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Reconciling sucide ganking into Lore.

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Author
Katran Luftschreck
Royal Ammatar Engineering Corps
#1 - 2013-02-06 20:19:44 UTC
Not that I'm trying to shoot down the idea of suicide ganking. I just want to see if people can find ways to logically fit it into EvE lore. After all, it has been established that even capsuleer ships have crews (though smaller crews than "normal" ships). While an immortal capsuleer, who is assured of escaping into a pod and has clones waiting for them even if that fails may have no reason to fear death, how does one convey that same kind of attitude to their all-too-mortal ship crews?

Logically, in such a situation, one would think that anyone who said "Ok, I'm bored so let's blast that ship over there even though CONCORD will assuredly kill every last one of us except for me. Hop to it!" would soon find themselves facing an armed mutiny before they can even say "Who's with me?" And being that the capsuleer is stuck inside a capsule and not exactly mobile, it would be a very short mutiny indeed.

Now it is perfectly justifiable to say that certain groups would not have this problem - Sansha's Nation comes to mind immediately. Rogue Drones likewise show little sense of self preservation either. Certain fanatical groups like the Blood Raiders or highly indoctrinated elite soldiers in the Amarr or Caldari forces may have that kind of suicidal discipline, if they can be persuaded that the cause of their sacrifice is worthy enough. Even the Minmatar may have fanatics more than willing to die for their cause. But even in these cases, "just for laughs" certainly wouldn't qualify as a potent enough motivator.

In a sense the idea actually has great story/fiction/lore potential, if done in the right dramatic context. In a huge battle, or dealing with an extremist group, for example - in these cases the idea of the suicide gank adds drama to the story. But in the day-to-day life of New Eden... how do we maintain our suspension of disbelief?

I await your ideas.

http://youtu.be/t0q2F8NsYQ0

Bendonni Narri
Imperial Shipment
Amarr Empire
#2 - 2013-02-07 00:13:54 UTC
From what i've read throughout various posts on IGs and the fiction portal, means of escape are highly advanced on capsuleer ships, and would ensure that the crew got out before CONCORd delivered sweet justice.

and day to day life? Let's face it, in both chronicles and IRL, capsuleers can be jerks.

Witty pop culture reference goes here 

ShahFluffers
Ice Fire Warriors
#3 - 2013-02-07 01:48:11 UTC  |  Edited by: ShahFluffers
I have a deal with Minmatar justice system. They give me convicted felons (the kind that you would never want released, ever) and I tell them, "If you can survive on my ship for the duration of its insurance policy, you get a full pardon and 15,000 ISK (*which is apparently a lot of money to non-capsuleers*)."
I give them a crash course in maintenance and repairs, load them up, seal them in, turn all systems to "secure 'me' access only" (so no one can know what I'm doing), and then do my thing.
I save the Minmatar Republic a lot of money in court and housing costs. Twisted

Alternatively... get some terminally ill people, make a contract that says their families will be the beneficiaries of whatever income they have earned, train them slightly, and gank.


And if the two above are not an option... tell no one what I'm doing, warp around saying we're going after "war targets," and as soon as I have exited warp and am on top of my victim... give the "abandon ship" order.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#4 - 2013-02-07 02:31:27 UTC  |  Edited by: Tavin Aikisen
Katran Luftschreck wrote:

Logically, in such a situation, one would think that anyone who said "Ok, I'm bored so let's blast that ship over there even though CONCORD will assuredly kill every last one of us except for me. Hop to it!" would soon find themselves facing an armed mutiny before they can even say "Who's with me?" And being that the capsuleer is stuck inside a capsule and not exactly mobile, it would be a very short mutiny indeed.


This in itself is a nice fictional idea. Go with it. :)

However generally all crew members... are more like prisoners than crew. They are prisoners of circumstance when they sign up to work on these ships. And all they can really do is hope they've been assigned to a ship that'll last long.

This Chronicle covers it nicely: EVE Chroncile: Hands of a Killer

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

CCP Eterne
C C P
C C P Alliance
#5 - 2013-02-07 10:33:08 UTC
Because suicide ganking generally only requires you to have a round or two of ammo loaded and your guns pointed at a target, your crew turns everything on, runs to the escape pods, and ejects when CONCORD comes.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Malception
Federal Navy Academy
Gallente Federation
#6 - 2013-02-07 17:34:33 UTC
Mutiny would be short, indeed. The Capsuleer, being effectively the ship, hears and sees everything. The instant a mutinous act is detected the hatches are sealed and the mutinous dogs are deprived of not only oxygen in that part of the ship, but atmosphere as well.

But as has already been stated, there are numerous ways to prevent mutiny in the first place: keep the crew in the blind, get a desperate or finatic crew, ensure the crew has a means of survival before hand. All of these are more cost-effective than having to kill off crew simply because one failed to plan ahead.
Aethra Sunder
Bannion Astrometrics
#7 - 2013-02-07 21:28:52 UTC
ShahFluffers wrote:
I have a deal with Minmatar justice system. They give me convicted felons (the kind that you would never want released, ever) and I tell them, "If you can survive on my ship for the duration of its insurance policy, you get a full pardon and 15,000 ISK (*which is apparently a lot of money to non-capsuleers*)."
I give them a crash course in maintenance and repairs, load them up, seal them in, turn all systems to "secure 'me' access only" (so no one can know what I'm doing), and then do my thing.
I save the Minmatar Republic a lot of money in court and housing costs. Twisted

Alternatively... get some terminally ill people, make a contract that says their families will be the beneficiaries of whatever income they have earned, train them slightly, and gank.


And if the two above are not an option... tell no one what I'm doing, warp around saying we're going after "war targets," and as soon as I have exited warp and am on top of my victim... give the "abandon ship" order.


And the circle is complete: Slavers, slaves, slavemasters of the disenfranchised. This is why I am seriously considering renouncing all of my Empire ties and taking up with the Angels.

At least they have the courtesy of asking their people to die in glory - even if there's only one right answer.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#8 - 2013-02-08 10:46:20 UTC
As CCP Eterne said, the most logical reasoning is that since your ship won't need maintenances or ammo loading anymore, your crew ABANDON THE SHIP rigth after, or even before the first shoot.
stoicfaux
#9 - 2013-02-08 13:39:32 UTC
CCP Eterne wrote:
Because suicide ganking generally only requires you to have a round or two of ammo loaded and your guns pointed at a target, your crew turns everything on, runs to the escape pods, and ejects when CONCORD comes.

And what about suicide ships that are using smart bombs? Escape pod + smart bomb == space dust.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Katran Luftschreck
Royal Ammatar Engineering Corps
#10 - 2013-02-08 14:11:01 UTC
I suppose if CCP ever decides to do mechanics for ship crews (salaries, experience, skills, etc) then this will actually be an important topic. Until then... interesting ideas so far!

http://youtu.be/t0q2F8NsYQ0

Shou Kaukonen
State Protectorate
Caldari State
#11 - 2013-02-10 07:37:29 UTC
Perhaps a bit off-topic, but I've had thoughts about other player-based entities that make me wonder how their crews would feel about them. Namely, Red vs. Blue (and others like them, I'm sure, but RvB is the most prominent that came to my mind). To explain:

RvB isn't like most other capsuleer entities that engage in fights and wardecs. Their sole explicit reason for existing is to maintain a permanent wardec between their two member corporations to perpetuate fun, pointless violence between capsuleer ships. Brilliant idea from a gaming perspective, but I've kept coming back to the idea that, in the 'world' of New Eden, this would be an even higher-risk proposition than normal for crews. Many RvB pilots use disposable ships that they wouldn't mind losing by the dozen, and then proceed to do just that.

