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Did Tranquility lost 50,000 subscribers since Incarna?

First post
Author
Garia666
CyberShield Inc
HYDRA RELOADED
#101 - 2013-02-11 10:27:05 UTC
well more and more veteran players are leaving the game sadly..

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#102 - 2013-02-11 10:33:16 UTC
Vera Algaert wrote:
http://users.telenet.be/mmodata/Charts/Subs-2.png

ccp provides this site directly with subscriber information.

as you can see the drop in subscribers on TQ was in the 20-30k range, far from the 50k OP claims.


Yet these numbers are still meaningless.

All it counts it's the amount of plex sold and how many active accounts are paying their sub with real cash, everything else is just plain crap numbers and graphics to please special nerds.

Only numbers talking to me are those from the accountability reports, even then I might look like this Lol

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#103 - 2013-02-11 10:38:31 UTC
Garia666 wrote:
well more and more veteran players are leaving the game sadly..




Source?
Because as far as I can see around it's rather the 6mths/1year char leaving because of this fantastic progression brick wall special nerds like so much, maybe adding more core skills will help them come back?

Ho wait...

removed inappropriate ASCII art signature - CCP Eterne

Dante Uisen
Caldari Provisions
Caldari State
#104 - 2013-02-11 10:46:07 UTC
According to forum analytics, from the launch of the game, eve has been loosing between 50.000 and 100.000 players each years.

The current number of active subscribers are i rapidly growing and very large negative number, luckily CCP are using an singed integer. Once the counter reaches the minimum value and overflows into maximum value, CCP is going to announce they have 2.147.483.647 active accounts and sell the company.

Captain Death1
Ministry of War
Amarr Empire
#105 - 2013-02-11 13:40:23 UTC
:) all i can do is lol to all of this if the game was 95% playing and not 95% talking would have more subs
baltec1
Bat Country
Pandemic Horde
#106 - 2013-02-11 13:57:05 UTC
Garia666 wrote:
well more and more veteran players are leaving the game sadly..



Yet we are pushing ever upwards towards the record PCU every weekend and pvp hasn't been this healthy or widspread for years.
Tippia
Sunshine and Lollipops
#107 - 2013-02-11 14:12:04 UTC
Informal and unsourced numbers put the loss from Incarna at ~10% of the subcription base at the tine, so in the region of 40k accounts. Since then, a couple of bot purges have happened as well, which cpuld certainly put the total number at closer to 50k. However, in the same time, we've seen spectacular recovery in server activity as a result of the gamplay-fix patches and the move away from themepark content, but all this tells us is that people enjoy the game more now.

Historically, sub numbers and PCUs have been highly covariate, but without recent dara on subs, it's hard to tell whether this still hold true.
Ishtanchuk Fazmarai
#108 - 2013-02-11 14:29:15 UTC
Tippia wrote:
Informal and unsourced numbers put the loss from Incarna at ~10% of the subcription base at the tine, so in the region of 40k accounts. Since then, a couple of bot purges have happened as well, which cpuld certainly put the total number at closer to 50k. However, in the same time, we've seen spectacular recovery in server activity as a result of the gamplay-fix patches and the move away from themepark content, but all this tells us is that people enjoy the game more now.

Historically, sub numbers and PCUs have been highly covariate, but without recent dara on subs, it's hard to tell whether this still hold true.


I already suggest at the first post that PCU per subscriber could be very high, as in less subscribers who play more. That would be coherent with another pet guess of mine, on how returning players are beefing up EVE's demographics as iteration doesn't attracts new players.

The double trouble is when iteration dismisses solo/casual players, who are a large demographic that's been abandoned both for innovation and iteration and *apparently* just entered CCP's radar along with all the "cool kids" (inducers/enablers, etc).

So we have a scenario where there is no new gameplay to attract new players, no new gameplay to keep the "not cool" players, no iteration to keep the "not so cool" players, and on top of it a cloud of uncertainty, missing development plans, abandoned features and delayed iteration of critical "cool kids" features like POSes or nullsec.

I guess we (or at least, me) won't be able to judge what's going on until Fanfest, as judging from silence and inaction is dangerous.

