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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Twitch Issier
Center for Advanced Studies
Gallente Federation
#561 - 2013-02-08 13:15:23 UTC
I would like to see a trophy room. This would not be a trophy room of things you have done in eve, or certificates or anything else like that. This would be a place to store the frozen corpses of all your victims you have conquered in PvP.

This would consist of a long hallway that on either side of it would have chambers that contain the corpse of any enemies you have podded and then scooped to your cargo bay for storage here. The bodies would float there in a preservation chamber and you could approach each one to read about the kill. A little computer display you could interact with would be mounted at the base of each chamber that would bring up the kill mail and any other bit of information about the pilot.

As you pod more and more people you can continue to grow your trophy room till it looks like the fields in the matrix.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#562 - 2013-02-08 15:28:46 UTC
oldbutfeelingyoung wrote:
the ones that think emoting would be the end of the world and space-barbies are big scary monsters and are overpowered and need to be rebalanced and nerfed

So don't partake of WiS. No one will force you. Realistically, its more of a RP thing anyway. I couldn't give 2 ***** about remotes or dancing, but there are other things I would like to do to immerse myself in the lore the game is based around.

Spaceships are a big part of EvE, but for many of us, they aren't the only thing.
Iminent Penance
Your Mom's Boyfriends
#563 - 2013-02-10 09:07:33 UTC
I want exotic dancers and custom paint jobs all over my captains quarters.

Also I want the tv to have youtube access.

Make this happen.
Lost True
Perkone
Caldari State
#564 - 2013-02-10 11:04:46 UTC
Hakan MacTrew wrote:
oldbutfeelingyoung wrote:
the ones that think emoting would be the end of the world and space-barbies are big scary monsters and are overpowered and need to be rebalanced and nerfed

So don't partake of WiS. No one will force you. Realistically, its more of a RP thing anyway. I couldn't give 2 ***** about remotes or dancing, but there are other things I would like to do to immerse myself in the lore the game is based around.

Spaceships are a big part of EvE, but for many of us, they aren't the only thing.

I agree. They're telling us that we are demigods, we are pilots of a ships of unimaginable size and power.
I DON'T FEEL LIKE IT, not even partially. It's feels like we're playing pew-pew with remotely controlled TOYS. Or even just squares and crosses for someone...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#565 - 2013-02-10 11:34:02 UTC  |  Edited by: Lost True
Actually a have another idea for the avatar gameplay.

Well, we, the pilots, are The elite of New Eden. We have the pilot licence, a very expensive thing for the mere humans, which also has to be extended everytime (PLEX).

So... If you don't have a licence - for example, you're failed to extend it, or you're a new in eve and don't have it yet - then you can't pilot any ship directly. You can just live on the planet or station.

As a newcomer, you start on some planet(or station?). Depending of the bloodline. For Achura it'll be some planet in the Saisio system. The description tab of my character:
Quote:
Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Originally from the Saisio System, they are reclusive and introverted, and show little interest in the ephemeral phenomena of the material world. Intensely spiritual, Achura pilots have only recently taken to the stars, driven in large part by a desire to unlock the secrets of the universe.

(Awesome description, very suits me, and the Acura have something in common with Vulcan in STO,which i've choosed :))
It's not required to pay for subscription, i.e. for pilot licence while you won't need it. You can do things on planet as a mere human (the players with licence will have their "elite" privelegies). You can travel to another planet or station if you pay the capsuleer for that. It's can become a capsuleer's proffession: to transport the passengers between the planet (not a single passanger, obviously).
Here it is - the mere citiezens in the flesh, not just in some lore stories... And it's interesting because the capsuleer can became a citiezen and still play the game, instead of just be kicked from the game and thinking about the other ones.

And interesting for a newcomers - they'll be willing to buy a subscription because they want to fly in space themselves(and train skills, earn big money - it's a big difference between the mining frigate and hand tools), and not because they're have to, which is a little bit turn them out.
They can try the 14-day free license, and then if they're not extand it, they will be taken to nearby surface...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

YuuKnow
The Scope
#566 - 2013-02-10 19:01:22 UTC
More vanity items.

A veteran bonus that gives a 2 story CQ or a CQ with an outside window.

yk
Luc Chastot
#567 - 2013-02-10 20:09:55 UTC
Give it a function.

Make it idiot-proof and someone will make a better idiot.

