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Fix bloody NPC aggro switching

Author
Mike Voidstar
Voidstar Free Flight Foundation
#81 - 2013-02-11 20:38:16 UTC
Ganthrithor wrote:
TheGunslinger42 wrote:
Ganthrithor wrote:
Oh hey, it's the HTFU ADAPT OR DIE crowd.


Better than the "waaah I want it all to be one sided in my favour" crowd (:


Yeah it must be such a burden for ratters to watch local and warp out when hostiles come into their system. So taxing. So much more effort than trying to go root out kills. You're right, expecting people to rat without NPC bodyguards is completely unfair.



This may be fun for you. It's not for the ratter. You are in essence stealing his fun so long as this remains the state of 'play'. Ask instead for PVE and PVP fits to be brought closer together, and some form of Aggro management so you can shed the aggro you do pick up.

The ratter does not want to have to safe up just because you appeared. Most of them would much, much rather fight it out, if such were possible. You are approaching this as if the ratter gets something out of hiding until you leave. He does not. All he gets is an annoyance in which he has zero options for dealing with and being able to continue with his own gameplay at the same time. Dock up and come out in a PvP fit ship, most of the PvPrs run for the hills--- for a little bit, then they come back to see if you switched back to your PvE activities.

Doing PvE in a ship built for PvP is at best an excercise in boredom. Usually it's a death sentence. Useless mods take up space, many fits have no local tank, and all important cap stability is almost unheard of in that fitting style. There is very little middle ground, and PvE needs large changes to be compatible with PvP. There is also the issue of the ships themselves. Most PvP ships are cheap by comparison. There is also an issue with the differences in playstyle itself. Since the PvPr is driving the encounter, the PvE guy has to be vigilant at all times for an event that may not happen. It is somehow reasonable to balance an OCD like love affair with dscan and/or local for hours at a time with a guy jumping in his ship and heading out to find someone to shoot at on his own schedule.

The 2 playstyles need to be brought much closer together so that we can all have fun with our internet spaceships. Cat and Mouse is only fun for cats. It's not a victory to succeed in running away, just a lesser form of losing.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#82 - 2013-02-11 21:51:23 UTC  |  Edited by: Gizznitt Malikite
Mike Voidstar wrote:
Ganthrithor wrote:
TheGunslinger42 wrote:
Ganthrithor wrote:
Oh hey, it's the HTFU ADAPT OR DIE crowd.


Better than the "waaah I want it all to be one sided in my favour" crowd (:


Yeah it must be such a burden for ratters to watch local and warp out when hostiles come into their system. So taxing. So much more effort than trying to go root out kills. You're right, expecting people to rat without NPC bodyguards is completely unfair.



This may be fun for you. It's not for the ratter. You are in essence stealing his fun so long as this remains the state of 'play'. Ask instead for PVE and PVP fits to be brought closer together, and some form of Aggro management so you can shed the aggro you do pick up.

The ratter does not want to have to safe up just because you appeared. Most of them would much, much rather fight it out, if such were possible. You are approaching this as if the ratter gets something out of hiding until you leave. He does not. All he gets is an annoyance in which he has zero options for dealing with and being able to continue with his own gameplay at the same time. Dock up and come out in a PvP fit ship, most of the PvPrs run for the hills--- for a little bit, then they come back to see if you switched back to your PvE activities.

Doing PvE in a ship built for PvP is at best an excercise in boredom. Usually it's a death sentence. Useless mods take up space, many fits have no local tank, and all important cap stability is almost unheard of in that fitting style. There is very little middle ground, and PvE needs large changes to be compatible with PvP. There is also the issue of the ships themselves. Most PvP ships are cheap by comparison. There is also an issue with the differences in playstyle itself. Since the PvPr is driving the encounter, the PvE guy has to be vigilant at all times for an event that may not happen. It is somehow reasonable to balance an OCD like love affair with dscan and/or local for hours at a time with a guy jumping in his ship and heading out to find someone to shoot at on his own schedule.

The 2 playstyles need to be brought much closer together so that we can all have fun with our internet spaceships. Cat and Mouse is only fun for cats. It's not a victory to succeed in running away, just a lesser form of losing.


I have mixed feelings on your post....

I totally acknowledge and agree many nullbears min/max their fits to get the most isk/hr... and in doing so essentially gimp their ability to PvP, not to mention in many, many cases operate in blingy ships that just aren't practical as PvP ships...
^^ This is indicative of the terrible state of things in nullsec.... Why?

Because it indicates that nullsec is too safe... Min/Maxing and Bling is what you should see from highsec mission boats, not from pragmatic nullsec PvE pilots. Frankly, if you're so confident that you can safely operate in your 2b isk archon or 20b isk supercarrier, so much so that you don't bother attempting to get these ships safe until a hostile enters your system, then nullsec is just too safe. What's worse, this level of safety just perpetuates the notion that you should fit your nullsec PvE ships to maximize your isk/tick rather than fitting an appropriate combat capable fit...

Frankly, nullsec needs to be made more dangerous, so ratting in a ship that's capable of fighting is commonplace, and perhaps even running the advanced anomalies should only be practical in groups....

In the end, the rewards should be a bit higher, intel should be a bit slower (delayed 10-15s?), and then we can balance rat aggro mechanics...

Until then, the only EWAR a rat should prioritize should be ECM, Target Painters, and maybe webs...
Zoe Panala
Blobcats
#83 - 2013-02-11 22:02:36 UTC
My Drake will kill your ratter Drake because I shoot EM missiles, and you are too dumb to fit against anything else than Guristas. Your T1 kinetic missiles aren't much help either.

Your "tackler" Hawk blows up after I switch to mjolnir precision. I also have correct rigs and modules, because I refuse to gimp my Tengu to have +2.225% effectiveness against Guristas.

Everything is just a variation of these 2.
Quintessen
The Scope
Gallente Federation
#84 - 2013-02-11 22:10:44 UTC
Mike Voidstar wrote:
Ganthrithor wrote:
TheGunslinger42 wrote:
Ganthrithor wrote:
Oh hey, it's the HTFU ADAPT OR DIE crowd.


Better than the "waaah I want it all to be one sided in my favour" crowd (:


Yeah it must be such a burden for ratters to watch local and warp out when hostiles come into their system. So taxing. So much more effort than trying to go root out kills. You're right, expecting people to rat without NPC bodyguards is completely unfair.



This may be fun for you. It's not for the ratter. You are in essence stealing his fun so long as this remains the state of 'play'. Ask instead for PVE and PVP fits to be brought closer together, and some form of Aggro management so you can shed the aggro you do pick up.

The ratter does not want to have to safe up just because you appeared. Most of them would much, much rather fight it out, if such were possible. You are approaching this as if the ratter gets something out of hiding until you leave. He does not. All he gets is an annoyance in which he has zero options for dealing with and being able to continue with his own gameplay at the same time. Dock up and come out in a PvP fit ship, most of the PvPrs run for the hills--- for a little bit, then they come back to see if you switched back to your PvE activities.

Doing PvE in a ship built for PvP is at best an excercise in boredom. Usually it's a death sentence. Useless mods take up space, many fits have no local tank, and all important cap stability is almost unheard of in that fitting style. There is very little middle ground, and PvE needs large changes to be compatible with PvP. There is also the issue of the ships themselves. Most PvP ships are cheap by comparison. There is also an issue with the differences in playstyle itself. Since the PvPr is driving the encounter, the PvE guy has to be vigilant at all times for an event that may not happen. It is somehow reasonable to balance an OCD like love affair with dscan and/or local for hours at a time with a guy jumping in his ship and heading out to find someone to shoot at on his own schedule.

The 2 playstyles need to be brought much closer together so that we can all have fun with our internet spaceships. Cat and Mouse is only fun for cats. It's not a victory to succeed in running away, just a lesser form of losing.


So much this. Thank you.
Mike Voidstar
Voidstar Free Flight Foundation
#85 - 2013-02-11 23:26:01 UTC
Gizznitt Malikite wrote:


I have mixed feelings on your post....

I totally acknowledge and agree many nullbears min/max their fits to get the most isk/hr... and in doing so essentially gimp their ability to PvP, not to mention in many, many cases operate in blingy ships that just aren't practical as PvP ships...
^^ This is indicative of the terrible state of things in nullsec.... Why?

Because it indicates that nullsec is too safe... Min/Maxing and Bling is what you should see from highsec mission boats, not from pragmatic nullsec PvE pilots. Frankly, if you're so confident that you can safely operate in your 2b isk archon or 20b isk supercarrier, so much so that you don't bother attempting to get these ships safe until a hostile enters your system, then nullsec is just too safe. What's worse, this level of safety just perpetuates the notion that you should fit your nullsec PvE ships to maximize your isk/tick rather than fitting an appropriate combat capable fit...

Frankly, nullsec needs to be made more dangerous, so ratting in a ship that's capable of fighting is commonplace, and perhaps even running the advanced anomalies should only be practical in groups....

In the end, the rewards should be a bit higher, intel should be a bit slower (delayed 10-15s?), and then we can balance rat aggro mechanics...

Until then, the only EWAR a rat should prioritize should be ECM, Target Painters, and maybe webs...



That's fair, and frankly understandable. I have not gone to Null Sec in years beyond a brief daytrip, and so I don't really deal with Nullbears or their hunters too often. I disagree on the Ewar though. I'd rather see all Ewar simply made useful in some way against rats, so that there would be a reason to use those modules. Understand that I'm very unlikely to care about Ewar's uses against players--- I like PvE content and wish devoutly that EVE's was better. I'd rather all parties have a reason to make use of all the toys, instead of most of the toys being the sole purview of the PvP guys.

Null being too safe is another discussion though. I love cooperative game play, world building, and PvE type things. I would be happy if there was a way to establish NPC patrols in space I own to protect PvE activities. I'm obviously on the opposite end of the spectrum from most in this thread. That being said, I am not against PvP, or even Non-consensual PvP. I'm against sitting in a helpless ship while some asshat decides to ruin my few hours of playtime, or else ruin it myself sitting in a station watching my ship spin because some asshat is wanding around looking for someones day to ruin. If the sort of fit required to survive a mission was viable in PvP, then I would enjoy fighting to protect my mission--- but surviving against rats requires a different setup than surviving against a Player that decides to come gank me. The result is a lack of targets, because I simply don't like that kind of gameplay, and the current ruleset stacks the deck 100% against me as I find no joy in simply safespotting and frustrating someone else for a while.

Half the whining in this thread is about the difficulty of finding someone to fight with. That would be greatly allieviated if the targets could fight back with at least some likelyhood of surviving----god forbid he actually get to have fun or even be rewarded in some way meaningful to him in the encounter. The other half is pure childish emoting about not having everything handed to them on a silver platter as if I was an NPC created to die for their enjoyment.
Ganthrithor
School of Applied Knowledge
Caldari State
#86 - 2013-02-12 04:32:09 UTC
I mean, we could get into this debate I guess; experience tells me you're wrong. Most ratters don't want to fight. In fact, most of them just dock / POS up and go AFK if a hostile comes into system. Occasionally if you go to a system with enough active ratters, they'll form a gang, but it usually ends up being 15 guys in BCs and logis and recons-- hardly a proportionate response to someone roaming around in a Cynabal...

I don't blame them for forming big pitchfork-waving gangs, but don't say the do it because they want to engage in honourable and fair space-combat.

Usually though they just dock up. Once in a blue moon you'll get 2-3 people who switch to PvP ships and come after you, and that can be a lot of fun, but it's extremely rare.
Ganthrithor
School of Applied Knowledge
Caldari State
#87 - 2013-02-12 04:35:29 UTC
But I mean if CCP wanted to make interactions between PvEers and PvPers more common and fair, all they'd have to do would be to sprinkle anoms with tackling frigates (there aren't ANY kinds of frigate in Forsaken Hubs, which are by far the most popular site for this reason) and reduce the number of rats in each wave to the point where ratters don't need to fit some highly-specialized, rat-specific tank.

If anoms had tackling frigates and 2-3 battleships per wave then PvEers could PvE in a PvP-fit ship with few problems, and noone would care which player the rats aggroed (or both) since their dps would be pretty negligible.

Hell, it would make it easy for new players to rat too.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#88 - 2013-02-12 04:42:41 UTC
Ganthrithor wrote:

You do realize that you can't often "choose" when to engage a ratting ship, right? Since they tend to run for the nearest pos shield / station the moment a hostile appears in local?
.


You wait him out, gives you time to bookmark the sites and get your friends on gate.

Seriously, this isn't the game for you.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

sabre906
The Scope
Gallente Federation
#89 - 2013-02-12 04:46:02 UTC
Be a trooper and fight pvp boats on gates. But wait, you won't engage unless it's risk free...Cool
Ganthrithor
School of Applied Knowledge
Caldari State
#90 - 2013-02-12 04:53:46 UTC
Asuka Solo wrote:
Ganthrithor wrote:

You do realize that you can't often "choose" when to engage a ratting ship, right? Since they tend to run for the nearest pos shield / station the moment a hostile appears in local?
.


You wait him out, gives you time to bookmark the sites and get your friends on gate.

Seriously, this isn't the game for you.


Um, you don't know me, "bro."
Kaerakh
Obscure Joke Implied
#91 - 2013-02-12 07:55:29 UTC  |  Edited by: Kaerakh
So if I read the OP correctly, you want to change how npcs aggro because you made an ill informed decision when choosing to engage in pvp... Is that really what all these pages are about? I lost one of my first merlins in EVE to a gate camp being supported by an Archon or Aeon(I was so newbie back then I couldn't differentiate the two), but you don't see me creating a thread saying carriers need to be nerfed because it's too hard to travel in lowsec.

This thread seems to be based on a whine about some Arazu that bit off more than his little sensor dampners could chew.
Mallak Azaria
Caldari Provisions
Caldari State
#92 - 2013-02-12 08:04:11 UTC
Ganthrithor wrote:
Dear CCP,

Remember a few months ago when you first brought up the NPC AI changes and a bunch of us said "is this change going to screw people who want to hunt ratters?" and you guys said "no." Then remember when you put the changes on SiSi and we found that they screwed people who were trying to hunt ratters and we said "hey, you should fix this" and Foxfour muttered something about going and talking to the guy who coded it and getting it fixed? Then remember when you deployed the changes on TQ and they were still screwing people who hunted ratters?


This is really no different than any other change where they've ignored the players warning that it was a bad idea & needed more work. The Technetium change, the FW exploit, Dominion sov changes just to name a few.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

sabre906
The Scope
Gallente Federation
#93 - 2013-02-12 08:09:21 UTC
Mallak Azaria wrote:
Ganthrithor wrote:
Dear CCP,

Remember a few months ago when you first brought up the NPC AI changes and a bunch of us said "is this change going to screw people who want to hunt ratters?" and you guys said "no." Then remember when you put the changes on SiSi and we found that they screwed people who were trying to hunt ratters and we said "hey, you should fix this" and Foxfour muttered something about going and talking to the guy who coded it and getting it fixed? Then remember when you deployed the changes on TQ and they were still screwing people who hunted ratters?


This is really no different than any other change where they've ignored the players warning that it was a bad idea & needed more work. The Technetium change, the FW exploit, Dominion sov changes just to name a few.


Who are the "players?" And who whined? I mean, warned...Lol

This aggro is how it's supposed to be, and if you're mad, it's working as intended.Cool
TheGunslinger42
All Web Investigations
#94 - 2013-02-12 08:46:10 UTC
Ganthrithor wrote:
Ager Agemo wrote:
I say bullshit, in whs we kill people all the time on anoms and alike, and npcs have had that AI since forever for us, and are also way stronger than crappy kspace npcs.

learn to play.


You also get all the time in the world to observe and stalk your targets and set up whatever kind of gank you want.

Not so when local is a thing.

Learn to play outside your hole.


So if we removed local from null you'd stop the tears?

I'm up for that.
Luscius Uta
#95 - 2013-02-12 09:09:07 UTC
What I find completely unacceptable is that sleepers will even shoot salvage drones. Heartless bastards, what did my poor salvage drones ever done to you??

Workarounds are not bugfixes.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#96 - 2013-02-12 10:35:22 UTC
Ganthrithor wrote:
A huge reason for this is the fact that because PvE is in fact nothing like PvP (even with the sleeper-like AI), a PvEer can use a huge variety of ships to kill rats, including very large, lumbering ships that would never be remotely practical for PvP. A solo PvPer, by contrast is essentially limited to ships that meet several qualifications, the most important of which (in my experience) is that they have to be fast enough to evade hostiles when necessary and fast enough to catch their intended targets. This means having decent agility, speed, and scan resolution.

And yet, when I originally suggested making PvE more like PvP, you scoffed at the idea. And on top of that, you persist in avoiding my question, why would it be so bad if PvE was like PvP?

As for, "slow, lumbering ships of no use in PvP", I beg to differ. On my PvP account, I have had success with plated BSs in solo fights, just as I have lost to solo plated BSs. They don't get much slower and more lumbering than that.

Every time you post, you seem to be railroading yourself into the image of a nullbear, seeking only minimal risk ganks for maximum epeen inflation.

If this is, as was pointed out earlier, what the Goon ethos has become, then that's a crying shame.
Mike Voidstar
Voidstar Free Flight Foundation
#97 - 2013-02-12 13:06:55 UTC
Ganthrithor wrote:
I mean, we could get into this debate I guess; experience tells me you're wrong. Most ratters don't want to fight. In fact, most of them just dock / POS up and go AFK if a hostile comes into system. Occasionally if you go to a system with enough active ratters, they'll form a gang, but it usually ends up being 15 guys in BCs and logis and recons-- hardly a proportionate response to someone roaming around in a Cynabal...

I don't blame them for forming big pitchfork-waving gangs, but don't say the do it because they want to engage in honourable and fair space-combat.

Usually though they just dock up. Once in a blue moon you'll get 2-3 people who switch to PvP ships and come after you, and that can be a lot of fun, but it's extremely rare.




.... Because that's their only real option. Obviously, things are as they currently stand. If things were different, they would behave differently. They have little to no chance in a PvE boat, are they NPC's to just sit there and die because you want them too? So they dock up as soon as a hostile appears to cut their losses. That isn't gameplay, that's just stupid. As far as most bears are concerened you 'won' the moment you logged on. They don't get to do the thing in game they want to do, because they can't fight you off, and they can't do what they want to do. So the only thing left is wishing you would go away.

Funny that you would complain of a response to you that amounts to overkill. You came seeking a risk free gank on a ship already engaged with an NPC enemy fleet, and think it's unreasonable that they should form a fleet to chase you out. No one mentioned honorable space combat. I'm fine with you bushwhacking PVE boats--- I'm just pointing out that those boats might actually stay in space for you to get your game on if they were not defensless puppies awaiting your kicking.

I'm not saying that you should not be able to hunt. I'm just saying that it would be more fun for everyone involved if the people you were hunting had the option of flying ships that are not useless in PvP because of the needs of surviving against the environment. It's not a question of flying a ship that is min/maxxed out of PvP for a .2% increase in ISK/Hour. A ton of PvE takes place in T1 subcap ships that must be cap stable for long engagements and specifically tanked against the rats because Omni tank isn't survivable. PvE isn't about engaging one target for less than 2 minutes, and the builds we use reflect that.
Quintessen
The Scope
Gallente Federation
#98 - 2013-02-12 14:20:59 UTC
Ganthrithor wrote:
I mean, we could get into this debate I guess; experience tells me you're wrong. Most ratters don't want to fight. In fact, most of them just dock / POS up and go AFK if a hostile comes into system. Occasionally if you go to a system with enough active ratters, they'll form a gang, but it usually ends up being 15 guys in BCs and logis and recons-- hardly a proportionate response to someone roaming around in a Cynabal...

I don't blame them for forming big pitchfork-waving gangs, but don't say the do it because they want to engage in honourable and fair space-combat.

Usually though they just dock up. Once in a blue moon you'll get 2-3 people who switch to PvP ships and come after you, and that can be a lot of fun, but it's extremely rare.


Frankly, having done both PvE and PvP, I would stick around and fight if I had a chance in hell of winning, but usually we're going to lose.

And you mentioned going and grabbing our PvP fit. Sometimes we don't have access. It maybe 10 jumps away and frankly the only thing more boring than waiting for the ganker to get bored and leave is to fly for 30 minutes to switch ships coming back only to find the ganker gone.

Frankly another problem is time. If I have two hours to run missions and I'm in a mission that will take just shy of that, I don't have time to do twenty rounds with you because you feel I should have to play with you. Asymmetric PvP has some good parts, but this is probably the worst aspect of it. It allows you to force people to play with you so you can show off your skills (or lack thereof). Basically the ganker's cry is that they want the 'freedom' to take away other people's freedom to do what they want to do.

That said, that's what this game advertised and that's what we've come to expect. But if that's what we have to live with, the people who do both PvE and PvP would like the ability to fight you with a chance of killing you with the same ship we did missions.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#99 - 2013-02-12 14:32:17 UTC
This thread is going places Lol

removed inappropriate ASCII art signature - CCP Eterne

Mag's
Azn Empire
#100 - 2013-02-12 14:33:46 UTC
Mike Voidstar wrote:
That's fair, and frankly understandable. I have not gone to Null Sec in years beyond a brief daytrip, and so I don't really deal with Nullbears or their hunters too often. I disagree on the Ewar though. I'd rather see all Ewar simply made useful in some way against rats, so that there would be a reason to use those modules. Understand that I'm very unlikely to care about Ewar's uses against players--- I like PvE content and wish devoutly that EVE's was better. I'd rather all parties have a reason to make use of all the toys, instead of most of the toys being the sole purview of the PvP guys.

Null being too safe is another discussion though. I love cooperative game play, world building, and PvE type things. I would be happy if there was a way to establish NPC patrols in space I own to protect PvE activities. I'm obviously on the opposite end of the spectrum from most in this thread. That being said, I am not against PvP, or even Non-consensual PvP. I'm against sitting in a helpless ship while some asshat decides to ruin my few hours of playtime, or else ruin it myself sitting in a station watching my ship spin because some asshat is wanding around looking for someones day to ruin. If the sort of fit required to survive a mission was viable in PvP, then I would enjoy fighting to protect my mission--- but surviving against rats requires a different setup than surviving against a Player that decides to come gank me. The result is a lack of targets, because I simply don't like that kind of gameplay, and the current ruleset stacks the deck 100% against me as I find no joy in simply safespotting and frustrating someone else for a while.

Half the whining in this thread is about the difficulty of finding someone to fight with. That would be greatly allieviated if the targets could fight back with at least some likelyhood of surviving----god forbid he actually get to have fun or even be rewarded in some way meaningful to him in the encounter. The other half is pure childish emoting about not having everything handed to them on a silver platter as if I was an NPC created to die for their enjoyment.
I completely disagree with the OP and his stance. He took full advantage of ratters while the going was good. Now the balance has turned, he thinks himself entitled to have it moved back. He is of course wrong and needs to adapt.

While I understand you may be frustrated with having your boat violenced, when you simply want to mind your own business. I feel you don't help your stance with terms like asshat. The whole point of a sandbox game like this, is that even though you can do whatever you like within it's rules, so can everyone else. This means sometimes they are things, that may naff you off. This doesn't mean they are an asshat or anything else, they are simply playing the game.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.