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Dev blog: The great ship skill change of summer 2013

First post First post
Author
Icke Himal
IHU Holding
#801 - 2013-02-13 15:51:26 UTC  |  Edited by: Icke Himal
Savira Terrant wrote:
With that I would be very happy. Much better than the mess we are in now.


I agree, but i don´t think that any of that would get in consieration again , since the official statement of the handling is already made and this option surely was already on the table. Or am i mistaken?

Edit:
Savira Terrant
Native Freshfood
Minmatar Republic
#802 - 2013-02-13 16:11:47 UTC  |  Edited by: Savira Terrant
Icke Himal wrote:
Savira Terrant wrote:
With that I would be very happy. Much better than the mess we are in now.


I agree, but i don´t think that any of that would get in consieration again , since the official statement of the handling is already made and this option surely was already on the table. Or am i mistaken?

Edit:



Well, I am not sure about that. But given that CCP pushed themselves into a corner with their catchphrase like more than a year ago, it will be at least hard to let them even reconsider the transition-style they pulled out of their top-head, I fear.

Edit: Okay, almost a year.

.

Icke Himal
IHU Holding
#803 - 2013-02-13 16:17:01 UTC
Savira Terrant wrote:

Well, I am not sure about that. But given that CCP pushed themselves into a corner with their catchphrase like more than a year ago, it will be at least hard to let them even reconsider the transition-style they pulled out of their top-head, I fear.


Missed that, i guess. Care to enlighten me?
Lexmana
#804 - 2013-02-13 16:20:14 UTC
Savira Terrant wrote:
Icke Himal wrote:
I like to add, that i´d also would say, that in case of an reimbursement, there should also be the necessarity to bring the corresponding skills to the lvl that is needed for the new prereq´s.


With that I would be very happy. Much better than the mess we are in now.

That would really create a mess ...

I think you just want free skill points handed to you from CCP so that the training you once did put in to get a carrier can be used one more time to boost your character.
Icke Himal
IHU Holding
#805 - 2013-02-13 16:32:59 UTC
Lexmana wrote:
I think you just want free skill points handed to you from CCP so that the training you once did put in to get a carrier can be used one more time to boost your character.


Well, i prefer the sneaky and stealthy ways to deal damage ;). But thanks for your constructive opinion.
Savira Terrant
Native Freshfood
Minmatar Republic
#806 - 2013-02-13 16:43:14 UTC  |  Edited by: Savira Terrant
Lexmana wrote:

That would really create a mess ...

I think you just want free skill points handed to you from CCP so that the training you once did put in to get a carrier can be used one more time to boost your character.



Actually what I meant was to force us to put the skillpoints into the direction of the new requirements ending up with the same amount of skillpoints before and after the patch. And then if we would - for some weird reason - not reach all the new requirements to force us to skill the rest to use whatever ship once more.

I do not like free skillpoints at all and I do not know where those free skillpoints you are talking about would even come from.

Icke Himal wrote:
Missed that, i guess. Care to enlighten me?


The CCP catch-phrase "if you can fly it now, you can fly it after the patch".

.

Icke Himal
IHU Holding
#807 - 2013-02-13 16:56:50 UTC  |  Edited by: Icke Himal
Savira Terrant wrote:
Lexmana wrote:

That would really create a mess ...

I think you just want free skill points handed to you from CCP so that the training you once did put in to get a carrier can be used one more time to boost your character.



Actually what I meant was to force us to put the skillpoints into the direction of the new requirements ending up with the same amount of skillpoints before and after the patch. And then if we would - for some weird reason - not reach all the new requirements to force us to skill the rest to use whatever ship once more.

I do not like free skillpoints at all and I do not know where those free skillpoints you are talking about would even come from.

Icke Himal wrote:
Missed that, i guess. Care to enlighten me?


The CCP catch-phrase "if you can fly it now, you can fly it after the patch".


That was a serious statement of him? really? thougt he tried to troll arround. In that case i excuse for my sarcasm.