Moe Cislak
Brutor Tribe
Minmatar Republic
#568 - 2013-02-11 20:18:26 UTC  |  Edited by: Moe Cislak
Being able to invite other players in your CQ, and to use the TV to watch youtube or livestream websites. (This could work as an "outside window", put a cloaked ship in front of the station, record and livestream it -> people can watch it on their EvE TV screen)
I want to invite internet spaceship bros in my station and watch lolcats on youtube while trolling ennemies in local.
duckmonster
Perkone
Caldari State
#569 - 2013-02-12 23:45:38 UTC
I just want to stab people.

In spacestations.

Please make space stabbing a thing.
Beaver Retriever
Reality Sequence
#570 - 2013-02-13 01:00:52 UTC
Let us buy the DUST guns and hang them on our walls.
Tennessee Jack
Doomheim
#571 - 2013-02-13 02:43:38 UTC
Good grief..

Give us a BAR... allow players to enter it.

Do not allow bar's in JITA. Lag issue abolished.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#572 - 2013-02-13 14:37:24 UTC
Oh yeah, here's a good one, CCP - place the ships at the same location in the hangar they're placed in the hangar view. Currently, the weird way in which ships are placed close to the CQ balcony distorts perspective and makes it impossible to get a true sense of the hangar's scale.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Bienator II
madmen of the skies
#573 - 2013-02-14 00:13:50 UTC  |  Edited by: Bienator II
here a little nice-to-have regarding CQ:

the UI already remembers all window positions for in-station and out-of-station separately. Adding this for the CQ is probably not much work but could create an interesting usecase for CQs.

for example, players could use the hangar view for all ship related tasks and switch to CQ for trading. Others would just remove all windows from the CQ and use it for chat.


current situation:
- ui persists for FIS and in-station separately

after the change:
- ui persists for FIS, hangar and CQ seperately

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Gelatine
EverBroke Geeks
#574 - 2013-02-14 04:45:13 UTC
Not been through the whole thread because I'm struggling to see atm due to illness, but I was going to post this in another thread a while back (about themes if I remember correctly.)

There are a few things I would like to see in the captains quarters that I think would benefit both players and CCP.

1. Community created customised content (clothing, hair, furniture - that kind of thing)

Look at Team Fortress 2 - generating millions of dollars for valve just from community created stuff (and some TF2 community members are making small fortunes themselves.) Eve has one of the best character creators I've ever used in a game, but there is a serious lack of choice in clothing even with the Noble options. Currently the CQ looks like "my first apartment, by IKEA" imo, and I doubt that CCP are capable of getting away from that look without investing a great deal of man hours on assets that have little to do with the Eve experience.

2. Trophys/Trophy Wall

I just better say here my initial thinking behind this idea was to get stuff "out of game." I know a few collectors in Eve - I have a some things I'll never sell in station warehouses myself gathering dust. What I'm thinking of is like a browsable sticker album with slots for one of each item in the game - put something in the book it comes out of game for good. Give the book an API key and then players can allow others to browse their collections on social networking sites. I would also add a counter for who got an item in their collection first e.g. 'playername' was 30th to put 'item' in their collection to add a bit of competition.

I'm thinking along similar lines for PvP trophies. I'm still thinking along the lines of a browsable book, but this book goes on killmails with slots for dropped loot. Players could chose any kills and have them displayed as a trophy in some way within the CQ (I was also thinking of allowing the trophies to be modified to allow for an achievement system like steam uses so individual trophies get cooler in appearance as higher targets are reached.)
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#575 - 2013-02-14 08:21:42 UTC  |  Edited by: Hakan MacTrew
Gelatine wrote:
Not been through the whole thread because I'm struggling to see atm due to illness, but I was going to post this in another thread a while back (about themes if I remember correctly.)

There are a few things I would like to see in the captains quarters that I think would benefit both players and CCP.

1. Community created customised content (clothing, hair, furniture - that kind of thing)

Look at Team Fortress 2 - generating millions of dollars for valve just from community created stuff (and some TF2 community members are making small fortunes themselves.) Eve has one of the best character creators I've ever used in a game, but there is a serious lack of choice in clothing even with the Noble options. Currently the CQ looks like "my first apartment, by IKEA" imo, and I doubt that CCP are capable of getting away from that look without investing a great deal of man hours on assets that have little to do with the Eve experience.

