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Warfare & Tactics

 
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CLOAKI alts hordes in fw plex

Author
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#61 - 2013-02-12 16:41:56 UTC
You have to understand that in Mutnin's mind, any change that does not make it easier for the Caldari to steamroll Gallente in both VP and kills per day is biased towards the Gallente.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Dread Operative
Lowlife.
Snuffed Out
#62 - 2013-02-12 16:47:18 UTC  |  Edited by: Dread Operative
Cearain wrote:
Andreus Ixiris wrote:
Cearain wrote:
Dread Operative, XG, Crosi Wesdo, I could go on just read the thread about "gallente got thier medal." See all of them try to brush off the fact that 4xs as many plexes are captured per kill as there was in 2009. The denial is pretty much laughable.

Are you still banging this gong?

You are literally a worse troll than Squirreldog.


Still trying to brush the facts aside?


Facts are realitve. More plexs have been completed because more people defensive plex, as you keep saying there are more people in faction war now, more plexs are required to capture systems, players don't normally defend backwater system, etc. Etc. Plus you never answered if plexs complete was a total of all plexs or just offensive plexs. You are reading the facts the way you want to, I already have to deal with that with liberals and gun control, so I decided to ignore you. Your system will never happen. Notifications are shat, will over tax the system, timer roll back would be enough.
chatgris
Quantum Cats Syndicate
Of Essence
#63 - 2013-02-12 16:53:49 UTC
Cearain wrote:
Andreus Ixiris wrote:
Cearain wrote:
Dread Operative, XG, Crosi Wesdo, I could go on just read the thread about "gallente got thier medal." See all of them try to brush off the fact that 4xs as many plexes are captured per kill as there was in 2009. The denial is pretty much laughable.

Are you still banging this gong?

You are literally a worse troll than Squirreldog.


Still trying to brush the facts aside?


No, but you are missing the fact that kills are way, WAY up. Yes, you argue that's because there are more active people in FW now. But what changed to get more people in FW? The FW mechanics.

Changes?

- Rats nerfed: I used to get most of my fights on gates. Now, I get them in plexes since people can pvp without getting significant interference form the rats (honestly, in the old plexes the rats hurt far more than most people I would fight).

- Plexes are plentiful: When you talked about the old days of more kills per plex, plexes were rare. In fact, during the US TZ, plexes were practically non existent except for far out systems where no-one lived, because all the import plexes were taken after DT until they got stuck and did not respawn. So the fact that there were more kills per plex is no surprising.

- Plexes didn't mean a thing, gave no reward - if you wanted to enter a plex for any reason either than RP, well, there was none. You got to go and get jammed for 15 minutes, or after the ewar changes still needed a close tp pve style tank.

Basically - plexes sucked, plexes were rare, plexes provided no benefit, it's not surprising that less plexes were run, people still fought elsewhere, and therefore there were more kills per plex.

Now, it's a utopia in comparison. Plexes are plentiful, if you see people in local, chances are there's a plex in system which fits your ship type and you can maybe split up the blob. Or at least ensure there;s not someone sitting in a larger ship waiting to pounce on you. The rats are a non issue and can be ignored during the fight. If you wait in a plex for that target to come engage, and he doesn't, well hell even at T2 you make ~ 5-15M ISK at T2.

I know you complain about the current system, and even station lockouts have their advantages (I went down to Egg and I had forgotten how terrible station games were with fweddit, it made me appreciate the station lockouts).

There are tweaks that could be made, but I disagree on a lot of your suggestions (for example, notifications mean you aren't supplying your own intel. If you don't live in a system, I feel that you have no right to say you own it. If you do think you own it, patrol it).

It also sounds like you think the old system was better than the current one. If that's your opinion, well, I have to vehemently disagree. Both the pre-tier system and the first tier system. The pre-tier system for what I mentioned, and the post-tier system was so awful for the losing side that if a side wasn't able to dig out of tier 1, well they pretty much lost money converting LP. In the current system, even at T1, I think it's fine, and it's relatively easy to climb up to T2. You can make ISK while roaming around, enough to replace ship losses.

