These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Sec Status and dividing sides.

Author
DSpite Culhach
#1 - 2013-02-11 10:54:22 UTC
II keep seeing the low and high sec status of players sort of like the light/dark and good/evil that exists in other games, ie a way to divide the pirates from ... well, for lack of a better word, the carebears in EvE. That's all good and well, but I still have a few issues with the mechanics.

Way I see it, Concord is annoying, but seem to exist to enforce the magical grey line between the two, but what if Concord did not exist? If for example we simply pimp up the Faction Police, and add a greater dividing line between pirates and other players, what would happen then?

As a pirate, the first act of unwanted aggression would initially mark you. If it was done accidently, the only way back would have to be a penalty, maybe monetary, or work related. Love to see players mining useless asteroids in Ventures for 6 hours, breaking rocks just like in the old days. Now, if CCP could make that not be able to be bottable or done afk ...

Anyway. If all pirates were always red to everyone, then anyone could patrol open space, and while you're there, why not let players join a Faction Police corp and help hunt people? Since the "Pirates" could attack without getting Concordokkened (or however you spell it) it would behave more like a real system ... unless everyone has too much fun and we just end up with 40000 logged in pirates.

Would it not make more sense to get the player base to try regulate itself more? or would we just end up with police players getting bribed to look the other way?

I apparently have no idea what I'm doing.

seth Hendar
I love you miners
#2 - 2013-02-11 15:56:52 UTC  |  Edited by: seth Hendar
DSpite Culhach wrote:
II keep seeing the low and high sec status of players sort of like the light/dark and good/evil that exists in other games, ie a way to divide the pirates from ... well, for lack of a better word, the carebears in EvE. That's all good and well, but I still have a few issues with the mechanics.

Way I see it, Concord is annoying, but seem to exist to enforce the magical grey line between the two, but what if Concord did not exist? If for example we simply pimp up the Faction Police, and add a greater dividing line between pirates and other players, what would happen then?

As a pirate, the first act of unwanted aggression would initially mark you. If it was done accidently, the only way back would have to be a penalty, maybe monetary, or work related. Love to see players mining useless asteroids in Ventures for 6 hours, breaking rocks just like in the old days. Now, if CCP could make that not be able to be bottable or done afk ...

Anyway. If all pirates were always red to everyone, then anyone could patrol open space, and while you're there, why not let players join a Faction Police corp and help hunt people? Since the "Pirates" could attack without getting Concordokkened (or however you spell it) it would behave more like a real system ... unless everyone has too much fun and we just end up with 40000 logged in pirates.

Would it not make more sense to get the player base to try regulate itself more? or would we just end up with police players getting bribed to look the other way?


someone needs to play eve before posting.

pirates who are -5 and below are perma RED and can be engaged on-sight with no concord / sentry punishement, both in low and high.
plus, in high, militia will instant chase em and kill em provided they get caught

and when in highsec, you can already kill em for free, including pod!

the militia can be tanked, and if no concord anymore on highsec, pirates would be able to put up fleet with enought logi to do whatever they want.

without concord, a 5 drakes + 3 basi fleet could perma gate camp and kill everything on any gate with no problem at all

as a pirate myself, i would enjoy this, but let's be honnest here, would it be good for the game? i doubt it would
DSpite Culhach
#3 - 2013-02-11 16:11:16 UTC  |  Edited by: DSpite Culhach
seth Hendar wrote:
DSpite Culhach wrote:
II keep seeing the low and high sec status of players sort of like the light/dark and good/evil that exists in other games, ie a way to divide the pirates from ... well, for lack of a better word, the carebears in EvE. That's all good and well, but I still have a few issues with the mechanics.

Way I see it, Concord is annoying, but seem to exist to enforce the magical grey line between the two, but what if Concord did not exist? If for example we simply pimp up the Faction Police, and add a greater dividing line between pirates and other players, what would happen then?

As a pirate, the first act of unwanted aggression would initially mark you. If it was done accidently, the only way back would have to be a penalty, maybe monetary, or work related. Love to see players mining useless asteroids in Ventures for 6 hours, breaking rocks just like in the old days. Now, if CCP could make that not be able to be bottable or done afk ...

Anyway. If all pirates were always red to everyone, then anyone could patrol open space, and while you're there, why not let players join a Faction Police corp and help hunt people? Since the "Pirates" could attack without getting Concordokkened (or however you spell it) it would behave more like a real system ... unless everyone has too much fun and we just end up with 40000 logged in pirates.