Edit:
thanks for clarifying that CCP catch-phrase. Didn´t know it was already made over a year ago.
Chi'Nane T'Kal
Interminatus
#808 - 2013-02-13 17:33:20 UTC
Savira Terrant wrote:

Additionally I cannot believe it would be that hard to just reimburse the old requirements - only if the player does not have another skill that required the the first – and force the player to put those skillpoints into the direction of the new requirements. Personally, I believe if these skillpoints are not enough for the new requirements to be bad luck – so start training them – but even without that it has more fairness to it than forced to be stuck on the old – now unrelated – skills.


You still have not adressed two of my main issues:

- How would you propose to find out if an old and now obsolete prerequisite skill has never been used?
I highly doubt that it has been logged for every single carrier pilot if he ever sat in a battleship after skilling past BS 3 or every Orca pilot, if he ever sat in a mining barge. Solutions on a case by case basis are not an option due to the manpower requirement on CCP's part

- What about mappings? BS V is a skill that would most likely have been trained at a very effective mapping, most likely Per 10/Wil 4. Would the reimbursed skillpoints have a property attached that they can only be used on skills with primary perception, secondary willpower? Or if you want it more general, will those SP only be useable on skills where you at SOME point had primary 10/secondary 4? Being allowed to use those reallocated SP on skills with a worse mapping than they were gained on would be unfair, so that's not an option. Again, please give a solution that is not case by case.
Icke Himal
IHU Holding
#809 - 2013-02-13 18:07:03 UTC
Chi'Nane T'Kal wrote:
Savira Terrant wrote:

Additionally I cannot believe it would be that hard to just reimburse the old requirements - only if the player does not have another skill that required the the first – and force the player to put those skillpoints into the direction of the new requirements. Personally, I believe if these skillpoints are not enough for the new requirements to be bad luck – so start training them – but even without that it has more fairness to it than forced to be stuck on the old – now unrelated – skills.


You still have not adressed two of my main issues:


if i would suggest something:

Chi'Nane T'Kal wrote:

- How would you propose to find out if an old and now obsolete prerequisite skill has never been used?
I highly doubt that it has been logged for every single carrier pilot if he ever sat in a battleship after skilling past BS 3 or every Orca pilot, if he ever sat in a mining barge. Solutions on a case by case basis are not an option due to the manpower requirement on CCP's part


If there are further skills that need this one as prereq. no reimbursement.
if not = reinbursement. if someone needs those skills anyway, this person can spent the SP out of the Pool. No loss except a few Mouse clicks.

Chi'Nane T'Kal wrote:

- What about mappings? BS V is a skill that would most likely have been trained at a very effective mapping, most likely Per 10/Wil 4. Would the reimbursed skillpoints have a property attached that they can only be used on skills with primary perception, secondary willpower? Or if you want it more general, will those SP only be useable on skills where you at SOME point had primary 10/secondary 4? Being allowed to use those reallocated SP on skills with a worse mapping than they were gained on would be unfair, so that's not an option. Again, please give a solution that is not case by case.


Two options, the generous and the average:

Generous:
expect a good or even perfect mapping as base for the reinbursed SP and sell the possible gain as a generous gift.

Average:
Out of the over 100GB statistical Data, CCP collects every day, calculate an average mapping that is in place. If possible even when espacially those kind of Skill ist trained, wich will be reinbursed. Since every one of us isn´t able to train every skill with a perfect mapping, the outcome should be pretty near to the real circumstances.


(this Forum thing is driving me crasy. there is not even one statement that can be done on the first freakin attempt. and sometimes even the draft doesen´t help am i the only one with that problem?.)
Chi'Nane T'Kal
Interminatus
#810 - 2013-02-13 18:15:03 UTC
Icke Himal wrote:

Chi'Nane T'Kal wrote:

- How would you propose to find out if an old and now obsolete prerequisite skill has never been used?
I highly doubt that it has been logged for every single carrier pilot if he ever sat in a battleship after skilling past BS 3 or every Orca pilot, if he ever sat in a mining barge. Solutions on a case by case basis are not an option due to the manpower requirement on CCP's part


If there are further skills that need this one as prereq. no reimbursement.
if not = reinbursement. if someone needs those skills anyway, this person can spent the SP out of the Pool. No loss except a few Mouse clicks.


