These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

POS changes - here's the first

Author
La'Krul
HolyTrident
Tactical Narcotics Team
#1 - 2013-02-12 01:23:53 UTC
So CCP are going to touch POSes to some extent this summer - as yet we don't know how. So, here is the first thing they should do in my opinion that would have a large and positive effect on the game:

When a POS runs out of fuel, a 48 hr timer starts to countdown, after which the tower unanchors.

Simple, effective, won't require much coding.

At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes. A rookie 2 man corp really isn't going to want to spend an entire weekend shooting at a large tower with cruisers, just so they can use the space, and they shouldn't have to.

Yes, I know all about the war dec system but the purpose of it should be to forceably remove other players from their territory, not so that you can remove the unused relics of people who no stopped playing the game years ago.

Furthermore, it would create a whole new profession in the game - "POS hunting". It could be super profitable to find an offline (and unanchored) tower surrounded by assembly arrays and labs. A player could make his fortune with a lucky find.

I can't see any drawback to this, it would make sense from a mechanics and lore perspective (would Concord really allow space to be commandeered but unused), it would be fair to new players and would help to maintain the concept of Eve as a game with consequences. It would also create some great stories and tears.

Make it happen CCP!
Felicity Love
Doomheim
#2 - 2013-02-12 01:40:15 UTC
I'd just like to see all those "placeholder" POS towers, anywhere in any space - Null and WH's included - just go "pop" like a can after 30 days of zero activity.

Keep the server happy -- clean up all the abandoned crap that folks CBA'd to use. Pirate


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

La'Krul
HolyTrident
Tactical Narcotics Team
#3 - 2013-02-12 01:48:01 UTC
Felicity Love wrote:
I'd just like to see all those "placeholder" POS towers, anywhere in any space - Null and WH's included - just go "pop" like a can after 30 days of zero activity.

Keep the server happy -- clean up all the abandoned crap that folks CBA'd to use. Pirate



Yeah, the only negative would be to the POS market as prices would drop with people stealing towers rather than buying them - so rather than unanchor the towers should initiate a self-destruct timer. As soon as the POS runs out of fuel, the corp would receive a mail saying "48hr self-destruct has been activated" and they would then have that amount of time to refuel and stop the timer.

Another huge benefit to this would be the fights in low and null sec that would occur as a result. The 48hr timer would be visible in space from the moon, so anyone finding the tower would be able to workout when the self-destruct is due to happen. Let's say three different corps spot the tower and all turn up to claim the goods - result: huge fight, with the corp holding the field taking the loot.

I think it would be great.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2013-02-12 02:00:20 UTC
I vote in favor of towers becoming unanchorable after 2-4 weeks. I've found derelict towers in w-space with setups worth billions but didn't have the firepower to tear them down in a reasonable amount of time. Structure grinding on abandoned structures is pointless.

Founding member of the Belligerent Undesirables movement.

Apoc Baltar
Brutor Tribe
Minmatar Republic
#5 - 2013-02-12 03:06:03 UTC
Or Allow derelict poses to be fueled and transferred to a new corp.
Crexa
Ion Industrials
#6 - 2013-02-12 03:15:56 UTC
I don't believe for ONE SECOND, that supporters in this thread want POSes gone to "clean" up the server. Just post that you want them gone because you have a reason to put a tower where another exists.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Orlacc
#7 - 2013-02-12 03:26:50 UTC
FloppieTheBanjoClown wrote:
I vote in favor of towers becoming unanchorable after 2-4 weeks. I've found derelict towers in w-space with setups worth billions but didn't have the firepower to tear them down in a reasonable amount of time. Structure grinding on abandoned structures is pointless.



Big time!

"Measure Twice, Cut Once."

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2013-02-12 03:41:32 UTC
I prefer the idea that they become vulnerable.

We have codebreaker modules. Lets make then useful to unanchor things which don't have power available to them. (Don't need to be online. Just able to be put online. So you wouldn't lose the guns you have anchored but not online near your POS)

A tower runs out of fuel. 'emergency backup power' keeps it and its modules safe for a while, then you can unanchor them by spending time running a code breaker on them (not one cycle. that seems too short)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

La'Krul
HolyTrident
Tactical Narcotics Team
#9 - 2013-02-12 09:02:41 UTC  |  Edited by: La'Krul
Crexa wrote:
I don't believe for ONE SECOND, that supporters in this thread want POSes gone to "clean" up the server. Just post that you want them gone because you have a reason to put a tower where another exists.


Well. being able to put up a POS rather than that option being exercised by players no longer playing the game was one of the reasons I speciically gave, so I'm not sure what your point is. But please accept this pat on the head for trying to make a contribution.

For the rest; I don't like the idea of the tower being transferrable because it would affect the market and it would also mean the new owner would avoid all the work of having to set up the POS.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#10 - 2013-02-12 12:10:44 UTC  |  Edited by: TheBlueMonkey
La'Krul wrote:
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes


1) war dec corp
2) blow up offlined tower
3) scoop and modules that are left and sell them to pay for the war dec etc
4) anchor your own tower
5) cancel war

Seriously, if you can't even do that, then you really have no business having a tower.
How would you defend yours when someone comes along to smash it?

