping into systems and dscanning. If there is a target, they're going to find it the same way. And before you say 'but they can see right away if a system is empty', it doesn't matter, they'll warp to their tactical at the next gate and scan on the way.

Doesn't help get fights, it helps people avoid fights. Gangs can instantly see if they're out numbered and flee, same with ratters/miners and people running plexes. They just safe up when someone enters local.

It provides useful intel only for people who want to avoid PVP, in the main areas of the game designed for PVP.


While I agree that local is a double edged sword when it comes to finding fights.... It does help you find fights...

A.) If you take out a medium sized gang (~20-30) with logi and a fleet doctrine, and you go out "looking" for a fight... local is an invaluable tool to get them. You generally don't just "find" another medium sized gang flying about to clash with, but instead often need visit a busy system and hang around it long enough for the locals to form up and attack... You couldn't do this very efficiently if you didn't have local: If there aren't enough people, your opponents won't form up... and if there are too many people, you know to leave...

B.) In contrast.... if you are a small fish, and you see big fish heading your way.... most people "get safe" as local lets them know very quickly that they are the small fish that's about to get eaten...

In short, local helps you assess a system: It tells you when there is too much, it tells you when there is too little, and it helps you determine if the temp is right. In my opinion... it provides too much intel too easily... and I'd much rather we had a "radar" like system instead...

Exactly.

How can we compete with each other, when we are force fed the same intel that cuts off any meaningful tactics beyond brute force blobs?
This is dumbing down the game, and is only good if we cannot do better for ourselves.
If that is the case, let's stop pretending there is competition, we are only punching a clock in an ISK factory.
Nikk Narrel
Moonlit Bonsai
#30 - 2013-02-14 16:06:32 UTC
Theresa Lamont wrote:
Nikk Narrel wrote:
Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.


Hunter in a covert ops ship maybe? If you remove local completely, how do PVEers counter them?

Good question.

Two points are made in the answer:

One, the covert ops ship is already balanced to PvP less effectively in exchange for it's cloaking ability. It will lose to a comparable pilot in a properly fitted T1 ship normally.

Two, it is expected that with any change to local that denies free awareness of cloaked ships, would also include a means to detect and hunt the cloaked ships.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#31 - 2013-02-14 16:09:59 UTC
Kaerakh wrote:
Theresa Lamont wrote:
I personnaly do not mind if local gets removed. But in doing so, CCP needs to make a few other changes (specially on dscan) to keep a fair and logical balance between hunter and prey. Having to constantly spam a dscan button in a sci-fi game is nuts.



I agree, I would much prefer a modified directional scanner or a directional scanner alternative to local, but having to sit and click scan over and over gets pretty mind numbing. I think removing local would make the game far more interesting.


This is the intel tool I'd replace local with:
  • An automated scanner that auto-fills a "local signatures" chart with ship types and pilot ID's depending on the range between your ship and their ship....
  • The sharing of Intel: I want auto-shared intel between fleet members.... If Joe gets identification (ship type and/or pilot ID) on a "local signature", I'd think he should auto-transmit that information to everyone else in fleet, in system...
  • Free Intel: While I'll listen to the pros/cons of whether an Alliance/Corp mate can auto-identify themselves to you the moment they enter local (I vote no), I vehemently demand that everyone OOC shows up as "unknown" until you actually go scan them.
  • Specialty Ships.... I'd like ships like covert ops frigates to get a bonus to the range at which they can identify ships....
  • Balanced Cloaking... I'd like all pilots in local to appear as a "local signature" so you know how many pilots are in local, and have a small warning that there are potential hostiles about, even if you don't know if they are friend or foe. (Nick disagrees with me here)

  • Goldensaver
    Maraque Enterprises
    Just let it happen
    #32 - 2013-02-14 16:10:05 UTC
    Theresa Lamont wrote:
    Nikk Narrel wrote:
    Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
    Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.


    Hunter in a covert ops ship maybe? If you remove local completely, how do PVEers counter them?