I'm not talking about future use, i'm talking about PAST use to make sure that skill was purely learned as a prerequisite and never useful for the char, no matter how short the time.
Savira Terrant
Native Freshfood
Minmatar Republic
#811 - 2013-02-13 18:26:21 UTC
Chi'Nane T'Kal wrote:
Savira Terrant wrote:

Additionally I cannot believe it would be that hard to just reimburse the old requirements - only if the player does not have another skill that required the the first – and force the player to put those skillpoints into the direction of the new requirements. Personally, I believe if these skillpoints are not enough for the new requirements to be bad luck – so start training them – but even without that it has more fairness to it than forced to be stuck on the old – now unrelated – skills.


You still have not adressed two of my main issues:

- How would you propose to find out if an old and now obsolete prerequisite skill has never been used?
I highly doubt that it has been logged for every single carrier pilot if he ever sat in a battleship after skilling past BS 3 or every Orca pilot, if he ever sat in a mining barge. Solutions on a case by case basis are not an option due to the manpower requirement on CCP's part

- What about mappings? BS V is a skill that would most likely have been trained at a very effective mapping, most likely Per 10/Wil 4. Would the reimbursed skillpoints have a property attached that they can only be used on skills with primary perception, secondary willpower? Or if you want it more general, will those SP only be useable on skills where you at SOME point had primary 10/secondary 4? Being allowed to use those reallocated SP on skills with a worse mapping than they were gained on would be unfair, so that's not an option. Again, please give a solution that is not case by case.


I would bet that CCP actually logged the remaps at least. And there is a skill history even we players can look up what we trained when. On the other hand even if the remaps were not logged, I don't think the remaps would make such a big difference.

As for the prereqs on a case by case basis, I already made a point that it should not even be handled by that, because the player should be the one to decide if the skills he has, have the same value under the new rules and that every single player should have the chance to do that. If it is a character that uses bs he will put the skills back in there anyway.

Also partly as additional answear to TwoStep: In the long run, being able to skill another bs instead of your old one does not hurt, because firstly that does not necessarly give you the support skills to fly that thing, e.g weapon skills. And additionally while I do hope CCP thinks these skilltree changes through and does not touch them every two years, we can almost be certain that after some time that new FOTM ship everyone put those points into, will be nerfed and all starts over again, only at that point no reimbursements need to be made. So a player can shift the problem he faces now into the future, while not getting reimbursements for old prereqs, would stuck him with skills he might not ever want forever and there are more than enough specialised chars out there to justify those reimbursements.

.

Icke Himal
IHU Holding
#812 - 2013-02-13 19:05:57 UTC
Chi'Nane T'Kal wrote:
Icke Himal wrote:

Chi'Nane T'Kal wrote:

- How would you propose to find out if an old and now obsolete prerequisite skill has never been used?
I highly doubt that it has been logged for every single carrier pilot if he ever sat in a battleship after skilling past BS 3 or every Orca pilot, if he ever sat in a mining barge. Solutions on a case by case basis are not an option due to the manpower requirement on CCP's part


If there are further skills that need this one as prereq. no reimbursement.
if not = reinbursement. if someone needs those skills anyway, this person can spent the SP out of the Pool. No loss except a few Mouse clicks.


I'm not talking about future use, i'm talking about PAST use to make sure that skill was purely learned as a prerequisite and never useful for the char, no matter how short the time.


me neither (or better: i talk of past, presence and future).

If one needs this skills, one will retrain them or reactivate them out of the pool. If not, then not. it´s simply as that. Don´t get me wrong but you can argue as circumstential as you like. But on a way to find a consense, every one has to make confessions.

Or would you say because a char mined a few hours, because his Orca skills forced him to train Mining, would disqualify him from getting a reinbursement, even if the player finds out that Mining isn´t the way he want to spend the Gametime?
Same applies for skills of other professions. That, i would consider a radical view. especially when (for this particular example) somebody just would make an Mining Alt , or would have trained mining only up to lvl I-III instead of lvl IV.
Or this, or that, or those. If you want to put it that way, no one should get a reimbursement but the change shouldn´t be made either. But that is not the goal, or is it?

