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Mining Barge SP Reimbursement

First post First post
Author
Rebecha Pucontis
Doomheim
#201 - 2013-02-11 14:42:18 UTC
Grimpak wrote:
Rebecha Pucontis wrote:
Grimpak wrote:
for pete's sake, people need to read the goddamn devblog with reading comprehension 1 trained.

skill reqs changed and now you end up with a "useless" skill.

well you know what? make use of that damn skill, get a mack and go afk mine or smth. not the first time this happened, and I'm pretty damn sure it will happen again.


If your solution is to force people to mine to get any use from the now useless skill they have, then that is a poor solution by most peoples standards. Especially considering a lot of people do not already have the other related mining skills trained up.

I'm not forcing you. you mine if you want to.

of course you can also sit tight there with it floating in space to serve as target practice. that works too.


Ok thanks for that ingenious solution. Thats like selling someone a car and then telling them, its ok, although the car doesn't move at least you can sit in it.
De'Veldrin
Republic University
Minmatar Republic
#202 - 2013-02-11 14:45:05 UTC  |  Edited by: De'Veldrin
Rebecha Pucontis wrote:
Arduemont wrote:
I told you that your viewpoint was a minority OP.

This is pretty pathetic to be honest.


This comment is also pathetic and useless.

But anyway, if people are against the idea of SP reimbursement then I would expect CCP to follow the majority view. But I just wondered what peoples opinions were as a shouting match between 2 or 3 people isn't representative of wider opinion. Although I think SP reimbursment would be good in this case myself, I would respect the majority view of the eve community.



Running a game democratically by vote of the players is a sure fire recipe for disaster - fortunately CCP recognizes this.

Determining if a skill point reimbursement is mandated is actually a pretty simple boolean expression:

If the skills are being removed from the game, then you reimburse the skill points. If the skills remain in the game, regardless of their current utility, you do not.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Mallak Azaria
Caldari Provisions
Caldari State
#203 - 2013-02-11 14:46:22 UTC
De'Veldrin wrote:
Running a game democratically by vote of the players is a sure fire recipe for disaster - fortunately CCP recognizes this.


Barge buff.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

De'Veldrin
Republic University
Minmatar Republic
#204 - 2013-02-11 14:49:16 UTC  |  Edited by: De'Veldrin
Mallak Azaria wrote:
De'Veldrin wrote:
Running a game democratically by vote of the players is a sure fire recipe for disaster - fortunately CCP recognizes this.


Barge buff.


I reiterate my point that this was disastrous for the game.

Edit: Though in retrospect, I see your point.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Grimpak
Aliastra
Gallente Federation
#205 - 2013-02-11 14:52:36 UTC  |  Edited by: Grimpak
Rebecha Pucontis wrote:
Grimpak wrote:
Rebecha Pucontis wrote:
Grimpak wrote:
for pete's sake, people need to read the goddamn devblog with reading comprehension 1 trained.

skill reqs changed and now you end up with a "useless" skill.

well you know what? make use of that damn skill, get a mack and go afk mine or smth. not the first time this happened, and I'm pretty damn sure it will happen again.


If your solution is to force people to mine to get any use from the now useless skill they have, then that is a poor solution by most peoples standards. Especially considering a lot of people do not already have the other related mining skills trained up.

I'm not forcing you. you mine if you want to.

of course you can also sit tight there with it floating in space to serve as target practice. that works too.


Ok thanks for that ingenious solution. Thats like selling someone a car and then telling them, its ok, although the car doesn't move at least you can sit in it.
true, but at least in that case I can break his legs.
anyways, back on topic, by using your thinking I should demand CCP to refund me the defender lvl3 skill I have trained.



as far as I know, I haven't started a thread over it, now have I?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

CCP Ytterbium
C C P
C C P Alliance
#206 - 2013-02-11 14:53:56 UTC  |  Edited by: CCP Ytterbium
For playing the game ourselves, we do know how much of pain it is to have unwanted skills left in your character sheet because of a change you even remotely have nothing to do about. It seems logical that, since we required Mining Barges 5 trained as a pure time sink to reach the Orca, we should give the skill points back.

Except it's not, unfortunately. As mentioned in the blog, the only skills that we can in good conscience reimburse are the Destroyers and Battlecruisers ones.

That is because the overhaul will make the two skills mentioned above useless. Even if we were going to give the Destroyers/Battlecruisers skill points back in the allocation pool on a 1:1 ratio, we would leave players unable to fly hulls they could use before the changes (we are creating four racial variants instead of a single generic skill).

