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Warfare & Tactics

 
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Trouble against Slicers

Author
Sarrdonous
The Drake Is A Lie
#1 - 2013-02-12 22:36:50 UTC
I'm having trouble against Imperial Navy Slicers in FW. I've been looking for a way to fight them with something that can fit inside a Novice site. I mainly fly Minmatar and Gallente. My only findings would possibly be the Atron or Slasher (or the other race variants) with close range fits, because they're slightly faster. But I don't like these fits because anything with a stasis fitted cuts through it like butter.
What other options are out there besides mirroring with a INS?
P.S. Pirate frigs are outside my budget.
Milton Middleson
Rifterlings
#2 - 2013-02-12 22:46:25 UTC  |  Edited by: Milton Middleson
Slicers are hosed by tracking disruptors. An armor slasher with a web+TD will mess a standard kiting slicer up if he hasn't got the brains to warp off. I've seen TD rifters used to great effect as well.
Durbon Groth
Pator Tech School
Minmatar Republic
#3 - 2013-02-12 22:47:43 UTC
I learned the hard way that arty wolves tend to kill slicers pretty fast. Couldn't get into orbit quick enough Sad
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4 - 2013-02-12 22:48:54 UTC
Milton Middleson wrote:
Slicers are hosed by tracking disruptors. An armor slasher with a web+TD will mess a standard kiting slicer up if he hasn't got the brains to warp off.


That.

If you're long range optimal range disruption will bring his effective range down to 10km

If you're short range a tracking disruption and orbiting will mitigate any damage he deals.

BYDI recruitment closed-ish

Sarrdonous
The Drake Is A Lie
#5 - 2013-02-12 22:57:36 UTC
Durbon Groth wrote:
I learned the hard way that arty wolves tend to kill slicers pretty fast. Couldn't get into orbit quick enough Sad

Wolf doesn't fit in a Novice.

I like the Slasher idea. What two low slots would I use to armor tank it effectively?
Cable Udan
Balls Deep Inc.
#6 - 2013-02-12 23:12:21 UTC
You can always try sitting at the warp-in in a brawler with your scram cycling, waiting for you to target.

Or as people have said, use TD's.

ShahFluffers
Ice Fire Warriors
#7 - 2013-02-13 00:06:46 UTC
As a Slicer pilot, I can say that there are a few ships I stay away from. The Condor is fairly deadly when using dual tracking disruptors or dual sensor dampeners... especially if the pilot has skirmish boosters and/or implants... railgun-fit Merlins are pretty nasty... artillery-fit Thrashers are painful... I won't even consider getting close to a rail-fit Catalyst or Algos.

Basically anything faster than me (with a scram) or deals damage at range will kill me.
Milton Middleson
Rifterlings
#8 - 2013-02-13 00:34:12 UTC
Sarrdonous wrote:

I like the Slasher idea. What two low slots would I use to armor tank it effectively?


A 200mm Tungsten plate and a damage control. You're still going to be quite squishy, but it keeps you from getting instagibbed. As an added plus, the natural armor resists work quite well vs Amarr ships.
Super Chair
Project Cerberus
Templis CALSF
#9 - 2013-02-13 04:19:21 UTC
Train for a hookbill.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2013-02-13 08:26:03 UTC
ShahFluffers wrote:
As a Slicer pilot, I can say that there are a few ships I stay away from. The Condor is fairly deadly when using dual tracking disruptors or dual sensor dampeners... especially if the pilot has skirmish boosters and/or implants... railgun-fit Merlins are pretty nasty... artillery-fit Thrashers are painful... I won't even consider getting close to a rail-fit Catalyst or Algos.

Basically anything faster than me (with a scram) or deals damage at range will kill me.


A slicer with a tank can kill most algoses (Not all but most)



To the wolf comment above.. You really shouldn't orbit with a arty wolf unless you really really have too..

BYDI recruitment closed-ish

Garan Nardieu
Super Serious Fight Club
#11 - 2013-02-13 09:39:58 UTC
I'm guessing anything fast-ish with td, scram and enough tank/cap for active tank should suffice. Atron can do it.
Meditril
Hoplite Brigade
Ushra'Khan
#12 - 2013-02-13 11:06:58 UTC
If you just want some sort of defense against Slicers then having one Tracking Disruptor is usually enough. This forces them to either come closer to you which means they risk getting scrammed or they just run away. In case they decide to come into scram range than you just switch your Tracking Disruptor from Range to Tracking script and go into a close orbit around him (Afterburner). This will result in you getting almost no damage and him getting ripped appart by your short range weapons.

If you really want to hunt them then things get more complicated, because you need something which is significantly faster than him... so either a Faction Frigate or one of those T1-Interceptor frigates. However you are at high risk to get ripped appart when approaching him since at some point you will get into his lasor range with low traversal, regardless if he is tracking disrupted or not. So preferably you need MWD (for fast approach) + AB (for close + fast orbit) + Scram + Tracking Disruptor... all of them mids slot modules which significantly reduces the list of matching ships.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#13 - 2013-02-13 18:09:48 UTC
Admittedly, my last run of slicer-flying was about six monthes ago, but at the time a flight of warrior wasn't the end of me, but it did force me to kite straight outward to lower transversal in order to kill them. That means I've lost point on whatever I was fighting.

I know you wanted to kill the slicer, not just be able to disengage, but setting warriors on them is a tool you should consider.
Bienator II
madmen of the skies
#14 - 2013-02-13 18:53:28 UTC
TD with range script will make them fly away. A slicer is not the best ship for engagements in scram range.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

X Gallentius
Black Eagle1
#15 - 2013-02-15 07:42:55 UTC
it's a bit tougher without a td, but the key is to keep at range past their 25km range and pound them down until you think you can out-damage them before they kill you. Then come in for point at last second while they still think they have a chance but it's too late for them to warp off.

Vera Algaert
Republic University
Minmatar Republic
#16 - 2013-02-15 09:32:58 UTC
anything with a warp scrambler and loki boosts Twisted

.

Morgan Torry
Arma Purgatorium
#17 - 2013-02-15 10:46:24 UTC
As a Slicer pilot, anything that can field at least two utility meds (so realistically 4 or more med slots) I try to avoid due to the obvious: A chance for TD is too high at that point. As a Hookbill pilot I fly with two TDs in my meds to great effect. I highly recommend looking at the Hookbill if you want consistent damage projection and utility meds (since double webs, web + TD, double sensor damps, any pair fits CPU/PG wise). Slasher, Rifter, Condor and Atron also are nasty little buggers when I'm in my Slicer.

Arma Purgatorium - What is Podded May Never Die

Xuixien
Solar Winds Security Solutions
#18 - 2013-02-15 14:10:24 UTC
A Faction Web, overheated, gets out near the 18km mark. With some clever piloting, a Daredevil pilot can bring a Slicer from 4000km/s down to 400km/s, and after that it's all over for the Slicer. A bit of a pricy option, though.

Basically, anything fast with a scram and a TD will poon a Slicer. You may be less effective vs other ships, but in EVE you're not meant to be Rambo.

Epic Space Cat, Horsegirl, Philanthropist

Steve Spooner
Caldari Provisions
Caldari State
#19 - 2013-02-16 09:51:33 UTC
I managed to take out a slicer with dual web hookbills with rage rockets, but that was because i was orbiting at 5000m because my ship's named "Tom Johnson's Merlin". I've also been killed on two occasions by slicers who kited my ass, so range and position.
Noluck Ned
Primal Instinct Inc.
The Initiative.
#20 - 2013-02-16 12:15:26 UTC
Comet with scram, overheat your MWD.