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Weapons skill rebalancing next?

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#1 - 2013-02-11 03:02:00 UTC
CCP's recent focus on rebalancing ship skill requirements got me thinking about weapons skills, specifically skills regarding turrets.
I propose that CCP should change the skill requirements of turrets so that specializing in a specific class of medium or large turret does not require specializing in the turret sizes below it. Meaning for example that if I want to train to use T2 large blasters, I wouldn't have to also train for T2 small and T2 medium blasters first.

The required skills for a Neutron Blaster Cannon II are currently:

- Large Hybrid Turret 4
- Gunnery V
- Large Blaster Specialization 1


The Large Hybrid Turret skill requires level 3 each of the medium and small hybrid turret skills (along with Gunnery V).
The Large Blaster Specialization skill requires level 4 each of the medium and small blaster specialization skills, along with Gunnery V, Motion Prediction V, and Large Hybrid Turret V.

What I'm proposing would mean that the Large Blaster Specialization skill would no longer require the medium and small blaster specialization skills. To compensate for some of this lost time the specialization skill could require level 4 of the turret skill(s) for the size(s) below it. So for example, large blaster specialization could require medium and small hybrid turret 4.

On a non-Gallente new character with no implants and base attributes, training for a Neutron Blaster Cannon II would take 79 days, 12 hours.
If we remove the need to train the lower levels of blaster specialization but compensate by changing the requirement to level 4 of the turrets below it, the time required to train for the Neutron Blaster Cannon II would be reduced to 51 days, 14 hours.


Torpedo Launcher II and T2 torpedoes, by comparison, require only 30 days, 14 hours of training. You could train both T2 cruise and torpedo launchers (and their ammo) in only slightly more time than it would take you to train for just T2 large blasters after my proposal. In fact as it currently stands it takes basically just as long (29 days) to train for T2 medium blasters as it does to train for T2 torpedos.

In the end it would allow people to train for specific fits faster, but it would take them the same amount of time to cross-train. This would be more of an encouragement for people to specialize.

Enjoying the rain today? ;)

Burseg Sardaukar
Free State Project
#2 - 2013-02-11 03:05:48 UTC
Yes. If CCP hates inconsistency as much as they claim, it only makes sense to remove unnecessary pre-reqs from the gunnery trees as well.

What good is allowing better specialization in a role if you still have to learn all the un-specialized smaller guns?

Can't wait to dual box my Dust toon and EVE toon on the same machine!

James Amril-Kesh
Viziam
Amarr Empire
#3 - 2013-02-11 03:16:57 UTC  |  Edited by: James Amril-Kesh
Exactly. CCP is moving away from having T2 as a prerequisite for more T2 as far as ships go, there doesn't seem to be any reason they wouldn't or shouldn't do that with turrets.

Enjoying the rain today? ;)

Ryuu Shi
School of Applied Knowledge
Caldari State
#4 - 2013-02-11 03:17:28 UTC
I agree to this change for turrets as well. If CCP wants newer players to quickly specialise into a specific ship class, they should only train for the required ship hull and weapons systems attached to that said hull. Lol

This will help stop newer people from going 'Oh them vets have hundred trillion SP more than me! I can't compete against this, I quit!!' To 'So these vets have X over me huh? Ok then I'll just spec into Y hull like them with Z gunnery to compete on the same level for... 30 days training.. not bad' Cool

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
Mallak Azaria
Caldari Provisions
Caldari State
#5 - 2013-02-11 03:24:54 UTC
As someone who has trained for all T2 guns on 3 characters, I wholeheartedly support this idea. There's a lot of people out there that use Large guns but have not trained for T2 because the time it takes is intimidating. This will also give people to option to specialise more.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

James Amril-Kesh
Viziam
Amarr Empire
#6 - 2013-02-11 03:31:03 UTC
Here's another interesting statistic:
Fully training all subcap missile skills in the missile launcher operation category, plus AWU 5, takes just four days short of a year less than it would take to fully train all subcap turret skills. This is including defender and auto-targeting missiles, by the way.

(All of these times are based on a character with attributes of 20 across the board).

Enjoying the rain today? ;)

Benny Ohu
Royal Amarr Institute
Amarr Empire
#7 - 2013-02-11 03:34:31 UTC  |  Edited by: Benny Ohu
I remember it was asked of CCP after their concept of 'T2 is a specialisation' was shown at Fanfest if the T2 gun specs might lose smaller prereqs. The answer was something like 'we'll think about it'

I think this is a good idea, anyway. The ship skill change makes it easier to train directly into the ship you actually want to fly, and having the right size guns once you're there is pretty important, I'm told

e: and if you have lasers, pretty damned important to have t2
Galphii
Caldari Provisions
Caldari State
#8 - 2013-02-11 03:39:35 UTC
Great idea, I'd love to see this happen. +1

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Mallak Azaria
Caldari Provisions
Caldari State
#9 - 2013-02-11 03:44:52 UTC
James Amril-Kesh wrote:
Here's another interesting statistic:
Fully training all subcap missile skills in the missile launcher operation category, plus AWU 5, takes just four days short of a year less than it would take to fully train all subcap turret skills. This is including defender and auto-targeting missiles, by the way.

(All of these times are based on a character with attributes of 20 across the board).


