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CCP: Fix Asteroids... UPDATE Fixed Ret 1.1 !!!

Author
Tom Gerard
Glorious Nation of Kazakhstan
#1 - 2013-02-13 11:39:06 UTC  |  Edited by: Tom Gerard
I am currently WAY away from the asteroid... it actually shows 5km away on my screen but I am still bouncing off of it...

Asteroid collision boxes need reworked!


Infiltrated outposts, the roid directly between me and the warp gate.. has a HUGE box that extends far from it's model.

EDIT NOW FIXED in 1.1 THANKS CCP! =)

Now with 100% less Troll.

Abrazzar
Vardaugas Family
#2 - 2013-02-13 11:49:30 UTC
Wow... I... I.... actually agree. I never thought I'd see the day, I came to agree with Tom Gerard.

Collision boxes in EVE are generally pretty terrible. Have they changed the acceleration gate yet? I remember you kept bouncing around them sometimes when the warp to the mission took you too close to it and you had to fly around it for a minute just so you could warp off.
Mara Rinn
Cosmic Goo Convertor
#3 - 2013-02-13 11:54:55 UTC
4runner
Aliastra
Gallente Federation
#4 - 2013-02-13 11:56:06 UTC
I think belt fights should be more common, chasing ceptors around the roids like Jango Fet vs Obi wan in star wars could be a awesome concept.. But no, you sit in a 15km gap between tvo roids, going about 2 m/s jerking around....
Whitehound
#5 - 2013-02-13 12:09:19 UTC
Tom Gerard wrote:
I am currently WAY away from the asteroid... it actually shows 5km away on my screen but I am still bouncing off of it...

Asteroid collision boxes need reworked!


Infiltrated outposts, the roid directly between me and the warp gate.. has a HUGE box that extends far from it's model.

It is your huge charisma, which extends far beyond your ship's hull, that lets you bounce off.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Inxentas Ultramar
Ultramar Independent Contracting
#6 - 2013-02-13 13:16:21 UTC
Asteroids are horrible. Yesterday I warped into an asteroid field, got stuck on the warp-in spot at 30Km, and had to spend 10 minutes to pry the ship loose trying various angles. In lowsec. Urgh.
Warped Spider
Pod Mods INC
#7 - 2013-02-13 13:20:31 UTC
I see you have that whole theory that the asteroid jumped in front of you, and in fact you did nothing wrong Twisted
Eugene Kerner
TunDraGon
Goonswarm Federation
#8 - 2013-02-13 13:20:52 UTC
Tom Gerard wrote:
I am currently WAY away from the asteroid... it actually shows 5km away on my screen but I am still bouncing off of it...

Asteroid collision boxes need reworked!


Infiltrated outposts, the roid directly between me and the warp gate.. has a HUGE box that extends far from it's model.


still better than getting stuck inside it aned wait for a miner to free you...shiver...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Ptraci
3 R Corporation
#9 - 2013-02-13 13:39:38 UTC
Inxentas Ultramar wrote:
Asteroids are horrible. Yesterday I warped into an asteroid field, got stuck on the warp-in spot at 30Km, and had to spend 10 minutes to pry the ship loose trying various angles. In lowsec. Urgh.


Try it in a carrier. There's one Haven filled with asteroids and usually your carrier gets stuck right in the middle. Not fun when your local suddenly spikes with 15 neuts. Your only option then is to jump to a cyno. Hopefully your alliance had a beacon or you had an alt with a cyno ready...

Not that I rat in carriers. People who rat in carriers are horrible bad people.
Jake Warbird
Republic Military School
Minmatar Republic
#10 - 2013-02-13 13:56:36 UTC
Whitehound wrote:
Tom Gerard wrote:
I am currently WAY away from the asteroid... it actually shows 5km away on my screen but I am still bouncing off of it...

Asteroid collision boxes need reworked!


Infiltrated outposts, the roid directly between me and the warp gate.. has a HUGE box that extends far from it's model.

It is your huge charisma, which extends far beyond your ship's hull, that lets you bounce off.

You spelt ***** wrong :)
Musashi Date
#11 - 2013-02-13 14:20:57 UTC
Methinks CCP uses collision spheres, not boxes. Wrapping the collision code to mesh with any object will be tough, splitting the spheres into smaller ones will increase objects in space..
Spurty
#12 - 2013-02-13 14:32:43 UTC
Posting in a "Tom Gerard is troubled" thread #0006392.

