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Asking Questions With Scooter McCabe.

First post
Author
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#41 - 2013-01-30 19:25:23 UTC
Steve Ronuken wrote:
Taxes in Highsec:

Umm, There are? You can reduce sales tax with skills, but it's there. (Not saying it shouldn't go up, but just pointing it out)
With Charters, perhaps have a scaling in how many you need, based on the number of open moons. Or add an isk element to redeeming them (right now, it's 500lp only, for 100, iirc)
Taxes/fees on Refineries makes sense, though will have to be scaled carefully. Ideally something per m3, with no fee below a specific value. (Something low enough that it'd be a nightmare for someone to avoid all the time, but high enough that a noob who's lost everything can mine their way back into some isk. maybe 100-200m3 or so.) Scaled so that it doesn't totally kill the market by doubling the price of trit.


Standings:

Perfect refining needs 6.67 for the corp. Not impossible to get, but not minimal.


As for POS anchoring, how about, instead of them getting blown up if standings fall, fees go up instead. Possibly ditto with station fees.


Right now the isk sinks in Hi Sec are not realistically there. The POS proliferation without the real need for standings to keep them is also out of control, and what happened if the price of trit actually doubled? Does that really hurt a newbie just starting to mine veldspar for income? A little austerity is not a bad thing if it means balancing the game for new and existing players.

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#42 - 2013-01-30 19:31:10 UTC
Now let me toss out a fun question I think we can all enjoy for its complete obviousness, and yet it is sitting right under our nose.

Question 3: Why is there no max fleet button?

I don't care what part of internet space you hang out in this game. At some point everyone has gotten into a fleet together or may even have created a fleet for people to join. Did it ever seem odd to you that CCP never coded in a button for you to click so you could instantly create all the wings and squads you possibly can? This is just a small ease of access thing that makes creating and joining fleets less of a hassle. Whether your FCing a mining op, pvp roam or about to engage in a big fleet fight, I think everyone of those people would appreciate a little more ergonomics in their fleet management.
rodyas
Tie Fighters Inc
#43 - 2013-01-31 06:49:26 UTC
^ I thought you liked taxes?

Well if anything, who knows if CCP ever thought such large fleets would form in the first place. I kind of did like the skills being tied to fleet structure, but that does have to encompass a ton of players though.

Also the meta perspective of this just encouraging blobbing. Some players would not like seeing easier means to form large fleets.

Signature removed for inappropriate language - CCP Eterne

Mara Pahrdi
The Order of Anoyia
#44 - 2013-01-31 11:00:56 UTC  |  Edited by: Mara Pahrdi
Scooter McCabe wrote:
Drop Sov Bills, doesn't make much sense thematically and there are better Isk sinks to put in place for Null Sec. This will allow new alliances to show up in null sec because greater density, easier means alliance level income and we remove financial stumbling blocks of holding SOV.

I always thought this to be an oddity. I've never been to null. But when I read up about the mechanics and did some maths, I couldn't really understand why CCP did this. It's nothing but an awful grind.

Scooter McCabe wrote:
Isk Sinks...

Reducing isk faucets should come first. See below Blink.

Remove standings and insurance.

Hans Jagerblitzen
Ice Fire Warriors
#45 - 2013-01-31 15:37:26 UTC
Scooter McCabe wrote:
Now let me toss out a fun question I think we can all enjoy for its complete obviousness, and yet it is sitting right under our nose.

Question 3: Why is there no max fleet button?

I don't care what part of internet space you hang out in this game. At some point everyone has gotten into a fleet together or may even have created a fleet for people to join. Did it ever seem odd to you that CCP never coded in a button for you to click so you could instantly create all the wings and squads you possibly can? This is just a small ease of access thing that makes creating and joining fleets less of a hassle. Whether your FCing a mining op, pvp roam or about to engage in a big fleet fight, I think everyone of those people would appreciate a little more ergonomics in their fleet management.