And when you awnser on that, i´d be very interested to read your opinion on the statistical evaluation of the trining times/mapping setups as well.
Angry Mustache
KarmaFleet
Goonswarm Federation
#813 - 2013-02-13 21:29:08 UTC
Has CCP considered that this skill change for carriers makes attribute remapping extremely cumbersome? the need to train JDO before the actual carrier skill means that there has to be an additional Int/per remap wedged before the Per/will remap needed to train carriers itself. As such it becomes much more difficult to say, convert a freighter alt into a carrier alt, as you would have to first remap into int/per to train up the jump skills.

Or say, a player who has decided to train for carriers from his existing battleship would need to remap twice to avoid losing upwards of 17 days of training time.

While i understand CCP wants to gate player ship progression to an extent, please also realize your current attribute system is poo and most of the skill changes described for tech 2 ships might increase the training time needed to get into those ships because your Training time estimates made no distinction between INT/MEM skills and PER/WILL skills.

What this does mean is that a dedicated training alt will be able to fly tech 2 ships even faster than progressing "mains" as they can afford to stay on a INT mem remap longer to train up the Tech 2 pre reqs.

An official Member of the Goonswarm Federation Complaints Department.

Savira Terrant
Native Freshfood
Minmatar Republic
#814 - 2013-02-13 21:52:06 UTC
Angry Mustache wrote:
Has CCP considered that this skill change for carriers makes attribute remapping extremely cumbersome? the need to train JDO before the actual carrier skill means that there has to be an additional Int/per remap wedged before the Per/will remap needed to train carriers itself. As such it becomes much more difficult to say, convert a freighter alt into a carrier alt, as you would have to first remap into int/per to train up the jump skills.

Or say, a player who has decided to train for carriers from his existing battleship would need to remap twice to avoid losing upwards of 17 days of training time.

While i understand CCP wants to gate player ship progression to an extent, please also realize your current attribute system is poo and most of the skill changes described for tech 2 ships might increase the training time needed to get into those ships because your Training time estimates made no distinction between INT/MEM skills and PER/WILL skills.

What this does mean is that a dedicated training alt will be able to fly tech 2 ships even faster than progressing "mains" as they can afford to stay on a INT mem remap longer to train up the Tech 2 pre reqs.


Hi,

do you think the Tactical Logistics Reconfiguration skill is a better option? That would require Logistics to 5 though. It would at least be Will/Per, so maybe better then Int/Mem.
To convert a freighter alt into a carrier pilot is actually not a bad idea and a freighter alt might also need jumpskills at some point.

.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#815 - 2013-02-13 22:11:14 UTC
Angry Mustache wrote:
Has CCP considered that this skill change for carriers makes attribute remapping extremely cumbersome? the need to train JDO before the actual carrier skill means that there has to be an additional Int/per remap wedged before the Per/will remap needed to train carriers itself. As such it becomes much more difficult to say, convert a freighter alt into a carrier alt, as you would have to first remap into int/per to train up the jump skills.

Or say, a player who has decided to train for carriers from his existing battleship would need to remap twice to avoid losing upwards of 17 days of training time.

This can be prevented by making long term goals and planning skills accordingly during certain maps. In the end this helps reward long term planning which isn't a bad thing.

Angry Mustache wrote:
While i understand CCP wants to gate player ship progression to an extent, please also realize your current attribute system is poo and most of the skill changes described for tech 2 ships might increase the training time needed to get into those ships because your Training time estimates made no distinction between INT/MEM skills and PER/WILL skills.

What this does mean is that a dedicated training alt will be able to fly tech 2 ships even faster than progressing "mains" as they can afford to stay on a INT mem remap longer to train up the Tech 2 pre reqs.