    By... having scouts on gates, working as a team to supply your alliance with proper intel informing them of what's to come? Even a cloaky shows up on grid momentarily in the time between breaking session change cloak and activating their own cloak. Not to mention the gate firing, making a huge beam of blue light appear, as well as a very memorable sound.

    Assuming you're doing your part to control your section of space (unless you don't think you should have to defend null), nobody should slip in with you unaware. If they do it's your fault, and you shouldn't have local there to save you from every little thing.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #33 - 2013-02-14 16:21:49 UTC
    Nikk Narrel wrote:
    Theresa Lamont wrote:
    Nikk Narrel wrote:
    Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
    Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.


    Hunter in a covert ops ship maybe? If you remove local completely, how do PVEers counter them?

    Good question.

    Two points are made in the answer:

    One, the covert ops ship is already balanced to PvP less effectively in exchange for it's cloaking ability. It will lose to a comparable pilot in a properly fitted T1 ship normally.

    Two, it is expected that with any change to local that denies free awareness of cloaked ships, would also include a means to detect and hunt the cloaked ships.


    This is a point Nick and myself often disagree on....
    --- A gang of Covert ships is very powerful.... They are NOT combat inept, and can easily destroy any target they want to.
    --- A gang of Covert ships get to pick and chose when to fight... Sure, you can hunt them by scanning for them, but this is a flawed argument because you don't know to scan for them: You might scan for them at the start of a Plex... but 30 minutes later if they log into or enter system you wont be alerted to the change, you wont know to scan for them, and you will be an easy target... In short, there needs to be some indication that they have entered system, and then you can decide on "scanning" for them or not.... It doesn't even need to be a persistent notification (like local count), but could just be a "casual blip" on your radar that fades away after a minute..... Even then, you are making them VERY powerful... as Recons are just brutal force multipliers...
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #34 - 2013-02-14 16:24:26 UTC
    Goldensaver wrote:
    Theresa Lamont wrote:
    Nikk Narrel wrote:
    Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
    Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.


    Hunter in a covert ops ship maybe? If you remove local completely, how do PVEers counter them?

    By... having scouts on gates, working as a team to supply your alliance with proper intel informing them of what's to come? Even a cloaky shows up on grid momentarily in the time between breaking session change cloak and activating their own cloak. Not to mention the gate firing, making a huge beam of blue light appear, as well as a very memorable sound.

    Assuming you're doing your part to control your section of space (unless you don't think you should have to defend null), nobody should slip in with you unaware. If they do it's your fault, and you shouldn't have local there to save you from every little thing.


    But there are many ways to enter a system covertly... and you don't need to use gates:

    Log On, WH's, BO Bridge...
    colera deldios
    #35 - 2013-02-14 16:27:58 UTC
    We all know what this change really is you fail at pvp so much that you get outsmarted by carebares. Jump in the system and warp to belt or anomaly kill the bear and if he cant see you jump in the system that means you can take all the time you want to find him and kill him.

    He wont have any idea weather the ship approaching him is friendly or not. Yes you can say he can always ask which is stupid as that again benefits you only as it buys you yet extra time.

    I just cant imagine that someone can be so fail and suck so much at pvp that you cant catch a carebare and you come and cry to ccp so that they change local channel in your favor so you can have effortless kills. Pathetic.

    You provide no proof that woul confirm your claim that this is not compleately biest suggestion and that it would not compleately kill pvp. This would also up the 0.0 carebaring risk to extend of WH's which means that if you implement this you either have to make it so that anomalies pay out 1b isk for 10min work to compensate for ISK/Risk ratio or you have to make it that when you jump in to a system you cant warp for 5min or use any modules you are just stuck there as a free kill.



    Contrary to you i provided solid evidence and if you need more you can check eve-kill every hour 100's of carebares die to pvpers so easily with superb intelchanels in safe spots or with poses. In all ships from frigs to supers. And it has been so for 10 years, for 10 years no one had a problem with local to catch anyone in any space. Only the most fail and pathetic people ask for this change.