All the other skills, including Mining Barge 5 for the Orca, are not in the same category however. We are not taking your ability to fly the vessels away but changing how they are reached - players will still be able to fly them after the change. We are even modifying how skill training works to make sure you can still train the skill itself after the plan goes live.

Yes, it is annoying we leave you with a bunch of skills you have no interest into in your character sheet, and for that, you have our sincere apologies. But if we were to refund them here, other players, like capital pilots, or even people we affected during our numerous changes in the past, could rightfully claim for the same treatment. Because even if the previous concept was deemed acceptable, EVE Online is not one of these games where skill allocation can be technically wasted: with time, any player can theoretically reach and train all the skills we have to offer. There is no such thing as a Class A preventing you from seeing Class B content unless you create a new character specifically for it.

Invested skill points are still an asset - particularly Mining Barges 5, as it is very valuable for resource gathering characters. Which brings the question, why should we leave players with Mining Barge 5 trained if they are using the Orca as a hauler, or even a logistics platform for pirate related activities? That is because, initially, it was designed to be a logistic ship with a mining focus. You may not use any of its bonuses due to the sandbox nature of the game, but it didn't change the role it was initially tailored for.


So again, you do have our sympathy here - we wouldn't have spent half an hour writing this reply if we didn't care - but we cannot reimburse anything else than Destroyers and Battlecruisers in this case.
James Amril-Kesh
Viziam
Amarr Empire
#207 - 2013-02-11 15:03:14 UTC
And in any case calling the automagical awarding of the new skills at your current generic skill level so you can do all those things you could do before just as well as you could do them 'reimbursement' tends to give people the wrong impression, even if there doesn't seem to be a word or phrase that adequately describes it other than 'automagical awarding of the new skills at your current generic skill level so you can do all those things you could do before just as well as you could do them'.

Enjoying the rain today? ;)

Mag's
Azn Empire
#208 - 2013-02-11 15:09:23 UTC  |  Edited by: Mag's
I completely agree you should not get those SP reimbursed.

Always wanted to train for an Orca, never liked the industry and Barge skill set required. That's why I didn't train for it. You decided that you accepted training those skills, now you must live with them.

Now I have to convince myself, that training the Mining Foreman and Mining Director skill is OK. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rebecha Pucontis
Doomheim
#209 - 2013-02-11 15:12:47 UTC
CCP Ytterbium wrote:
For playing the game ourselves, we do know how much of pain it is to have unwanted skills left in your character sheet because of a change you even remotely have nothing to do about. It seems logical that, since we required Mining Barges 5 trained as a pure time sink to reach the Orca, we should give the skill points back.

Except it's not, unfortunately. As mentioned in the blog, the only skills that we can in good conscience reimburse are the Destroyers and Battlecruisers ones.

That is because the overhaul will make the two skills mentioned above useless. Even if we were going to give the Destroyers/Battlecruisers skill points back in the allocation pool on a 1:1 ratio, we would leave players unable to fly hulls they could use before the changes (we are creating four racial variants instead of a single generic skill).

All the other skills, including Mining Barge 5 for the Orca, are not in the same category however. We are not taking your ability to fly the vessels away but changing how they are reached - players will still be able to fly them after the change. We are even modifying how skill training works to make sure you can still train the skill itself after the plan goes live.

Yes, it is annoying we leave you with a bunch of skills you have no interest into in your character sheet, and for that, you have our sincere apologies. But if we were to refund them here, other players, like capital pilots, or even people we affected during our numerous changes in the past, could rightfully claim for the same treatment. Because even if the previous concept was deemed acceptable, EVE Online is not one of these games where skill allocation can be technically wasted: with time, any player can theoretically reach and train all the skills we have to offer. There is no such thing as a Class A preventing you from seeing Class B content unless you create a new character specifically for it.

Invested skill points are still an asset - particularly Mining Barges 5, as it is very valuable for resource gathering characters. Which brings the question, why should we leave players with Mining Barge 5 trained if they are using the Orca as a hauler, or even a logistics platform for pirate related activities? That is because, initially, it was designed to be a logistic ship with a mining focus. You may not use any of its bonuses due to the sandbox nature of the game, but it didn't change the role it was initially tailored for.


So again, you do have our sympathy here - we wouldn't have spent half an hour writing this reply if we didn't care - but we cannot reimburse anything else than Destroyers and Battlecruisers in this case.


Thank you for the clarification and detailed response on this matter CCP Ytterbium, it is much appreciated by myself and I am sure many others.

