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Mining Barge SP Reimbursement

First post First post
Author
Aren Madigan
The Scope
Gallente Federation
#181 - 2013-02-11 07:54:09 UTC
RubyPorto wrote:
Aren Madigan wrote:
Except if a choice is based on existing features and suddenly the whole reason they got them was for a particular purpose it was removed entirely? Yeah, I can see why people would expect reimbursement since its not a simple nerf, you're removing an option entirely in that case. On the other hand, given what you described... that really sounds like the main reason they would have trained them for supercapitals in the first place would have been a flavor of the month thing. One that its very clear would have eventually gotten the nerf hammer 0.o... geez.


You chose to train for an Orca at a cost of ~40d training. That cost is sunk. You remain able to fly an Orca.

Quote:
Games are compared for the same reasons movies and books are. Because standards are set by predecessors. This doesn't magically change because its a game. Mocking a person only because they make a comparison you don't like is about the height of ignorance, and again, as I mentioned, I was pretty much throwing that guy's logic out the window. Hell, your reasoning shows why the lack of such reimbursements are more in EVE, because there is no in game recourse. Which, fine, prevents flavor of the month some, but again, this is different from a nerf, by far different. Wayyyy out of the ballpark. Not even sure its the right ball for the game... I think that's a football I see flying out of there, not a baseball.


Great. Then you agree that CCP should continue its 10 year long history of not reimbursing SP when the skill continues to provide a benefit.


Actually, I didn't choose to fly an Orca at all, I just saw a subject I agreed with and started posting :p. Buut yeah... still say the logic you're using could be applied to a lot of things, especially since the learning skills still provide a lasting benefit beyond what you claim is a benefit. Not comparable to ISK at all, can bark up that tree for eternity, but whatever, you're being pretty stubborn with that. And frankly they haven't had a history of changing prereqs as far as I know until now. Unprecedented action should warrant unprecedented response to make the action harm as few as possible. On the other hand, doesn't sound like devs like a lot of it either, like the free skill points from Destroyers and BCs... which I find kind of irritating as well honestly for other reasons. Don't see the point until they actually match the variety of ships up with the other subcap classes, but meh.
Aren Madigan
The Scope
Gallente Federation
#182 - 2013-02-11 08:07:54 UTC
Kate stark wrote:
Aren Madigan wrote:

Games are compared for the same reasons movies and books are. Because standards are set by predecessors. This doesn't magically change because its a game. Mocking a person only because they make a comparison you don't like is about the height of ignorance, and again, as I mentioned, I was pretty much throwing that guy's logic out the window. Hell, your reasoning shows why the lack of such reimbursements are more in EVE, because there is no in game recourse. Which, fine, prevents flavor of the month some, but again, this is different from a nerf, by far different. Wayyyy out of the ballpark. Not even sure its the right ball for the game... I think that's a football I see flying out of there, not a baseball.


no, things are compared because there's a similarity.
talent refunds in WoW and skill points in EVE are not of the same ilk, and therefore cannot be compared.

mocking a person isn't the height of ignorance, it's what you do to stupid people, you mock them. it shames them in to bettering themselves in the future. because, clearly, years of education hasn't done it's job so we must resort to alternatives.


Seems more its what people do whenever they disagree with someone and can't figure out how to form a popular argument like smart people can. There are similarities between WoW and EVE. Primarily being the social aspect, the people. Consider this. WoW gives those respecs for a reason. Why is that? Because they fundamentally changed something with those talents and don't want to punish people for not being able to see the future. Now I can understand why some people would disagree with that course of action, especially when its easy for a player to fix it on their own, but now lets think about EVE. Why would people want reimbursements? Similar reason. Made harsher by the fact that its not easy for the player to fix. Fine and dandy, maybe it pushes people to go more towards their playstyle rather than whatever the flavor of the month is. And now there's something like this. Something that couldn't have been foreseen, can't be solved in any matter by the player. Going a bit beyond the scope of the subject now, but basically? What you're seeing as stupidity is really you being closed minded to connections you don't want to see. Disagree with someone with you want, but if you can't form an argument about why there is no connection instead of being insulting? Then you have no argument. And that's why most people resort to mocking, because they literally have nothing.
CCP Eterne
C C P
C C P Alliance
#183 - 2013-02-11 08:30:13 UTC  |  Edited by: CCP Eterne
I have cleaned this thread of trolling, personal attacks, and off-topic posts.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Ai Shun
#184 - 2013-02-11 09:08:14 UTC
Aren Madigan wrote:
WoW gives those respecs for a reason. Why is that? Because they fundamentally changed something with those talents and don't want to punish people for not being able to see the future. Now I can understand why some people would disagree with that course of action, especially when its easy for a player to fix it on their own, but now lets think about EVE. Why would people want reimbursements? Similar reason. Made harsher by the fact that its not easy for the player to fix.


And in World of Warcraft once you hit level cap you stop gaining talent points. What happens in EVE Online? You keep on gaining skill points until you stop queuing skills. There is your major differentiating factor. You've not lost as much in EVE.

Yes, some pre-requisites have changed to better stick with the original intention and as part of a greater re-balancing.

No, there is no need for reimbursement.

Players will re-gain those skillpoints and the ones they've already accumulated are not lost; they can still be used. This is a much, much, much longer term game than World of Warcraft. You said players can't see the future - well - who knows what the future will hold five or ten years from now for them?
Arduemont
Rotten Legion
#185 - 2013-02-11 10:26:09 UTC  |  Edited by: Arduemont
Right. Let's get this done shall we? The following are all very good reasons NOT to reimburse the skills. I will detail them all in individual sections for ease of reading and understanding, and it you want to counter them, then feel free to try in a logical fashion. These are not reasons you do not "require" a SP change, these are reasons that SP reimbursal would have a genuine negative effect on the game.



Flavour of the Month

Flavour of the Month is a way of saying that certain ships in the game are OP in some way and that people, for obvious reasons, tend to use the ships and equipment that are the best. So what happens is people congregate towards using the stuff that is likely to get nerffed. If you refund skill points you compound this problem, because people are then able to use said skill points to move towards the new flavour of the month, ie, the new things which will need to be nerffed. Because there will be more people moving to it than there would be without the skill refunds you end up compounding the problem so it gets worse faster, which leads to earlier nerfs, which leads to more SP reimbursal, which leads to earlier nerfs, etc etc until CCP can no longer keep up with the changes and you have an ultimately broken game. You will probably argue that people wont get enough SPs back to see any meaningful change like this, but that is not true, and I will cover that in a later section.

Too Many Skillpoints

Let's take this time to examine how many skill points people would be able to get back. If you want a reimbursement for your Orca, then it's only fair that everyone else get reimbursements where the same phenomenon has occurred. I am a 2009 player, and I will be using my skill sheet as an example;

I use Recon ships, and Heavy Assault Cruisers, so I expect a refund on the Assault Ship and Covert Ops skills because I don't need them and never use them. Also, I use heavy Interdictors but I don't use interceptors or destroyer sized Interdictors, so I expect to get the Interceptor and Interdictor skills refunded. I would also like all my mining barge levels reimbursed because I do not need them for my Orca. I fly command ships but not logistics, so I expect my logistics skills refunded. I also expect the Battleship 4s and 5s refunded because I don't fly Battleships, I go straight from BCs to Carriers. Also, I need as refund on Evasive maneuvering V because I don't need that for my Heavy Interdictor, but I had to train it. Now it's not a requirement. Also, I don't need Long Range Targeting for my Command ships, so I want that reimbursed. Oh! Don't forget to refund me Electronics Upgrades 5, I certainly don't need that for my Electronic Attack Ships. blah blah blah blah.

Now, you'll point out that many of those are silly request. But, frankly so is getting your skills back from the Orca. Where exactly do you draw the line? With all the above skills refunded I could probably pop myself straight into ALL of the new flavour of the months. Hell everyone could move so that all Eve players ONLY used the broken OP ships with this kind of change.

Less Meaningful Consequences

Eve is a game where what you do actually matters and effects your (and other people's) game play. What you train and what your character can do is a big part of that. If your just letting people undo their little mistakes you take away from what is a fundamental part of this game. Consequences. People play Eve for it's realism, and for it's harsh environment. This is not Helly Kitty Online, everything is NOT going to work out alright in the end. And that is what a lot of people love about this game. Frankly, if you want to remove that aspect from the game, perhaps you should be playing something that doesn't have that already. Star Trek online is comparitively free of consequences. Maybe you should try that.

CCP Employee Time and Pay

Working out who is genuine and who is not, would be impossible. As such CCP would have to be reimburse everyone for all their requests. Now, by everyone... I mean literally everyone. Who isn't going to want to take advantage of what is essentially a chance to get bazillions of skill points back on all the things they don't use very much anymore? That's a rhetorical question by the way. Now, CCP don't have enough GMs to do this AND answer all our petitions etc. Which means they would need to hire more, or fire some devs, or relocate them. Either way, that means that there are less devs working on our awesome expansions because someone wanted some skillpoints back.



I could probably go on forever like this. Every one of the above points is enough reason to not reimburse skill points on it's own. Frankly, unless you can solve all of the above (I assure you, you can't), then this is a pointless discussion. With any of the above still standing you can not be reimbursed. For the sake of the game and for the sake of it's players. You don't NEED your SP back. You just don't. You were happy to spend those SP in the first place, so learn to live with your decisions. Please, if you want to make a counter to the above arguments go ahead. I do not want anyone replying with what is essentially their personal view restated without any content or counter, because we have already heard what you have to say and your "opinion" is now completely useless unless backed up by a logical argument. A arguementless/logicless opinion is only relevant the first time it is stated by each person, and then at no point there-after.

TL:DR If your taking part in a discussion and you can't be bothered to read the posts then you shouldn't be here. Go away.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#186 - 2013-02-11 11:17:08 UTC
Andski wrote:
What about the countless characters that have been trained as capital alts and have a rank 8 skill trained to 5 that will no longer be needed, and is no longer relevant to the role of flying a capital? I haven't seen many people demanding those ~2 million skillpoints reimbursed.



BS V is not a waste of time, and will never be.

removed inappropriate ASCII art signature - CCP Eterne

Hatya Otomeya
Doomheim
#187 - 2013-02-11 11:30:58 UTC
Why not let players decide? Reimburse Mining Barge Skill on Orca in general - If they want to use Orca as Hauler only, they dont need Mining Barge 5 as skill - just make Mining Barge 5 a prerequisite for "Mining Foreman Links" - if orca is going to be used as a mining Booster, mining foremans will retrain the skill anyway with the reimbursed skillpoints.

Just my 2ct.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#188 - 2013-02-11 11:54:59 UTC
Hey, when i'll skill for an orca now, can i get my skillpoints reimbursed later ?
Rebecha Pucontis
Doomheim
#189 - 2013-02-11 12:45:43 UTC
Aren Madigan wrote:
RubyPorto wrote:
Rebecha Pucontis wrote:
RubyPorto wrote:
Hey look. You still don't understand the concept of Sunk cost, and when it became clear that nobody supported you in your campaign (in the other thread) to untrain skills you intentionally trained, you decided to make a new thread.

So surprising.


You trained the pre-requisite skills for the Orca. You can fly the Orca. Any changes to the pre-requisite skills for the orca are irrelevant, as you already have the benefit (flying an orca) at the cost you agreed to (the skills you trained).


Actually check back before you complain that I made a new thread. I didn't create the previous thread, and the other the other thread was regarding the Iteron and was not anything to do with reimbursing SP for the Orca.

And now you've added your 2 cents worth into the sea of opposing opinions on this issue. And after reading through this new thread hopefully you are now big enough to realise that this is a legitimate complaint despite the fact you may not agree with it.


I didn't say you created the other thread, you were making the exact same complaints about the Orca in the other thread, and you still don't understand the concept of sunk cost.

It is not a legitimate complaint, because you got exactly what you paid for (the ability to fly an orca), at the time you paid for it (when you finished training for it), at a price you were willing to pay for it (the time you spent training for it). All of those things are still true, and (assuming that there aren't any time machines), nothing will change those things. That's how Sunk costs work.


By that logic, they shouldn't refund for removed skills either. Those were the costs at the time and they aren't stopping you from doing something after their removal. Gotta have more reason than that unless you're against those sort of reimbursements too.

James Amril-Kesh wrote:

No, you don't. The dev blogs are ******* easy to find. Stop being ridiculous.


OK then, give me a search term that would reveal every dev blog from the last six months with every planned change announced during that time, then you can call me ridiculous. And nope, "changes" isn't it.


Its like I kept trying to explain to Ruby in the last thread, the sunken cost argument cannot be applied in a blanket approach as he is trying to do.

Also I have another piece of technical jargon which he may like seeing as my words alone cannot convince him of the flaw in his blanket application of sunken costs. Its called "confirmation bias", which is where a person has an emotional reaction to a statement, and then find reasons to confirm the initial emotional response they are feeling in a blinkered approach filtering out any evidence which disagrees with their initial view.

So rather than beginning with a rational analysis of the situation, someone who suffers confirmation bias will continue to argue their original hypothesis no matter how many valid point you put forth. I think quite a number of people clearly are effected by this in the thread given the level of completely irrational emotional attacks on people the dev has had to clear up.
Aren Madigan
The Scope
Gallente Federation
#190 - 2013-02-11 13:20:04 UTC
Arduemont wrote:
Too long to quote and post...


First off, why would they need any new GMs? This is not something that can't be handled without a GM going through every individual account. I'm not entirely sure you get how this kind of thing works.

Anyways, where do you draw the line? That's easy. Is it affecting skill requirements? Valid reason. Is a skill being removed? Valid reason. Is a skill being nerfed, IE, damage of said skill being weakened? Nope, not valid. Its a pretty easy line the draw... hell, you could go further and say, "is it a skill still useful to the ship despite the change"? Nope, not valid. There is no slippery slope, no hard to determine boundry.

In fact, almost your entire argument also largely centers around nerfed skills getting them too, which is absurd, has been viewed as absurd by all sides, preaching to the choir, jumping to conclusions on how far it'd go, etc. There is no mystery to the line. Find, you disagree with the idea. Quit trying to portray it as far worst than it would be by saying it involves things it wouldn't. That's not a good argument. At all. Ever. No matter how much detail you go into. If the foundation is rotten, the whole thing collapses.

Consequences brought on my wanting to flavor of the month is one thing. Its another though when you basically change how something is supposed to work in the first place in a large manner. In a pretty huge and unprecedented manner. This isn't some "X does less damage now" or "this item no longer works in this situation" Its BAM! "Oh you know how you needed this skill to get this one? Yeah, don't anymore... in fact it doesn't provide anything anymore to this."

Again, if you want to disagree, that's your right, but come on. "Where does it stop?" is not a good argument when the people involved have any sense.
Rebecha Pucontis
Doomheim
#191 - 2013-02-11 13:22:08 UTC  |  Edited by: Rebecha Pucontis
Arduemont wrote:
Flavour of the Month

Flavour of the Month is a way of saying that certain ships in the game are OP in some way and that people, for obvious reasons, tend to use the ships and equipment that are the best. So what happens is people congregate towards using the stuff that is likely to get nerffed. If you refund skill points you compound this problem, because people are then able to use said skill points to move towards the new flavour of the month, ie, the new things which will need to be nerffed. Because there will be more people moving to it than there would be without the skill refunds you end up compounding the problem so it gets worse faster, which leads to earlier nerfs, which leads to more SP reimbursal, which leads to earlier nerfs, etc etc until CCP can no longer keep up with the changes and you have an ultimately broken game. You will probably argue that people wont get enough SPs back to see any meaningful change like this, but that is not true, and I will cover that in a later section.

This would not be a big issue for this reason. Most of the pre req skills are still useful skills which people would not want to have refunded. Logistics V for example, as there are often scenarios where a command ship pilot might want to switch roles to logi pilot. So although they would have the option to refund their SP, I can't see that happening if they are giving up something which is essentially a very useful skill to them. There are only a couple of examples where the skill is now useless to the pilot, and so I don't agree with your assumption that everyone would want all of their SP refunded, it would be limited to a few certain cases.

Arduemont wrote:
Too Many Skillpoints

Let's take this time to examine how many skill points people would be able to get back. If you want a reimbursement for your Orca, then it's only fair that everyone else get reimbursements where the same phenomenon has occurred. I am a 2009 player, and I will be using my skill sheet as an example;

I use Recon ships, and Heavy Assault Cruisers, so I expect a refund on the Assault Ship and Covert Ops skills because I don't need them and never use them. Also, I use heavy Interdictors but I don't use interceptors or destroyer sized Interdictors, so I expect to get the Interceptor and Interdictor skills refunded. I would also like all my mining barge levels reimbursed because I do not need them for my Orca. I fly command ships but not logistics, so I expect my logistics skills refunded. I also expect the Battleship 4s and 5s refunded because I don't fly Battleships, I go straight from BCs to Carriers. Also, I need as refund on Evasive maneuvering V because I don't need that for my Heavy Interdictor, but I had to train it. Now it's not a requirement. Also, I don't need Long Range Targeting for my Command ships, so I want that reimbursed. Oh! Don't forget to refund me Electronics Upgrades 5, I certainly don't need that for my Electronic Attack Ships. blah blah blah blah.

Now, you'll point out that many of those are silly request. But, frankly so is getting your skills back from the Orca. Where exactly do you draw the line? With all the above skills refunded I could probably pop myself straight into ALL of the new flavour of the months. Hell everyone could move so that all Eve players ONLY used the broken OP ships with this kind of change.

As I stated in my original OP, any previous pre req skill which has now been changed should have the option for the pilot to reimburse it. There is no incoherency in this argument. As I stated above, I dont think that will happen in the majority of cases. Using your examples given its very easy to pick holes in, for example you say you don't want Electronic Upgrades at V, yet you also say that you use recon ships, so in fact you will still need Electronic Upgrades at V to fly the recon ship. And I would bet a lot of those skills you have listed above when considered fully you would actually want or need to keep them.

Arduemont wrote:
Less Meaningful Consequences

Eve is a game where what you do actually matters and effects your (and other people's) game play. What you train and what your character can do is a big part of that. If your just letting people undo their little mistakes you take away from what is a fundamental part of this game. Consequences. People play Eve for it's realism, and for it's harsh environment. This is not Helly Kitty Online, everything is NOT going to work out alright in the end. And that is what a lot of people love about this game. Frankly, if you want to remove that aspect from the game, perhaps you should be playing something that doesn't have that already. Star Trek online is comparitively free of consequences. Maybe you should try that.

This argument is quite easy to counter due to the nature of this change. If it was simply buffing or nerfing the Orca then I would not be suggesting a SP reimbursement. The fact is that this is a fundamental change to the skill system, the last time this happened learning skills were removed, and despite people having gained benefit from them previously, ie they were sunken costs, CCP still reimbursed the SP.

Players expect ships and modules to have eras when they are powereful, and other eras where they go out of fashion and are perhaps nerfed and not so viable. The difference with the skill system is that players do not spend months planning there skills training plans with a fundamental change to the skill system from CCP in mind, and it is unreasonable to expect them to do so.
Grimpak
Aliastra
Gallente Federation
#192 - 2013-02-11 14:03:39 UTC
for pete's sake, people need to read the goddamn devblog with reading comprehension 1 trained.

skill reqs changed and now you end up with a "useless" skill.

well you know what? make use of that damn skill, get a mack and go afk mine or smth. not the first time this happened, and I'm pretty damn sure it will happen again.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Rebecha Pucontis
Doomheim
#193 - 2013-02-11 14:07:53 UTC
Grimpak wrote:
for pete's sake, people need to read the goddamn devblog with reading comprehension 1 trained.

skill reqs changed and now you end up with a "useless" skill.

well you know what? make use of that damn skill, get a mack and go afk mine or smth. not the first time this happened, and I'm pretty damn sure it will happen again.


If your solution is to force people to mine to get any use from the now useless skill they have, then that is a poor solution by most peoples standards. Especially considering a lot of people do not already have the other related mining skills trained up.
Tippia
Sunshine and Lollipops
#194 - 2013-02-11 14:20:45 UTC
Rebecha Pucontis wrote:
If your solution is to force people to mine to get any use from the now useless skill they have, then that is a poor solution by most peoples standards. Especially considering a lot of people do not already have the other related mining skills trained up.

People's decisuon not to make use of a skill does not make the skill useless. Since the skill is just as useful as ever, there is no reason to reimburse the SP. If the skill's existence on your skill sheet so offends you, ask the GMs to remove it; if not, them there s no problem that needs to be solved.

It's not a poor solution — it's actually no solution at all, which is perfectly apropriate for something that isn't a problem.
Rebecha Pucontis
Doomheim
#195 - 2013-02-11 14:23:52 UTC
I was wondering when you would appear Tippia and take your usual stance of opposing everything. heh
Aren Madigan
The Scope
Gallente Federation
#196 - 2013-02-11 14:25:44 UTC  |  Edited by: Aren Madigan
Tippia wrote:
Since the skill is just as useful as ever

A skill that suddenly has an entire purpose removed is not "as useful as ever" by ANY standard. Its not even an argument and is barely even an opinion. The only opinion I could think of that'd make something like that true is if one believed that the purpose removed from the skill was useless.
Tippia
Sunshine and Lollipops
#197 - 2013-02-11 14:28:08 UTC  |  Edited by: Tippia
Rebecha Pucontis wrote:
I was wondering when you would appear Tippia and take your usual stance of opposing everything. heh

Good thing, them, that my usual stance isn't to oppose things — only things that make no sense and/or are unreasonable (especially when fuelled by nothing but petty entitlement). Rather, my stance is is to put actual reasoning and facts on the table.

Aren Madigan wrote:
A skill that suddenly has an entire purpose removed is not "as useful as ever" by ANY standard.
…and as luck would have it, nothing of the kind has happened to the Barge skill.
Aren Madigan
The Scope
Gallente Federation
#198 - 2013-02-11 14:35:43 UTC
Tippia wrote:
…and as luck would have it, nothing of the kind has happened to the Barge skill.


Except it no longer being a prerequisite to a skill. Roll
Nice thing to ignore in your "facts". Well, ok, technically you're still using facts since facts are something that can be proven or disproven, not necessarily truths, but hey.
Grimpak
Aliastra
Gallente Federation
#199 - 2013-02-11 14:39:17 UTC
Rebecha Pucontis wrote:
Grimpak wrote:
for pete's sake, people need to read the goddamn devblog with reading comprehension 1 trained.

skill reqs changed and now you end up with a "useless" skill.

well you know what? make use of that damn skill, get a mack and go afk mine or smth. not the first time this happened, and I'm pretty damn sure it will happen again.


If your solution is to force people to mine to get any use from the now useless skill they have, then that is a poor solution by most peoples standards. Especially considering a lot of people do not already have the other related mining skills trained up.

I'm not forcing you. you mine if you want to.

of course you can also sit tight there with it floating in space to serve as target practice. that works too.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Aren Madigan
The Scope
Gallente Federation
#200 - 2013-02-11 14:41:51 UTC
Grimpak wrote:
Rebecha Pucontis wrote:
Grimpak wrote:
for pete's sake, people need to read the goddamn devblog with reading comprehension 1 trained.

skill reqs changed and now you end up with a "useless" skill.

well you know what? make use of that damn skill, get a mack and go afk mine or smth. not the first time this happened, and I'm pretty damn sure it will happen again.


If your solution is to force people to mine to get any use from the now useless skill they have, then that is a poor solution by most peoples standards. Especially considering a lot of people do not already have the other related mining skills trained up.

I'm not forcing you. you mine if you want to.

of course you can also sit tight there with it floating in space to serve as target practice. that works too.


Looks like you saw the word "force" and failed to read the rest of the sentence. The words you should be looking at are "to get any use".