Mains I would think would be in a better position as they have the ability to fill in year long maps with skills for the variety of ships and tasks that main would be expected to fulfill. Alts on the other hand would have shorter plans which may make training out of map occur more often.
Babbet Bunny
#816 - 2013-02-13 23:12:11 UTC
Why do Advanced Spaceship Command level 1-4 still exist as everything requires 5 now?
Chi'Nane T'Kal
Interminatus
#817 - 2013-02-14 00:46:10 UTC
Icke Himal wrote:

me neither (or better: i talk of past, presence and future).

If one needs this skills, one will retrain them or reactivate them out of the pool.


Now that's just bull. Even with my 12M SP I have skills that i learned and tried out at some point that i would happily give up if I could reinvest those SP elsewhere. With the AI patch i would gladly give up my Alt's heavy drones skill (actually probably even without) despite it having been useful at some point.

Likewise a capital pilot that was not raised basically offline as a dedicated alt will certainly have flown a battleship to make use of the skill while it was the biggest ship type he could fly. Why should he be allowed to lose a skill that was useful to him at some point?



Chi'Nane T'Kal
Interminatus
#818 - 2013-02-14 00:54:33 UTC
Tyberius Franklin wrote:
Angry Mustache wrote:

Or say, a player who has decided to train for carriers from his existing battleship would need to remap twice to avoid losing upwards of 17 days of training time.

This can be prevented by making long term goals and planning skills accordingly during certain maps. In the end this helps reward long term planning which isn't a bad thing.


Always those wisecrackers that apparently never even used Evemon.

Please genius, show me how you are planning to move from battleship (and consequently a PER/WIL mapping) to the new carrier skill within a year without spending a bonus remap. I'm even being unrealistically generous and assume you can immediately spend your free remap since you have been skilling with that PER/WIL remap for a year.

And no, you are not allowed to assume that you skilled jump drive for your battleship!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#819 - 2013-02-14 01:05:21 UTC  |  Edited by: Tyberius Franklin
Chi'Nane T'Kal wrote:
Tyberius Franklin wrote:
Angry Mustache wrote:

Or say, a player who has decided to train for carriers from his existing battleship would need to remap twice to avoid losing upwards of 17 days of training time.

This can be prevented by making long term goals and planning skills accordingly during certain maps. In the end this helps reward long term planning which isn't a bad thing.


Always those wisecrackers that apparently never even used Evemon.

Please genius, show me how you are planning to move from battleship (and consequently a PER/WIL mapping) to the new carrier skill within a year without spending a bonus remap. I'm even being unrealistically generous and assume you can immediately spend your free remap since you have been skilling with that PER/WIL remap for a year.

And no, you are not allowed to assume that you skilled jump drive for your battleship!

Funny thing, actually I did. Black ops training kinda necessitated some jump skills. Though really to your question, many who would train for those ships and did the relevant parts on separate maps probably already did them with the thought that they would be useful for the ship as worthwhile supports. They then do the per/will portion. If not then they planned poorly in regard to ship effectiveness (WH carrier pilots being an exception to this). Which still still falls under my statement of rewarding proper planning, or are you suggesting getting into a carrier with subpar skills is something that one should be doing?

If you just decided out of the blue to train a carrier from a BS, and thus may not have worried about maxing certain now necessary skills, how were you planning on avoiding the multiple attribute sets to begin with, old prerequisites or new?

Edit: Additionally this only affects the subset of characters who are currently training for capitals and won't make it in time and happen to not be in or not have in the future their int/mem portion of their training, which really overblows the situation. Future trainees will know the new prerequisites and plan accordingly, current pilots and those who will make it in time will be unaffected and those in Int/mem maps will train skills they likely would anyways (again WH aside). There will be a few adversely affected and they will face the choice of waiting for a carrier till after their map ends or training out of map, but this still leaves a few months to work that out.
Shinzann
Beast Cat Industries
#820 - 2013-02-14 02:16:04 UTC
As a bittervet I'm only slightly irked at "making it too easy" to get into bigger hulls. (You still need your support skills anyways, right?)

What I'm more concerned about would be CCP removing or nerfing the ship bonuses on battleships, cruisers and so on. Then I'll feel irked about my four battleship skills at 5, etc., etc., etc....


Also rather glad I'm not too invested in making anything smaller than Itty 5 from the look of things too...