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afk cyno cloaking taking the fight out of the game!

Author
AFK Cloaker
Matari Exodus
#21 - 2013-02-12 18:50:35 UTC
.
Machiavelli's Nemesis
Angry Mustellid
#22 - 2013-02-12 19:31:36 UTC
Thread is now complete :)
IbanezLaney
The Church of Awesome
#23 - 2013-02-12 21:06:07 UTC
Arturo Min wrote:
i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!

I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?

you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!

so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.

CCP wonders why nobody wants to come to null, there is no means to defend your territiory!

i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players!



Wow - someone's complaining about AFK cloaking. I never thought I'd see the day.

Everyone knows cloaks are getting changed the same day they remove local from null. Big smile

But I still like these 'Im scared of the guy who is afk so I stay docked' threads:

Notice how the people in high sec never complain.
Notice how the people in low sec never complain.

But - the big bad scary null sec people cry like little girls.

There is a very simple solution to this that would make you happy and not require cloaks to be changed.





Hint:
The 1st word of my response is the solution to your problem.
Bugsy VanHalen
Society of lost Souls
#24 - 2013-02-12 21:26:15 UTC
IbanezLaney wrote:
Arturo Min wrote:
i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!

I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?

you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!

so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.

CCP wonders why nobody wants to come to null, there is no means to defend your territiory!

i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players!



Wow - someone's complaining about AFK cloaking. I never thought I'd see the day.

Everyone knows cloaks are getting changed the same day they remove local from null. Big smile

But I still like these 'Im scared of the guy who is afk so I stay docked' threads:

Notice how the people in high sec never complain.
Notice how the people in low sec never complain.

But - the big bad scary null sec people cry like little girls.

There is a very simple solution to this that would make you happy and not require cloaks to be changed.





Hint:
The 1st word of my response is the solution to your problem.

Well you got most of it right.

Only thing is it is not the big bad null sec players that are crying. it is the player who wanna be big bad null secers but are actually null bears that are crying.

Living in NULL sec does not make you tough or a good PVPer.

Living in NULL sec and not caring if you get blown up is the key.

Living in NULL sec and actually fighting even if you are going to lose, rather than hiding in a station or POS.

That is what will make you a big bad null secer. because actually fighting rather than hiding, no matter how bad you are at PVP, you will get better, and eventually not suck. That is when you will truly know what it means to be a big bad NULL secer. You will have no fear, and see those afk cloakers not as a threat, but as a potential killmail. Only then will your training be complete.
IbanezLaney
The Church of Awesome
#25 - 2013-02-12 22:05:08 UTC
Bugsy VanHalen wrote:
IbanezLaney wrote:
Arturo Min wrote:
i know its an old subject, but im kinda sick of fighting an enemy that cant be countered!

I'd just like to fight for my system... not be afk camped so that risk outwieghs rewards for undocking, for months / years?

you want to shut industry down in a system it shouldnt be as easy as putting one cyno ship in it and cynoing once a day!

so my issue is i'd like to fight... but there is nothing to fight, while everyone in the alliance is playing other games because they cant do anything in EVE.

CCP wonders why nobody wants to come to null, there is no means to defend your territiory!

i know this is going to get rage from all those people who make a living out of cyno camping alliance's in null.... and every one of their alts... kinda sucks people with 10-30 alts count as 10-30 active players!



Wow - someone's complaining about AFK cloaking. I never thought I'd see the day.

Everyone knows cloaks are getting changed the same day they remove local from null. Big smile

But I still like these 'Im scared of the guy who is afk so I stay docked' threads:

Notice how the people in high sec never complain.
Notice how the people in low sec never complain.

But - the big bad scary null sec people cry like little girls.

There is a very simple solution to this that would make you happy and not require cloaks to be changed.





Hint:
The 1st word of my response is the solution to your problem.

Well you got most of it right.

Only thing is it is not the big bad null sec players that are crying. it is the player who wanna be big bad null secers but are actually null bears that are crying.

Living in NULL sec does not make you tough or a good PVPer.

Living in NULL sec and not caring if you get blown up is the key.

Living in NULL sec and actually fighting even if you are going to lose, rather than hiding in a station or POS.

That is what will make you a big bad null secer. because actually fighting rather than hiding, no matter how bad you are at PVP, you will get better, and eventually not suck. That is when you will truly know what it means to be a big bad NULL secer. You will have no fear, and see those afk cloakers not as a threat, but as a potential killmail. Only then will your training be complete.