2. Trophys/Trophy Wall

I just better say here my initial thinking behind this idea was to get stuff "out of game." I know a few collectors in Eve - I have a some things I'll never sell in station warehouses myself gathering dust. What I'm thinking of is like a browsable sticker album with slots for one of each item in the game - put something in the book it comes out of game for good. Give the book an API key and then players can allow others to browse their collections on social networking sites. I would also add a counter for who got an item in their collection first e.g. 'playername' was 30th to put 'item' in their collection to add a bit of competition.

I'm thinking along similar lines for PvP trophies. I'm still thinking along the lines of a browsable book, but this book goes on killmails with slots for dropped loot. Players could chose any kills and have them displayed as a trophy in some way within the CQ (I was also thinking of allowing the trophies to be modified to allow for an achievement system like steam uses so individual trophies get cooler in appearance as higher targets are reached.)

Community created clothing, or even corporate uniforms, would be awesome. If you could make them craftable, say by creating a printable BPC template from a terminal, that would be great.
Make them from PI materials like polytextiles.

The trophy room got me thinking, what if you could link it in your bio, a long list of all the corpses you possess...

Also, I know many have no interest in WiS, but there are also many who do. Charge rental fees for CQ extensions that allow more options. You can do the same for corp quarters, an add-on for the office. In one stroke you can add another isk sink to counter inflation and give RPers and WiS enthusiasts what they want.
Tennessee Jack
Doomheim
#576 - 2013-02-15 14:11:10 UTC  |  Edited by: Tennessee Jack
A few people have suggested expanding the Captains Quarters to Creating Bridges on ships.

Captains Quarters Vs Captains Bridge

An idea regarding how the issue of Capsule's, you being in Goo and the lore behind how Capsule's function was given here (in the same thread, page 4). Aka A Hologram, read the concept though.

Expand on the Captains Quarters by making a Bridges for the ships (or with Frigates, a Cockpit).

Explanation of its basic functionality, as well as answers regarding combat and how such a thing can function, are in the above thread. Essentially, if you do not want a Bridge, you never need to see it, if you do though, you have options.
DeadPool MercWithAMouth
Caldari Provisions
Caldari State
#577 - 2013-02-15 18:03:05 UTC
It would be wise to have similar game play style to that of mass effect 2/3 for the character interaction. However some issues needed to be addressed to Incarna.

1.) How is this going to [augment | change | improve | alter] eve game play?

It’s neat to have screens, customizable goodies and perhaps stripers/slaver hounds in your captain’s quarters but Incarna must DO SOMETHING there must be some kind of interaction between Incarna and eve ships. This could involve other players or special missions/contracts, or even dust player interaction. Personally would like to see missions with no rats (player vs. player missions). Team-A attacks, while team-B defends a structure located in a remote WH space that’s only accessible the pilots whom took out the mission, to ensure somewhat a fair fight.


2) It must be fun and/or (preferably both) profitable.

Eve pilots will want to USE Incarna for a reason; they need to be driven to it for profitable gains and possibly for entertainment somehow. This is tricky; it’s difficult to make a station theme exciting, perhaps a method of obtaining storyline goodies or oddities that have been neglected in eve for a decade would provide an incentive.
After these two major objectives are fulfilled there are bazillions of ideas that could be added for improved game experience, but keeping it simple at first is most important otherwise people will try it and forget it quickly.
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#578 - 2013-02-15 19:01:28 UTC
In advance I apologize for my laziness but TL;DR, here is my thought on Incarna awesomeness:

Face to face meets in public areas of stations between Dust mercs and EVE pilots.
Tennessee Jack
Doomheim
#579 - 2013-02-15 19:39:17 UTC
Inmei T'ko wrote:
In advance I apologize for my laziness but TL;DR, here is my thought on Incarna awesomeness:

Face to face meets in public areas of stations between Dust mercs and EVE pilots.


I am almost positive that will happen. The ingame lobby will turn into a Station Lobby within Eve.
Commando 351
#580 - 2013-02-15 20:01:43 UTC
It would be nice to have a lobby to go out and meet people in station...

What I would like to see is some customization options like Tennessee Jack's idea with the Captain's Bridge (I also threw in a few ideas) but the more customization the better. You could design your own deluxe station and it would be yours, not just another room that someone has rented prior to you. Like our own customized screens, ship fitting screens, an actual bunk we can lie down in, a small weapons wall, decorations room, and you know maybe our own little person to be in the room that we can interact with? You know... that would be kind of cool... I would prefer a captain's bridge

Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well...