But then if TQ managed to lose 50,000 subscribers compared to the golden times before Incarna (or just as recently as one year ago), those are bad news in itself.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tippia
Sunshine and Lollipops
#109 - 2013-02-11 14:43:49 UTC
Ishtanchuk Fazmarai wrote:
So we have a scenario where there is no new gameplay to attract new players, no new gameplay to keep the "not cool" players, no iteration to keep the "not so cool" players, and on top of it a cloud of uncertainty, missing development plans, abandoned features and delayed iteration of critical "cool kids" features like POSes or nullsec.
New players can't distinguish between old and new gameplay, so that part doesn't matter. EVE has baeen able to draw people in through other means, most notably spectacular player-induced events. So the large key to new players is old players bouncing off each other. The problem in 2011 was that everything went afainst that kind of content, which is why the drop started before Incarna. Incarna itself was just the last straw for many.

Now, on the other hand, we have those players back, meaning new-player acquisition could start to pick up again, and there is quite a lot n the making for those other categpries you set up.

Quote:
But then if TQ managed to lose 50,000 subscribers compared to the golden times before Incarna (or just as recently as one year ago), those are bad news in itself.
Nah. It's to be expected. A PvE expansion that created exactly the same easily-popped population bubble you see with expansions to your average PvE-centric MMO, followed by a complete abandonment of reason and sense and connection with the player base… they were lucky to get off with as little as 10% compared to peak numbers. Since then, it's all been uphill as far as we can tell from any reliable source.
RAP ACTION HERO
#110 - 2013-02-11 14:45:05 UTC
The sandbox nature of the game means figure it out yourself, sorry if you can't, and sorry if ccp won't serve a plate of medium rare "solo casual" content and have the devs cut it up in bite sized bits and spoon feed it to you.

vitoc erryday

Ishtanchuk Fazmarai
#111 - 2013-02-11 14:56:46 UTC
Tippia wrote:
Ishtanchuk Fazmarai wrote:
So we have a scenario where there is no new gameplay to attract new players, no new gameplay to keep the "not cool" players, no iteration to keep the "not so cool" players, and on top of it a cloud of uncertainty, missing development plans, abandoned features and delayed iteration of critical "cool kids" features like POSes or nullsec.
New players can't distinguish between old and new gameplay, so that part doesn't matter. EVE has baeen able to draw people in through other means, most notably spectacular player-induced events. So the large key to new players is old players bouncing off each other. The problem in 2011 was that everything went afainst that kind of content, which is why the drop started before Incarna. Incarna itself was just the last straw for many.

Now, on the other hand, we have those players back, meaning new-player acquisition could start to pick up again, and there is quite a lot n the making for those other categpries you set up.

Quote:
But then if TQ managed to lose 50,000 subscribers compared to the golden times before Incarna (or just as recently as one year ago), those are bad news in itself.
Nah. It's to be expected. A PvE expansion that created exactly the same easily-popped population bubble you see with expansions to your average PvE-centric MMO, followed by a complete abandonment of reason and sense and connection with the player base… they were lucky to get off with as little as 10% compared to peak numbers. Since then, it's all been uphill as far as we can tell from any reliable source.


Well, we'll see. IMO EVE has been burning out "fresh" potential players faster than the RL demography growth. It takes time to become a potential EVE player, and that people has had 10 years to try and like EVE. Those who didn't try won't try no matter what CCP does unless it's radically different of what they think about EVE, and those who tried and didn't liked won't try again unless they get something else than what they didn't like.

In both cases, "more of the same that already works" is not enough.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#112 - 2013-02-11 15:27:44 UTC
Ishtanchuk Fazmarai wrote:
Well, we'll see. IMO EVE has been burning out "fresh" potential players faster than the RL demography growth. It takes time to become a potential EVE player, and that people has had 10 years to try and like EVE.


I tend to agree with this, once you have a good amount of SP it's easier to do more things in Eve because of it's players reactions nature (paranoia/sp requirements and usual yada ya crap).
The noob watching his BS skill plan and telling himself "what the heck??- above one year to fly this thing because it's what I want to fly in this game?"

One of Eve motos is "don't let anyone tell you what your goals are or how to play" -adding even more base skills on a regular basis like these past months is not helping at all, and most new players care less about plex, scaming, market trading sitting in the station just to buy some toon in toons bazaar. It's supposed to be a game and fun to play, not a second job as many bittervets and paws want it to be.

removed inappropriate ASCII art signature - CCP Eterne

Ishtanchuk Fazmarai
#113 - 2013-02-12 21:46:57 UTC
Oh come on, that couldn't be true... Question

Does someone know wether DUST bunnies are counted as active players in Tranquility? Could that truly skew the PCU data? What?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Boffles
Aliastra
Gallente Federation
#114 - 2013-02-12 22:45:13 UTC
Don't know the figures, but I can tell you this.

This is my public face for the last 2 years, but behind it I am a vet. In six days I am out for good.

