These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Electronic Attack Ships - Covert Ops Cloak

First post
Author
Tsobai Hashimoto
State War Academy
Caldari State
#81 - 2013-02-12 20:39:56 UTC
Commander Ted wrote:
Dexterous Spider wrote:
ShockedShockedShockedShocked I have been in MANY a frig roam fleet, and 90% of them have 1-2 EAFs in them at any given time. They have their role.

U want cloaky and ECM go for a recon, awesome, in their roles.

You mean t1 eafs I hope. Because I think EAF's are on of the least flown ships in the game.



I have to agree with you on that Ted..... I loved the Kitsune but with the t1 rebalance the T1 counterparts are 90% as effective for 1/5 the cost and easier SP wise to get in (great for new FW pilots)

and in many ways the T1 counterpart is better!

Maulus is one of my fave dplexing ships, anyone that knows what it is wont enter a novice with me for a 1v1, and my maulus has won a 2v1 vrs two rifters

5 times I have had a 1v1 with a dessie, once i died do to me screwing up with bad piloting (was new to the maulus) now I try my luck but then disengage at will, still cant seem to pop one, one day.....one day)

while the Keres has some nice bonuses like long point. its DPS is about 1/3 my maulus and it is slower and cant enter a novice plex!
Commander Ted
Caldari Provisions
Caldari State
#82 - 2013-02-12 20:41:37 UTC  |  Edited by: Commander Ted
Mikhael Taron wrote:
Commander Ted wrote:

gotta work on your reading comprehension and communication skills a lil mike.


On the contrary. Their ability to lock down a fleet and cloak are mutually exclusive. Reducing the maximum locks on the ship finishes it as an EAF. What's left is the cloak.

I think both of you need to go back to school.


Er no... what he is talking about is giving these ships a drawback to compensate for the covops cloak. Permenatly shutting off two ships is plenty find for a frigate sized ewar ship that you don't even see. Its not like they need to do any dps...

I mean one ship that you may not even know is their able to neutralize 3+ cruisers and smaller? op much?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mikhael Taron
Four Winds Industry
#83 - 2013-02-13 08:57:46 UTC
Commander Ted wrote:
Mikhael Taron wrote:
Commander Ted wrote:

gotta work on your reading comprehension and communication skills a lil mike.


On the contrary. Their ability to lock down a fleet and cloak are mutually exclusive. Reducing the maximum locks on the ship finishes it as an EAF. What's left is the cloak.

I think both of you need to go back to school.


Er no... what he is talking about is giving these ships a drawback to compensate for the covops cloak. Permenatly shutting off two ships is plenty find for a frigate sized ewar ship that you don't even see. Its not like they need to do any dps...

I mean one ship that you may not even know is their able to neutralize 3+ cruisers and smaller? op much?


Quote:
is plenty find for a frigate sized ewar ship that you don't even see


Can't jam when cloaked is a point you appear to be overlooking. Decloak, target, hope the jammer hits; it's percentage-based after all. Once it decloaks it's vulnerable for 5 secs. That's enough to target - stops it recloaking - and begin to lay on the hurt. If drones are involved they'll target the ship and it's run or die time.

As few use EAF they are obviously UP for their purpose. The topic is about getting people to use them, not keeping them the same. Nerfing their primary function hardly achieves the stated objective.

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

Cassini Huygens
1.20
#84 - 2013-02-13 09:29:20 UTC
I like this idea.

The only participation that a pilot without the ISK or skill set for a Recon can hope for in a BLOPS fleet would be that of a bomber pilot. A specialist ship class that has the ability to deploy using a covert cyno would offer increased accessibility to this niche play style and add variety to the composition of BLOPS fleets.

What would happen to the use of covert ops ships though? Are the probing bonuses enough for them not to become obsolete if EAF's can fulfill the role of cloak-warp frigate?
Drake Doe
88Th Tax Haven
#85 - 2013-02-13 12:44:29 UTC
After really thinking about it, the main reason they're not flown is because they're fleet support ships, as in they fill one roll and need dps dealing ships to really be effective.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Inmei T'ko
Garoun Investment Bank
Gallente Federation
#86 - 2013-02-13 14:06:01 UTC
Cassini Huygens wrote:
I like this idea.