The upside to missile training is you don't have to train smaller launchers to use the larger ones (capitals are the exception). This is possibly a part of the reason why missile skills seem more attractive to train to newer players.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

James Amril-Kesh
Viziam
Amarr Empire
#10 - 2013-02-11 03:46:53 UTC
Mallak Azaria wrote:
James Amril-Kesh wrote:
Here's another interesting statistic:
Fully training all subcap missile skills in the missile launcher operation category, plus AWU 5, takes just four days short of a year less than it would take to fully train all subcap turret skills. This is including defender and auto-targeting missiles, by the way.

(All of these times are based on a character with attributes of 20 across the board).


The upside to missile training is you don't have to train smaller launchers to use the larger ones (capitals are the exception). This is possibly a part of the reason why missile skills seem more attractive to train to newer players.

I'm not opposed to the current scheme as far as the T1 turrets go, but I think it's really the T2 turrets that need the change.

Enjoying the rain today? ;)

Shamus O'Reilly
Candy Cabal
#11 - 2013-02-11 03:54:15 UTC
I always found it funny that it takes less time to train Capital turret skills than TII large guns...

Gotta say if theyre going with the ship specialization idea for training they need to do it for guns also

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Jake Warbird
Republic Military School
Minmatar Republic
#12 - 2013-02-11 03:55:51 UTC
Mallak Azaria wrote:


The upside to missile training is you don't have to train smaller launchers to use the larger ones (capitals are the exception). This is possibly a part of the reason why missile skills seem more attractive to train to newer players.

I can confirm that this is what most newbies I meet are confused about. But missiles are such a ****** weapons platform anyways, so I guess it evens out? lol

Also, turrets skill rebalancing would be awesome. Hope it happens soon.
James Amril-Kesh
Viziam
Amarr Empire
#13 - 2013-02-11 04:20:59 UTC
It's probably too early to say this, but I'm surprised there hasn't been more objection.

Enjoying the rain today? ;)

Shamus O'Reilly
Candy Cabal
#14 - 2013-02-11 04:30:22 UTC  |  Edited by: Shamus O'Reilly
James Amril-Kesh wrote:
It's probably too early to say this, but I'm surprised there hasn't been more objection.

It's just logical. If you can get into specific ships more easily then why not allow easier access to its specific weapons? Make it so it'd take a long amount of time to train all guns TII of course but make it reasonable for training time to one specific weapon.

Say i wanted to train for the Minmitar BSs. It takes about 2 weeks to get the skill level solid for BSs without support skills but from the same area of SP for minmitar anything youd have to train over 2 months time for its TII guns. Make gun skills to mirror missile skills and its all good.

Say one tree for TII large artillery another for TII large autocannons each with equivalent training times or close to.

Then take the same idea and put it for every gun platform in game with respectable training times for each.

There's no reason NOT to

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

March rabbit
Aliastra
Gallente Federation
#15 - 2013-02-11 04:35:04 UTC
James Amril-Kesh wrote:
CCP's recent focus on rebalancing ship skill requirements got me thinking about weapons skills, specifically skills regarding turrets.
I propose that CCP should change the skill requirements of turrets so that specializing in a specific class of medium or large turret does not require specializing in the turret sizes below it. Meaning for example that if I want to train to use T2 large blasters, I wouldn't have to also train for T2 small and T2 medium blasters first.

first time i can agree with your ideas

supported

The Mittani: "the inappropriate drunked joke"

stoicfaux
#16 - 2013-02-11 04:42:58 UTC
+1 Gives new chars a chance to "catch up" to older chars via specialization that much faster.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Mallak Azaria
Caldari Provisions
Caldari State
#17 - 2013-02-11 04:46:20 UTC
James Amril-Kesh wrote:
Mallak Azaria wrote:
James Amril-Kesh wrote:
Here's another interesting statistic:
Fully training all subcap missile skills in the missile launcher operation category, plus AWU 5, takes just four days short of a year less than it would take to fully train all subcap turret skills. This is including defender and auto-targeting missiles, by the way.

(All of these times are based on a character with attributes of 20 across the board).


The upside to missile training is you don't have to train smaller launchers to use the larger ones (capitals are the exception). This is possibly a part of the reason why missile skills seem more attractive to train to newer players.

I'm not opposed to the current scheme as far as the T1 turrets go, but I think it's really the T2 turrets that need the change.


I was referring to T2 launchers. I guess I probably should have specified.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#18 - 2013-02-11 04:47:53 UTC
James Amril-Kesh wrote:
It's probably too early to say this, but I'm surprised there hasn't been more objection.


Had I or any other goon posted this, people would've objected because goons.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

James Amril-Kesh
Viziam
Amarr Empire
#19 - 2013-02-11 04:54:13 UTC  |  Edited by: James Amril-Kesh
Mallak Azaria wrote:
James Amril-Kesh wrote:
It's probably too early to say this, but I'm surprised there hasn't been more objection.


Had I or any other goon posted this, people would've objected because goons.

Well the "obvious" conclusion then is that you commanded me to post it. Blink

Enjoying the rain today? ;)

SmilingVagrant
Doomheim
#20 - 2013-02-11 04:58:32 UTC
Mallak Azaria wrote:
As someone who has trained for all T2 guns on 3 characters, I wholeheartedly support this idea. There's a lot of people out there that use Large guns but have not trained for T2 because the time it takes is intimidating. This will also give people to option to specialise more.


Yep. Yeeeep.
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