In isolation this mining barge does not pose a large enough issue to warrant a major complaint from myself, and I have stated in this thread and others that this is a minor complaint and simply an anomaly in the otherwise excellent way CCP deals with other issues which I have experienced. Although the inevitable consequence of an event like this is that it begins to undermine of the skill system and the decisions we players make when attempting to optimise our training plans. The skill system is integral to the gameplay of eve, much more than in any other online game, and many players spend a lot of time planning and researching optimal skill training plans for their characters.

The only concern I have is will my future training plans be effected in a similar way to this as many more changes seem to be on the horzion. If so then that will really begin to effect my enjoyment of the game as for some months I am simply keeping my accounts running to achieve my skill training goals with little time actually spent in the game.
Mag's
Azn Empire
#210 - 2013-02-11 15:14:18 UTC
One thing I'd like to add. I would actually agree to a mechanic, that removed skills if you wanted them gone. But only if you don't get the SP back. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jimmy Gunsmythe
Sebiestor Tribe
#211 - 2013-02-11 15:14:37 UTC
Have you thought about mining?

John Hancock

Mag's
Azn Empire
#212 - 2013-02-11 15:20:54 UTC
Jimmy Gunsmythe wrote:
Have you thought about mining?
The idea horrifies me. *shudder*

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

CCP Ytterbium
C C P
C C P Alliance
#213 - 2013-02-11 15:22:32 UTC
Rebecha Pucontis wrote:
Snip


This is a valid concern. While there is no way we can promise we will never ever do skill changes again, overhaul like theses are supposed to last for quite a while - which is why we modified a lot of vessels to make sure we wouldn't have to do it again soon. Even if we do change some skills in the near future, it should not impact gameplay nearly as much.

To answer the question however, you need to ask yourselves "when was the last time CCP changed ship skills on such a wide scale?" That was... uh.. well... never since launch?* Oops

*That I can remember. Please don't hold my family responsible over 7 generations if you find a smart quote listing 200 ship skill changes in 2004, thank youCry
Aren Madigan
The Scope
Gallente Federation
#214 - 2013-02-11 15:23:54 UTC  |  Edited by: Aren Madigan
James Amril-Kesh wrote:
And in any case calling the automagical awarding of the new skills at your current generic skill level so you can do all those things you could do before just as well as you could do them 'reimbursement' tends to give people the wrong impression, even if there doesn't seem to be a word or phrase that adequately describes it other than 'automagical awarding of the new skills at your current generic skill level so you can do all those things you could do before just as well as you could do them'.


OK, I'm going to stomp this flat right about now.

What about the magical changing of what skills are required to do something, what do you call that? Big smile
But yeah, seriously, not the kind of logic to bring into a game. If you were to list the things that don't make sense in real life that are done in a game, we'd be here all day.

Anys, to Yterrbeim I ask, there seems to be one difference to this from the norm, and that's the massive number of prereq changes. Has this happened in the past and I missed it or no? Because that sort of seems something rather unprecedented that would normally warrant other actions not taken in the past rather than some thing one "...could rightfully claim for the same treatment." Different situations call for different responses. Granted thankfully you guys saw it fit to give some leeway, likely for that kind of reason which makes it a little less concerning, but as Rebecha says, it does throw some concern about skill investment along the lines of "ok, is this a worthwhile skill investment, or are they going to eventually decide this skill is no longer required for this, making it better for me to do this instead for now" and such. Its a pretty massive time investment and one that is harsher than what you'll fine anywhere else, which has its advantages, but this kind of situation is probably the biggest downside of it.

Can see why it'd be difficult though... as there are people who would have used those "currently useless skills". Like I'm sure many capital pilots long piloted battleships, frigates, or whatever on that character. Which is actually an argument I thought about that I'm really surprised no one ever really brought up. You actively used those skills to get to your current point and they're something you know that you can fall back on. Bam, wouldn't have been able to argue that because its true. Do I think other things outweigh it? Yeah, but still its not a bad point. Better than most of the rubbish being thrown around.

EDIT: And looks like you answered part of my question while I wasn't looking, but I'll just leave it there for now.
Whitehound
#215 - 2013-02-11 15:25:38 UTC  |  Edited by: Whitehound
CCP Ytterbium wrote:
Yes, it is annoying we leave you with a bunch of skills you have no interest into in your character sheet, and for that, you have our sincere apologies. But if we were to refund them here, other players, like capital pilots, or even people we affected during our numerous changes in the past, could rightfully claim for the same treatment. Bla bla bla bullshit...