The only participation that a pilot without the ISK or skill set for a Recon can hope for in a BLOPS fleet would be that of a bomber pilot. A specialist ship class that has the ability to deploy using a covert cyno would offer increased accessibility to this niche play style and add variety to the composition of BLOPS fleets.

What would happen to the use of covert ops ships though? Are the probing bonuses enough for them not to become obsolete if EAF's can fulfill the role of cloak-warp frigate?


You make a really good point with this. The only thing I can think of for covops would be to give them the same bubble immunity you can get with certain T3 configurations. This advantage for a ship with no weapons would make it very difficult to counter as a black ops cyno. On the flipside it is not such a major jump, as covert fitted T3's with the same nullification capability will very soon be able to fit covert cyno's as well.

I am not interested in plexes or anoms or whatever people are doing if they live in nullsec. Increased hotdrop capability seems to be the aim of the new patches affecting BlOps, and increased combat effectiveness of stealth bomber fleets mixed with covert ops EAFs is what I think fulfills that role.
Commander Ted
Caldari Provisions
Caldari State
#87 - 2013-02-13 16:13:42 UTC
Mikhael Taron wrote:


Can't jam when cloaked is a point you appear to be overlooking. Decloak, target, hope the jammer hits; it's percentage-based after all. Once it decloaks it's vulnerable for 5 secs. That's enough to target - stops it recloaking - and begin to lay on the hurt. If drones are involved they'll target the ship and it's run or die time.

As few use EAF they are obviously UP for their purpose. The topic is about getting people to use them, not keeping them the same. Nerfing their primary function hardly achieves the stated objective.


Do you seriously, seriously think that I don't know that you can't jam while your cloaked? I have EAF's and recon ships to 5 and have been playing since 2009.

If your an intelligent kitsune pilot you will not even be in targeting range of a combat frigate, if the enemy sends drones at you it is viable to outrun them, and then your also assuming that all ewar ships are supposed to jam out the entire fleet which is the only way they could prevent your scenario. Then if EAF's are so vulnerable without jams then what the hell are the sentinel and hyena supposed to do? Obviously you have no combat experience flying an ewar frigate.

Completely disabling two whole ships for one ship is still a massive boost and doesn't affect them that heavily. In optimal circumstances a griffin can only hope to jam 3 ships, and we are talking about a covert ops variant here. Think of it like a black ops ship, if a sin fought a dominix is it really going to be worth the extra billion isk you spent?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#88 - 2013-02-13 16:16:37 UTC
Drake Doe wrote:
After really thinking about it, the main reason they're not flown is because they're fleet support ships, as in they fill one roll and need dps dealing ships to really be effective.

How is it going to do dps if they will be 70km away and if they get close will explode like tissue paper? Well you would have to give them tank, if you gave them tank then they would be OP in a 1v1 scenario, then sensor damping active tanking mauluses will be the only ships we see.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Quintessen
The Scope
Gallente Federation
#89 - 2013-02-13 16:28:03 UTC
Commander Ted wrote:
Drake Doe wrote:
After really thinking about it, the main reason they're not flown is because they're fleet support ships, as in they fill one roll and need dps dealing ships to really be effective.

How is it going to do dps if they will be 70km away and if they get close will explode like tissue paper? Well you would have to give them tank, if you gave them tank then they would be OP in a 1v1 scenario, then sensor damping active tanking mauluses will be the only ships we see.


While EVE doesn't really have the holy trinity of tank, DPS, healer there are similarities.

Healers and tanks traditionally don't work without DPS backing them up. Which is also why in most places where you have that you see more DPS than healers or tanks.

SW:TOR (tank, healer, 2 DPS)
WoW (tank, healer, 3DPS; or 2 tank, 3 healer, 5 DPS)
DA:O (tank, healer, 2 DPS most likely configuration)
etc.

I don't think the person was suggesting that they be given additional DPS capabilities, but was simply trying to explain why they aren't more used. There may be fewer healers than DPS, but that doesn't mean the healer role should go away any more than the EWAR platforms should get DPS to do their thing.

