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Why all the hate against Hisec?

Author
DSpite Culhach
#1 - 2013-02-11 04:03:25 UTC  |  Edited by: DSpite Culhach
TL;DR: Just post your brief opinion on what game mechanics make hisec so bad. Thanks.

---

First of all, my position, as in exactly every other post I have ever made, is that I don't actually care either way on most topics, I'm simply trying to understand how EvE works, and pointing out how it looks to me, which may or may not be correct, but rather then explanations, people just say "go play WoW" or similar, which does not help me any.

* If the point is to make people move away from Concord in order to be able to shoot them, I can't see that working. If someone has decided to leave a toon in HS, they have obviously thought it through and it's a game play decision. I have an ALT that just makes all my ammo, converts/sells loot, etc, in order to minimize the percentage losses from low SP skills; it has to stay parked somewhere in hisec.

* If the point is to populate low/null more, people have to join Corps, so again, that would be a game play decision, and they would have done it anyway. I now have a combat toon that can run L4 missions and plexes etc, in any space for basic income, but it's a couple of months away from fully fitting a couple of assault frigs and cruisers I want to fly in for PvP, mostly because of weapons skills, and hull reqs, and based on what I have read about the summer changes, I'm going to wait now, as I already have done the Battlecruiser V / Destroyer V / Racial Cruisers 3 trainings as I was told to.

I can fully understand the idea of EvE being PvP centric, and a lot of recent changes swaying away from that, but don't large Alliances already turn large areas of null into ultra-safe zones for their members? Pretty sure the Goons can react a lot harsher then any Concord response, if say, someone decides to go harass it's miners or mission runners. I was under the impression that heavily patrolled Null is way safer to work in that any place in Hisec.

If you want to cause more diversity, wouldn't it be easier to only have certain things available to players only when in Corps? For example, as Alliances have to pay Corcord for tons of stuff, why not give them better insurance payouts on ships, or discounts from LP stores or similar things. I imagine every person and their dog would be getting their calculators out to find loopholes, but I'd rather see changes that favor people moved to large corps, rather then just making Hisec crappier.

Am I missing something here?

I apparently have no idea what I'm doing.

Piugattuk
Litla Sundlaugin
#2 - 2013-02-11 04:06:59 UTC
Don't start this up please.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2013-02-11 04:10:52 UTC
The highseccers...

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Mallak Azaria
Caldari Provisions
Caldari State
#4 - 2013-02-11 04:13:55 UTC
Oh look, a duplicate thread.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Ralinastrife
Imperial Shipment
Amarr Empire
#5 - 2013-02-11 04:15:07 UTC
dont think the null low sec people hate high sec...just the mining and the mission runners that never do anything but that...this is an alt but my main is a pvp player...currently im broke so im running missions and mining etc..but once i hit a bil or so im gonna join some pvp encounter rather is null, low , fw, etc.

there has to be a balance of pvp losses and indiviual or corp isk earn rate.

thats why prices of ships and plexes are going up..more isk is being made by players but less ships are being blown up...meaning money loses some value.
March rabbit
Aliastra
Gallente Federation
#6 - 2013-02-11 04:27:42 UTC
Ralinastrife wrote:
dont think the null low sec people hate high sec...just the mining and the mission runners that never do anything but that...this is an alt but my main is a pvp player...currently im broke so im running missions and mining etc..but once i hit a bil or so im gonna join some pvp encounter rather is null, low , fw, etc.

there has to be a balance of pvp losses and indiviual or corp isk earn rate.

they play sandbox game (!!!) not my way!
CALL THE POLICE Cool

The Mittani: "the inappropriate drunked joke"

Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2013-02-11 04:38:18 UTC
DSpite Culhach wrote:
TL;DR: Just post your brief opinion on what game mechanics make hisec so bad. Thanks.

---

First of all, my position, as in exactly every other post I have ever made, is that I don't actually care either way on most topics, I'm simply trying to understand how EvE works, and pointing out how it looks to me, which may or may not be correct, but rather then explanations, people just say "go play WoW" or similar, which does not help me any.

* If the point is to make people move away from Concord in order to be able to shoot them, I can't see that working. If someone has decided to leave a toon in HS, they have obviously thought it through and it's a game play decision. I have an ALT that just makes all my ammo, converts/sells loot, etc, in order to minimize the percentage losses from low SP skills; it has to stay parked somewhere in hisec.

* If the point is to populate low/null more, people have to join Corps, so again, that would be a game play decision, and they would have done it anyway. I now have a combat toon that can run L4 missions and plexes etc, in any space for basic income, but it's a couple of months away from fully fitting a couple of assault frigs and cruisers I want to fly in for PvP, mostly because of weapons skills, and hull reqs, and based on what I have read about the summer changes, I'm going to wait now, as I already have done the Battlecruiser V / Destroyer V / Racial Cruisers 3 trainings as I was told to.

I can fully understand the idea of EvE being PvP centric, and a lot of recent changes swaying away from that, but don't large Alliances already turn large areas of null into ultra-safe zones for their members? Pretty sure the Goons can react a lot harsher then any Concord response, if say, someone decides to go harass it's miners or mission runners. I was under the impression that heavily patrolled Null is way safer to work in that any place in Hisec.

If you want to cause more diversity, wouldn't it be easier to only have certain things available to players only when in Corps? For example, as Alliances have to pay Corcord for tons of stuff, why not give them better insurance payouts on ships, or discounts from LP stores or similar things. I imagine every person and their dog would be getting their calculators out to find loopholes, but I'd rather see changes that favor people moved to large corps, rather then just making Hisec crappier.

Am I missing something here?


Ya know, I've been playing for three years.

I've kept count and this is the 1,132nd time someone has OP'd this topic.

Also - "First of all, my position, as in exactly every other post I have ever made, is that I don't actually care either way on most topics" -- is ironic considering you typed a WALL about this one thing.


"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

DSpite Culhach
#8 - 2013-02-11 04:43:25 UTC
Ralinastrife wrote:
dont think the null low sec people hate high sec...just the mining and the mission runners that never do anything but that...this is an alt but my main is a pvp player...currently im broke so im running missions and mining etc..but once i hit a bil or so im gonna join some pvp encounter rather is null, low , fw, etc.

there has to be a balance of pvp losses and indiviual or corp isk earn rate.

thats why prices of ships and plexes are going up..more isk is being made by players but less ships are being blown up...meaning money loses some value.


But missions and mining is just a game play element. Does it come down to the fact that it's too safe? Isn't it a lot safer in sov controlled space?

I personally can't see the advantages of hisec compared to a good corp in null. The only real danger is that if space gets taken over, you might end up with assets locked in stations, but if you're already expecting that, you can easily minimize any possible losses.

What effect, if any, would making drastic changes for better or worse to hisec activity? I'm trying to figure what would happen, but since null would keep working as it does now, the only change I can see is the inability to fly to high sec to sell high end mods for high profit, and people would instead just uses them on ships more.

If you blasted a giant hole where hisec is atm, EvE would just revert to pure PvP, but the economy would settle back to normal rather fast, that's just how I see it atm.

I apparently have no idea what I'm doing.

stoicfaux
#9 - 2013-02-11 04:44:39 UTC
Surfin's PlunderBunny wrote:

Stop that. Do you know how much beer it takes to unsee such things?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2013-02-11 04:48:24 UTC
DSpite Culhach wrote:
Ralinastrife wrote:
dont think the null low sec people hate high sec...just the mining and the mission runners that never do anything but that...this is an alt but my main is a pvp player...currently im broke so im running missions and mining etc..but once i hit a bil or so im gonna join some pvp encounter rather is null, low , fw, etc.

there has to be a balance of pvp losses and indiviual or corp isk earn rate.

thats why prices of ships and plexes are going up..more isk is being made by players but less ships are being blown up...meaning money loses some value.


But missions and mining is just a game play element. Does it come down to the fact that it's too safe? Isn't it a lot safer in sov controlled space?

I personally can't see the advantages of hisec compared to a good corp in null. The only real danger is that if space gets taken over, you might end up with assets locked in stations, but if you're already expecting that, you can easily minimize any possible losses.

What effect, if any, would making drastic changes for better or worse to hisec activity? I'm trying to figure what would happen, but since null would keep working as it does now, the only change I can see is the inability to fly to high sec to sell high end mods for high profit, and people would instead just uses them on ships more.

If you blasted a giant hole where hisec is atm, EvE would just revert to pure PvP, but the economy would settle back to normal rather fast, that's just how I see it atm.


Just get used to the fact that most GD Poasting has to do with Trolling and just Being A Jerk for the lulz, dude.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2013-02-11 04:49:05 UTC
Surfin's PlunderBunny wrote:


LolLolLol

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Joran Dravius
Doomheim
#12 - 2013-02-11 04:54:49 UTC
DSpite Culhach wrote:
I was under the impression that heavily patrolled Null is way safer to work in that any place in Hisec.

Safer than low sec, but less safe than high sec.
DSpite Culhach
#13 - 2013-02-11 04:57:02 UTC
Krixtal Icefluxor wrote:

Ya know, I've been playing for three years.

I've kept count and this is the 1,132nd time someone has OP'd this topic.

Also - "First of all, my position, as in exactly every other post I have ever made, is that I don't actually care either way on most topics" -- is ironic considering you typed a WALL about this one thing.




I don't care either way, I'm trying to understand what causes the issue people have other then a personal aegnda and not actually making the game better.

I have yet to see a logical argument that explains why changes to ANY sec space actually improves the game universe. If you have seen on, feel free to link it.

I apparently have no idea what I'm doing.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#14 - 2013-02-11 04:59:52 UTC
There seems to be a strange disparity in the complaints about highsec. There are people who complain that highsec is too safe and that there should be more risk and then in a different conversation claim that highsec PVP isn't real PVP and that the mechanics pertaining to it should be crappy, restrictive, unintuitive and difficult to deal with because the real PVP happens in whatever type of space they play in.

I mean which is it? Should people living in highsec doing PVE activities be exposed to risk, or should killing people in highsec be absurdly problematic and require you to jump through hoops constantly and be a tedious pain in the ass?

It's like some people have even less vision about what highsec gameplay should look like than CCP does, and that is saying something.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#15 - 2013-02-11 05:01:20 UTC
DSpite Culhach wrote:
Krixtal Icefluxor wrote:

Ya know, I've been playing for three years.

I've kept count and this is the 1,132nd time someone has OP'd this topic.

Also - "First of all, my position, as in exactly every other post I have ever made, is that I don't actually care either way on most topics" -- is ironic considering you typed a WALL about this one thing.




I don't care either way, I'm trying to understand what causes the issue people have other then a personal aegnda and not actually making the game better.

I have yet to see a logical argument that explains why changes to ANY sec space actually improves the game universe. If you have seen on, feel free to link it.


If you would read through your own thread the answer is in my post at #11 ^ ^

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

DSpite Culhach
#16 - 2013-02-11 05:02:58 UTC  |  Edited by: DSpite Culhach
Krixtal Icefluxor wrote:


Just get used to the fact that most GD Poasting has to do with Trolling and just Being A Jerk for the lulz, dude.


That's cool, I am aware of it. I do get the odd good reply, so I keep an eye out.

I know a lot of topics get brought out a lot, It's just that I am more interested with the math behind it, rather then what people will personally get from changes. I can't see any changes - unless very drastic, and CCP wont do that in case they miss exploits - on what can be tweaked in EvE space to spread population out a bit more.

I apparently have no idea what I'm doing.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2013-02-11 05:08:31 UTC
DSpite Culhach wrote:

I know a lot of topics get brought out a lot, It's just that I am more interested with the math behind it, rather then what people will personally get from changes.



It's not even really worth thinking about, TBH.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

RubyPorto
RubysRhymes
#18 - 2013-02-11 05:10:58 UTC
DSpite Culhach wrote:
But missions and mining is just a game play element. Does it come down to the fact that it's too safe? Isn't it a lot safer in sov controlled space?

I personally can't see the advantages of hisec compared to a good corp in null. The only real danger is that if space gets taken over, you might end up with assets locked in stations, but if you're already expecting that, you can easily minimize any possible losses.

What effect, if any, would making drastic changes for better or worse to hisec activity? I'm trying to figure what would happen, but since null would keep working as it does now, the only change I can see is the inability to fly to high sec to sell high end mods for high profit, and people would instead just uses them on ships more.

If you blasted a giant hole where hisec is atm, EvE would just revert to pure PvP, but the economy would settle back to normal rather fast, that's just how I see it atm.


1) Nope.

2) If you want industry, HS is better. If you want safety, HS is better. If you want ISK, HS is roughly on par.

3) We've seen what happens. The introduction of incursions (combined with the Sanctum nerf) lead to the wholesale abandonment of ratting as an income source in favor of the perfect safety of the Incursion teat.

4) Nobody's arguing that HS should not exist.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

DSpite Culhach
#19 - 2013-02-11 05:14:04 UTC
Vimsy Vortis wrote:
There seems to be a strange disparity in the complaints about highsec. There are people who complain that highsec is too safe and that there should be more risk and then in a different conversation claim that highsec PVP isn't real PVP and that the mechanics pertaining to it should be crappy, restrictive, unintuitive and difficult to deal with because the real PVP happens in whatever type of space they play in.

I mean which is it? Should people living in highsec doing PVE activities be exposed to risk, or should killing people in highsec be absurdly problematic and require you to jump through hoops constantly and be a tedious pain in the ass?

It's like some people have even less vision about what highsec gameplay should look like than CCP does, and that is saying something.


I think Hisec is way too safe, or at least too safe for the EvE lore.

When I heard of EvE, I thought Hisec was either a very small section of space, or "pocket islands" of space. I also thought sec status was a fluctuating things, not hardwired, so I found it weird when I looked around.

It should be easier for fights to start in Hisec, but it should also be easier for players to actually work at making that space safer, rather then simply have the hand of God that is Concord, as that mechanic really irks me.

The problem I find again and again is that EvE has so many mechanics tied in knots over many other games, that even simple changes cause massive uproar. Look at the recent removal of the passive bonus from turned off hardeners. CCP didnt even think it was worth a mention, and yet lots of people had the skills on 4-5 specifically as a tactic and are very annoyed.

I apparently have no idea what I'm doing.

La Nariz
Aliastra
Gallente Federation
#20 - 2013-02-11 05:16:28 UTC
The same reason most people scorn trailer parks and southern states. Its because of the people that live there.

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