Today, collision detection while running missions.

Tomorrow, space zombies ate all the unicorns!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Tom Gerard
Glorious Nation of Kazakhstan
#13 - 2013-02-13 14:35:29 UTC
Musashi Date wrote:
Methinks CCP uses collision spheres, not boxes. Wrapping the collision code to mesh with any object will be tough, splitting the spheres into smaller ones will increase objects in space..


Shocking idea how about matching the size of the collsion "sphere" to the size of the model?

Now with 100% less Troll.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#14 - 2013-02-13 14:40:57 UTC
I have a memory of a video... fan fest possibly of asteroids flying about, breaking up n bouncing off a sansha carrier... something to do with this maybe?

No Worries

Whitehound
#15 - 2013-02-13 14:56:39 UTC
Tom Gerard wrote:
Musashi Date wrote:
Methinks CCP uses collision spheres, not boxes. Wrapping the collision code to mesh with any object will be tough, splitting the spheres into smaller ones will increase objects in space..


Shocking idea how about matching the size of the collsion "sphere" to the size of the model?

It requires a lot more computations to detect a collision of two complex objects than to taking only their estimated radii.

The improved accuracy does not add very much to the game. It might even be possible to get two ships entangled into one another. Imagine the tail of a Scorpion getting hooked in-between the panels of a Tempest...

Besides, you do know where F&ID is, right?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Halete
Sebiestor Tribe
Minmatar Republic
#16 - 2013-02-13 15:09:54 UTC
Whitehound wrote:

It requires a lot more computations to detect a collision of two complex objects than to taking only their estimated radii.


Okay...

Whitehound wrote:

The improved accuracy does not add very much to the game. It might even be possible to get two ships entangled into one another. Imagine the tail of a Scorpion getting hooked in-between the panels of a Tempest...


Wait, did you just shoot down your own premise?

Here's an idea, we could just do as he said and not have spheres that are far larger than the asteroid models. I know that the collision boxes are usually like 5km~ out but I've had extreme cases where I've been kiting over an asteroid belt and have just started bouncing off of the air whilst out at extreme distance from the rocks. Bad hit-boxes would at least be tolerable if they were tighter and more normalized so edge-cases like this didn't come up.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Arduemont
Rotten Legion
#17 - 2013-02-13 15:14:22 UTC  |  Edited by: Arduemont
ChromeStriker wrote:
I have a memory of a video... fan fest possibly of asteroids flying about, breaking up n bouncing off a sansha carrier... something to do with this maybe?



http://www.youtube.com/watch?v=YXYeNiXHWmc

Truly epic.

Tessellation will fix all your problems.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ifly Uwalk
Perkone
Caldari State
#18 - 2013-02-13 16:15:19 UTC
The guy who put that roid in Infiltrated Outposts does not want to meet me in a dark alley at night! X
Remiel Pollard
Aliastra
Gallente Federation
#19 - 2013-02-13 16:16:27 UTC
Absolutely, the collision models in EVE are probably my only complaint with the game, and personal experiences with a few of them have come very close to being the end of EVE for me. A recent one caused me to lose a bit of interest in EVE - I haven't been commenting on the forums as much, have gone days without even playing and even lapsed on my skill queue last week. Fortunately, I haven't lost all my interest, and I was actually here tonight to raise the problem of the collision boxes on LCOs in general (not just asteroids) and found this thread. There is more than one way to fix this problem, though, and these two are not necessarily mutually exclusive. 1 - obviously, fix the collision boxes. 2 - fix pathfinding. When I'm orbiting a ship in combat, and I start bouncing off an LCO with all manner of alternative orbital paths that could have avoided, it's a little frustrating. But, I'll just switch to manual until I breach optimal, and then return to orbit. It's when the SECOND orbit starts flying me into the exact same damn structure that I start to laugh at the sheer lunacy of the pathfinding AI in this game.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ginger Barbarella
#20 - 2013-02-13 16:16:44 UTC
Inxentas Ultramar wrote:
Asteroids are horrible. Yesterday I warped into an asteroid field, got stuck on the warp-in spot at 30Km, and had to spend 10 minutes to pry the ship loose trying various angles. In lowsec. Urgh.


10 minutes? lrn2eve

"Blow it all on Quafe and strippers." --- Sorlac

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