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Mining ships and EVE design philosophy.

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Vaerah Vahrokha
Vahrokh Consulting
#181 - 2013-02-13 02:15:51 UTC
RubyPorto wrote:
Vaerah Vahrokha wrote:

And we are back to pre-tiericide. Something tells me it's not going to happen.


Ah, I didn't realize that tiericide was an all or nothing buff, and that reducing the yield or cargohold of an overbuffed ship was the same as calling for undoing tiericide.

Cripes.


You are not going anywhere. Even if they'd nerf both mack and retriever (and it will NOT happen for the latter) then everybody would just use skiffs. Go gank those. And those HAVE huge tank as main characteristic.

You still don't see that you are boned. Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull. Now there are and your nerf is going to make hi sec ganking downright impossible because once all reship to Skiffs it's game over. Totally.
La Nariz
Aliastra
Gallente Federation
#182 - 2013-02-13 02:17:09 UTC
Vaerah Vahrokha wrote:

In case you did not notice, CCP spent the last months totally changing and going against their design philosophy.

There's indeed odd stuff going for the mining ships (see my previous posts) but you can't have CCP undo tiericide on a subset of ships just because you don't like it.

This thread reminds me the "Hide your ISK, Team Security is out of control", in the sense that CCP officially decided to do their actions but you stomp your feet because you don't like their decision. Had you made a constructive thread about i.e. replacing the "heavens given tank" with a number of empty slots that the individual could choose to fill or not, then it'd serve you much better than just spamming the same nerf posts for months.


In case you did not read the thread or any of my posts in it, I have not suggested that tiericide be undone. CCP Greyscale made that quote within ~7 days, I think that's far more recent than anything else CCP has done. I've posted already about PG/CPU/slots you can go reread those posts or go on one of your hilarious meltdown-rants about lobbies, either works for me.

It is possible for them to make each ship have a unique role, cargo/tank/yield and also allow each ship to specialize for each area. That would leave us with 9 different specializations you could have and leave plenty of trade-offs to be made when selecting tools for mining. It would follow directly with EVE design philosophy as stated recently by CCP Greyscale.

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RubyPorto
RubysRhymes
#183 - 2013-02-13 02:21:43 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
RubyPorto wrote:
Vaerah Vahrokha wrote:

And we are back to pre-tiericide. Something tells me it's not going to happen.


Ah, I didn't realize that tiericide was an all or nothing buff, and that reducing the yield or cargohold of an overbuffed ship was the same as calling for undoing tiericide.

Cripes.


You are not going anywhere. Even if they'd nerf both mack and retriever (and it will NOT happen for the latter) then everybody would just use skiffs. Go gank those. And those HAVE huge tank as main characteristic.

You still don't see that you are boned. Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull. Now there are and your nerf is going to make hi sec ganking downright impossible because once all reship to Skiffs it's game over. Totally.


If people all use Skiffs then I say GREAT! They have given up something in order to be safe (cargohold and yield). Just like people who use Retrievers do. Some miners will choose instead to a) risk it or b) stay active in order to stay safe in flimsier barges and they will profit from their decision (or not).

Right now, a Mackinaw gives up nothing to be safe and has the best of the most valuable stat for miners (Cargo).


Again, you're entirely forgetting the Tanked Hulk, which was perfectly survivable (show me a profitable gank killmail of a brick Hulk) which provided what the Skiff is meant to provide. Safety without active effort. That was the "escape into a survivable hull" pre-exhumer buff.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

La Nariz
Aliastra
Gallente Federation
#184 - 2013-02-13 02:22:57 UTC
Vaerah Vahrokha wrote:

You are not going anywhere. Even if they'd nerf both mack and retriever (and it will NOT happen for the latter) then everybody would just use skiffs. Go gank those. And those HAVE huge tank as main characteristic.

You still don't see that you are boned. Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull. Now there are and your nerf is going to make hi sec ganking downright impossible because once all reship to Skiffs it's game over. Totally.


If they did as I have suggested and that lead to everyone flying skiffs then gankers would not have a leg to stand on when arguing against mining ship tank/EHP. The miners chose safety when they picked the skiff and are compromising their yield as well as cargo for it. That is literally EVE working as intended.