You'll probably be better off sharing this feedback over in this thread, since CCP is in the middle of tweaking and improving the fleet formation process as we speak. Cool

CPM0 Chairman / CSM7 Vice Secretary

Cyprus Black
School of Applied Knowledge
Caldari State
#46 - 2013-02-04 19:20:45 UTC
I'll ask a few since nobody seemed to bring them up in the Townhall.

Question 1
Why is there an option to Quit Corp in the fleet dropdown menu? Seriously, who put that there? Who would ever need that in the fleet dropdown menu? Several times I've almost hit it by mistake instead of the Quit Fleet option. Why is this even here? It has no relevance to fleet operations.

Question 2
This is very near and dear to my heart. The latest minutes have almost nothing in regards to the New Player Experience. Why? Getting more customers and getting them to stay should be paramount to a business that wishes to grow. In its current iteration the NPE, though better than what we had in the past, is still a confusing buggy mess.

And in my personal opinion, I am still vehemently against the last NPE skillpoint nerf. New characters now start with 93% less SP. Sure they receive a training time bonus, but that's still a major setback for new players who would've started off far better without the nerf. Now it takes them weeks just to get back to the point they would've started on the first second of the game. I'm so sick of getting friends and family to try the game, only to hear they quit because they don't have the skills to do or use or fly anything. I'm sick of it because it's true, they can't do jack crap for weeks.

There are lots of potential new customers that want to play this game. There are people with money in hand who want to give it to CCP. Why would they make it harder for them to do so? I'm facepalming as to why the old CCP felt it was necessary to raise the entry barrier for new players.

Question 3

Regarding the artwork section of the minutes, nothing was mentioned about ingame music or even the jukebox, beloved by many. The ingame music is terrible, few would disagree. It's a mismatch of ingame themes and what's going on. I wonder if the artists who created the music even know what EvE Online is.

The music is dull, its drab, it's boring, and on some occasions just flat out obnoxious. Is CCP aware of this? Also, when are we getting our jukebox back?

Question 4
Will the mining profession ever receive an overhaul? Is it even on the table for discussion? The most boring profession in the game. So mind numbingly boring that players have given the profession over to bots. Will asteroid makeup and distribution ever get an overhaul as well? There's absolutely no sense to mine in lowsec when almost all of the exact same ores are found in highsec. Most of my industry done in lowsec the minerals come from reprocessing rat loot, not mining. Large volumes of minerals I can easily mine up in highsec and bus out to lowsec in a cloaky hauler.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Mara Pahrdi
The Order of Anoyia
#47 - 2013-02-05 08:52:20 UTC
Cyprus Black wrote:
I'm so sick of getting friends and family to try the game, only to hear they quit because they don't have the skills to do or use or fly anything. I'm sick of it because it's true, they can't do jack crap for weeks.

Looks like we're playing different games.

Remove standings and insurance.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#48 - 2013-02-05 09:09:40 UTC
My only question to Scooter would be why did you spend so much time when we were war dec-ed by the goons to arrange an opportunity for anyone in my alliance to go out and spend a weekend with the goons to show them why they should leave The Honda Accord for the Goons and when a bunch of the members did show up for the Goon's dog and pony show you never showed up? I actually asked everyone in Beep to take you seriously!

You owed them either the weekend in Goon null paradise promised, a chance for them to pay you a bunch off isk and get scammed, or to be hot dropped and ganked where they were all waiting!

Just wasting their time seems like slacking for a high profile member of the goons such as yourself!

By the way, I am a fan of the Scooter, but he really let us down that one time....

Issler
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#49 - 2013-02-07 07:32:52 UTC
Issler Dainze wrote:
My only question to Scooter would be why did you spend so much time when we were war dec-ed by the goons to arrange an opportunity for anyone in my alliance to go out and spend a weekend with the goons to show them why they should leave The Honda Accord for the Goons and when a bunch of the members did show up for the Goon's dog and pony show you never showed up? I actually asked everyone in Beep to take you seriously!

You owed them either the weekend in Goon null paradise promised, a chance for them to pay you a bunch off isk and get scammed, or to be hot dropped and ganked where they were all waiting!

Just wasting their time seems like slacking for a high profile member of the goons such as yourself!

By the way, I am a fan of the Scooter, but he really let us down that one time....

Issler


Actually you're a liar, I have logs of you discouraging people to go on that event and to not RSVP. I'd post them here but that's a good excuse for CCP to close the thread. But someone pretentious enough to sign their own posts probably didn't intend for that to happen right?
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#50 - 2013-02-07 08:00:13 UTC
Cyprus Black wrote:
I'll ask a few since nobody seemed to bring them up in the Townhall.

Question 1
Why is there an option to Quit Corp in the fleet dropdown menu? Seriously, who put that there? Who would ever need that in the fleet dropdown menu? Several times I've almost hit it by mistake instead of the Quit Fleet option. Why is this even here? It has no relevance to fleet operations.

Question 2
This is very near and dear to my heart. The latest minutes have almost nothing in regards to the New Player Experience. Why? Getting more customers and getting them to stay should be paramount to a business that wishes to grow. In its current iteration the NPE, though better than what we had in the past, is still a confusing buggy mess.

And in my personal opinion, I am still vehemently against the last NPE skillpoint nerf. New characters now start with 93% less SP. Sure they receive a training time bonus, but that's still a major setback for new players who would've started off far better without the nerf. Now it takes them weeks just to get back to the point they would've started on the first second of the game. I'm so sick of getting friends and family to try the game, only to hear they quit because they don't have the skills to do or use or fly anything. I'm sick of it because it's true, they can't do jack crap for weeks.

There are lots of potential new customers that want to play this game. There are people with money in hand who want to give it to CCP. Why would they make it harder for them to do so? I'm facepalming as to why the old CCP felt it was necessary to raise the entry barrier for new players.

Question 3

Regarding the artwork section of the minutes, nothing was mentioned about ingame music or even the jukebox, beloved by many. The ingame music is terrible, few would disagree. It's a mismatch of ingame themes and what's going on. I wonder if the artists who created the music even know what EvE Online is.

The music is dull, its drab, it's boring, and on some occasions just flat out obnoxious. Is CCP aware of this? Also, when are we getting our jukebox back?

Question 4
Will the mining profession ever receive an overhaul? Is it even on the table for discussion? The most boring profession in the game. So mind numbingly boring that players have given the profession over to bots. Will asteroid makeup and distribution ever get an overhaul as well? There's absolutely no sense to mine in lowsec when almost all of the exact same ores are found in highsec. Most of my industry done in lowsec the minerals come from reprocessing rat loot, not mining. Large volumes of minerals I can easily mine up in highsec and bus out to lowsec in a cloaky hauler.


Regarding Question 1:

CCP put it there much like the jump button without actually being on the gate. Its unintended bad coding glossed over as "lulz" for the company. The quit corporation button should honestly just be in the corporation tab as it has nothing to do with navigation options. Though CCP should definitely keep the "jump to" because hilarity often ensues with that button.

Regarding Question 2:

EVE is renowned for being "spreadsheets in space" with a brutal learning curve. Personally having lived in Hi Sec the only way to really get new players immersed in this game is to get them into player run corps that aren't just tax havens. Maybe there ought to be a limit on how long you can be in an NPC corp or a restriction on ships you can fly in an NPC corp to nudge some experienced players to get into corps. That might help shift some teaching experience around, also I think further promoting EVE University for new players is a great direction we could take.

Regarding Question 3:

Trent Reznor would be the answer for the jukebox and soundtrack if I had my way on how to get better music into the game. He is an incredible artist and you should also listen to Year Zero, but back to reality. The problem with improving a soundtrack for a Sci-Fi game is that music for Sci-Fi naturally sounds cheesy. You could hire a bunch of guys to go hog wild on the music and produce knock off tracks to Space Above And Beyond, Firefly, Star Wars, Star Trek and so on. No one would be happy. Actually I don't know of anyone who actually listens to the in game soundtrack or the sound effects, in space no one can hear your bad music or autocannons. But if you actually wanted the music fixed and CCP was willing to go out on a limb I would say get Trent Reznor of Nine Inch Nails fame. Sure his music has been used in Quake but Trent as an artist would actually give two nickels about how this game sounded. Literally this guy would sit down and read up on each factions history and craft music appropriate to each faction. Would I trust some random industry guy to improve our in game musical monotony? No, but then again if music is what is making or breaking this game then we have a problem.

Regarding Question 4:

I want to see Low Sec and Null Sec mining be attractive again. I think there are a number of options but no Hi Sec player will like it. Then again people on crack shouldn't be listened to about avoiding addictions. I think mining in Hi Sec should be taxed in new and entertaining ways. Asteroids in Null Sec and Low Sec should be bigger with better refining ratios. The problem with Hi Sec is it encourages people to be the stereotypes the media loves to harp on, the player that does something mind numbing and tunes out the world. What kind of person just sits in front of a computer doing nothing? At least if your playing a game and being active that is something, your interacting, but mining in Hi Sec just encourages some ugly behavior. Not to mention your average PvP will come on for an hour or two blow stuff up, get blown up and call it a day. Make mining an active thing to discourage sloth.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#51 - 2013-02-11 19:02:50 UTC
Scooter McCabe wrote:
Issler Dainze wrote:
My only question to Scooter would be why did you spend so much time when we were war dec-ed by the goons to arrange an opportunity for anyone in my alliance to go out and spend a weekend with the goons to show them why they should leave The Honda Accord for the Goons and when a bunch of the members did show up for the Goon's dog and pony show you never showed up? I actually asked everyone in Beep to take you seriously!

You owed them either the weekend in Goon null paradise promised, a chance for them to pay you a bunch off isk and get scammed, or to be hot dropped and ganked where they were all waiting!

Just wasting their time seems like slacking for a high profile member of the goons such as yourself!

By the way, I am a fan of the Scooter, but he really let us down that one time....

Issler


Actually you're a liar, I have logs of you discouraging people to go on that event and to not RSVP. I'd post them here but that's a good excuse for CCP to close the thread. But someone pretentious enough to sign their own posts probably didn't intend for that to happen right?


Actually logs show that a number of members agrees to go with you and you never showed. Glad to get the member names if you want. And what I said was I wasn't going but I encouraged folks to decide for themselves.

In fact from our alliance mail here is what I said:

So my take on the offer it is some variation of a scam/trap. If someone wanted to do it I'd go with a low skill alt you wouldn't mind having on the active "hunt and kill them" goon list.

But as I've always said, in BEEP/Tada O every member is free to make any choices they want so long as it doesn't hurt the other members no matter how crazy it might seem to me! :-)


Hardly telling people not to go. And as i said at least three members accepted your offer and you never showed up.

Issler

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#52 - 2013-02-12 00:34:04 UTC
Issler Dainze wrote:
Scooter McCabe wrote:
Issler Dainze wrote:
My only question to Scooter would be why did you spend so much time when we were war dec-ed by the goons to arrange an opportunity for anyone in my alliance to go out and spend a weekend with the goons to show them why they should leave The Honda Accord for the Goons and when a bunch of the members did show up for the Goon's dog and pony show you never showed up? I actually asked everyone in Beep to take you seriously!

You owed them either the weekend in Goon null paradise promised, a chance for them to pay you a bunch off isk and get scammed, or to be hot dropped and ganked where they were all waiting!

Just wasting their time seems like slacking for a high profile member of the goons such as yourself!

By the way, I am a fan of the Scooter, but he really let us down that one time....

Issler


Actually you're a liar, I have logs of you discouraging people to go on that event and to not RSVP. I'd post them here but that's a good excuse for CCP to close the thread. But someone pretentious enough to sign their own posts probably didn't intend for that to happen right?


