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Player Features and Ideas Discussion

 
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The reason I think the new and old bounty systems are not good enough & IDEA

Author
mentalkiller
Celestial Eyes
#1 - 2013-02-11 21:40:37 UTC  |  Edited by: mentalkiller
Reason: Placing ISK on someone will only increase his PVP, in fact what he is looking for, not give a new risk to him.


Instead, do not allow people to place a minimum ISK amount, but rather a standardized amount, to placed a general "Wanted" Status.

Wanted Level 6 - 1.0 Security Space - everybody can attack him - 200m ISK
Wanted Level 5 - 0.9 Security Space - everybody can attack him - 150m ISK
Wanted Level 4 - 0.8 Security Space - everybody can attack him - 100m ISK
Wanted Level 3 - 0.7 Security Space - everybody can attack him - 50m ISK
Wanted Level 2 - 0.6 Security Space - everybody can attack him - 25m ISK
Wanted Level 1 - 0.5 Security Space - everybody can attack him - 15m ISK


Now that is a real bounty system.


While being wanted, everybody can attack you up to that security space, and it will go off until you lose that amount of ISK equal to your lose, just as the current bounty system


EDIT:
If the ISK looks so easy, why don't develop the system further to make it "community driven",
To achieve a "Wanted Level1" 50 votes on your head
Like a democracy

/mentalKiller

Andski
Science and Trade Institute
Caldari State
#2 - 2013-02-11 21:42:49 UTC
yeah, i'd just put 200m bounties on random miners and watch them squeal when they realize they can be attacked anywhere

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

mentalkiller
Celestial Eyes
#3 - 2013-02-11 21:44:54 UTC
Andski wrote:
yeah, i'd just put 200m bounties on random miners and watch them squeal when they realize they can be attacked anywhere



Not a bad idea to be honest, paying 200m for a head that might have a ship of 100m ship will develop a loyalty and behave system.

This could also develop real "organizations" like corporations willing give real "Defense services"

/mentalKiller

Myrissa Kistel
Planetary Logistics
#4 - 2013-02-11 21:46:03 UTC
You do know bounties do not equal kill rights? Another "leet pvper" looking for easy kills.
Andski
Science and Trade Institute
Caldari State
#5 - 2013-02-11 21:47:08 UTC
mentalkiller wrote:
Andski wrote:
yeah, i'd just put 200m bounties on random miners and watch them squeal when they realize they can be attacked anywhere



Not a bad idea to be honest, paying 200m for a head that might have a ship of 100m ship will develop a loyalty and behave system.

This could also develop real "organizations" like corporations willing give real "Defense services"


not really, because if I put, say, 400m on a random mackinaw miner i'd be able to go through a dozen of his mackinaws before i have to top up his bounty again

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

mentalkiller
Celestial Eyes
#6 - 2013-02-11 21:47:17 UTC
Myrissa Kistel wrote:
You do know bounties do not equal kill rights? Another "leet pvper" looking for easy kills.


The idea is to make them be Kill Rights, with a standardized amount of ISK as a price.
Isn't eve RISK vs Reward?

/mentalKiller

Abrazzar
Vardaugas Family
#7 - 2013-02-11 21:47:59 UTC
Suicide ganking? Nah, just invest some ISK and pop the bear without a fuss.
mentalkiller
Celestial Eyes
#8 - 2013-02-11 21:49:47 UTC
Andski wrote:
mentalkiller wrote:
Andski wrote:
yeah, i'd just put 200m bounties on random miners and watch them squeal when they realize they can be attacked anywhere



Not a bad idea to be honest, paying 200m for a head that might have a ship of 100m ship will develop a loyalty and behave system.

This could also develop real "organizations" like corporations willing give real "Defense services"


not really, because if I put, say, 400m on a random mackinaw miner i'd be able to go through a dozen of his mackinaws before i have to top up his bounty again


400m is not cheap, it's almost 1 month of playing time PLEX.

What about develop the mechanism further while, the more frequent you put bounties on person, it becomes more expensive, decreasing with the time, to avoid this "random" bounty placing

/mentalKiller

Mag's
Azn Empire
#9 - 2013-02-11 21:51:39 UTC
The bounty system is a player led mechanic, so linking it to NPC security systems is rather daft.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#10 - 2013-02-11 21:52:32 UTC
mentalkiller wrote:
Andski wrote:
mentalkiller wrote:
Andski wrote:
yeah, i'd just put 200m bounties on random miners and watch them squeal when they realize they can be attacked anywhere



Not a bad idea to be honest, paying 200m for a head that might have a ship of 100m ship will develop a loyalty and behave system.

This could also develop real "organizations" like corporations willing give real "Defense services"


not really, because if I put, say, 400m on a random mackinaw miner i'd be able to go through a dozen of his mackinaws before i have to top up his bounty again


400m is not cheap, it's almost 1 month of playing time PLEX.

What about develop the mechanism further while, the more frequent you put bounties on person, it becomes more expensive, decreasing with the time, to avoid this "random" bounty placing



10m isk for suspect flag on person of your choice... all of Eve would become 0.0 Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

mentalkiller
Celestial Eyes
#11 - 2013-02-11 21:54:15 UTC
Surfin's PlunderBunny wrote:
mentalkiller wrote:
Andski wrote:
mentalkiller wrote:
Andski wrote:
yeah, i'd just put 200m bounties on random miners and watch them squeal when they realize they can be attacked anywhere



Not a bad idea to be honest, paying 200m for a head that might have a ship of 100m ship will develop a loyalty and behave system.

This could also develop real "organizations" like corporations willing give real "Defense services"


not really, because if I put, say, 400m on a random mackinaw miner i'd be able to go through a dozen of his mackinaws before i have to top up his bounty again


400m is not cheap, it's almost 1 month of playing time PLEX.

What about develop the mechanism further while, the more frequent you put bounties on person, it becomes more expensive, decreasing with the time, to avoid this "random" bounty placing



10m isk for suspect flag on person of your choice... all of Eve would become 0.0 Big smile


0.6 would become 0.0

/mentalKiller

Petrus Blackshell
Rifterlings
#12 - 2013-02-11 21:57:27 UTC
This would eliminate all blingy mission runner or incursion fits. It would also shut down all freighter use forever. On top of that, it would shut down most PvE in lower-security hisec systems. It would also flood the forums with rage about hisec being unsafe, and probably get Chribba's veldnaught destroyed.

All this in. One. Fell. Swoop.

Consider the broader consequences of ideas you propose.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mc Scam
Doomheim
#13 - 2013-02-11 22:02:44 UTC  |  Edited by: Mc Scam
*Puts 200M bounty on every freighter*


Finally something to invest my isk in.