Why ? Because eve is not a sandbox anymore it is a school yard where the bullies winning. People can say HTFU as much as you like but people like me and my friends were the core of EVE. The ones that always payed and played.

We are the ones that watched and learned and enjoyed the content that players generated. Now all that is created are kill mails. Until that changes Eve is simply unplayable for me. I want to enjoy the game that it once was. Where imagination was key and you could do something in highsec without low brains causing annoyances. I do not want to log on to be told where to go and what to do. I want to be the small scale friendly player. That is no longer possible in EVE.

I have not found a game to replace EVE so I simple am not playing any MMO. I expect a flame, as that is all the players do these day. Just had to say my piece and this seemed the best place.

Good bye Eve... it was good while it lasted.

Boffles
aka DJ Boffles

Check out my latest Chronicle in EON #28 - The Soulless Pilgrim http://www.eonmagazine.co.uk/

RAP ACTION HERO
#115 - 2013-02-13 18:32:28 UTC
yes we all care about the whines of npc highsec farming alts.

vitoc erryday

Katran Luftschreck
Royal Ammatar Engineering Corps
#116 - 2013-02-13 20:42:18 UTC  |  Edited by: Katran Luftschreck
baltec1 wrote:
Turns out, bear content does not attract as many people as pvp content.


And that's why WW2OL has a million subscribers and WoW is dying?

Today's Lesson: Learn the difference between what is true and what you only wish was true.

http://youtu.be/t0q2F8NsYQ0

Corey Fumimasa
CFM Salvage
#117 - 2013-02-13 22:43:42 UTC
Boffles wrote:
Don't know the figures, but I can tell you this.

This is my public face for the last 2 years, but behind it I am a vet. In six days I am out for good.

Why ? Because eve is not a sandbox anymore it is a school yard where the bullies winning. People can say HTFU as much as you like but people like me and my friends were the core of EVE. The ones that always payed and played.

We are the ones that watched and learned and enjoyed the content that players generated. Now all that is created are kill mails. Until that changes Eve is simply unplayable for me. I want to enjoy the game that it once was. Where imagination was key and you could do something in highsec without low brains causing annoyances. I do not want to log on to be told where to go and what to do. I want to be the small scale friendly player. That is no longer possible in EVE.

I have not found a game to replace EVE so I simple am not playing any MMO. I expect a flame, as that is all the players do these day. Just had to say my piece and this seemed the best place.

Good bye Eve... it was good while it lasted.

Boffles
aka DJ Boffles

Farewell Boffles. You will be missed. And then you will be forgotten...And then you will come back. And then no one will know who you are. and so the great wheel that is Eve will continue to turn, grinding all under its PSI.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#118 - 2013-02-13 23:19:56 UTC
Ishtanchuk Fazmarai wrote:

Well, we'll see. IMO EVE has been burning out "fresh" potential players faster than the RL demography growth. It takes time to become a potential EVE player, and that people has had 10 years to try and like EVE. Those who didn't try won't try no matter what CCP does unless it's radically different of what they think about EVE, and those who tried and didn't liked won't try again unless they get something else than what they didn't like.

In both cases, "more of the same that already works" is not enough.

You are trying very hard to "spin" the numbers so it looks like EVE Online is still losing subscriptions.

However, it is clear that EVE is gaining in subscriptions from a significant loss that it experienced after / because of Incarna.

The reasons for the loss of subscriptions due to Incarna can be debated (I, personally, feel that it was the Nexus Store that upset people so much that they actually pulled the trigger on unsubscribing) but I don't think one can debate, argue, or try in any way shape or form to suggest that today EVE is still suffering.

Looking at the data, EVE's subscription levels are on the rise from that low. That means EVE is very healthy and doing very well. The game population is -growing- and continues to do so.

You can have your opinion about "fresh" players but the statistics don't back it at all.

What is interesting to me is that I've encountered more than a few players who found out about EVE from playing DUST 514. Who knew that Dust Bunnies would subscribe to EVE to find out what is going on in space above them?

The ones I've met had been playing for a couple of weeks and remained extremely positive and excited about the game. That's a good sign.

Arronicus
State War Academy
Caldari State
#119 - 2013-02-13 23:23:27 UTC
Posting in a stupid/douchey portraits thread.

I mean, that's what this is, right? Look at everyone on the first page...
Liang Nuren
No Salvation
Divine Damnation
#120 - 2013-02-13 23:33:02 UTC
Can you please post a link to the dataset you used for this analysis?

-Liang

I'm an idiot, don't mind me.