Actually logs show that a number of members agrees to go with you and you never showed. Glad to get the member names if you want. And what I said was I wasn't going but I encouraged folks to decide for themselves.

In fact from our alliance mail here is what I said:

So my take on the offer it is some variation of a scam/trap. If someone wanted to do it I'd go with a low skill alt you wouldn't mind having on the active "hunt and kill them" goon list.

But as I've always said, in BEEP/Tada O every member is free to make any choices they want so long as it doesn't hurt the other members no matter how crazy it might seem to me! :-)


Hardly telling people not to go. And as i said at least three members accepted your offer and you never showed up.

Issler



No that's going out of your way to discourage people and no RSVPed as a result. Sure you can dance around with the wording all you like but in the end your message is perfectly clear. If this is the kind of logic you bring to the CSM I question what actual good you have done for the game.
Scooter McCabe
Thunderwaffe
Goonswarm Federation
#53 - 2013-02-12 00:49:16 UTC
Question Number 4: What's Up With NPC Corp Safe Havens?

Ever notice a pilot running around in a jump freighter, freighter, or another expensive ship mindlessly autopiloting around Hi Sec? How about the Ice Belt in Halamia and all the NPC Hulks just AFK mining away, the kissing cousin of botting, piloted by players with years put into the game squeezing out the new players from mining there?

In this game where we talk about isk sinks and faucets what do you think the economic impact of having experienced players that are unwardecable simply hanging out in an NPC flying any ship they want? NPC are there for new players to learn in and develop, they shouldn't be a shield to players seeking the zero risk for 100% reward angle in the game. We want players actually getting involved in the rest of the game. Again if someone wants to limit their liability in the game it should come at the cost of the potential reward. Leave the NPC corps for the new players and if you want to stay in the "kiddie pool" that should come at a cost.
Cyprus Black
School of Applied Knowledge
Caldari State
#54 - 2013-02-12 05:50:17 UTC  |  Edited by: Cyprus Black
The main problem I see with limiting how long a player can be in an NPC corp is this: Where else would they go if they refuse to join a player corp? Toss them into another NPC corp?

People seem to forget that the NPC corp is the default corp all players are sent to when they quit player corps and do not join another. If they're not allowed back into the NPC corp after they quit, where do they go?

They join no corp at all? Ok I guess, but we're right back to the problem as before.

I sincerely hope you won't suggest that players are stuck in their old player corps until they join another player corp. That's got bad written all over for it. Especially if there's an awoxer on the loose or the leadership actively ganks new members for laughs.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Snow Axe
Republic Military School
Minmatar Republic
#55 - 2013-02-12 06:27:05 UTC
Cyprus Black wrote:
The main problem I see with limiting how long a player can be in an NPC corp is this: Where else would they go if they refuse to join a player corp? Toss them into another NPC corp?


Default Faction Warfare corp for whatever faction they are.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

rodyas
Tie Fighters Inc
#56 - 2013-02-12 06:56:16 UTC
^ I don't think anyone hates faction warfare people enough to do that to them.

Signature removed for inappropriate language - CCP Eterne

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#57 - 2013-02-13 07:05:08 UTC
Cyprus Black wrote:
The main problem I see with limiting how long a player can be in an NPC corp is this: Where else would they go if they refuse to join a player corp? Toss them into another NPC corp?

People seem to forget that the NPC corp is the default corp all players are sent to when they quit player corps and do not join another. If they're not allowed back into the NPC corp after they quit, where do they go?

They join no corp at all? Ok I guess, but we're right back to the problem as before.

I sincerely hope you won't suggest that players are stuck in their old player corps until they join another player corp. That's got bad written all over for it. Especially if there's an awoxer on the loose or the leadership actively ganks new members for laughs.


No if they hang out in an NPC corp they just can't fly certain ships. When you switch corps you can hang out in an NPC corp much like a waiting room. You can always go back to an NPC corp but with the increased security there has to be a larger trade off.
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