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Player Features and Ideas Discussion

 
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Weapons skill rebalancing next?

First post
Author
RubyPorto
RubysRhymes
#61 - 2013-02-12 03:57:54 UTC
James Amril-Kesh wrote:
He does make good points.
What if we increased the rank of the T1 turret skills and T2 turret skills?


(I have read the unquoted part but I don't want to quote it all)

You'd still have the massive crosstraining advantage due to all (but one) support skill affecting all guns.

Remember, at the moment the cost that missiles pay for their training flexibility is a better than 50% longer training time (34d/weapon vs 20d/weapon) in the long term. And that's with them being 1 rank lower than guns (Torps is 4, Large Hybrid is 5, and that's the only one I checked).

Adding that flexibility to Guns as you suggest* would likely require an equal increase in training time.

I really don't think we want that (I don't want higher clone costs, and new players shouldn't have to spend more than 50% longer to train the same skills I did).

*Missiles also have to go in order for their T1 (Cruise requires Heavy which requires Light).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#62 - 2013-02-12 06:01:03 UTC  |  Edited by: Kirimeena D'Zbrkesbris
RubyPorto wrote:

Adding that flexibility to Guns as you suggest* would likely require an equal increase in training time.

I really don't think we want that (I don't want higher clone costs, and new players shouldn't have to spend more than 50% longer to train the same skills I did).


Overall longer training time of weapon skills for new players doesnt matter if they can specialize in any one given weapon type/size much and much faster (they can be on par with veteran players faster in chosen specialization but wont have versatility vet players have).

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Shamus O'Reilly
Candy Cabal
#63 - 2013-02-12 06:11:14 UTC  |  Edited by: Shamus O'Reilly
Kirimeena D'Zbrkesbris wrote:
RubyPorto wrote:
[quote=James Amril-Kesh]
Adding that flexibility to Guns as you suggest* would likely require an equal increase in training time.

I really don't think we want that (I don't want higher clone costs, and new players shouldn't have to spend more than 50% longer to train the same skills I did).


Overall longer training time for new players if they want to train all weapon skills doesnt matter if they can specialize in any one given weapon type/size much and much faster (they can be on par with veteran players faster in chosen specialization but wont have versatility vet players have).

The issue is is the longer it feels for a newer player to get "on par" to a veteran the less they look foward to staying.

Some mindsets think the "I'll never be as good as them" thought. The sooner that's over the better. When i first trained TII medium autocannons it honestly was more of a relief to me than anything (even over frigate sized guns). The entire time i was thinking how much longer? If i was less patient i might have said **** it and quit due to the time required to get ahead (This is where i have an extreme amount of patience). Now im training TII larges finally after going for the TII minnie cruisers and frigs and its just another "gah **** this" moment where patience is required.

Key is, not everyone has the amount of patience EVE needs. the sooner they can be battle worthy, the more accomplished they feel, and the more excited they feel to do a better part in a small gang or fleet. The sooner this feeling of accomplishment sets in, the less patience required, and the more players feel like staying (Of course within reason. Too short and the skilling goes to all hell). Allow quicker focus into any weapon and long time overall just like ships. There's not much of an issue with it if it is equal to the missile style of skill trees

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Caitlyn Tufy
Perkone
Caldari State
#64 - 2013-02-12 08:14:02 UTC
Even as a dedicated missile user, I wholehardedly support this idea. However, I would like to point something else out:

if I want a cruise raven, I need at minimum Missile Launcher Operation 5, Light Missiles 3, Heavy Missiles 3, Cruise Missiles 5 and Cruise Missile Specialization of at least 1 (plus dedicated support skills). If I want to add torpedo Raven to this, I need an extra Torpedo Launcher 5 and Torpedo Specialization 1. That's an extra 1,245,675 skill points to get the second type of large launchers (side note: I don't understand why Torpedoes need light and heavy missiles as prerequisites. Wouldn't rockets and HAMs make more sense now?)

If I want large AC guns, I need Gunnery 5, Small Projectile Turret V, Medium Projectile Turret 5, Large Projectile Turret 5, Small AC Specialization 4, Medium AC Specialization 4 and finally Large AC Specialization 1. However, except for the specialization skill, all those skills also affect the other projectile weapon, artillery and in order to get T2 launchers, you'll need Small Artillery Spec 4, Medium Artillery Spec 4 and Large Artillery Spec 1, an extra of 441,351 skill points.

What makes the whole thing unfair is one thing I omitted from the gun side - in order to specialize into one or the other, you'll need another skill at 5, Motion Prediction for short range and Sharpshooter for long range, each respectively another 621,837 skill points.

Here's what I'd propose:

1. Prerequisites are lowered to smaller weapon size 3, same as missiles now
2. T1 versions of the skill support both the short and the long range version
3. Specialization requires dedicated size skill to 5, plus an additional skill for the weapon type, same as guns.

This way, the pilot can easily get both weapon types for each ship size, without having to specialize into smaller guns, but at the same time, we separate access to both specializations by using a secondary skill as a trigger. Here's how it would look in practice:

T2 Small Blasters:
Current - Small Hybrid Turret 5, Gunnery 2, Motion Prediction 3, Small Blaster Specialization 1
New - same

Skill point difference: none

T2 Large Railguns:
Current - Small Hybrid Turret 5, Medium Hybrid Turret 5, Large Hybrid Turret 5, Small Railgun Specialization 4, Medium Railgun Specialization 4, Gunnery 5, Sharpshooter 5, Large Railgun Specialization 1
New - Small Hybrid Turret 3, Medium Hybrid Turret 3, Large Hybrid Turret 5, Gunnery 5, Sharpshooter 5, Large Railgun Specialization 1

Skill point difference: - 1,644,369

T2 Torpedoes:
Current - Light Missiles 3, Heavy Missiles 3, Torpedoes 5, Missile Launcher Operation 4, Torpedo Specialization 1
New - Light Missiles 3, Heavy Missiles 3, Large Missiles 5, Missile Launcher Operation 5, Target Navigation Prediction 5, Torpedo Specialization 1

Skill Point Difference: + 877,837 from base changes, another + 310,920 to change torpedoes level 4 to large missiles level 5 skill (same as large guns), but at the same time, -1,554,595 skill points required to train another large missile skill (cruise missiles).

The same principle can apply to drones, though skills are a bit more messy there, since we have racial drone types, Sentries separated from the rest of the combat drones and additional utility drone types - that weapon set definitely needs to be tidied up.


There's only one thing I dislike with the above proposal of mine - right now, weapon systems feel and act differently. Homogenization would make it easier to specialize, but I think it would also take away some of the "cool factor" due to that very difference. Is that a price we're willing to pay?
RubyPorto
RubysRhymes
#65 - 2013-02-12 23:57:51 UTC
Caitlyn Tufy wrote:
(side note: I don't understand why Torpedoes need light and heavy missiles as prerequisites. Wouldn't rockets and HAMs make more sense now?)


Torpedos predate Rockets and HAMs.

Which is also why HMs have generally been ridiculously overpowered compared to Medium long range Guns.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Naomi Anthar
#66 - 2013-02-13 00:13:28 UTC  |  Edited by: Naomi Anthar
i support this absolutely , wanted to +1 but doubleclicked, unliked and cannot like anymore T_T . Sad :<

Bugged off now it's correct +1 ;).