Then why in God's name don't you just do it (reimburse) and stop with the apologizing and excusing of past mistakes?? Shocked

Cut the BS, just do it and be the man!!

Quote:
So again, you do have our sympathy here ...

What do we want with that?!

Why are you so hesitant about doing the right thing here? You do understand us!!

Do you fear that your customers will suddenly run away with your goods? That we take the reimbursed skill points and unsubscribe?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Arduemont
Rotten Legion
#216 - 2013-02-11 15:28:30 UTC
CCP Ytterbium wrote:
Clarification.


Thank you.

Hopefully that will put an end to this ridiculous debate.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Pohbis
Neo T.E.C.H.
#217 - 2013-02-11 15:28:46 UTC
Mag's wrote:
One thing I'd like to add. I would actually agree to a mechanic, that removed skills if you wanted them gone. But only if you don't get the SP back. Big smile
Let's make it a 50% refund, deal? Lol
Rebecha Pucontis
Doomheim
#218 - 2013-02-11 15:29:59 UTC
CCP Ytterbium wrote:
Rebecha Pucontis wrote:
Snip


This is a valid concern. While there is no way we can promise we will never ever do skill changes again, overhaul like theses are supposed to last for quite a while - which is why we modified a lot of vessels to make sure we wouldn't have to do it again soon. Even if we do change some skills in the near future, it should not impact gameplay nearly as much.

To answer the question however, you need to ask yourselves "when was the last time CCP changed ship skills on such a wide scale?" That was... uh.. well... never since launch?* Oops

*That I can remember. Please don't hold my family responsible over 7 generations if you find a smart quote listing 200 ship skill changes in 2004, thank youCry


Heh. I am glad to hear that after these changes then we can have some certainty that skills will not be being fundamentally changed for hopefully a little while at least. Thanks again for you detailed response. I'll go back to evemon now hehe
Karl Hobb
Imperial Margarine
#219 - 2013-02-11 15:30:43 UTC
Aren Madigan wrote:
You actively used those skills to get to your current point

You did the same thing with Mining Barge V; it was useful while you needed it.

A professional astro-bastard was not available so they sent me.

Arduemont
Rotten Legion
#220 - 2013-02-11 15:39:58 UTC  |  Edited by: Arduemont
Aren Madigan wrote:
Arduemont wrote:
Too long to quote and post...
First off, why would they need any new GMs? This is not something that can't be handled without a GM going through every individual account. I'm not entirely sure you get how this kind of thing works.


So youw ant to automatically remove skills that arn't required for fits? Really? You ever think some people might not want them automatically refunded? If you give players the option in game, that means spending development time on UI to do that, which brings us back to the same situation we were in before with dev time being taken away from real game changes.

Aren Madigan wrote:
Anyways, where do you draw the line? That's easy. Is it affecting skill requirements? Valid reason. Is a skill being removed? Valid reason. Is a skill being nerfed, IE, damage of said skill being weakened? Nope, not valid. Its a pretty easy line the draw... hell, you could go further and say, "is it a skill still useful to the ship despite the change"? Nope, not valid. There is no slippery slope, no hard to determine boundry.


They have already drawn the line by saying they will not refund skills unless those skills are made obsolete. You want to redraw the line.. but your arguement for being able to redraw the line is that people shouldn't be able to redraw it afterwards? I hope you see the hypocrisy in that.

Aren Madigan wrote:
In fact, almost your entire argument also largely centers around nerfed skills getting them too, which is absurd, has been viewed as absurd by all sides, preaching to the choir, jumping to conclusions on how far it'd go, etc. There is no mystery to the line. Find, you disagree with the idea. Quit trying to portray it as far worst than it would be by saying it involves things it wouldn't. That's not a good argument. At all. Ever. No matter how much detail you go into. If the foundation is rotten, the whole thing collapses.


I think you'll find you are the one jumping to conclusions. I said that this reimbursement you are talking about would lead to people jumping on the band wagon of using ships that need nerffing. The skill tree change and tieracide (which are being made to address rebalncing has led to this discussion) is what has cause you to want your SP back in the first place. So your saying it wouldn't happen is frankly ridiculous, because it already has. Also, just a heads up "That's not a good argument." is not a counter argument. At all. Ever....

The rest of your post is already covered by what I've said about. So after all that you haven't addressed any of my previous long post.

Rebecha Pucontis wrote:
Attempt at a counter arguement.


Almost everything you said in that entire post could be used as a counter arguement against your own proposal. You say that Logistics 5 is useful to command ship pilots? I say Mining Barge 5 is more useful to Orca pilots. I think most would agree.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf