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BC rebalance - Idea's for Brutix Bonuses

Author
Aron Binchiette
Federal Navy Academy
Gallente Federation
#1 - 2013-02-12 06:20:51 UTC
I think that they need to chuck out the Armour repping bonus on it and give it a falloff bonus instead because the 5km range on it is frustrating as hell.
Fireflyb1
Walden 2.0
#2 - 2013-02-12 06:35:37 UTC
Circular logic.. ENGAGE!
Liang Nuren
No Salvation
Divine Damnation
#3 - 2013-02-12 07:05:52 UTC
I am a fan of keeping the rep bonus with boosted reps.

-Liang

I'm an idiot, don't mind me.

Zarnak Wulf
Task Force 641
Empyrean Edict
#4 - 2013-02-12 07:13:56 UTC
It is not the Brutix that needs changing. On the test server it's brutally swift, spits out 800 DPS or more while it tanks over 600 DPS. Once you add implants, boosters, and links those numbers can become really scary.

A Brutix with two damage bonuses will be compared to the other BC with two hybrid bonuses- the Talos. They will probably both be shield tanked. Once we compare EHP, (similar) damage, (similar) damage projection, (?) and speed we will have one loser and one winner. My vote is on the Talos.

Lastly, the Myrm had more choices for variation. Drone tracking bonus? Extra armor per level? The three rep Myrm is stupidly niche and the prophecy does it better now anyway with its more generous fitting.
sabre906
The Scope
Gallente Federation
#5 - 2013-02-12 07:55:39 UTC  |  Edited by: sabre906
Screw rep, it doesn't need and shouldn't have more tank, give it a 10% mwd speed bonus vaga style, and viola, blasterboat. Running glass ganker makes you more manly.
Savlena Torilles
Caldari Provisions
Caldari State
#6 - 2013-02-12 07:57:45 UTC
Zarnak Wulf wrote:
It is not the Brutix that needs changing. On the test server it's brutally swift, spits out 800 DPS or more while it tanks over 600 DPS. Once you add implants, boosters, and links those numbers can become really scary.

A Brutix with two damage bonuses will be compared to the other BC with two hybrid bonuses- the Talos. They will probably both be shield tanked. Once we compare EHP, (similar) damage, (similar) damage projection, (?) and speed we will have one loser and one winner. My vote is on the Talos.

Lastly, the Myrm had more choices for variation. Drone tracking bonus? Extra armor per level? The three rep Myrm is stupidly niche and the prophecy does it better now anyway with its more generous fitting.


The talos can hit up to 40km away since it can fit battleship sized guns, the brutix cant. Talos is more or less a kiting ship, something im guessing the brutix will never be unless you fit rails.

They will hopefully never be comparable!
Denuo Secus
#7 - 2013-02-12 08:21:47 UTC  |  Edited by: Denuo Secus
I also think it's not the Brutix which needs a different bonus. Brutix is a pure brawling BC. It needs a tanking bonus. How else should it do a lot of damage while maintaining some tank at the same time? It also fits well into the Gallente tanky blaster ship line: Incursus -> Brutix -> Hyperion. Yes, no cruiser. Because the Thorax follows the speed and tracking pattern of the Talos and the future Mega. So if you want a BC with two damage bonuses fly the Talos, not the Brutix.

The Myrm on the other hand is more flexible and would be nice with another bonus instead of tanking imho. All Gallente drone boats (Tristan, Algos, Vexor, Dominix) have a turret and a drone bonus. I for one like this because it makes Gallente drone boats flexible and offers huge damage - very Gallente I think. Only the Myrm doesn't follow this pattern.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#8 - 2013-02-12 08:24:26 UTC
**** falloff bonus and this constant need everyone has to try to kite with everything

AAR + Rep bonus = Relatively fast, rather tanky badassmobile!






Leave my theoretical brutix alone =<

BYDI recruitment closed-ish

Jacob Holland
Weyland-Vulcan Industries
#9 - 2013-02-12 08:27:51 UTC
Although my feeling was that the BCs should have been balanced down to the level of the tier 1s I think the Brutix is in a good place right now.

The tank is essential, both for its small gang and solo performance and, as has already been highlighted, to prevent it being eclipsed by the Talos... Those things should have been BS with a secondary control element (AC 'nado with web range, mini-vindi with web strength...)
Shpenat
Ironman Inc.
#10 - 2013-02-12 10:48:35 UTC
tanking bonus on brutix is quite nice. Finally with 6 low slots it can fit decent active tank while dishing out around 750dps. It even has utility high now for NOS. One badass ship.
Merin Ryskin
Peregrine Industries
#11 - 2013-02-12 11:06:04 UTC
Four options, all of them replacing the useless armor bonus:

1) 5%/level shield resistance bonus to reflect the way it is actually tanked.

2) 5%/level ROF bonus to medium blasters to make it even better as a glass cannon.

3) 10% web effectiveness bonus to ensure that no class of ship is safe from it.

