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Dev Blog: The Battle of Asakai and Poinen Must Burn by the numbers.

First post
Author
Dinsdale Pirannha
Pirannha Corp
#41 - 2013-01-31 21:10:12 UTC
I find it quite enlightening that a CCP employee has the time to dive deep into the numbers to glean highly detailed data, and then present it in some very illuminating graphics about 2 battles, yet no dev / employee has the slightest inclination to end a 110 page threadnaught on economic capabilities of null vs high sec, but posting the results, without graphics, of some very basic SQL commands.

You know, stuff like how many mfg slots exist in high sec/low sec/null sec, how many supercaps were built in the last 7 months, how many T2 items are built in null sec vs high sec.

You know, stuff that would end any propaganda in a few minutes, instead of the ISD shutting down a thread after 110 pages.

Brandon Syne
Straxus Innovations
#42 - 2013-01-31 21:29:20 UTC
http://cdn1.eveonline.com/www/newssystem/media/64150/1/AsakaiEffectiveDamageByWeapon.png

Are doomsdays so insignificant that they aren't included here?

Or perhaps that is the real reason why "smartbomb" came so high up.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#43 - 2013-01-31 23:19:32 UTC
Brandon Syne wrote:
http://cdn1.eveonline.com/www/newssystem/media/64150/1/AsakaiEffectiveDamageByWeapon.png

Are doomsdays so insignificant that they aren't included here?

Or perhaps that is the real reason why "smartbomb" came so high up.

It was lowsec, bro....no DDs.

thhief ghabmoef

NARDAC
Republic Military School
Minmatar Republic
#44 - 2013-01-31 23:26:29 UTC
So, to cut down lag in future big fights like this:
1) No undocking in a rookie ship from a station in a solar system that is under TiDi. Undock in pod, okay. Go get a real ship and come back, getting traffic controlled like everyone else, okay. But no going back in a free rookie ship.

Are all undock's in TiDi system traffic controlled like gate jumps?

2) No jumping into a system under TiDi in a rookie ship.

3) This one would be harder, but no warping to grid were ammo is being traded, in pod, in a solar system under TiDi.



I know people want to lookie loo on a big fight like this, but the people in the big expensive ships, and cutting down their lag, should take priority over accommodating sightseers. , in my opinion.
Tarvos Telesto
Blood Fanatics
#45 - 2013-02-01 00:34:17 UTC
Nice graphs, thanks CCP for cool blog.

Ps. Here stil more than 1000 titans waiting to become part of history, oh wait, they never come to usage because of broken moon pasive incomes and broken sov mechanc war mechanic.

EvE isn't game, its style of living.

Vaerah Vahrokha
Vahrokh Consulting
#46 - 2013-02-01 08:40:04 UTC
CCP Quant, I really loved the blog up to the last bit!

Now, could you also do something similar for the EvE markets?

You having worked in bank and being called Quant... come on... nudges... you know you want to do it! Blink
AxeMinister
Flux Divinity
#47 - 2013-02-01 12:51:46 UTC
"Now let’s see the accumulated amount of damage applied from 2:00 to 8:00:"

Just wanted to point out how badly gimped missiles have become since the nerf. That graph clearly shows this.
Traidir
Hedion University
Amarr Empire
#48 - 2013-02-01 17:38:32 UTC  |  Edited by: Traidir
In the Effective Damage by Weapon chart, could you normalize the damage by how many weapons of a given type were present?

For example, if 10 ships are using lasers and 5 are using projectiles, it's little wonder that lasers are 100% more total damage.

It might be good to separate them by size class too.
CCP Quant
C C P
C C P Alliance
#49 - 2013-02-01 22:40:44 UTC
Dinsdale Pirannha wrote:
I find it quite enlightening that a CCP employee has the time to dive deep into the numbers to glean highly detailed data

I actually didn't have the time! Smile I wrote most of it in the middle of a night and am already behind schedule with some projects because of it Ugh It just had to be done Big smile

Spurty wrote:
More graphs with 4 scales of darkish grey please!

Trolling aside (no, really 4 scales of darkish grey, MY EYES!), very much appreciate the breakdown / analysis!

Feeds the inner nerd.

I only colored the top 4 for emphasis, I thought the rest was negligible so I grayed them out. The legend is sorted top to bottom so it's possible to determine e.g. Projectiles by counting layers Smile


Deerin wrote:
Very nice numbers thank you.

Do you have number of logouts(disconnects, crashers connection losses) in asakai during that time?
Can you compare it to same data from uemon (if possible)

...and although I have no idea how hardware switching works, will it ever be possible to make the switch on-the fly. I mean is there light at the end of the tunnel or shall we just forget about its possibility?

This is definitely a part of the ocean of data available Smile



Max Therion wrote:
Is CCP using Hortonworks? Hmmmm.... I know of this. www.hortonworks.com

Nope sorry, in-house framework directly on top of Hadoop.



Vaerah Vahrokha wrote:
CCP Quant, I really loved the blog up to the last bit!

Now, could you also do something similar for the EvE markets?

You having worked in bank and being called Quant... come on... nudges... you know you want to do it! Blink

Oh absolutely! I talked to Dr. Eyjó about it and in his opinion we should be doing what I initially suggested; providing you guys with all the data you need (within some limits of course and approved by our IA) to make your own analysis work easier.
I was about to give you a link to a great example of community made market analysis, amazingly it turned out you are the author of that post! Dr. Eyjó pointed that post out to me as a good read and I'll say I'm impressed, great work!

For reference:
Link 1: https://forums.eveonline.com/default.aspx?g=posts&t=49927
Link 2: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1375714




AxeMinister wrote:
"Now let’s see the accumulated amount of damage applied from 2:00 to 8:00:"

Just wanted to point out how badly gimped missiles have become since the nerf. That graph clearly shows this.


I'd rather say that in situations like this, missiles are clearly not used much. The graph doesn't include information on how many ships were fielded using each of the weapon platforms. As Traidir points out here below, it would be interesing to normalize these numbers by their usage.


Traidir wrote:
In the Effective Damage by Weapon chart, could you normalize the damage by how many weapons of a given type were present?

For example, if 10 ships are using lasers and 5 are using projectiles, it's little wonder that lasers are 100% more total damage.

It might be good to separate them by size class too.


The data is there, again somewhere in the ocean of all the data available, we'll just have to dig it up Big smile. I can try to see if it can be done quickly, but to be honest the time-schedule really fills up quickly here :) this dev blog was mostly written in the middle of a night to get it done
Vaerah Vahrokha
Vahrokh Consulting
#50 - 2013-02-02 02:11:12 UTC
CCP Quant wrote:

Vaerah Vahrokha wrote:
CCP Quant, I really loved the blog up to the last bit!

Now, could you also do something similar for the EvE markets?

You having worked in bank and being called Quant... come on... nudges... you know you want to do it! Blink

Oh absolutely! I talked to Dr. Eyjó about it and in his opinion we should be doing what I initially suggested; providing you guys with all the data you need (within some limits of course and approved by our IA) to make your own analysis work easier.
I was about to give you a link to a great example of community made market analysis, amazingly it turned out you are the author of that post! Dr. Eyjó pointed that post out to me as a good read and I'll say I'm impressed, great work!

For reference:
Link 1: https://forums.eveonline.com/default.aspx?g=posts&t=49927
Link 2: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1375714


Thank you, I am humbled and even blushing reading this P
This will certainly push me into working harder in this unique - I believe - initiative to try and observe real life markets on one side, EvE markets on the other and draw conclusions about where they follow the same laws (very often) and where they differ (due to the smaller EvE liquidity and participants).
PVDNS77
Born In Sodom
#51 - 2013-02-02 15:54:59 UTC
thank you very much for the stats. Big smile
Dinsdale Pirannha
Pirannha Corp
#52 - 2013-02-03 07:06:17 UTC
CCP Quant wrote:
Dinsdale Pirannha wrote:
I find it quite enlightening that a CCP employee has the time to dive deep into the numbers to glean highly detailed data

I actually didn't have the time! Smile I wrote most of it in the middle of a night and am already behind schedule with some projects because of it Ugh It just had to be done Big smile
ta available, we'll just have to dig it up Big smile. I can try to see if it can be done quickly, but to be honest the time-schedule really fills up quickly here :) this dev blog was mostly written in the middle of a night to get it done


How about running some important SQL commands, like how many supercaps have been built in the past 7 months, how many mfg slots exits in high sec stations vs how many are available in active (turned on) POS's?

Things like this will define the next expansion, not a breakdown of how many ships of a certain type were lost in 2 themepark fights.
rodyas
Tie Fighters Inc
#53 - 2013-02-03 08:01:01 UTC
Dinsdale Pirannha wrote:
CCP Quant wrote:
Dinsdale Pirannha wrote:
I find it quite enlightening that a CCP employee has the time to dive deep into the numbers to glean highly detailed data

I actually didn't have the time! Smile I wrote most of it in the middle of a night and am already behind schedule with some projects because of it Ugh It just had to be done Big smile
ta available, we'll just have to dig it up Big smile. I can try to see if it can be done quickly, but to be honest the time-schedule really fills up quickly here :) this dev blog was mostly written in the middle of a night to get it done


How about running some important SQL commands, like how many supercaps have been built in the past 7 months, how many mfg slots exits in high sec stations vs how many are available in active (turned on) POS's?

Things like this will define the next expansion, not a breakdown of how many ships of a certain type were lost in 2 themepark fights.


Probably enough Supercaps to ruin any dreams, you might have had.

Signature removed for inappropriate language - CCP Eterne

Veshta Yoshida
PIE Inc.
Khimi Harar
#54 - 2013-02-03 22:19:46 UTC
Was there lag in Poinen?

Something tells me that the null fat-cats had about as much fun playing with 10 minute weapon cycles as they did 'back in the day' with drops/black screens/etc. while the RvB blokes got to have what they are in the world to do: Have fun.

Still saddens me that with all the ISK brought into the Asa fight the death-toll was lower than most pirate nests on week nights (well, maybe weekend nights) .. take away the 3 bulk values of the Titan's and eliminate the local mail/loot-whoring frigates and the whole thing comes off as a dud.

Here is a concept: Null throws a few billion at RvB to sponsor an upgrade of the next FFA to cruisers and get in on the fighting. CCP switches off sentries in system to allow outsiders (read: null folk) to engage on equal terms .. everyone has a laugh.
Remiel Pollard
Aliastra
Gallente Federation
#55 - 2013-02-05 12:16:49 UTC
lol @ last graph - "Titan oops jump"

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#56 - 2013-02-13 14:19:10 UTC
Well, as one of the first people in that brawl, I have to say;

1. My PC is obviously awesome, I was dualboxing during that, both accounts with TIDI in full HD graphics on the highest settings, and indeed, it was absolutely outstandingly beautiful watching the massacre unfold.

2. The TIDI did it's job just fine, thank god CCP introduced this as it works. ALTHOUGH i noticed a LOT of module lag on top of the tidi, this doesn't help us at all, especially when everything is 10% the usual speed anyway.

Sry to bring this post back up, just wanted to drop in my 2 cents from that fight as i was there start to end, I had fun, but would've had more fun If i could've made a video of it with my modules working as intended during tidi.
-Buhhd
Hazen Koraka
HK Enterprises
#57 - 2013-02-14 08:28:09 UTC
iskflakes wrote:
So, when are you going to stop running the entire 3000 man fight on a single python thread?


I lol'ed Cool

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

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