    Such a change would offset the balance of entire game and be compleately biest against only one set of people and give them such a massive advantage over other sets of people.

    It would make PVP pointless and way way to easy and any kill in nullsec would just be effortless gank.

    Not to mention that the reward to risk would be so much offset. The payout of sanctum would have to be equal to l5 missions.
    I did l5 missions as income and they are the highest risk income in game and their payout is about 1b/30min. But as this would make anomalies bigger risk than l5 and therefor the income from anomalies would have to be almost 1b/10min.

    This change is so stupid that it would require such cataclysmic changes in other aspects of the game it would kill the game in the end. We have space with no local where you can get what you want but you dont want to go to whormhole space because you are **** and you fail at pvp and you would not last 5min in a WH occupied by a carebare corp let alone a PVP corp.
    Goldensaver
    Maraque Enterprises
    Just let it happen
    #36 - 2013-02-14 16:32:20 UTC
    Gizznitt Malikite wrote:
    Goldensaver wrote:
    Theresa Lamont wrote:
    Nikk Narrel wrote:
    Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
    Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.


    Hunter in a covert ops ship maybe? If you remove local completely, how do PVEers counter them?

    By... having scouts on gates, working as a team to supply your alliance with proper intel informing them of what's to come? Even a cloaky shows up on grid momentarily in the time between breaking session change cloak and activating their own cloak. Not to mention the gate firing, making a huge beam of blue light appear, as well as a very memorable sound.

    Assuming you're doing your part to control your section of space (unless you don't think you should have to defend null), nobody should slip in with you unaware. If they do it's your fault, and you shouldn't have local there to save you from every little thing.


    But there are many ways to enter a system covertly... and you don't need to use gates:

    Log On, WH's, BO Bridge...

    True. But as Nikk said earlier most of us believe that when a counter to local comes in, a way to deal with cloaking will come as well.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #37 - 2013-02-14 16:32:37 UTC
    colera deldios wrote:
    ITTigerClawIK wrote:
    in a nut shell, a chat channel should NOT be an instant intell tool,


    ==
    Quote:

    ITTigerClawIK : Please CCP i suck so much at pvp please remove or change local. I so fail at pvp i cant go pvp against another pvper so please CCP change local so i can get some free effortless kills. Please change local to my advantage.


    @Nariya Kentaya

    No you are pretty wrong Inteal channel does nothing it helps nobody. And it's stupid to suggest it does because carebares have been dying hour after hour for 10 years in a row. It's you, you fail at pvp and you want local changed to your benefits so you can get free and effortless kills.

    It's pathetic

    Also since you guys are so fail at pvp and think intel helps so much let me provide some proof at how fail and wrong you are, im both carebare and pvper and i have never had a problem of catching either neither has the majority in 10 years:

    TEST has superb intel channel, he even warped to a POS a lot of good that did for him, we
    were in their space for 3h killing things:
    http://eve-kill.net/?a=kill_detail&kll_id=15663648

    Intel channel and his corpmates couldnt help him either when he tried runing for the pos and this is a cloacky
    transport:
    http://eve-kill.net/?a=kill_detail&kll_id=15662579

    So much good did the intel channel and bubles on all gates do for this guy:
    http://eve-kill.net/?a=kill_detail&kll_id=15714950

    And oh let's not forget the top piece of the cacke:
    http://eve-kill.net/?a=kill_detail&kll_id=16278677


    And we have split second perfect intel channels and these guys without much effort and basic pvp skill managed to catch me despite me being fully aligned. Hat's off to them i have been using caps on all my toons for over 2.5 years and never lost one congrats to these guys.

    I could list so so many because it's just so so easy to catch anyone in nullsec despite everything you listed.

    Anyhow me and the rest of eve with basic pvp skills are living and solid proof that intel channels are bullshit and that if you have the basic skills in pvp you can catch anyone and i mean anyone, anywhere, anytime with any amount of perfect voice and chat intel.