I've sometimes imagined there being this whole subculture among capsuleer vessel crews of those who are willing to accept the added danger of crewing a ship intended for pvp, knowing full well that the pilot intends to fly it to a fiery demise mere minutes after undocking. Perhaps it's a thrill, compared to working for a mission runner. Perhaps it nets them extra prestige or bragging rights. Perhaps crew salary is higher in proportion to the risk they undertake (I expect it would be). One way or the other, I'm sure it's quite the ride for the imaginary crew.

To respond to the original point of the thread, I would absolutely imagine that preserving the crew during a suicide gank is the norm. Given that the attack is responded to by concord and therefore a matter of public record, I expect you'd have a damn hard time keeping your ships crewed if you gain a rep as a pilot who's willing to just slaughter his entire crew on a lark.
Angelique Duchemin
Team Evil
#12 - 2013-02-10 14:40:02 UTC
I can't even accept suicide ganking as a mechanic. Much less as lore. I've been waiting half a decade for the Developers to stop insurance payouts for ships destroyed by concord.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Grideris
The Scope
Gallente Federation
#13 - 2013-02-10 15:14:06 UTC
stoicfaux wrote:
CCP Eterne wrote:
Because suicide ganking generally only requires you to have a round or two of ammo loaded and your guns pointed at a target, your crew turns everything on, runs to the escape pods, and ejects when CONCORD comes.

And what about suicide ships that are using smart bombs? Escape pod + smart bomb == space dust.



Jettisoned as you land from warp, before you start smart bombing. Anyone too slow gets (as you said) turned into space dust.

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

stoicfaux
#14 - 2013-02-10 19:03:51 UTC
Angelique Duchemin wrote:
I can't even accept suicide ganking as a mechanic. Much less as lore. I've been waiting half a decade for the Developers to stop insurance payouts for ships destroyed by concord.


On a related side note, it would make lore/RP sense if high-sec clones of suicide gankers were subject to regulation/imprisionment/fines. If you suicide gank, then the Factions/Concord do not allow you have have clones in high-sec. Instead you'll have to find medical clones in low or null sec.

/rp_lore

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Wu Jiaqiu
#15 - 2013-02-11 18:26:02 UTC
It makes perfect sense. You're a hitman, a psychotic murderer, a serial killer, a mercenary. And you'll have to do your job in front of the cops. The people who signed up with you are unfortunate and know the degree of danger and how little their lives are worth to the capsuleer.
AstraPardus
Earthside Mixlabs
#16 - 2013-02-12 22:43:52 UTC  |  Edited by: AstraPardus
Bendonni Narri wrote:
...capsuleers can be jerks.


That is all it comes down to, I'm afraid. XD

I would assume that anyone willing to suicide gank would not care about their crew and would be callous enough to hire them on at the promise of great riches and adventure, only to forfeit their lives in the most callous of manners...or just not say anything at all.

One could tell them anything they wanted, making the most outlandish of promises. It's not like they would have to follow through or anything. Heck, you could find throngs of hapless dregs on Jita 4-4 alone, willing to throw caution to the wind at the slightest promise of even a hundred thousand ISK.

Throngs...
Every time I post is Pardy time! :3
YuuKnow
The Scope
#17 - 2013-02-13 08:32:32 UTC  |  Edited by: YuuKnow
CCP Eterne wrote:
Because suicide ganking generally only requires you to have a round or two of ammo loaded and your guns pointed at a target, your crew turns everything on, runs to the escape pods, and ejects when CONCORD comes.