Anyways, that's my thoughts. I am getting tons and tons of fights, I have never been happier in FW. If CCP keeps the fights coming, I'll continue being a happy camper.
chatgris
Quantum Cats Syndicate
Of Essence
#64 - 2013-02-12 16:57:21 UTC  |  Edited by: chatgris
Hidden Snake wrote:
Mutnin wrote:
chatgris wrote:


The solution suggested, which is in CCPs backlog, is that if no-one is running a button, it counts down to its starting state. This way, if a farmer is chased out of a plex, and a pvper keeps chasing a farmers, the farmers work is undone while the pvper is trying to get a kill. This makes a pvper who is willing to fight for a plex, and chase farmers out of plexes have more influence of the sov war than a stabbed farmer.


Fear not.. I'm sure now that Caldari is getting a bit better foothold on the Sov War, CCP will surely rush out a patch to help you guys out with that roll back timer thing.



well i am expecting more ... OMS and Prism has fallen ... I guess some people in CCP are ringing bells of fastforward ;)


You know, when you guys were losing and complaining that the system was biased and there was no chance to come back because of the Gallente farming dominance, I thought you guys were just sore losers.

Now that you're winning under the exact same mechanics, and you are STILL WHINING, I think you guys just like to whine :)

EDIT: Oh, I see why you're still complaining - even though you have more systems, you're getting spanked in kills.

Yesterday: 270/460
Last week: 2125/3340

Carry on the complaining then :)
Princess Nexxala
Zero Syndicate
#65 - 2013-02-12 18:51:56 UTC
I LoL'd

chatgris wrote:

EDIT: Oh, I see why you're still complaining - even though you have more systems, you're getting spanked in kills.

Yesterday: 270/460
Last week: 2125/3340

Carry on the complaining then :)

nom nom

Cromwell Savage
The Screaming Seagulls
#66 - 2013-02-12 21:42:22 UTC  |  Edited by: Cromwell Savage
chatgris wrote:


EDIT: Oh, I see why you're still complaining - even though you have more systems, you're getting spanked in kills.

Yesterday: 270/460
Last week: 2125/3340

Carry on the complaining then :)



Oh come now chatgris.... You know that the "warfare" in Faction Warfare has always been the weak link within the Caldari Militia P
Cearain
Plus 10 NV
#67 - 2013-02-13 21:58:31 UTC
Dread Operative wrote:
Cearain wrote:
Andreus Ixiris wrote:
Cearain wrote:
Dread Operative, XG, Crosi Wesdo, I could go on just read the thread about "gallente got thier medal." See all of them try to brush off the fact that 4xs as many plexes are captured per kill as there was in 2009. The denial is pretty much laughable.

Are you still banging this gong?

You are literally a worse troll than Squirreldog.


Still trying to brush the facts aside?


Facts are realitve. More plexs have been completed because more people defensive plex, as you keep saying there are more people in faction war now, more plexs are required to capture systems, players don't normally defend backwater system, etc. Etc. Plus you never answered if plexs complete was a total of all plexs or just offensive plexs. You are reading the facts the way you want to, I already have to deal with that with liberals and gun control, so I decided to ignore you. Your system will never happen. Notifications are shat, will over tax the system, timer roll back would be enough.



Defensive or offensive plexes doesn't change anything.

4xs as many plexes captured per kill. Defenisve or offensive both give vp and both help sov warfare.

Oh and I like the way you try to throw in yet another bad argument that nerfing the farmville will "over tax the system." You no doubt have no clue what you are talking about yet still continue to argue against measures that will end farmville. Well like was said earlier in this thread you got what you wish for.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hidden Snake
Inglorious-Basterds
#68 - 2013-02-13 22:48:10 UTC
chatgris wrote:
Hidden Snake wrote:
Mutnin wrote:
chatgris wrote:


The solution suggested, which is in CCPs backlog, is that if no-one is running a button, it counts down to its starting state. This way, if a farmer is chased out of a plex, and a pvper keeps chasing a farmers, the farmers work is undone while the pvper is trying to get a kill. This makes a pvper who is willing to fight for a plex, and chase farmers out of plexes have more influence of the sov war than a stabbed farmer.


Fear not.. I'm sure now that Caldari is getting a bit better foothold on the Sov War, CCP will surely rush out a patch to help you guys out with that roll back timer thing.



well i am expecting more ... OMS and Prism has fallen ... I guess some people in CCP are ringing bells of fastforward ;)


You know, when you guys were losing and complaining that the system was biased and there was no chance to come back because of the Gallente farming dominance, I thought you guys were just sore losers.

Now that you're winning under the exact same mechanics, and you are STILL WHINING, I think you guys just like to whine :)

EDIT: Oh, I see why you're still complaining - even though you have more systems, you're getting spanked in kills.