Ganking will evolve from what it is and the game will go on, if one thing is certain it's that gankers can and will adapt. They've had to in order to cope with the highsec aggression nerfs. Don't believe me? Go look up Herr Wilikus big list of highsec aggression nerfs.

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Vaerah Vahrokha
Vahrokh Consulting
#185 - 2013-02-13 02:50:05 UTC
RubyPorto wrote:

If people all use Skiffs then I say GREAT! They have given up something in order to be safe (cargohold and yield).


No, after 1-2 months of killing ZERO dot ZERO you'll come to the forums again and call a nerf on those as well.


RubyPorto wrote:

Again, you're entirely forgetting the Tanked Hulk, which was perfectly survivable (show me a profitable gank killmail of a brick Hulk) which provided what the Skiff is meant to provide. Safety without active effort. That was the "escape into a survivable hull" pre-exhumer buff.


You can't have kill mails of something that only you and other 2 acolytes would accept to downgrade yourself into.
Vaerah Vahrokha
Vahrokh Consulting
#186 - 2013-02-13 02:52:51 UTC  |  Edited by: Vaerah Vahrokha
La Nariz wrote:

If they did as I have suggested and that lead to everyone flying skiffs then gankers would not have a leg to stand on when arguing against mining ship tank/EHP. The miners chose safety when they picked the skiff and are compromising their yield as well as cargo for it. That is literally EVE working as intended.


No, EvE is intended to have ships BLOW not into having everyone flying an unbreakable fortress.

Assuming CCP won't do anything, I prefer seeing bad designed Macks that one can still gank with 3-4 dessies than 150 in local (like today) where you can't kill a single one because they all sport battleship tank.... and call it "fair". Fair my ass, ships HAVE TO BLOW, not to suck terribly but be unkillable for "fair game".
RubyPorto
RubysRhymes
#187 - 2013-02-13 02:53:24 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
No, after 1-2 months of killing ZERO dot ZERO you'll come to the forums again and call a nerf on those as well.

VV Mind-Reader extraordinaire.

Quote:
You can't have kill mails of something that only you and other 2 acolytes would accept to downgrade yourself into.


Your choice not to avail yourself of an option does not mean that option stops existing. You claimed that you could not escape to a ship that wasn't worth ganking pre-buff. I've showed you a pre-buff ship not worth ganking a number of times.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#188 - 2013-02-13 02:56:25 UTC
RubyPorto wrote:
Vaerah Vahrokha wrote:
No, after 1-2 months of killing ZERO dot ZERO you'll come to the forums again and call a nerf on those as well.

VV Mind-Reader extraordinaire.


Besides it's a bit my RL job, it does not take a lot of guessing to predict you'll come back complaining. I don't recall seeing you NOT complaining for more than 2-3 days.

Quote:
Quote:
You can't have kill mails of something that only you and other 2 acolytes would accept to downgrade yourself into.


Your choice not to avail yourself of an option does not mean that option stops existing.


Your "find brick tanked hulks on killboard" was your argument, don't try steer off that with this excuse.
You don't find brick tanked hulks because nobody used them, not because they were so impervious nobody killed them. It's a bit different.
RubyPorto
RubysRhymes
#189 - 2013-02-13 03:15:59 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
Besides it's a bit my RL job, it does not take a lot of guessing to predict you'll come back complaining. I don't recall seeing you NOT complaining for more than 2-3 days.


My complaint has always been that the Tank of the current Mackinaw is such that it is unprofitable to gank (and thus safe from all significant HS threats), and that fact combined with the fact that it has the best cargohold (HAG evidence shows this is the most important stat for most miners) means that HS miners have gained safety from all significant threats at no cost.

If I were against miners being able to exert themselves to make themselves safe, why would I have spent most of HAG detailing methods by which miners could make themselves safe from suicide gankers?

Quote:
Quote:
Your choice not to avail yourself of an option does not mean that option stops existing.


Your "find brick tanked hulks on killboard" was your argument, don't try steer off that with this excuse.
You don't find brick tanked hulks because nobody used them, not because they were so impervious nobody killed them. It's a bit different.


And my point is that their choice not to use them does not mean that they were not an option.
You claimed that "Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull." Are you now claiming that the brick Hulk was not a "survivable hull?"

