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Self-destructing in combat

Author
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#21 - 2011-10-26 08:58:23 UTC
Dark Drifter wrote:
erm no.

i guessing prople do this to you all the time. if u want to get the KM from a ship that is self destructing then bring more firepower.
dont wine about it needing a fix on the forums.

FYI killmails are for EPEEN only, and if you constantly need to prove that you have one that you probably wanna try a different MMO
the loot is where its at bro

NOT SUPOPTED



Killmails used as penis extensions are bad yes, however killmails used to track how good corps are, are corps worth joining, ranking in alliance and to see wether a corp is just a bunch of idiots who need to gtfo of an alliance, well thats the purpose of killmails.
I think the people who want the total removal of KMs may be the ones worried about their pvp ability.

Trust me, I almost know what I'm doing.

Tallian Saotome
Nuclear Arms Exchange Inc.
#22 - 2011-10-26 09:09:19 UTC
Rico Minali wrote:
I think the people who want the total removal of KMs may be the ones worried about their pvp ability.

logi pilots?

Besides, if all you are worried about is looking good, join a pos kill fleet and pad the hell outta your KB.

Inappropriate signature removed, CCP Phantom.

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#23 - 2011-10-26 09:18:10 UTC
Tallian Saotome wrote:
Rico Minali wrote:
I think the people who want the total removal of KMs may be the ones worried about their pvp ability.

logi pilots?

Besides, if all you are worried about is looking good, join a pos kill fleet and pad the hell outta your KB.


It isnt about looking good, its about being able to see what a corp or pilot does. I find the killboard absolutely essential to see who stays and who goes in my corp, but its easy for me as we are a pvp corp, so if I see a pilot who hasnt had a single kill for 3 months (and I know who flies logistics alot) then I know he needs to go.


Killboards may not be a perfect measure of a corporation, but how else do you measure them? And it isnt the actual stats people tend to look at its the actual type of fights, type of fleets etc that people look at, well I do anyway. So padding with pos mods isnt any way to hide real stats.
Measuring a corps use of logistics is always going to be hard, there is no way out of that that I can see, apart from to say in my corp I know who flies logi all the time.

Trust me, I almost know what I'm doing.

Tallian Saotome
Nuclear Arms Exchange Inc.
#24 - 2011-10-26 09:35:38 UTC
Rico Minali wrote:
Tallian Saotome wrote:
Rico Minali wrote:
I think the people who want the total removal of KMs may be the ones worried about their pvp ability.

logi pilots?

Besides, if all you are worried about is looking good, join a pos kill fleet and pad the hell outta your KB.


It isnt about looking good, its about being able to see what a corp or pilot does. I find the killboard absolutely essential to see who stays and who goes in my corp, but its easy for me as we are a pvp corp, so if I see a pilot who hasnt had a single kill for 3 months (and I know who flies logistics alot) then I know he needs to go.


Killboards may not be a perfect measure of a corporation, but how else do you measure them? And it isnt the actual stats people tend to look at its the actual type of fights, type of fleets etc that people look at, well I do anyway. So padding with pos mods isnt any way to hide real stats.
Measuring a corps use of logistics is always going to be hard, there is no way out of that that I can see, apart from to say in my corp I know who flies logi all the time.


Not saying there is a better method, at the moment. Just a pet peeve of mine that certain support roles that can make the difference between wins and losses get shortchanged a bit on things like this(ever since I failed to get my first KM because I was repping someone)

If killmails went, then something new would have to replace them. Probably a score based on amount of damage you do/rep, which would have its own type of stupid.

Killmails are a flawed mechanic, and should not be supported. But they can't go without a suitable replacement.

Inappropriate signature removed, CCP Phantom.

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#25 - 2011-10-26 09:56:27 UTC
Tallian Saotome wrote:
Rico Minali wrote:
Tallian Saotome wrote:
Rico Minali wrote:
I think the people who want the total removal of KMs may be the ones worried about their pvp ability.

logi pilots?

Besides, if all you are worried about is looking good, join a pos kill fleet and pad the hell outta your KB.


It isnt about looking good, its about being able to see what a corp or pilot does. I find the killboard absolutely essential to see who stays and who goes in my corp, but its easy for me as we are a pvp corp, so if I see a pilot who hasnt had a single kill for 3 months (and I know who flies logistics alot) then I know he needs to go.


Killboards may not be a perfect measure of a corporation, but how else do you measure them? And it isnt the actual stats people tend to look at its the actual type of fights, type of fleets etc that people look at, well I do anyway. So padding with pos mods isnt any way to hide real stats.
Measuring a corps use of logistics is always going to be hard, there is no way out of that that I can see, apart from to say in my corp I know who flies logi all the time.


Not saying there is a better method, at the moment. Just a pet peeve of mine that certain support roles that can make the difference between wins and losses get shortchanged a bit on things like this(ever since I failed to get my first KM because I was repping someone)

If killmails went, then something new would have to replace them. Probably a score based on amount of damage you do/rep, which would have its own type of stupid.

Killmails are a flawed mechanic, and should not be supported. But they can't go without a suitable replacement.


Exactly, all I need is a way to measure how effective my pilots are, not to mention potential recruits. Even if the killmails were replaced with a single fleet battle mail for every engagement, so you see who was on each side, what was total loss etc for each side. This would be better than actual individual mails, you could see how many fleets a pilot participated in rather than how many killmails they are on.

The total kills/losses could still be massed into an effective metric for corp stats.


Trust me, I almost know what I'm doing.

De'Veldrin
Republic University
Minmatar Republic
#26 - 2011-10-26 13:22:38 UTC
Ok, I am going to do something I rarely do and backpedal just a little bit.

From a PvP corporation and mercenary standpoint I can see how kill mails are an important metric for:
A) Proving you've completed a contract and
B) Rooting out the slackers in your corporation.

Though I do PvP when I am in the mood, I admit I am primarily an industrialist, and like most people I have blinders on about my playstyle.

That said, how about a compromise position. Keep the self destruct as it is, but send out a kill mail with no fitting information in it. The kill mail can go out to the pilot who did the most damage, with the final blow listed as the self destruct.

That maintains the intel denying purpose of a self destruct while still allowing the PvP corp/mercs to continue to accurately measure A and B above.

Yes, it will mean your ISK efficiency only reflects the hull - that's the compromise. The pilot who self-destructed still gets the benefit of denying loot and intelligence to the enemy. In return, the enemy gets a way to prove they were responsible for the loss of that ship.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

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