Meh,

I take the "Pod" concept to the extreme in that there is no crew on 95% of ships. Even larger ships literally being a extension of the pilot with automatons, robots, nanites, etc handling what modern day crews would do. Then the concept of mutiny, pay, and loss of life is moot.

yk
RavenTesio
Liandri Corporation
#18 - 2013-02-16 13:34:44 UTC
Katran Luftschreck wrote:
Not that I'm trying to shoot down the idea of suicide ganking. I just want to see if people can find ways to logically fit it into EvE lore. After all, it has been established that even capsuleer ships have crews (though smaller crews than "normal" ships). While an immortal capsuleer, who is assured of escaping into a pod and has clones waiting for them even if that fails may have no reason to fear death, how does one convey that same kind of attitude to their all-too-mortal ship crews?

Logically, in such a situation, one would think that anyone who said "Ok, I'm bored so let's blast that ship over there even though CONCORD will assuredly kill every last one of us except for me. Hop to it!" would soon find themselves facing an armed mutiny before they can even say "Who's with me?" And being that the capsuleer is stuck inside a capsule and not exactly mobile, it would be a very short mutiny indeed.

Now it is perfectly justifiable to say that certain groups would not have this problem - Sansha's Nation comes to mind immediately. Rogue Drones likewise show little sense of self preservation either. Certain fanatical groups like the Blood Raiders or highly indoctrinated elite soldiers in the Amarr or Caldari forces may have that kind of suicidal discipline, if they can be persuaded that the cause of their sacrifice is worthy enough. Even the Minmatar may have fanatics more than willing to die for their cause. But even in these cases, "just for laughs" certainly wouldn't qualify as a potent enough motivator.

In a sense the idea actually has great story/fiction/lore potential, if done in the right dramatic context. In a huge battle, or dealing with an extremist group, for example - in these cases the idea of the suicide gank adds drama to the story. But in the day-to-day life of New Eden... how do we maintain our suspension of disbelief?

I await your ideas.


Over the centuries since Capsule Technology has been employed the crew requirements have kept shrinking, as better system control can be maintained with each advancement in Pod Technology itself. Keep in mind that Jovians provided us (well Caldari initially) with this technology as they are capable of handling even their Motherships with only a single Capsuleer having been trained to the point where all of the systems operate based on Concious and Sub-Concious decisions... as such really they are little more than "replacements" from the brains perspective of your body, while the capsule itself keeps your physical form safe and maintained in the absence of these functions.

This is why Mind-Lock (although extremely rare today) occurs.

While I have little experience with the other Races ships, all Caldari Ships have been designed specifically to provide 100% control to the Capsuleer in control... this also led to the recent enhancements in Pod Technology (hense the radical redesign that took place a few years back) that provide much higher bandwidth particularly concerning sub-concious control.

This said there still remains a number of General Purpose Drones, that handle every case that a traditional crew would normally undertake to prevent the loss of life when Capsuleers who often have 'God Complexes' stemming from their "immortality" chose to simply throw themselves into a situation that would have previously led to the loss of mortal life that a Capsuleer will be reborn.

Still on those occassions where crew is required, often there are enough disgraced Caldari who have lost their honour where serving on-board a Starship is generally a better option with the chance of regaining what they've lost. Not sure I would trust anyone like a Criminal or Slave on-board my ships... (let alone non-Caldari) still that is probably just me.
Samira Kernher
Cail Avetatu
#19 - 2013-02-16 15:53:21 UTC  |  Edited by: Samira Kernher
You should consider reading this article, Raven, since crews are needed (and Caldari ships have higher crew requirements than most other races). The pod cuts down the requirement by about 50%, not 100%.
Sabriz Adoudel
Move along there is nothing here
#20 - 2013-03-13 23:50:55 UTC
Samira Kernher wrote:
You should consider reading this article, Raven, since crews are needed (and Caldari ships have higher crew requirements than most other races). The pod cuts down the requirement by about 50%, not 100%.


MINOR SPOILERS

Korvin Lears' POVs in The Empyrean Age and/or Templar One made me think that even large capsuleer ships have no mortals on board at all.

He is extremely affected as a character by deaths, yet never thinks once about a crew on his own ship.

I support the New Order and CODE. alliance. www.minerbumping.com

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