Yesterday: 270/460
Last week: 2125/3340

Carry on the complaining then :)


well not whinning ... pointing to facts ... and yes I still believe system is broken. PVE drives the the sov mechanics and it is badly damaged by stupid tier system. Farm horde is just migrating to side which has some advantage. Ofc I will exploit the system to prove CCP Fozzie is complete fool.
Cearain
Plus 10 NV
#69 - 2013-02-13 22:53:12 UTC
chatgris wrote:


No, but you are missing the fact that kills are way, WAY up.


Actually the facts show they are way down, per plex. We don't know how many kills per pilot compared to 2009 because they changed the way they count pilots. But I would agree there is more pvp from my perspective just because there are more players in fw and low sec generally. The changes to gcc are also pretty important.


As for the rest of your points. I agree for the most part. The npcs and the plex spawn mechanics are big improvements.

However you are not correct to say you couldn't find a plex in the us time zone. You could. And running that plex would still count toward occupancy. It actually counted 5xs as much.

More people are in fw and low sec now yes. That is due to the crazy amounts of isk you can make in FW. To get this boost in players ccp did not need to do anything more than give the crazy isk away and they would come. There are also more fights due to mechanic changes in low sec as a whole.

Fighting for occupancy is still primarilly a pve game. Its still a side game next to the rvb style pvp we get in fw. The most efficient way to win occupancy is to run as many alt accounts as you can afford and avoid pvp. . This is why you have 4xs as many plexes run per kill.

The pvpers can go in a plex to look for a fight every now and then and they will occasionally finish a plex but usually you are better off leaving the plex and roaming like you did before inferno.



chatgris wrote:

Yes, you argue that's because there are more active people in FW now. But what changed to get more people in FW? The FW mechanics.

Changes?

- Rats nerfed: I used to get most of my fights on gates. Now, I get them in plexes since people can pvp without getting significant interference form the rats (honestly, in the old plexes the rats hurt far more than most people I would fight).


- Plexes are plentiful: When you talked about the old days of more kills per plex, plexes were rare. In fact, during the US TZ, plexes were practically non existent except for far out systems where no-one lived, because all the import plexes were taken after DT until they got stuck and did not respawn. So the fact that there were more kills per plex is no surprising..


As above I could easilly find plexes in the us tz. Those plexes would effect occupancy. But no one cared because winning the war was a pve accomplishment.

It still is. That is why we have the apathy now too. It will continue to grow. The mood now is not really unlike when caldari won. People were still pretty excited then too. But then it was starting to sink in that this sov warfare business is all about alt farming. Its sinking in now too. Who is at what tier and who is winning threads will start to taper off. People who plex will continue to be marginalized in pvp groups.

That’s my prediction. Time will tell.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#70 - 2013-02-13 22:53:44 UTC

chatgris wrote:

- Plexes didn't mean a thing, gave no reward - if you wanted to enter a plex for any reason either than RP, well, there was none. You got to go and get jammed for 15 minutes, or after the ewar changes still needed a close tp pve style tank.

Basically - plexes sucked, plexes were rare, plexes provided no benefit, it's not surprising that less plexes were run, people still fought elsewhere, and therefore there were more kills per plex..


The payout for plexes has increased plexing no doubt. But if plexing was made into a pvp activity then we would expect the pvp kills would rise, in accordance with the number of plexes being run. They aren't. We see the opposite. There are only 25% of the kills per plex of what there was in 2009. Farmville times 4.

Again I will ask you, and the rest of the cheerleaders. If ccp does a timer rollback will you expect to see the number of kills per plex rise? I do.

But you and the other gallente glee club don’t want to answer that. You guys just like to reinvent history instead of actually making predictions that can be proven true or false.

The number of kills per plex would rise if we had a notification system as well. Both of these measures would make plexing more of a pvp activity instead of Farmville. And both of these changes could be implemented in isolation and we would see actual useful data that proves their effectiveness. The best measure is the number of kills per plex.

Instead you all just try to make excuses justifying the Farmville that is fw.


.....
chatgris wrote:

There are tweaks that could be made, but I disagree on a lot of your suggestions (for example, notifications mean you aren't supplying your own intel. If you don't live in a system, I feel that you have no right to say you own it. If you do think you own it, patrol it)..