Since I happen to know some miners used brick Hulks during HAG (remember, I got started mining, and still have friends who mine), your claim that "nobody used them" is simply false.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#190 - 2013-02-13 08:46:51 UTC  |  Edited by: Vaerah Vahrokha
RubyPorto wrote:

My complaint has always been that the Tank of the current Mackinaw is such that it is unprofitable to gank (and thus safe from all significant HS threats),


That's why I said this thread reminds me the "Hide your ISK". A CCP representative / developer explicitly states how they mean the mechanics to behave (in this case that empty ships should not be profitable to gank) and people proceed diligently ignoring what he states and demand the opposite.


RubyPorto wrote:

and that fact combined with the fact that it has the best cargohold (HAG evidence shows this is the most important stat for most miners) means that HS miners have gained safety from all significant threats at no cost.


It's not the only ship that has a superior cargohold. Before you force everybody back into some pathetic Hulks they have so many fall back intermediate ships also sporting superior tank that you are going to achieve a fat nothing anyway.


RubyPorto wrote:

If I were against miners being able to exert themselves to make themselves safe, why would I have spent most of HAG detailing methods by which miners could make themselves safe from suicide gankers?


Then you'd vouch for a replacement of the preset too big tank with a set of empty slots so that who's diligent can re-create today's tank and who's not becomes fodder. Not for a downright nerf and good bye.



RubyPorto wrote:

And my point is that their choice not to use them does not mean that they were not an option.
You claimed that "Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull." Are you now claiming that the brick Hulk was not a "survivable hull?"

Since I happen to know some miners used brick Hulks during HAG (remember, I got started mining, and still have friends who mine), your claim that "nobody used them" is simply false.


I said "you and your two acolytes", not just you.

Giving terrible choices that force you basically to fly the equivalent of a lower tier ship is like forcing someone buying a Vagabond that to stand a chance has to downfit till it becomes a Stabber. Sure, it still shoots Roll.


What's totally DUMB is that exhumers are damn ships. Damn *T2* ships, including the cost.
Why do most T1 and T2 ships come with ample ability to fit whatever the owner feels like to, while mining ships seem to be the "differently able" ships?

Imagine an old Osprey: it could shoot. It could mine (with bonus). It could shield rep (with bonus). It could gas mine. Was it imbalanced? Clearly not. Did it lose ANY freedom of fitting? No, the owner could put lots of shield or mining scanner or whatever the heck he wanted. Did it lack of slots? No. Did its PG and CPU royally SUCK? No. Could it be cargo expanded? Yes.

So why does a T2 mining ship have to suck? It specializes in mining, thus it loses the ability to shoot. It also won't fit any utility slot. That's it! Leave the rest like any other damn ship in the game. If I want to fill 5 mid slots with buffer then let me do it, like the same guy who spent a risible fraction for an Osprey! If I want to expand it or to put a scanner then let me do it. A guy doing this in an Osprey would not have to cut his balls because he wanted to replace one of 5 hardeners / buffer with 1 scanning mod. The freedom also makes it possible for a ganker to actually loot many more mods than when ganking a built in super tank current ship.

But no, mining ships in general and exhumers in particular seem dumbs made. And people like you call for linear nerfs on them with no in depth analysis of economy, consequences, alternatives. As Baltec says, "miners are my PvE".

At least, he's straight and makes his point clear and I wish I could help him in some way. In a way fair for everyone.
Because the current status of the mining ships is better in some ways but grossly pathetic and I don't like "pathetic" said about anything regarding EvE.
CCP Eterne
C C P
C C P Alliance
#191 - 2013-02-13 09:13:46 UTC
I have removed a trolling post from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

baltec1
Bat Country
Pandemic Horde
#192 - 2013-02-13 11:46:22 UTC
The simple fact here is that the barge lineup is broken and far from balanced.
Vaerah Vahrokha
Vahrokh Consulting
#193 - 2013-02-13 12:20:21 UTC
baltec1 wrote:
The simple fact here is that the barge lineup is broken and far from balanced.


I still don't see any functioning suggestion about how to change it while retaining the new tiericide philosophy.
Mine, about removing tank and giving freedom to choose with as many slots as other ships, seems the only one that is not a simplicistic nerf call.
La Nariz
Aliastra
Gallente Federation
#194 - 2013-02-13 15:33:28 UTC  |  Edited by: La Nariz
Vaerah Vahrokha wrote:
No, EvE is intended to have ships BLOW not into having everyone flying an unbreakable fortress.