Good point.
TheGunslinger42
All Web Investigations
#26 - 2013-02-13 08:52:42 UTC
Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread

Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system
Dracvlad
Taishi Combine
Astral Alliance
#27 - 2013-02-13 15:49:34 UTC
TheGunslinger42 wrote:
Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread

Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system


Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Derath Ellecon
University of Caille
Gallente Federation
#28 - 2013-02-13 16:17:46 UTC
Dracvlad wrote:
TheGunslinger42 wrote:
Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread

Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system


Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there!


Flip side is you don't need the cyno in WH space. You can easily hide an entire fleet inside the system as local doesn't give you away.
March rabbit
Aliastra
Gallente Federation
#29 - 2013-02-13 16:30:47 UTC
Derath Ellecon wrote:
Dracvlad wrote:
TheGunslinger42 wrote:
Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread

Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system


Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there!


Flip side is you don't need the cyno in WH space. You can easily hide an entire fleet inside the system as local doesn't give you away.

you only can hide something you already got there.

I'm new here but i've never heard about 100 person fleets in WH. Did i miss something? Is it connected to mass limit of WH and absense of persisting connections? Cool

The Mittani: "the inappropriate drunked joke"

TheGunslinger42
All Web Investigations
#30 - 2013-02-13 16:50:56 UTC
March rabbit wrote:
Derath Ellecon wrote:
Dracvlad wrote:
TheGunslinger42 wrote:
Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread

Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system


Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there!


Flip side is you don't need the cyno in WH space. You can easily hide an entire fleet inside the system as local doesn't give you away.

you only can hide something you already got there.

I'm new here but i've never heard about 100 person fleets in WH. Did i miss something? Is it connected to mass limit of WH and absense of persisting connections? Cool


What difference does it make how big the fleet is, pretty much all of these threads pop up as a result of some lone bear getting attacked, or a tiny few (1-5) people getting "camped" in their system by the big bad scary cwoaker - it's not big fleets with hundreds of people that is the issue, since a small fleet can just as easily kill them, it's purely the fact that a fleet can appear out of nowhere without local giving them a huge ridiculous infallible warning.

And the risk of fleets materialising out of nowhere is just as big in wormholes, but that doesn't seem to bother us

Ginger Barbarella
#31 - 2013-02-13 17:03:19 UTC
Nullbear tears are just so much more awesome than high sec miner tears!! Lol

"Blow it all on Quafe and strippers." --- Sorlac

Derath Ellecon
University of Caille
Gallente Federation
#32 - 2013-02-13 17:34:56 UTC
March rabbit wrote:

you only can hide something you already got there.


What? Maybe I will take your "I'm new comment" to mean you have no clue what you are talking about here. Cause honestly that statement literally makes no sense.



March rabbit wrote:
I'm new here but i've never heard about 100 person fleets in WH. Did i miss something? Is it connected to mass limit of WH and absense of persisting connections? Cool


Well there are large fleets. But as the next guy said below, that is largely irrelevant as it is all relative. For one you don't need 100 man fleets in WH's to do have the same effect.

Honestly 100 man hot drops aren't something you need in 0.0. It happens cause why not hot drop them if they are sitting around bored. Doesn't change the fact that 5 or 10 would have killed you just the same.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#33 - 2013-02-13 17:35:25 UTC
Dracvlad wrote:
Local is not the issue, and the AFK cloaky campers just make that point in every AFK thread that there is, its to change the subject away from their inability to actually kill anyone. The only change I would make is that they show in local when they actually are in system. At the moment they show in local and there is a delay before they are in system and can warp.

In terms of the people camping your system, have a good look at them, when did they change corps, when did they get on kills etc., with that you may be able to work out when they are actually active. Try to link them to hot droppers, it is important to find out who is their muscle and if you have that you should be able to work out when they are active.

Part of the battle is to continue to operate regardless, just go and buy about 10 Ventures and mine in system, wouldn't that be better then moaning about it? You mine low level ore in High Sec and high level ores in 0.0, use Ventures and industrials to grab the ore and annoy the hell out of them. So you lose a couple of cheap ships, so what!!!!



AFK cloakers are not an issue in iteself, there are two issues coupled to it that make it problematic:

Local: The instantaneous and omniscient local chat as an intel tool is too perfect... It makes the vigilant pilot impossible to catch... and ends up disheartening roaming to the point they'd rather sit on a titan and put afk cloakies in your system...

Cyno's: The ability to light a cyno and drop a pragmatically unscoutable gang of any size, shape, or composition instantly on a target makes countering a "cloaker that's decloaking and attacking" difficult and generally impractical. There are many solutions to this, but most of them make it impractical to hotdrop... which is a mistake.... Hotdrops should exist... The best solution I've heard of is different classes of ships take different amounts of time to "traverse" the bridge... Frigates travel very quickly... BS's arrive much later.... This still isn't perfect, but helps...

In the end.... several things need to change....and I'm not sure afk cloakers need to at all....

A.) Local chat needs to become less ideal.... give it a moderate delay (10-20 seconds) before a person appears in local so they have more of a chance to catch someone...

B.) Nullsec PvE should be modified to encourage more grouping... Reduce bounties, and instead give a solid payout for completing an anomaly... Structure that payout similar to incursions where payouts require a fleet and X number of ships... and less than that dramatically reduces your payout... If you want to solo... belt rat!

If A occurs, I'll support a cloaky prober tool to hunt afk cloakers in your system... so long as it doesn't interfere with a cloaker's ability to traverse gate camps or scout a system... (i.e. a slow scanning (30-60s), combat probe that doesn't decloak a ship, but enables you to warp to their location.... )
March rabbit
Aliastra
Gallente Federation
#34 - 2013-02-13 20:24:32 UTC
TheGunslinger42 wrote:
March rabbit wrote:
Derath Ellecon wrote:
Dracvlad wrote:
TheGunslinger42 wrote:
Collecting nullbear tears in the millionth "waaah a single cloaked neutral prevents our entire system from being able to do anything" thread

Funny how wormhole dwellers can manage without even knowing if a cloaked ship is in their system


Funny that , must be something to do with the inability to jump to a lit cyno in WH space, might that be the reason, engage the grey matter and you might just get there!


Flip side is you don't need the cyno in WH space. You can easily hide an entire fleet inside the system as local doesn't give you away.

you only can hide something you already got there.

I'm new here but i've never heard about 100 person fleets in WH. Did i miss something? Is it connected to mass limit of WH and absense of persisting connections? Cool


What difference does it make how big the fleet is, pretty much all of these threads pop up as a result of some lone bear getting attacked, or a tiny few (1-5) people getting "camped" in their system by the big bad scary cwoaker - it's not big fleets with hundreds of people that is the issue, since a small fleet can just as easily kill them, it's purely the fact that a fleet can appear out of nowhere without local giving them a huge ridiculous infallible warning.

And the risk of fleets materialising out of nowhere is just as big in wormholes, but that doesn't seem to bother us


i too don't see any problems of "power projection"... here is high-sec i don't see any blobs/supers/titans/whatever....

i can agree with you - there is no such problems in Eve you don't see ;)

The Mittani: "the inappropriate drunked joke"

Dracvlad
Taishi Combine
Astral Alliance
#35 - 2013-02-13 20:48:46 UTC
A) I have seen lots of people get caught in 0.0 even with local, only the vigilant are mostly secure, and even they can get caught at times by people who work out alternative strategies or are prepared to go for a long term hunt. Why should the vigilant player be as easy to kill as the inattentive? So what is the point in being skilled then?

Of course I could do the D-scan thing, hell I did that in a NPC 0.0 system where we were fighting for the system, but its not so much the Tengu, or the BS that has an issue but the carrier, now I will be aligned in my carrier aand ready to warp out if I get anything on D-scan or it de-cloaks, but to be blunt it makes pointing a carrier too easy, the only thing I suppose you could say is that it balances off against the AI, but that was too far in the gankers favour before.

B) Well I hate to point out something, but not everyone does CA's solo, we have had fleets doing them when we have campers, in fact having cloaky campers was a benefit for this in my experience. Its just that most people are not prepared to setup for CA's that could turn into a PvP experience, we did that and it was fun, surprisingly enough when we did this we never got hot dropped...


In a nutshell I like it as it is, cloaky campers can drop a ton on you, but you have to manage that risk, my own experience has been that if you keep operating regardless of them being there in cheaper ships and just have fun they soon go off and pester the more weak willed. I really do not think removing instant local when you have instant cyno ability works, but I liked your idea with the cyno taking longer for bigger ships.

In terms of the WH's, I had some idiot suggest to me in another of these threads that WH's was a test for removing local, so it had proved to have worked so now they could apply it to null, so I pointed out that the test was incomplete in that they needed to add cyno ability, at which point a VOC player gave me a mouthful of abuse. And then said what I had effectively said!

The ability collapse wormholes until you get one to enable you to attack someone means that a fleet could be dropped on you at any time, but the attentive player is out there scanning for a new hole. He will have a scout next door ASAP, it is not the same as having to keep tabs on every system around you which is in bridging range and of course you get a warning as they warp to the WH and jump through. Moving into position will give you away, unless they have moved to the WH as soon as they found it and cloaked up, which I guess is what the better WH groups do. As I said better skilled players working hard for their advantage.

So as such, I think the idea of a 10 to 20 second delay makes it too easy, I suggested that local only show when people actually arrive in system, which would be better, but any more than that makes it not worth while. It gets to the point where you will not use a carrier as the risk is too great, so you might as well do incursions in HS, and then someone will be calling for them to be nerfed again... The cricle of gaining advantage for you own point of view, but for me, the fun is using my own abilities not to get caught and I can tell you that attentively watching local after a couple of hours of carrier ratting is damn hard.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Substantia Nigra
Polaris Rising
Goonswarm Federation
#36 - 2013-02-14 20:53:16 UTC
I live in nullsec and constantly experience both sides of the cloaky-f.a.g afk camper issue. We are regularly camped 24/7 in our busier and pipeline systems, and we regularly camp nearby non-blue systems and regions.

Such camping is an entirely appropriate and reasonable tool employing a valid ingame dynamic. It is not something that needs to be ‘fixed’, it’s just people using normal ingame mechanics to achieve some sort of goal – sick and perverse as that goal may appear to the victims. The best approach for the OP would probably be to leave nullsec and return to the safety of hisec mission running or mining, not to join the horde of incompetents whining to CCP to ‘fix’ something that is not broken.

Different people respond to afk-cloaky- f.a.g campers in different ways:

  1. We currently have a few longtimers in our home system and a couple of the next-door systems. These guys are pretty well completely ignored. Perhaps one day we’ll get too complacent and they’ll hotdrop a humunga-gang on some lazy ratter, perhaps.
  2. I recently camped BR1CK geminate for a solid week. Those guys just abused me in local a bit, tried to bait-trap me a few times, and simply moved their activities elsewhere via their jump-bridge network.
  3. Some of our guys have essentially ignored campers in our busy ratting systems, and have lost expensive blinged-out ratting pirate battleships as a result. The same applies to some of our neighbours who’ve grown a bit complacent while we’re camping them.
  4. Some people find the going a bit tough in nullsec and move back to hisec – this was the case the first time I ventured into null, except I moved to w-space. Others whine for CCP to change everything so they do not have to learn how to play eve.

IMHO AFK-Cloaky-f.a.g-campers are heroes! Anyone who would eschew a week or more of ratting income to psycho-grief a bunch of retards is a dedicated and seriously disturbed individual. I like that in a person. Conversely anyone who sees forum-whining as being the way to respond to a wee little solo cloaky-camper … well, I guess they kinda get what they deserve in the end.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#37 - 2013-02-14 21:38:09 UTC
Vas Eldryn wrote:
couldn't have said it better,

bring the fight... AFK warfare why people are staying out of null


Very wrong... I stay out of Null because whenever you look for some small scale pvp the opposition drops a cap fleet on your ass.. even if you in a drake... and off course all the politics that comes with belong to a sov holding alliances.. ie.. you can't rat there..thats for me cause I am the alliance leader.. you can't harvest that moon but you better damn well protect it in a ship I dictate how you will fit and if you lucky we compensate you for your loss...


Henri Ducard
Doomheim
#38 - 2013-02-14 23:45:54 UTC
There is a counter..................its called a cyno jammer.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#39 - 2013-02-15 00:21:40 UTC
Henri Ducard wrote:
There is a counter..................its called a cyno jammer.


ya, but that'd involve effort and competence .... much easier to forum-whine for CCP to 'fix'.

Anyways a jammer only keeps a subset of hotdroppers off ya case … altho a lot of people still learn that fact the hard way. It takes a little more effort (reduced range atm, more restrictive fleet comp, and more demanding fuel/logistics support) to hotdrop into a cyno-jammed system, but the name of that module can be quite misleading in the end. Cyno jammers jam ‘vanilla’ cynos, but not covert cynos.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Net Malone
Perkone
Caldari State
#40 - 2013-02-15 06:11:03 UTC
"AFK warfare", "Offline warfare" - this is realy awasome ! Not many games gives you so many oportunities for playing game :)

But to the point:

Topic started with problem with camping cloakers - they kind of abuse cloaking mechanism... So recipe is: remove local ! Give cloakers more power ! :> Realy, logical conclusion somewhere here Blink

Thing isn't about security, it's about balance of player possibilities. And this is nowhere near "center" point. One cloaker
kill few kinds of activities of many ppls in particular solar system. So I say: do not remove local ! Rather give new scanner probes
requiring, let say, 5 scanning ships with 4 probes each allowing to scan someone being cloaked seence 1h without moving...Roll

More! Possible all that industry corner is second class citizen... Eg. try to fit freighter - very balanced :>

EVE realy need mechanism for protecting big investmens like stations building, IMO.

--
Net