Another defense of farming. No one "patrols" all of fw space. That is why it is hide and plex Farmville. You know its true. That is why a notification would nerf Farmville, and we would see more kills per plex.


chatgris wrote:

It also sounds like you think the old system was better than the current one. If that's your opinion, well, I have to vehemently disagree. Both the pre-tier system and the first tier system. The pre-tier system for what I mentioned, and the post-tier system was so awful for the losing side that if a side wasn't able to dig out of tier 1, well they pretty much lost money converting LP. In the current system, even at T1, I think it's fine, and it's relatively easy to climb up to T2. You can make ISK while roaming around, enough to replace ship losses.

Anyways, that's my thoughts. I am getting tons and tons of fights, I have never been happier in FW. If CCP keeps the fights coming, I'll continue being a happy camper.



If I want more fights I would have joined rvb. I was hoping that sov warfare would be fixed to give a meaningfull context for the fights. It clearly hasn't. You have people like you and I (I'm not even if fw) who go in a plex to look for fights, and then you have farmers who "win the war." Same broken system.

As far as the old tier system no one was stuck at tier 1. Everyone hit tier 5 except amarr which hit tier 4. Amarr was hit most drastically from the station lockout rule change so it’s not surprising that they would take the longest to hit tier 5.

But anyway you are failing to consider all the changes that took place over time and you are conflating the farmville problems with the cashout tier structure. You are not sorting out which specific changes had what effects.

If a side was having trouble getting out of tier 1 then giving lp for defensive plexing was clearly a dumb move. They still gave lp for defensive plexing but also made it so that tier 5 gets taxed so high that its hardly worth the trouble. So we get apathy.

There were too many changes since the original tier system to tell if a cashout system or our current system was better. I gave reasons why cashouts were better. Most cheerleaders couldn’t even copy and paste those reasons into a quote when they responded to me so I am sure they won’t be able recall those reasons. Only listen to posts that agree with them.

Some changes were good some were bad. But fw sov is still most efficiently done as a pve alt activity.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#71 - 2013-02-13 22:55:29 UTC
chatgris wrote:
Hidden Snake wrote:
Mutnin wrote:
chatgris wrote:


The solution suggested, which is in CCPs backlog, is that if no-one is running a button, it counts down to its starting state. This way, if a farmer is chased out of a plex, and a pvper keeps chasing a farmers, the farmers work is undone while the pvper is trying to get a kill. This makes a pvper who is willing to fight for a plex, and chase farmers out of plexes have more influence of the sov war than a stabbed farmer.


Fear not.. I'm sure now that Caldari is getting a bit better foothold on the Sov War, CCP will surely rush out a patch to help you guys out with that roll back timer thing.



well i am expecting more ... OMS and Prism has fallen ... I guess some people in CCP are ringing bells of fastforward ;)


You know, when you guys were losing and complaining that the system was biased and there was no chance to come back because of the Gallente farming dominance, I thought you guys were just sore losers.

Now that you're winning under the exact same mechanics, and you are STILL WHINING, I think you guys just like to whine :)

EDIT: Oh, I see why you're still complaining - even though you have more systems, you're getting spanked in kills.

Yesterday: 270/460
Last week: 2125/3340

Carry on the complaining then :)



More proof that pvp has nothing to do with winning the sov war.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

chatgris
Quantum Cats Syndicate
Of Essence
#72 - 2013-02-13 23:38:44 UTC
Cearain wrote:
chatgris wrote:


No, but you are missing the fact that kills are way, WAY up.


Actually the facts show they are way down, per plex. We don't know how many kills per pilot compared to 2009 because they changed the way they count pilots. But I would agree there is more pvp from my perspective just because there are more players in fw and low sec generally. The changes to gcc are also pretty important.



We're not too far apart in our opinions, but I give credit to the changes in FW mechanics for bringing more people in.

Cearain wrote:


However you are not correct to say you couldn't find a plex in the us time zone. You could. And running that plex would still count toward occupancy. It actually counted 5xs as much.



They were quite rare, ESPECIALLY in systems that were being targeted. The reason is that after downtime, plexes would appear. Then, as they were run they would randomly respawn somewhere else in the region: If a gallente plex respawned in a Caldari system, it would not reappear until after downtime.

As such, plexes in the more populated areas, the places you got pvp were rare to find in the US TZ compared to after DT, and nowhere near as nice as it is now.

More people are in fw and low sec now yes. That is due to the crazy amounts of isk you can make in FW. To get this boost in players ccp did not need to do anything more than give the crazy isk away and they would come. There are also more fights due to mechanic changes in low sec as a whole.

Cearain wrote:


Fighting for occupancy is still primarilly a pve game. Its still a side game next to the rvb style pvp we get in fw. The most efficient way to win occupancy is to run as many alt accounts as you can afford and avoid pvp. . This is why you have 4xs as many plexes run per kill.



Fighting for aggregate occupancy I agree with you on, not for targeted occupancy of systems people care about.

However, aggregate occupancy is really just because we don't have a saturation of people in FW - if opposition doesn't regularly patrol a system, then it's a farmers happy place. When Nulli joined FW, pretty much every system was a hotspot for pvp, because they had enough players to dump 3-4 people in each system.

Cearain wrote:

As above I could easilly find plexes in the us tz. Those plexes would effect occupancy. But no one cared because winning the war was a pve accomplishment.

It still is. That is why we have the apathy now too. It will continue to grow. The mood now is not really unlike when caldari won. People were still pretty excited then too. But then it was starting to sink in that this sov warfare business is all about alt farming. Its sinking in now too. Who is at what tier and who is winning threads will start to taper off. People who plex will continue to be marginalized in pvp groups.

That’s my prediction. Time will tell.


(I ran otu of the number of times I could quote, so I merged this)

They affected aggregate occupancy (which meant even less back in the day) but once whoever controlled the after DT timezone decided that they were going to plex that system, there as absolutely nothing you do to in the other timezones to affect that due to the plexes getting stuck on respawn - and most US guys just gave up on occupancy warfare.

We shall see. Still, I like the current system far better than any previous system, and I disagree on some of your proposals especially dealing with automatic intel, because I think players should be doing that themselves.
chatgris
Quantum Cats Syndicate
Of Essence
#73 - 2013-02-13 23:52:56 UTC
Cearain wrote:


Again I will ask you, and the rest of the cheerleaders. If ccp does a timer rollback will you expect to see the number of kills per plex rise? I do.



Yes, I expect it to. But that is one controlled variable within the system. Trying to compare the current system to the old one with all of its flaws where plexes didn't exist/had less draw to run meant more people just fought away from plexes and ignored them altogether. My argument is your "kills per plex" metric is comparing apples to oranges from 2009 to now, and that otherwise pvp is up.

Cearain wrote:

chatgris wrote:

There are tweaks that could be made, but I disagree on a lot of your suggestions (for example, notifications mean you aren't supplying your own intel. If you don't live in a system, I feel that you have no right to say you own it. If you do think you own it, patrol it)..


Another defense of farming. No one "patrols" all of fw space. That is why it is hide and plex Farmville. You know its true. That is why a notification would nerf Farmville, and we would see more kills per plex.


You could patrol all of FW space if people lived there, or enough people join FW like nulli. And the reverse - if one side is totally outnumbered, at least they can slink off, run a plex, and maybe kill scouts if people have to gather their own intel. Having risk free intel means a blob can just chase plexers around all day.

Cearain wrote:

If I want more fights I would have joined rvb. I was hoping that sov warfare would be fixed to give a meaningfull context for the fights. It clearly hasn't. You have people like you and I (I'm not even if fw) who go in a plex to look for fights, and then you have farmers who "win the war." Same broken system.


RVB doesn't pay to replace your losses like fighting in plexes does.

As far as I am concerned - I am very happy I can now affect occupancy to a similar degree as the after DT crowd (they still have a slight advantage, but only an hour or two's worth). That has given me a reason to participate in sov warfare.

I am also happy that people can pvp in plexes now without rat interference.

I could go on and on, but this changes to plexes has made FW far more enjoyable for me as a whole.

Cearain wrote:

As far as the old tier system no one was stuck at tier 1. Everyone hit tier 5 except amarr which hit tier 4. Amarr was hit most drastically from the station lockout rule change so it’s not surprising that they would take the longest to hit tier 5.
...
If a side was having trouble getting out of tier 1 then giving lp for defensive plexing was clearly a dumb move. They still gave lp for defensive plexing but also made it so that tier 5 gets taxed so high that its hardly worth the trouble. So we get apathy.


Yes, they were stuck at tier 1 in the long run. FW was on the cusp of having the winning side have dread alts in the opposing militia's to bust their own vulnerable bunkers. I know my corp was close to having 3-4 dread alts we could bust bunkers with in the Caldari militia. I know the minnies were doing the same. It was total crap

Cerain said (Screw the quote limit!)
Some changes were good some were bad. But fw sov is still most efficiently done as a pve alt activity.
===

For now - I think the timer rollback will help. I think more people in FW will help based on what I've seen.
chatgris
Quantum Cats Syndicate
Of Essence
#74 - 2013-02-13 23:56:10 UTC  |  Edited by: chatgris
Cearain wrote:
"chatgris" wrote:
EDIT: Oh, I see why you're still complaining - even though you have more systems, you're getting spanked in kills.

Yesterday: 270/460
Last week: 2125/3340

Carry on the complaining then :)



More proof that pvp has nothing to do with winning the sov war.


If you didn't have logic behind your posts, well, I'd ignore them :). My points are that the current system is the best so far.

Apart from a brief time when QCATS were in the Minmatar militia and our kills weren't counting, Gallente has been out killing the caldari for pretty much all of FW, even back in 2009. This shows in the all time kills for our militas.

Basically - Gallente outkilling the Caldari has pretty much been a constant throughout all iterations of FW.
Dread Operative
Lowlife.
Snuffed Out
#75 - 2013-02-14 01:30:55 UTC  |  Edited by: Dread Operative
Cearain wrote:
Dread Operative wrote:
Cearain wrote:
Andreus Ixiris wrote:
Cearain wrote:
Dread Operative, XG, Crosi Wesdo, I could go on just read the thread about "gallente got thier medal." See all of them try to brush off the fact that 4xs as many plexes are captured per kill as there was in 2009. The denial is pretty much laughable.

Are you still banging this gong?

You are literally a worse troll than Squirreldog.


Still trying to brush the facts aside?


Facts are realitve. More plexs have been completed because more people defensive plex, as you keep saying there are more people in faction war now, more plexs are required to capture systems, players don't normally defend backwater system, etc. Etc. Plus you never answered if plexs complete was a total of all plexs or just offensive plexs. You are reading the facts the way you want to, I already have to deal with that with liberals and gun control, so I decided to ignore you. Your system will never happen. Notifications are shat, will over tax the system, timer roll back would be enough.



Defensive or offensive plexes doesn't change anything.

4xs as many plexes captured per kill. Defenisve or offensive both give vp and both help sov warfare.

Oh and I like the way you try to throw in yet another bad argument that nerfing the farmville will "over tax the system." You no doubt have no clue what you are talking about yet still continue to argue against measures that will end farmville. Well like was said earlier in this thread you got what you wish for.


Doesn't change anything to you, this is why I choose to stop discussing this with, you are right and everyone else is wrong in you mind. I personally don't need or want farmsville, I make billions a month in investments. Notifications are the lazy way and will eliminate any the of solo PVP we enjoy in plexs today. Hookbill pops minor, every enemy frig in range will burn to system, sounds like fun.....

Skimming your eye bleeding wall of text you asked about timer roll backs, I personally think that is a great idea, as well as many others. I am against notifications and that's it.
IbanezLaney
The Church of Awesome
#76 - 2013-02-14 02:21:34 UTC
praznimrak wrote:
I all ways forget that eve forums are full of trolls and no way one can get attention of right ppls in here.

Shame.

So hard to improve this game.



Caldari and Amarr mentioned these problems months ago.

But we were just 'making it up' and 'whingers'.


Now that the shoe is on the other foot - I hope it fits. Big smile


The lols Caldari are getting from watching the whole situation reversed is worth it.

But don't worry - CCP are gonna 'save you' when the patch comes.

There was a suspicious/hint tweet a day or two ago that suggests Caldari will be stopped with a patch.
chatgris
Quantum Cats Syndicate
Of Essence
#77 - 2013-02-14 04:15:16 UTC
IbanezLaney wrote:

Caldari and Amarr mentioned these problems months ago.

But we were just 'making it up' and 'whingers'.


Now that the shoe is on the other foot - I hope it fits. Big smile


The lols Caldari are getting from watching the whole situation reversed is worth it.

But don't worry - CCP are gonna 'save you' when the patch comes.

There was a suspicious/hint tweet a day or two ago that suggests Caldari will be stopped with a patch.


Few questions

a) Gallente are whining about the system? I'm arguing with Cearin that the current system is GOOD, even though we're losing
b) What tweet? Source pls!
Hidden Snake
Inglorious-Basterds
#78 - 2013-02-14 05:34:44 UTC
chatgris wrote:
IbanezLaney wrote:

Caldari and Amarr mentioned these problems months ago.

But we were just 'making it up' and 'whingers'.


Now that the shoe is on the other foot - I hope it fits. Big smile


The lols Caldari are getting from watching the whole situation reversed is worth it.

But don't worry - CCP are gonna 'save you' when the patch comes.

There was a suspicious/hint tweet a day or two ago that suggests Caldari will be stopped with a patch.


Few questions

a) Gallente are whining about the system? I'm arguing with Cearin that the current system is GOOD, even though we're losing
b) What tweet? Source pls!



ad a) u r quite an exception .... if i can read also gallente chats ingame well ;)
IbanezLaney
The Church of Awesome
#79 - 2013-02-14 05:45:06 UTC  |  Edited by: IbanezLaney
chatgris wrote:
IbanezLaney wrote:

Caldari and Amarr mentioned these problems months ago.

But we were just 'making it up' and 'whingers'.


Now that the shoe is on the other foot - I hope it fits. Big smile


The lols Caldari are getting from watching the whole situation reversed is worth it.

But don't worry - CCP are gonna 'save you' when the patch comes.

There was a suspicious/hint tweet a day or two ago that suggests Caldari will be stopped with a patch.


Few questions

a) Gallente are whining about the system? I'm arguing with Cearin that the current system is GOOD, even though we're losing
b) What tweet? Source pls!


Caldari were being called whingers a while back and now are hearing the same complaints from many Gallente.
You have never complained.
I was not aiming that comment at you. I quoted the person it was aimed at.

The tweet said:
Tough times for the Minmatar Republic....http://www.gamerchick.net/2013/02/we-all-fall-down.html … Save us, @CCP_Fozzie ! We're not done with FW yet! #tweetfleet #eveonline

'We're not done with FW yet!' is what interested me - I've seen these types of things tweeted /posted right before other changes are announced/made.
It's like 'Oh Brutix change won't help it active tank - What will we do Fozzie???' Right before armor buff announcement.

In the past, seeing comments like that from a certain person has been a fairly accurate gauge of a change coming that they can't yet talk about.

So - Repeated behavior of certain people is how I drew that conclusion.
Maybe I'm having a bit of a tin foil hat moment but guess we will find out soon enough.

If I'm wrong - i have a tin foil hat for sale or swap for 1xCarrier.
Hidden Snake
Inglorious-Basterds
#80 - 2013-02-14 06:50:20 UTC
IbanezLaney wrote:
chatgris wrote:
IbanezLaney wrote:

Caldari and Amarr mentioned these problems months ago.

But we were just 'making it up' and 'whingers'.


Now that the shoe is on the other foot - I hope it fits. Big smile


The lols Caldari are getting from watching the whole situation reversed is worth it.

But don't worry - CCP are gonna 'save you' when the patch comes.

There was a suspicious/hint tweet a day or two ago that suggests Caldari will be stopped with a patch.


Few questions

a) Gallente are whining about the system? I'm arguing with Cearin that the current system is GOOD, even though we're losing
b) What tweet? Source pls!


Caldari were being called whingers a while back and now are hearing the same complaints from many Gallente.
You have never complained.
I was not aiming that comment at you. I quoted the person it was aimed at.

The tweet said:
Tough times for the Minmatar Republic....http://www.gamerchick.net/2013/02/we-all-fall-down.html … Save us, @CCP_Fozzie ! We're not done with FW yet! #tweetfleet #eveonline

'We're not done with FW yet!' is what interested me - I've seen these types of things tweeted /posted right before other changes are announced/made.
It's like 'Oh Brutix change won't help it active tank - What will we do Fozzie???' Right before armor buff announcement.

In the past, seeing comments like that from a certain person has been a fairly accurate gauge of a change coming that they can't yet talk about.

So - Repeated behavior of certain people is how I drew that conclusion.
Maybe I'm having a bit of a tin foil hat moment but guess we will find out soon enough.

If I'm wrong - i have a tin foil hat for sale or swap for 1xCarrier.


ROFL ... did she really wrote this?

Quote:
"It is our belief that the sudden fall of the warzone, and our inability to come back to where we once stood so easily, is sure indication that the mechanics are broken. We can't fight because we can't make money, and the pressure of the winner snowballs out of our control. The proof is irrefutable." said one Minmatar official working on the document, who asked to remain anonymous.


OMG I am really laughing like hell Lol

On serious note it looks like massive TROLLAGE :)