Assuming CCP won't do anything, I prefer seeing bad designed Macks that one can still gank with 3-4 dessies than 150 in local (like today) where you can't kill a single one because they all sport battleship tank.... and call it "fair". Fair my ass, ships HAVE TO BLOW, not to suck terribly but be unkillable for "fair game".


We aren't arguing over ships blowing up being part of EVE as intended, ships will still be exploding after any changes CCP makes. I have no idea why you decide to always go off on tangents whenever you are losing an argument but I'm going to go back to the point of this thread.

If the miner decides to opt for safety by picking a skiff and fitting it for tank then EVE is working as intended. The miner picked the low cargo hold, low yield, and high safety ship. They minimized their risk and their reward. They made trade-offs of cargo hold and yield for increased tank. That is literally EVE working as intended and gankers have no leg to stand on when complaining about that. All of the above is assuming a rollback of the unwarranted EHP buffs to the hulk and mackinaw.

E: From the OP.

CCP Greyscale wrote:
EVE fitting is about trade-offs, not about having your cake and eating it.


Right now how the mining ships are balanced completely removes the need for any fitting trade-offs.

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La Nariz
Aliastra
Gallente Federation
#195 - 2013-02-13 15:45:13 UTC
Vaerah Vahrokha wrote:
baltec1 wrote:
The simple fact here is that the barge lineup is broken and far from balanced.


I still don't see any functioning suggestion about how to change it while retaining the new tiericide philosophy.
Mine, about removing tank and giving freedom to choose with as many slots as other ships, seems the only one that is not a simplicistic nerf call.


Functioning suggestion while retaining tiericide:

    -Revert all EHP buffs.
    -Set skiff tank at untanked BS level, set hulk tank at untanked cruiser level, and set mackinaw tank at untanked cruiser level.
    -Set hulk yield to high, set mackinaw yield to low, and set skiff yield to low.
    -Set mackinaw cargo hold to high, set hulk cargo hold to low, set skiff cargo hold to low.
    -Allow enough fitting resources slots/pg/cpu to permit differing levels of compensation for these three factors. For example someone with no fitting skills will be able to increase one of the low stats to below average or specialize having one stat be extremely high at the expense of the others. A person with moderate fitting skills would be able to generalize including what a no fitting skills trained person could do. A person with amazing fitting skills would be able to the same as listed prior to a greater magnitude.
    -All of this also applies to T1 stuff.
    -Add rigs for gas mining.


There we go an explicit suggestion how to retain tiericide while balancing mining ships according to EVE design philosophy. You'll notice I did not list any numbers because those are arbitrary and left up to CCP to decide upon as they will have a better idea where each exact number should be.

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RubyPorto
RubysRhymes
#196 - 2013-02-13 15:48:11 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
That's why I said this thread reminds me the "Hide your ISK". A CCP representative / developer explicitly states how they mean the mechanics to behave (in this case that empty ships should not be profitable to gank) and people proceed diligently ignoring what he states and demand the opposite.


And you keep failing to get that an empty Hulk was never profitable to gank. Only when miners filled it with valuable mods without increasing their tank (or while decreasing it) did they become profitable to gank.

CCP Soundwave's statement is directly at odds with reality (suicide ganking has always been profitable and suicide ganking fit, untanked T2 ships is still quite profitable except for Exhumers), CCP Greyscale's vision of how ships should be balanced (see the OP), and practice (name for me a significant source of risk for HS miners aside from the industrialized ganking that is possible when ganking FITTED, UNTANKED exhumers).

Quote:
It's not the only ship that has a superior cargohold. Before you force everybody back into some pathetic Hulks they have so many fall back intermediate ships also sporting superior tank that you are going to achieve a fat nothing anyway.


Which is why I've mentioned that, should the Mackinaw be rebalanced so that it is no longer overpowered, the Skiff's cargo bay would have to be reduced. It's almost like you've decided what you think I'm going to say and what I actually say doesn't matter.

Quote:
Then you'd vouch for a replacement of the preset too big tank with a set of empty slots so that who's diligent can re-create today's tank and who's not becomes fodder. Not for a downright nerf and good bye.


If you want a large tank, USE A SKIFF.
"Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability." -Skiff description.

You're literally arguing against the tiericide principle (you want the Mackinaw to be able to do everything instead of saying "use a different hull when you want a different function).

Quote:
I said "you and your two acolytes", not just you.

Giving terrible choices that force you basically to fly the equivalent of a lower tier ship is like forcing someone buying a Vagabond that to stand a chance has to downfit till it becomes a Stabber. Sure, it still shoots Roll.


1) You're still accepting as gospel this idea that miners should never have to give up anything to achieve safety.
2) You're still arguing that "I don't like a choice" is equivalent to "that choice does not exist"
3) I fit all of my ships with some intentional balance of "ability to do their job" and "ability to not die while doing it." Why shouldn't miners? 1 MLU Hulks were also ganked much less often than untanked ones (because they were less/not profitable to gank).

Quote:
What's totally DUMB is that exhumers are damn ships. Damn *T2* ships, including the cost.
Why do most T1 and T2 ships come with ample ability to fit whatever the owner feels like to, while mining ships seem to be the "differently able" ships?


Because there are only 3 stats that actually matter to a mining ship in HS. Yield, Tank, and Cargo Space.
And tank only matters in relation to how much it costs to kill it (because everything is gankable, even the 1m EHP Damnation), so once you get enough tank that it is unprofitable to kill you, the rest doesn't matter.
The Mackinaw has enough tank that it is unprofitable to kill it. Therefore, the rest of the tank (which could have been provided by the Skiff) doesn't matter.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#197 - 2013-02-13 15:53:13 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
baltec1 wrote:
The simple fact here is that the barge lineup is broken and far from balanced.


I still don't see any functioning suggestion about how to change it while retaining the new tiericide philosophy.
Mine, about removing tank and giving freedom to choose with as many slots as other ships, seems the only one that is not a simplicistic nerf call.


You mean your suggestion for making the Mack remain the best mining ship only able to do it even better?


Here's the suggestion I have been making literally since before the Barge buffs hit TQ.

Skiff: High EHP (limited only by what CCP reasonably wants to see in a bait ship), Low Yield (Current Yield, maybe lower if the Hulk never gets used), Low Cargo (Hulk Size)
Mackinaw: Low EHP (Because that's what the Skiff is for), Low Yield, High Cargo space.
Hulk: Low EHP, High Yield, Low Cargo Space.

Then there is now no option for safe AFK mining.
The Skiff is safe, but you'll need to jetcan or get a hauler.
The Mackinaw could let you AFK, but it wouldn't be safe.
The Hulk gives you a yield benefit if you're willing to give up both EHP and Cargo.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ashley Eoner
#198 - 2013-02-13 16:46:25 UTC  |  Edited by: ashley Eoner
The only real AFK mining that goes on is ice mining. Highsec roids don't support anything beyond a couple minutes of being AFK (with combat drones deployed).

Now behind the sea of blue with no threats other then the occasional rat I could see a decent amount of AFK mining possibility in null..



Basically this argument comes down to people wanting free easy gankable targets so they can make an easy buck. They don't want to harden up and do what is needed to properly suicide gank a tanked exhumer. Well sorry but your days of ganking exhumers with a couple day old throw away alt is over.


EDIT ; Wow ruby wants to turn the mackinaw into a more expensive retriever lol..
La Nariz
Aliastra
Gallente Federation
#199 - 2013-02-13 16:49:08 UTC
ashley Eoner wrote:
The only real AFK mining that goes on is ice mining. Highsec roids don't support anything beyond a couple minutes of being AFK (hope your drones rock).

Now behind the sea of blue with no threats other then the occasional rat I could see a decent amount of AFK mining possibility in null..

Basically this argument comes down to people wanting free easy gankable targets so they can make an easy buck. They don't want to harden up and do what is needed to properly suicide gank a tanked exhumer. Well sorry but your days of ganking exhumers with a couple day old throw away alt is over.

EDIT ; Wow ruby wants to turn the mackinaw into a more expensive retriever lol..



Reread the op.

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RubyPorto
RubysRhymes
#200 - 2013-02-13 16:50:15 UTC
ashley Eoner wrote:
They don't want to harden up and do what is needed to properly suicide gank a tanked exhumer.


See there's the problem. Why should an untanked exhumer also not be profitable to gank?
And If a Mackinaw is safe enough that mountains of them can sit AFK at an ice belt for 45 minutes at a time, what is the point of the Skiff?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon