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Player Features and Ideas Discussion

 
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Titan bridge capacitor usage idea

Author
badposting
Doomheim
#1 - 2013-02-10 17:50:39 UTC
Considering how powerful a tool Titan bridges are, and how common access to them has become, I think the mechanics of them could use a little tweaking. My issue with them is simply how easy and convenient they are to use. Other than getting a cyno in the right place there is really nothing to consider (except not jumping by mistake I suppose).

What I propose is for the portaling of each ship to expend some amount of capacitor on the Titan, proportional to the mass of the ship being bridged through. This would mean that the bridging of a large fleet would require a bit more planning than simply logging the Titan in and getting everyone to the POS. You could still bridge a large BS fleet, but you would need other ships feeding the Titan cap in order to do so. The benefits of this is that it: 1) promotes organizational ability and 2) adds a risk / reward element of making the Titan lockable in order to give it cap.
Iminent Penance
Your Mom's Boyfriends
#2 - 2013-02-11 04:24:57 UTC
Hot dropping is like afk cloaking, not meant to be stoppable, and not something anyone responds kindly to.

You've been warned!
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2013-02-11 04:36:04 UTC
Actually like this. it would make sense, since a bridge is kinda like a "wormhole" it would logically mean a ship going through "destabilizes" it and requires cap from the Titan to remain stable. this way you can either have a shitton of carriers (juicy targets) sitting on the outside of the POS fueling the titan (or even mroe logis perhaps, but make it significant enough of a drain that it takes more than a ahndful of logi to keep the cap up), or have multiple caps ready to ameka cyno.


either way, this would provide mroe chances to kill titans as they would be required to sit on-field for longer.

and i think the BIG bonus for this, is it woudl allow a fleet already engaged to see the cyno open, and still have time to reorganzie and try to obtain reinforcements (or at least hold abck the tide) iof enemy ships, instead of just instantaneoulsy being outnumbered from an even fight to 2:1.
tankus2
HeartVenom Inc.
#4 - 2013-02-11 05:09:54 UTC
of all of the proposed changes to titan bridges, this is perhaps the most sane and logical of them all. As was already stated, it promotes folks to work together, AND fits bridging into the risk/reward thing CCP has been doing their best to keep in line.

Where the science gets done

Vulfen
Imperial Academy
Amarr Empire
#5 - 2013-02-11 08:45:16 UTC
The only problem with this idea is that then 1 titan becomes better than the rest.

By this i mean the avatar since it has the bonus to cap it would then be more suited to bridging.


Personally i want less titan bridging as it is anyway, i think that a titan bridge needs to have spool up timer. Think of it like this when you creating a bridge in real life you need to connect the 2 ends before you send the people across otherwise they just fall, so by giving a titan bridge a spool up timer of say 30 seconds then your allowing for the connection to be made before jumping. this means that the cyno ship in vulnerable for this time, so it would leave FCs with a choice do you bridge on field and hope your cyno isn't destroyed before jumping or do you come in off grid and then make your way to the fight However in doing this you'd also have to do it for Black ops bridges for that id recommend the BO skill reduces spool up timer and the cov ops bridge is also 15 seconds by default to spool up as i think the specialization of cov ops requires the speed.
badposting
Doomheim
#6 - 2013-02-11 16:22:28 UTC
Vulfen wrote:
The only problem with this idea is that then 1 titan becomes better than the rest.

By this i mean the avatar since it has the bonus to cap it would then be more suited to bridging.


That might happen, but on the other hand cap recharge is very low if you completely cap out. You would need very good discipline to bridge enough ships at the right pace to stay at peek cap regen if you want to just feed of local cap.