But that said, the fact that it only works as part of whole means that there are fewer of them.
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#90 - 2013-02-13 17:28:55 UTC  |  Edited by: Inmei T'ko
EAFs don't do DPS and they never will. If we are talking about a Kitsune, their jam strength is not that great. Jams do not always work. If you are worried about jams, fit an ECCM.

DPS in a black ops fleet would be, obviously, with the stealth bombers (or the battleships if you are going large I guess!). How do SBs stay alive currently? You guessed it! EWAR! Usually sensor damps, sometimes weapon disrupts. Mixed fleets with hyenas and keres and possibly a sentinel or two would allow SB fleets to expand their capabilities tremendously on the hotdrop. Economically.

If we are worried about a ship being OP because it has DPS and a cloak, why aren't we whinging about stealth bombers, or forget that, covert T3's? I have a Proteus that warps cloaked and can land on you with 550+ DPS before overheat. Is this OP? Well it is well within the current game mechanics. It also cost about 1.5 billion isk to build.

If EVE PvP is going to be more accessible, we need better ships that are cheaper and have the capability to compete with established groups who are going to outnumber the new/small guy and likely out-tactics the new/small guy. Everyone who PvP's should want this as everyone who PvP's seems to want more fights, more content. What stops people from PvPing? Fear of crippling losses.
Drake Doe
88Th Tax Haven
#91 - 2013-02-13 17:39:02 UTC
Commander Ted wrote:
Drake Doe wrote:
After really thinking about it, the main reason they're not flown is because they're fleet support ships, as in they fill one roll and need dps dealing ships to really be effective.

How is it going to do dps if they will be 70km away and if they get close will explode like tissue paper? Well you would have to give them tank, if you gave them tank then they would be OP in a 1v1 scenario, then sensor damping active tanking mauluses will be the only ships we see.

Give them tank and remove the turret and missile hardpoints

Btw I didn't see them as having a problem

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Quintessen
The Scope
Gallente Federation
#92 - 2013-02-13 17:42:33 UTC
Inmei T'ko wrote:
EAFs don't do DPS and they never will. If we are talking about a Kitsune, their jam strength is not that great. Jams do not always work. If you are worried about jams, fit an ECCM.

DPS in a black ops fleet would be, obviously, with the stealth bombers (or the battleships if you are going large I guess!). How do SBs stay alive currently? You guessed it! EWAR! Usually sensor damps, sometimes weapon disrupts. Mixed fleets with hyenas and keres and possibly a sentinel or two would allow SB fleets to expand their capabilities tremendously on the hotdrop. Economically.

If we are worried about a ship being OP because it has DPS and a cloak, why aren't we whinging about stealth bombers, or forget that, covert T3's? I have a Proteus that warps cloaked and can land on you with 550+ DPS before overheat. Is this OP? Well it is well within the current game mechanics. It also cost about 1.5 billion isk to build.

If EVE PvP is going to be more accessible, we need better ships that are cheaper and have the capability to compete with established groups who are going to outnumber the new/small guy and likely out-tactics the new/small guy. Everyone who PvP's should want this as everyone who PvP's seems to want more fights, more content. What stops people from PvPing? Fear of crippling losses.


I was with you right up until the end. The problem is that if you fly cheap all the time you crash the economy. Part of the problem is, like in the real world, extended conflicts drain resources. They make industrialists rich and the general populace poor.

The idea of EVE is that it's never peace time. So these costs have to come from somewhere. But we're all 'gods' here right. I'm not going to let you tax me for your fun without me getting something out of it.

So pointless skirmishes without gains get us nowhere. Thankfully we have the passive incomes to keep us going. Essentially doing other things in order to pay for PvP.

So what PvP needs is rewards. I think that's why the really nice FW rewards have made FW so popular. Null needs equivalent rewards. I think setting up in space should produce targets to fight over for everyone else. It needs to be something less valuable than a POS but enough to make it worth while. It should be destroyable, cost the owners of the space something and give rewards to the attackers if they succeed.

That's the carrot we need for PVP in null (or at least one of them). Something that doesn't require grinding structures into reinforced mode. Something that people will want to protect.
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#93 - 2013-02-13 18:28:04 UTC  |  Edited by: Inmei T'ko
Quintessen wrote:
Inmei T'ko wrote:
EAFs don't do DPS and they never will. If we are talking about a Kitsune, their jam strength is not that great. Jams do not always work. If you are worried about jams, fit an ECCM.

DPS in a black ops fleet would be, obviously, with the stealth bombers (or the battleships if you are going large I guess!). How do SBs stay alive currently? You guessed it! EWAR! Usually sensor damps, sometimes weapon disrupts. Mixed fleets with hyenas and keres and possibly a sentinel or two would allow SB fleets to expand their capabilities tremendously on the hotdrop. Economically.

If we are worried about a ship being OP because it has DPS and a cloak, why aren't we whinging about stealth bombers, or forget that, covert T3's? I have a Proteus that warps cloaked and can land on you with 550+ DPS before overheat. Is this OP? Well it is well within the current game mechanics. It also cost about 1.5 billion isk to build.

If EVE PvP is going to be more accessible, we need better ships that are cheaper and have the capability to compete with established groups who are going to outnumber the new/small guy and likely out-tactics the new/small guy. Everyone who PvP's should want this as everyone who PvP's seems to want more fights, more content. What stops people from PvPing? Fear of crippling losses.


I was with you right up until the end. The problem is that if you fly cheap all the time you crash the economy. Part of the problem is, like in the real world, extended conflicts drain resources. They make industrialists rich and the general populace poor.

The idea of EVE is that it's never peace time. So these costs have to come from somewhere. But we're all 'gods' here right. I'm not going to let you tax me for your fun without me getting something out of it.

So pointless skirmishes without gains get us nowhere. Thankfully we have the passive incomes to keep us going. Essentially doing other things in order to pay for PvP.

So what PvP needs is rewards. I think that's why the really nice FW rewards have made FW so popular. Null needs equivalent rewards. I think setting up in space should produce targets to fight over for everyone else. It needs to be something less valuable than a POS but enough to make it worth while. It should be destroyable, cost the owners of the space something and give rewards to the attackers if they succeed.

That's the carrot we need for PVP in null (or at least one of them). Something that doesn't require grinding structures into reinforced mode. Something that people will want to protect.


The economy doesn't really run on PvP losses. It runs because people like ships, some people like industry and trading, and some people are making real life money on RMT. If PvP losses were the only driver the economy would already be dead.

Moon goo isk rewards the big players handsomely for their PvP. People looking to fight these large entities need a way to do so that can be more easily supplemented by alternative isk generation methods, which as you point out are required. Making PvP cheaper allows for engagements like this more frequently, which leads to hopefully greater capability and effectiveness on the part of the smaller entities, the learners in this case.

PvP can be its own reward. Good kills result in good module drops. Covert haulers on standby can be brought in to quickly scoop the goodies. Lots of people make isk that way.

I think greater PvP accessibility should trump any economic concerns. Look at Dust. Small losses per death but overall a lot of isk to be made in the Dust consumables market. The same could be true of PvP in EVE.

Pretty much all that Catch.22 does is kill afk miners in empire, with suicide gank tactics. It is ridiculously easy. The crazy part? We do it for free. The module drops from the barges and occasional hauler or PvP ship we kill more than pay for endless numbers of t1 fitted Cats. Nullsec ratter kills drop much shinier stuff than empire barges.
Quintessen
The Scope
Gallente Federation
#94 - 2013-02-13 18:37:05 UTC
Inmei T'ko wrote:
The economy doesn't really run on PvP losses. It runs because people like ships, some people like industry and trading, and some people are making real life money on RMT. If PvP losses were the only driver the economy would already be dead.

Moon goo isk rewards the big players handsomely for their PvP. People looking to fight these large entities need a way to do so that can be more easily supplemented by alternative isk generation methods, which as you point out are required. Making PvP cheaper allows for engagements like this more frequently, which leads to hopefully greater capability and effectiveness on the part of the smaller entities, the learners in this case.

PvP can be its own reward. Good kills result in good module drops. Covert haulers on standby can be brought in to quickly scoop the goodies. Lots of people make isk that way.

I think greater PvP accessibility should trump any economic concerns. Look at Dust. Small losses per death but overall a lot of isk to be made in the Dust consumables market. The same could be true of PvP in EVE.


All good points. I guess I'm latching onto the repeated statements by some in CCP that conflict is good and blowing up ships drives the economy. But you do make some really valid points about PVP and PVP's existing rewards.

My question then becomes how to control the cost of ships without putting into place specific economic controls. Right now if a ship becomes popular its cost goes up considerably. That's frankly where I make my money. I'm not sure how to make a ship good and make it cheap. You can do that in a bang for buck kind of way, but it all seems to balance out to cost versus use.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#95 - 2013-02-13 18:51:00 UTC
Personally I don't like the idea of giving the EAFs covert ops cloaks. Covert ops frigs already fill the roles of scout and small sneaky cyno ship just fine.

EAFs have a problem similar to the one that AFs used to have. They just die too easily to be effective in their role as agile ewar support ships. Giving them full T2 resists and a mwd sig radius bonus like AFs would probably go a long way to fixing them without making them overpowered since they don't have as much ewar range as their recon cousins, don't do much DPS, and would still die to other frigs or pretty much anything else that kills frigs just like AFs do now.
Mikhael Taron
Four Winds Industry
#96 - 2013-02-14 09:46:20 UTC
Commander Ted wrote:

Do you seriously, seriously think that I don't know that you can't jam while your cloaked? I have EAF's and recon ships to 5 and have been playing since 2009.

Sigh!

Commander Ted wrote:

If your an intelligent kitsune pilot you will not even be in targeting range of a combat frigate, if the enemy sends drones at you it is viable to outrun them, and then your also assuming that all ewar ships are supposed to jam out the entire fleet which is the only way they could prevent your scenario. Then if EAF's are so vulnerable without jams then what the hell are the sentinel and hyena supposed to do? Obviously you have no combat experience flying an ewar frigate.

I have plenty and can bounce that sucker around like a squash ball on steroids.

Once again you display your disturbing lack of knowledge regarding jamming. It's CHANCE-BASED. Everything you have typed assumes the chance is 100% which is never true. Even marauders have a wafer-thin chance of resisting the attempt.

Bringing in the sentinel and hyena actually proves my point. What the hell ARE they supposed to do? How about cloaking up and legging it?

Commander Ted wrote:

Completely disabling two whole ships for one ship is still a massive boost and doesn't affect them that heavily. In optimal circumstances a griffin can only hope to jam 3 ships, and we are talking about a covert ops variant here.


A covops variant could still (have a chance to) jam only three ships, so I fail to see your point. Or have you come over to my side?

You appear to have forgotten the point of this topic, so just in case
Mikhael Taron wrote:

As few use EAF they are obviously UP for their purpose. The topic is about getting people to use them, not keeping them the same. Nerfing their primary function hardly achieves the stated objective.

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

Inmei T'ko
Garoun Investment Bank
Gallente Federation
#97 - 2013-02-14 13:10:42 UTC  |  Edited by: Inmei T'ko
Mikhael Taron wrote:

Once again you display your disturbing lack of knowledge regarding jamming. It's CHANCE-BASED. Everything you have typed assumes the chance is 100% which is never true. Even marauders have a wafer-thin chance of resisting the attempt.

Bringing in the sentinel and hyena actually proves my point. What the hell ARE they supposed to do? How about cloaking up and legging it?


+1 on the jamming. No question of this. I made the same point in a post earlier.

Sentinels and hyenas, in combination with SBs, would allow SBs to become a lot more effective, theoretically, against cruisers and frigates. (Was my thought on this.)

Not sure about economics! I guess the idea is if a ship is 50 mill or so like an EAF, and relatively easy to use, and is used a lot so dies alot , aren't the manufacturers happier than say an EAF BPC or BPO(?) owner would be now, when EAFs are rarely used and so likely hardly ever sell, except as a curiosity?