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Blockade Runners – now safe transporters or suicide ships?

Author
Celly S
Neutin Local LLC
#61 - 2013-01-07 15:16:44 UTC
Mag's wrote:
Nicolo da'Vicenza wrote:
make it so DSTs can fit a micro jump drive that'd be rad
It would also be pointless.


I would have to agree, but simply because of the spinup time of the drive.
seems to me that even with the better defensive abilities of the dst, if more than one person is shooting you while the drive is spinning up, you're likely toast anyway.

ofc i could be mistaken.

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Celly S
Neutin Local LLC
#62 - 2013-01-07 15:17:39 UTC
Lexmana wrote:
I don't get it, how would you have time to scan a blockade runner?



Pilot error

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Mr Epeen
It's All About Me
#63 - 2013-01-07 17:18:00 UTC
Celly Smunt wrote:
Mag's wrote:
Nicolo da'Vicenza wrote:
make it so DSTs can fit a micro jump drive that'd be rad
It would also be pointless.


I would have to agree, but simply because of the spinup time of the drive.
seems to me that even with the better defensive abilities of the dst, if more than one person is shooting you while the drive is spinning up, you're likely toast anyway.

ofc i could be mistaken.


DSTs get into warp off a gate in about the same time as a freighter. Plenty of time to bump it around until some firepower shows up.

Just leave it in your hangar and save yourself the guaranteed KM.

Mr Epeen Cool
Celly S
Neutin Local LLC
#64 - 2013-01-08 00:28:52 UTC
Mr Epeen wrote:
Celly Smunt wrote:
Mag's wrote:
Nicolo da'Vicenza wrote:
make it so DSTs can fit a micro jump drive that'd be rad
It would also be pointless.


I would have to agree, but simply because of the spinup time of the drive.
seems to me that even with the better defensive abilities of the dst, if more than one person is shooting you while the drive is spinning up, you're likely toast anyway.

ofc i could be mistaken.


DSTs get into warp off a gate in about the same time as a freighter. Plenty of time to bump it around until some firepower shows up.

Just leave it in your hangar and save yourself the guaranteed KM.

Mr Epeen Cool



I'm not sure that bumping it would do any good though in light of how the MJD works.
Since there is no align requirement to the MJD and it simply jumps you 100 km from your original position and then maintains whatever speed and direction you had at the start of the jump, unless you were scramming the DST it could in theory manage to jump those 100km before the guns arrived.
This in and of itself might not make the DST get away per say, but with a 6 to 12 sec spinup time, it could in theory help a little if the guns take a while to get there.
I still think it would be pointless though due to the other factors (like align and warp times) since there would be no real gain realized from having it there unless the tackler buggered up something.

just a thought.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

XxRTEKxX
Drunken Beaver Mining
Gnawthority
#65 - 2013-01-08 20:45:43 UTC
Jack Mayhem wrote:
Actually Crane looks pretty good for transporting valuable BPOs.


EHP: 43.3k (51.8k overheated)
Align time: 4.1s

[Crane, max tank]
Damage Control II
Local Hull Conversion Inertial Stabilizers I

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Covert Ops Cloaking Device II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Wow, what's the SIG radius on that fit? Inertia Stabs and shield modules, plus shield extender rigs all increase your SIG radius. Not a good thing for trying to be fast and sneaky. Use nano fiber, and agility rigs instead. IMO of course.
Yusef Yeasef Yosef
Doomheim
#66 - 2013-01-08 20:50:52 UTC
Seleia O'Sinnor wrote:
I'm wondering why there is module that makes your cargohold harder to scan/unscannable. Ah yes, it's the same as ECM there's no real countermeasure for it.



Sure there is, it's called 1400s, as long as it is stationary that is. Blink

Radamant Nemess
Federal Navy Academy
#67 - 2013-02-12 17:00:08 UTC
Covops freighter.. that`s the next big thing..

i can fail at any speed you like

Montevius Williams
The Scope
Gallente Federation
#68 - 2013-02-12 17:46:57 UTC
Mag's wrote:
The BR was already unscannable when it mattered.

Stupid change is stupid.



This +10000


Anyone running around in an uncloacked Blockage Runner is wrong!

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Cebraio
State War Academy
Caldari State
#69 - 2013-02-12 18:03:43 UTC
James Amril-Kesh wrote:
I fill my free mid slots with ecm burst, frankly. There are others in my alliance who say to use multispecs but I don't really think BR can lock fast enough for those to be of any use.


I agree that the BR doesn't have time to lock the ganker (especially with warp core stabs fitted), so I also chose ECM burst. However:
Quote:
Note: Only one module of this type can be activated at the same time.


So get one burst and fit something more useful in the other slots.
Nyla Skin
Caldari Provisions
Caldari State
#70 - 2013-02-12 18:07:31 UTC
Terrorfrodo wrote:
So blockade runners are now unscannable by cargo scanners. But what will this mean? Will suicide gankers ignore those ships? Or will they rather blow up every Viator they see because they think there must be incredibly valuable stuff inside?

Please go forth and do some field tests, then report back here. In the name of science :)


Last I checked they were pretty unscannable when they were cloaked. Don't think this changes much..

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Corey Fumimasa
CFM Salvage
#71 - 2013-02-12 19:08:10 UTC  |  Edited by: Corey Fumimasa
Mr Epeen wrote:

DSTs get into warp off a gate in about the same time as a freighter. Plenty of time to bump it around until some firepower shows up.

Just leave it in your hangar and save yourself the guaranteed KM.

Mr Epeen Cool


The DST really is just not usable as is. But I'm with Celly, there's something cool about them and I would like to have more of a reason to fly one.

I wish they would give it a ship bay so that you could use it to move a few rigged ships around. And some way to have a chance to get out of camps, MJD might actually work. It would get you out of infinite warp disrupt range and from that point it would be a matter of getting aligned before enough tackles could burn over to you. It would take some real skill to pilot and a mixed fleet to catch. Both good things.
Sae Eto
Free Ships Jita
#72 - 2013-02-12 19:59:03 UTC
Jack Mayhem wrote:
Actually Crane looks pretty good for transporting valuable BPOs.


EHP: 43.3k (51.8k overheated)
Align time: 4.1s

[Crane, max tank]
Damage Control II
Local Hull Conversion Inertial Stabilizers I

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Covert Ops Cloaking Device II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Better than a 200k-300k EHP cloaky Proteus?
Gaia Ma'chello
Photosynth
#73 - 2013-02-12 22:35:10 UTC
Sae Eto wrote:
Jack Mayhem wrote:
Actually Crane looks pretty good for transporting valuable BPOs.


EHP: 43.3k (51.8k overheated)
Align time: 4.1s

[Crane, max tank]
Damage Control II
Local Hull Conversion Inertial Stabilizers I

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Covert Ops Cloaking Device II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Better than a 200k-300k EHP cloaky Proteus?

Cannot move a faction large tower in a Proteus
James Amril-Kesh
Viziam
Amarr Empire
#74 - 2013-02-12 22:42:28 UTC
Cebraio wrote:
James Amril-Kesh wrote:
I fill my free mid slots with ecm burst, frankly. There are others in my alliance who say to use multispecs but I don't really think BR can lock fast enough for those to be of any use.


I agree that the BR doesn't have time to lock the ganker (especially with warp core stabs fitted), so I also chose ECM burst. However:
Quote:
Note: Only one module of this type can be activated at the same time.


So get one burst and fit something more useful in the other slots.

Yeah, I learned about that after I tried it once.
I don't fly BRs anymore anyway since I sold the char that can fly them a few months ago.

Enjoying the rain today? ;)

Corey Fumimasa
CFM Salvage
#75 - 2013-02-12 22:54:26 UTC
This got me thinking about the sad state of the DST. Some options for that this way https://forums.eveonline.com/default.aspx?g=posts&t=204737&find=unread
Xearal
Dead's Prostitutes
The Initiative.
#76 - 2013-02-13 03:38:56 UTC
I just wish the 'unscannable' bit also applied to custom security NPCs so I could move my contraband more easily.
They seem to be able to lock and scan me a lot better than any player can.

Does railgun ammunition come in Hollow Point?

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
#77 - 2013-02-13 10:45:52 UTC
Mag's wrote:
The BR was already unscannable when it mattered.

Stupid change is stupid.


If only it would be unscannable by Customs... then I would be cooking with charcoal.
Lord Zim
Gallente Federation
#78 - 2013-02-13 10:58:59 UTC
Raban Inkura wrote:
The orca could get away with it since it has 100k+ EHP, the blocade runners have <10k for the most part.
It will cost you less than 10m to blow a AP BR worth 140mil +fitting up, to see what it has inside.

Quick! better make sure we require at least 10 tornados to kill it, I mean heaven forbid we can actually gank ships which are more expensive than ours! :shocked gasp:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Solstice Project
Sebiestor Tribe
Minmatar Republic
#79 - 2013-02-13 11:26:06 UTC  |  Edited by: Solstice Project
This thread is great !
I totally missed that there are haulers sporting 3.1sec aligntime,
i really gotta look into this... i can see tons of fun coming from that ! :D

Thanks ! :D

Edit: Prorator with cheap implant: 2.9s ... :D
Corey Fumimasa
CFM Salvage
#80 - 2013-02-13 12:12:55 UTC  |  Edited by: Corey Fumimasa
Solstice Project wrote:
This thread is great !
I totally missed that there are haulers sporting 3.1sec aligntime,
i really gotta look into this... i can see tons of fun coming from that ! :D

Thanks ! :D

Edit: Prorator with cheap implant: 2.9s ... :D


Yeah, always burn over to their last position; the pilot may try to go back to the gate or align to the wrong object and then stop for a sec to realign, maybe the fit sucks and he will be aligning for a few seconds, or maybe just missed the jump button all together and be sitting there cloaked.

The lowsec camps I've been through tend to just ignore the cloaked ships. The null sec ones often come right over to where they saw you in an attempt to decloak the ship.