Would it not make more sense to get the player base to try regulate itself more? or would we just end up with police players getting bribed to look the other way?


someone needs to play eve before posting.

pirates who are -5 and below are perma RED and can be engaged on-sight with no concord / sentry punishement, both in low and high.
plus, in high, militia will instant chase em and kill em provided they get caught

and when in highsec, you can already kill em for free, including pod!

the militia can be tanked, and if no concord anymore on highsec, pirates would be able to put up fleet with enought logi to do whatever they want.

without concord, a 5 drakes + 3 basi fleet could perma gate camp and kill everything on any gate with no problem at all

as a pirate myself, i would enjoy this, but let's be honnest here, would it be good for the game? i doubt it would


After I posted this I found in an article that the idea of letting players police space as Faction Police has been brought up and agreed on to be a good idea, so keep your pants on.

I have also found in multiple places that working from a -5 sec status back to zero can be done in hours, so being -5 is an inconvenience, not a proper status that means anything.

EDIT: also "someone needs to play eve before posting." ? Seriously? Can ANYBODY in this forums actually make a reply without trying to turn it into some form of insult? Weird.

I apparently have no idea what I'm doing.

seth Hendar
I love you miners
#4 - 2013-02-11 16:25:19 UTC  |  Edited by: seth Hendar
DSpite Culhach wrote:
seth Hendar wrote:
DSpite Culhach wrote:
II keep seeing the low and high sec status of players sort of like the light/dark and good/evil that exists in other games, ie a way to divide the pirates from ... well, for lack of a better word, the carebears in EvE. That's all good and well, but I still have a few issues with the mechanics.

Way I see it, Concord is annoying, but seem to exist to enforce the magical grey line between the two, but what if Concord did not exist? If for example we simply pimp up the Faction Police, and add a greater dividing line between pirates and other players, what would happen then?

As a pirate, the first act of unwanted aggression would initially mark you. If it was done accidently, the only way back would have to be a penalty, maybe monetary, or work related. Love to see players mining useless asteroids in Ventures for 6 hours, breaking rocks just like in the old days. Now, if CCP could make that not be able to be bottable or done afk ...

Anyway. If all pirates were always red to everyone, then anyone could patrol open space, and while you're there, why not let players join a Faction Police corp and help hunt people? Since the "Pirates" could attack without getting Concordokkened (or however you spell it) it would behave more like a real system ... unless everyone has too much fun and we just end up with 40000 logged in pirates.

Would it not make more sense to get the player base to try regulate itself more? or would we just end up with police players getting bribed to look the other way?


someone needs to play eve before posting.

pirates who are -5 and below are perma RED and can be engaged on-sight with no concord / sentry punishement, both in low and high.
plus, in high, militia will instant chase em and kill em provided they get caught

and when in highsec, you can already kill em for free, including pod!

the militia can be tanked, and if no concord anymore on highsec, pirates would be able to put up fleet with enought logi to do whatever they want.

without concord, a 5 drakes + 3 basi fleet could perma gate camp and kill everything on any gate with no problem at all

as a pirate myself, i would enjoy this, but let's be honnest here, would it be good for the game? i doubt it would


After I posted this I found in an article that the idea of letting players police space as Faction Police has been brought up and agreed on to be a good idea, so keep your pants on.

I have also found in multiple places that working from a -5 sec status back to zero can be done in hours, so being -5 is an inconvenience, not a proper status that means anything.

EDIT: also "someone needs to play eve before posting." ? Seriously? Can ANYBODY in this forums actually make a reply without trying to turn it into some form of insult? Weird.


read my post again would you...

you can already engage pirates on sight, you can already engage suspect on sight, what would you want more than that?
you can already go in low to chase them, and whatever their SS is, you can fight them, what make you think that without concord, ppl would chase the pirates more than they actually do?
replace concord by players? terribad idea, you would see lowsec gang in high sec, is this what you want (in fact, what you propose is making high sec lowsec, and gettin rid of higsec)?
you really think that highsec ppl would stand a chance against lowsec pirates that pvp all the time with big fleets and logi chains?

you now that most lowsec corp / alliances can roam with fleet composed of more than 50 ppl? what would higsec do with a well organized gank of 50 BC / BS, and are more used to fight without the blobs / cyno / capitals on field?

there is a reason why many ppl state lowsec is more dangerous than null, this is not just a view of their mind!

but let's do this, i'm totally for it, but in 2 weeks, high sec would be 90% of ppl staying docked, and a month later at best, they would unsub!

at least i would have a big green killboard full of shiny carebears machariels and rattlesnakes
DSpite Culhach
#5 - 2013-02-11 16:43:38 UTC
seth Hendar wrote:


read my post again would you...

you can already engage pirates on sight, you can already engage suspect on sight, what would you want more than that?

replace concord by players? terribad idea, you would see lowsec gang in high sec, is this what you want?
you really think that highsec ppl would stand a chance against lowsec pirates that pvp all the time with big fleets and logi chains?

you now that most lowsec corp / alliances can roam with fleet composed of more than 50 ppl? what would higsec do with a well organized gank of 50 BC / BS?

but let's do this, i'm totally for it, but in 2 weeks, high sec would be 90% of ppl staying docked, and a month later at best, they would unsub!

at least i would have a big green killboard full of shiny carebears machariels and rattlesnakes


"Some of the ideas Soundwave is toying with: * Turning High-sec Faction Navy responsibilities over to the players."

They wont touch Concord, but I'd like the "finger of god removed" removed and replaced with escalating police response, and anyway, I don't agree what your stating would happen.

I apparently have no idea what I'm doing.

seth Hendar
I love you miners
#6 - 2013-02-11 17:19:23 UTC  |  Edited by: seth Hendar
DSpite Culhach wrote:
seth Hendar wrote:


read my post again would you...

you can already engage pirates on sight, you can already engage suspect on sight, what would you want more than that?

replace concord by players? terribad idea, you would see lowsec gang in high sec, is this what you want?
you really think that highsec ppl would stand a chance against lowsec pirates that pvp all the time with big fleets and logi chains?

you now that most lowsec corp / alliances can roam with fleet composed of more than 50 ppl? what would higsec do with a well organized gank of 50 BC / BS?

but let's do this, i'm totally for it, but in 2 weeks, high sec would be 90% of ppl staying docked, and a month later at best, they would unsub!

at least i would have a big green killboard full of shiny carebears machariels and rattlesnakes


"Some of the ideas Soundwave is toying with: * Turning High-sec Faction Navy responsibilities over to the players."

They wont touch Concord, but I'd like the "finger of god removed" removed and replaced with escalating police response, and anyway, I don't agree what your stating would happen.

making concrd response time slower would just worsen the game for the carebears.

actually, only the carebears with shiny ships or with ship worse way more that what you will loose are at potential risk.

gankers need a substential amount of effort to be able to blow them up before concord join the party, meaning they need to bring ppl with ship powerfull enought to kill their prey.

now if concord slowly enter the game, in a gradual maner, this means that gankers will have MORE time to kill their prey, thus they doesn't need as many ships, or ships as powerfull, making the ganking of such target easier / more profitable, and thus, making the high sec less safe for the bears.

maybe even the gankers would, in some case, be able to escape, lets say a small tier 3 BC gang kill some machariel on a low/high gate, on the high side.

today, lets say you need 5-6 of them, you do it, but whatever will happen, those BC are lost, you have no time to jump back.
once concord there, you insta pop, and even in 0.5, it's pretty fast.


now with your proposal, Concord still arrive at the same time, but are less powerfull (at least at start), maybe some of the BC will be able to jump back, or maybe a couple basi will be enought to keep em alive long enought for them to jump back etc...

and this is just ONE of the bazillons scenario one can encounter in EVE.

we hear enought crying from the bears who do not want to be scannable when in their mission, who want to be able to go in low without having to get throught the gate camp with their 5B plus navygeddon etc...., and this would just make it worse.

and those players would probably end up unsubbing, and i don't even wanna think about the miners........just thinking about em ranting give me a headache.

and about the militia enforced by players, i don't see the difference with the current situation.

they would not be able to engage non-red ppl (or would face concord), or they could engage the reds....but as of today, they already can!
Sol Weinstein
Lunatic Warfare Federation
#7 - 2013-02-11 17:41:22 UTC
DSpite Culhach wrote:
EvE.


What is "EvE" ?

I play a game called EVE Online. Is "EvE" something new?

Thank you.
seth Hendar
I love you miners
#8 - 2013-02-11 17:52:04 UTC
Sol Weinstein wrote:
DSpite Culhach wrote:
EvE.


What is "EvE" ?

I play a game called EVE Online. Is "EvE" something new?

Thank you.

...