Also, people use them to fish for war decs.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#11 - 2013-02-12 12:18:22 UTC
TheBlueMonkey wrote:
La'Krul wrote:
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes


1) war dec corp
2) blow up offlined tower
3) scoop and modules that are left and sell them to pay for the war dec etc
4) anchor your own tower
5) cancel war

Seriously, if you can't even do that, then you really have no business having a tower.
How would you defend yours when someone comes along to smash it?

Also, people use them to fish for war decs.


Seems reasonable to me. Why all the huff and puff about POSes when you can take them down with game mechanics now.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#12 - 2013-02-12 12:24:11 UTC
Captain Tardbar wrote:
TheBlueMonkey wrote:
La'Krul wrote:
At present there are hundreds and hundreds of offline anchored POS towers littering high-sec, this is preventing new players in particular from setting up their own POSes


1) war dec corp
2) blow up offlined tower
3) scoop and modules that are left and sell them to pay for the war dec etc
4) anchor your own tower
5) cancel war

Seriously, if you can't even do that, then you really have no business having a tower.
How would you defend yours when someone comes along to smash it?

Also, people use them to fish for war decs.


Seems reasonable to me. Why all the huff and puff about POSes when you can take them down with game mechanics now.


Some people just want an easy ride.

The argument of "but it'll take 2 of use hours to take it down in our cruisers" doesn't stand with me either.

Get more friends, get bigger ships.

Use a bunch of gank fit Oracles with T1 crystals and semi-afk it if you're really that lazy.
La'Krul
HolyTrident
Tactical Narcotics Team
#13 - 2013-02-13 01:20:36 UTC
[/quote]Some people just want an easy ride.

The argument of "but it'll take 2 of use hours to take it down in our cruisers" doesn't stand with me either.

Get more friends, get bigger ships.

Use a bunch of gank fit Oracles with T1 crystals and semi-afk it if you're really that lazy.[/quote]


Yeah, such an easy ride. Grinding up the standings, training the skills, researching the BPOs, getting cheap datacores, minerals, etc, then building items and withstanding market fluctuations to be able to sell them for a profit, all whilst having to afford to set up, fuel and possibly defend the POS.

Yep, it's certainly easy! Better then to allow people who haven't played the game for literally years to still dictate whether a new player is capable of entering industry on a meaningful level!

Please understand, I am in null-sec and can put up as many POSes as I want, I also have one in high sec. It's not really about me - it's more of a benefit for newer players who as yet lack the power and infrastructure to go around declaring wars and shooting POSes. And, as I have said before, they shouldn't have to. It's a ridiculous mechanic that redundant POSes simply linger ad infinitum. Personally, I would like to benefit from other people's carelessness and steal their POS goods - it's the sort of accountability that Eve was built on.

In addition to that, I have listed several other real improvements to the game as a result of the self-destructing offline POS. In return, no-one has thus far put forth a credible argument against, aside from "I'm a miserable, bitter old vet and I don't like change". I hope CCP seriously consider this idea.
Merouk Baas
#14 - 2013-02-13 02:51:27 UTC
La'Krul wrote:
Simple, effective, won't require much coding.


LOL
Stonecrusher Mortlock
The Scope
Gallente Federation
#15 - 2013-02-13 03:03:57 UTC
The fact I own over 55 high sec towers and can't find space fore more with out having to blow up a tower belonging to a 1 man corp that has not logged on it over 2 years aka gray man pic.

I fully support this, just so I no longer have to spend 6 hours in a fleet of abbadons killing an offline large pos because grinding HP sucks.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#16 - 2013-02-13 04:03:06 UTC
Agree aswell. wormholes are littered with old pos's when people had their scouts trapped out or whatever and went online.

They should be hackable and stealable if they are anchored. but not online, maybe it takes 1 hour to hack it or something.
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2013-02-13 05:25:39 UTC
I dont really think it's a needed change outside of highsec.
If it is brought in, the timer should be more along the lines of a week+, definitely not just 2 days.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Keno Skir
#18 - 2013-02-13 05:29:06 UTC
Support, come on CCP.

This is first actual good idea i'v read in general discussion in months.
Emma Royd
Maddled Gommerils
#19 - 2013-02-13 07:18:19 UTC
And you think this is an original idea?

Of all the pos problems that are crying out to be fixed, this is a LOOOOOONG way down the list.

If you can't be arsed scouting high sec to find a free moon, or taking the tower by force, why do you want CCP to do your work for you.

there are lots of pos problems more important than "wahh I can't find a free moon, CEECEEPEEEE pleeze fix"
Mara Pahrdi
The Order of Anoyia
#20 - 2013-02-13 07:19:36 UTC
While I'm in favor of this in general, I think a POS is something rather solid. Shields, armor and structure should decay over time and the thing just disappear after some three months.

If you need it fast(TM) or if you want loot, you should have to put at least some effort into this. And be put at some risk in high sec also by the wardec required.

Remove standings and insurance.

123Next page