    All you've done is shown that you can catch people that aren't paying attention to local... I could post a long stream of nullbears I've ganked too... including carriers and/or bling ships.... That doesn't mean local is "fine". It doesn't mean you or I are "pro pvp'ers". In fact... the mere fact you felt so safe to rat in your carrier that you don't even try to "get safe" BEFORE hostiles enter system actually shows that there's a problem with intel....
    Theresa Lamont
    Rogue Fleet
    #38 - 2013-02-14 16:39:23 UTC
    Goldensaver wrote:
    Theresa Lamont wrote:
    Nikk Narrel wrote:
    Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
    Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.


    Hunter in a covert ops ship maybe? If you remove local completely, how do PVEers counter them?

    By... having scouts on gates, working as a team to supply your alliance with proper intel informing them of what's to come? Even a cloaky shows up on grid momentarily in the time between breaking session change cloak and activating their own cloak. Not to mention the gate firing, making a huge beam of blue light appear, as well as a very memorable sound.

    Assuming you're doing your part to control your section of space (unless you don't think you should have to defend null), nobody should slip in with you unaware. If they do it's your fault, and you shouldn't have local there to save you from every little thing.


    That is great if in your team there are trustable people that are willing to sit near a gate just to check for cloacky hostiles ships coming in system (and dont forget, sometimes their are many gates to cover). The thing is, finding people to do that for you while you farm is not easy (even if you say you will pay them).
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #39 - 2013-02-14 16:40:36 UTC
    colera deldios wrote:
    Ranting ramblings from a troll


    We all understand you are hurting from your very recent loss of a ratting carrier...
    We all understand you think you're good at PvP... even if your record is only so-so...
    We all understand you fear the loss of local, or the nerf to local, because you would no longer be able to "safely rat" in a freaking carrier...

    Do you really think you should be "safely ratting" in a carrier?

    In my vision on nullsec, people are safe not by insuring there are "no hostiles" around to kill you... but by grouping up... If you and 5 buddies were running anoms in PvP fit drakes or Maelstroms or Domi's or ... You'd be a powerful force and difficult to simply gank...

    Instead, we live in a world where nullbears PvE in blinged out, min/maxed fits that efficiently kill rats for 30m a tic, but are soloable by a PvP fit rifter...

    Don't you see this as idiotic and backwards? I sure do!

    Theresa Lamont
    Rogue Fleet
    #40 - 2013-02-14 16:40:47 UTC
    Gizznitt Malikite wrote:
    Nikk Narrel wrote:
    Theresa Lamont wrote:
    Nikk Narrel wrote:
    Please, explain how being unable to see who is in a system, and needing to search for them, makes hunting easier?
    Also consider the uncertainty that anyone is in the system to be found at all, which is an element missing from the defenses of PvE pilots everywhere.


    Hunter in a covert ops ship maybe? If you remove local completely, how do PVEers counter them?

    Good question.

    Two points are made in the answer:

    One, the covert ops ship is already balanced to PvP less effectively in exchange for it's cloaking ability. It will lose to a comparable pilot in a properly fitted T1 ship normally.

    Two, it is expected that with any change to local that denies free awareness of cloaked ships, would also include a means to detect and hunt the cloaked ships.


    This is a point Nick and myself often disagree on....
    --- A gang of Covert ships is very powerful.... They are NOT combat inept, and can easily destroy any target they want to.
    --- A gang of Covert ships get to pick and chose when to fight... Sure, you can hunt them by scanning for them, but this is a flawed argument because you don't know to scan for them: You might scan for them at the start of a Plex... but 30 minutes later if they log into or enter system you wont be alerted to the change, you wont know to scan for them, and you will be an easy target... In short, there needs to be some indication that they have entered system, and then you can decide on "scanning" for them or not.... It doesn't even need to be a persistent notification (like local count), but could just be a "casual blip" on your radar that fades away after a minute..... Even then, you are making them VERY powerful... as Recons are just brutal force multipliers...


    And don`t forget...sometimes they have cynos!