4) Speed or MWD boost bonus so it doesn't have to waste time getting into range to kill you.


Forget any nonsense about armor tanking. The Brutix has one and only one job: do 1000+ dps on a cheap T1 hull and, unlike the Talos, give 100% of it to any target.
Hannott Thanos
Squadron 15
#12 - 2013-02-12 11:19:31 UTC
2) 5%/level ROF bonus to medium blasters to make it even better as a glass cannon.

I don't think you realize how insanely OP this would be

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Vizvig
Savage Blizzard
#13 - 2013-02-12 12:04:24 UTC
Need 7.5% to armor or shield capacity bonus instead useless repair.
Zarnak Wulf
Task Force 641
Empyrean Edict
#14 - 2013-02-12 12:25:19 UTC
Vizvig wrote:
Need 7.5% to armor or shield capacity bonus instead useless repair.


A Gallente ship is never going to get a shield bonus. As for an armor hp bonus? It would be better on the Myrm if you had to go that route. You would want a 1600 mm plate to take full advantage of such a bonus. A drone boat would not mind that at all. A blaster boat forced to use electrons due to fitting issues? That is ugly.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#15 - 2013-02-12 12:54:52 UTC
Vizvig wrote:
Need 7.5% to armor or shield capacity bonus instead useless repair.


Or trade one low for a med slot would give it a better shield tank, 5 low slots is enough for a DCU II and dmg mods Lol

removed inappropriate ASCII art signature - CCP Eterne

Hidden Snake
Inglorious-Basterds
#16 - 2013-02-12 13:26:46 UTC  |  Edited by: Hidden Snake
another load of tearlogic ... blasters are too low because they have too low range ... wtf ... train ur skills ... train to fly and load null if the basterd is too far. this sort of stupid posts actually breaking the game.

and yeah keep the rep bonus ... brute now looks pretty badass.... have o try it again ;)
Jacob Holland
Weyland-Vulcan Industries
#17 - 2013-02-12 13:41:06 UTC
Merin Ryskin wrote:
Four options, all of them replacing the useless armor bonus:

1) 5%/level shield resistance bonus to reflect the way it is actually tanked.

Wierd... I'm pretty sure I have a stack of dual rep, Ion Brutix which wouldn't benefit in any significant way from a shield resist bonus...


Quote:
2) 5%/level ROF bonus to medium blasters to make it even better as a glass cannon.

A glass-cannon which does less damage and has less mobility than the Talos... What is the point? (I know that you don't like the Talos' tracking but you obsolete one or the other by this method so...)

Quote:
3) 10% web effectiveness bonus to ensure that no class of ship is safe from it.

I'd rather have the reps but this one isn't a terrible alternative.

Quote:
4) Speed or MWD boost bonus so it doesn't have to waste time getting into range to kill you.

If it has trouble getting into range then I'd rather CCP modified the base speed or mass than wasted a bonus. If it doesn't have trouble getting into range then I'd be even less happy with a wasted bonus.
Roime
Mea Culpa.
Shadow Cartel
#18 - 2013-02-12 18:20:52 UTC
10% reduction in MWD sig bloom per level.

Repping the Brutix doesn't work. Dual rep does not rep enough and has horrible cap, triple rep means no web and Electrons. Brutix is a shield ship, or lightly buffered armor brawler.

Myrm is the tanker, it has the midslots to pull it through, can downgrade it's turrets to non-cap sucking ones and drones need no cap.

.

Liang Nuren
No Salvation
Divine Damnation
#19 - 2013-02-12 18:27:13 UTC
Merin Ryskin wrote:
Four options, all of them replacing the useless armor bonus:

1) 5%/level shield resistance bonus to reflect the way it is actually tanked.

2) 5%/level ROF bonus to medium blasters to make it even better as a glass cannon.

3) 10% web effectiveness bonus to ensure that no class of ship is safe from it.

4) Speed or MWD boost bonus so it doesn't have to waste time getting into range to kill you.


Forget any nonsense about armor tanking. The Brutix has one and only one job: do 1000+ dps on a cheap T1 hull and, unlike the Talos, give 100% of it to any target.


The armor tank bonus is not useless.

-Liang

I'm an idiot, don't mind me.

sabre906
The Scope
Gallente Federation
#20 - 2013-02-12 19:02:59 UTC
Liang Nuren wrote:
Merin Ryskin wrote:
Four options, all of them replacing the useless armor bonus:

1) 5%/level shield resistance bonus to reflect the way it is actually tanked.

2) 5%/level ROF bonus to medium blasters to make it even better as a glass cannon.

3) 10% web effectiveness bonus to ensure that no class of ship is safe from it.

4) Speed or MWD boost bonus so it doesn't have to waste time getting into range to kill you.


Forget any nonsense about armor tanking. The Brutix has one and only one job: do 1000+ dps on a cheap T1 hull and, unlike the Talos, give 100% of it to any target.


The armor tank bonus is not useless.

-Liang


Had armor tank not been useless...Lol
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