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Did Tranquility lost 50,000 subscribers since Incarna?

First post
Author
Takseen
Federal Defense Union
Gallente Federation
#81 - 2013-02-10 11:29:18 UTC
Solstice Project wrote:
EI Digin wrote:
Takseen wrote:
By the way, 75% of existing players actually enjoy PVP. (source: http://i.imgur.com/BHkr164.png Fanfest economy presentation 2012). It's a mistake on the developers part when the default action is to not participate in it at all.

Which presentation was this? I'd like to see the full thing.


It's the Fanfest 2012 presentation on the economy Blink

https://www.youtube.com/watch?v=7MZD6-vGQms

You can see the chart at 8 minutes in. As a bonus you can see that 65% of characters with over 5m sp live in highsec at 4:40. (!)


He was talking about CHARACTERS !



5 million SP should exclude a lot of highsec alts such as scouts, traders, haulers, PI alts, miners. Anyone that's left has a fairly significant investment in highsec.
Debora Tsung
Perkone
Caldari State
#82 - 2013-02-10 11:57:14 UTC
Corey Fumimasa wrote:
baltec1 wrote:
Turns out, bear content does not attract as many people as pvp content.


Whats "bear" content?


See, the contents of one bear.

http://elhabib.com/wp-content/uploads/2012/05/naughty_bear_featured.jpg

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Corey Fumimasa
CFM Salvage
#83 - 2013-02-10 12:12:02 UTC
Ishtanchuk Fazmarai wrote:


Oh come on, i got my credibiltiy blown apart daily by my own Goon trolls.


Not to me it didn't. Trolls and Goon damage control are just part of the forum landscape, easy enough to work around.

Retention numbers are interesting and I have been thinking about brand new players lately. I have seen some changes from last year in the type of people playing, more "casual" new and players returning from very long absences. Its kind of interesting to go over the numbers and see how our observations relate.

But you don't care what the numbers mean; you gathered some data that could be manipulated into meaning what you want it to. i.e. Eve is dying and we need to rally behind x,y, & k to save it.

If you want to present an idea or talk about options by all means do so. But to fabricate and manipulate data to support those ideas is just...well it wont work. So present your ideas, put a new coat of paint on them if its been a while, look at them differently, and see if there's new people in Eve who might be more open to them then people here.

Eve is not dying. Get in game, hop in a ship and fly around talking to people. You wont believe how many new people are out there right now. And even if it was there is no way you can say why.
Rich Uncle PennyBags
EVE Online Monopoly
#84 - 2013-02-10 13:03:46 UTC
Lose*

I think this is a heavily veiled grammar troll thread.

Just maybe.
Ishtanchuk Fazmarai
#85 - 2013-02-10 14:32:54 UTC
Corey Fumimasa wrote:
Ishtanchuk Fazmarai wrote:


Oh come on, i got my credibiltiy blown apart daily by my own Goon trolls.


Not to me it didn't. Trolls and Goon damage control are just part of the forum landscape, easy enough to work around.

Retention numbers are interesting and I have been thinking about brand new players lately. I have seen some changes from last year in the type of people playing, more "casual" new and players returning from very long absences. Its kind of interesting to go over the numbers and see how our observations relate.

But you don't care what the numbers mean; you gathered some data that could be manipulated into meaning what you want it to. i.e. Eve is dying and we need to rally behind x,y, & k to save it.

If you want to present an idea or talk about options by all means do so. But to fabricate and manipulate data to support those ideas is just...well it wont work. So present your ideas, put a new coat of paint on them if its been a while, look at them differently, and see if there's new people in Eve who might be more open to them then people here.

Eve is not dying. Get in game, hop in a ship and fly around talking to people. You wont believe how many new people are out there right now. And even if it was there is no way you can say why.


My ideas haven't changed much at the core.

I am a solo casual player and have stopped playing the game because I am tired of doing the same few things today that i could do 4 years ago. Nothing that CCP has done in 4 years has allowed me to set up new goals and work towards them, sandbox style.

Two years ago I became very excited at the possibility that WiS content could open new venues of gameplay for soloers/casuals. It didn't. Then i started a lost battle to try to a), get WiS done, and b), get it to be specially suit to soloers/casuals. It was a lost cause and now it's dead. WiS is abandoned and the last CCP made for it was a prototype that involved extremely niche and extremely multiplayer-only content -something as far from me in terms of gameplay as nullsec alliances.

So here i am. The only thing that gets me logged in is to tinker with my avatar portrait. I think it's a miserable reward for 4 years and 900+ euros (and God knows how many, many hours, both online and offline).

By the way, my "other" ideas are quite popular. Three weeks ago I got 100+ likes with a thread and a series of posts on how could CCP deal with solo players. My ideas on how WiS was the difference between death and life for EVE gathered over 600 likes during several months. As i don't belong to any organization and i'm essentially a lone player, each one of those likes was earned from scratch.

I can present my best ideas in better ways than this thread and its grim ideas...

...and yet i think that if EVE only got 450,000 subscribers between both TQ and SR, there is a ugly fact behind the PCU averages for both servers. CCP can't publicly admit it, but I think they could use some help, not from the people who love the game, but from the people who quit and will keep quitting until it dies of stagnation.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Corey Fumimasa
CFM Salvage
#86 - 2013-02-10 15:06:29 UTC  |  Edited by: Corey Fumimasa
Ishtanchuk Fazmarai wrote:

I am a solo casual player and have stopped playing the game because I am tired of doing the same few things today that i could do 4 years ago. Nothing that CCP has done in 4 years has allowed me to set up new goals and work towards them, sandbox style.
......
...and yet i think that if EVE only got 450,000 subscribers between both TQ and SR, there is a ugly fact behind the PCU averages for both servers. CCP can't publicly admit it, but I think they could use some help, not from the people who love the game, but from the people who quit and will keep quitting until it dies of stagnation.


I also would love to see more options for interacting sandbox style.

The ability to directly attack other characters outside of flying in space is something that I would love to see. Also changes that would weaken the strength of NPC corps as a hiding place. And options that will create more interaction with nullsec; not full blown null harvesting but a reason for more small timers to venture out there. The Venture is a great move in that direction, I wish it had the ability to steal moon goo from harvesters and other ways to syphon ISK on a very small scale that would be significant for small time players.

Hacking as a fully developed micro profession with the ability to see into other players hangers and steal ISK in some way. And maybe long term maintenance requirements for ships, it could be automated via the station repair interface or it could be performed by qualified noctis pilots at a price set by them.

Options to get people interacting are very much needed in Eve. I like you will stop playing when I get to the point that my interactions with other players become repetitive and stale.

Subscription numbers and CCP revenue is something that the professionals can worry about. If they see a trend that they want to address or a type of gamer that they want to develop something for, then they can come here to get idea's. Or more likely "Features and Ideas" that is a lot easier to read through just because the trolling isn't such a big part of the convo.

But when end users and amateurs and players start throwing up soundbites and isolated data points, then making conclusions and threatening the end of a professionals livelihood. Well if I was a CCP guy I would just be irritated.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#87 - 2013-02-10 15:23:43 UTC
I have deleted a blanked-out post from the thread. No other cleanup was required for now, but, especially since this is a very heated discussion, I'd like to remind you all to stay respectful, constructive, and civil anyway.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Ishtanchuk Fazmarai
#88 - 2013-02-10 15:41:59 UTC
Corey Fumimasa wrote:
Ishtanchuk Fazmarai wrote:

I am a solo casual player and have stopped playing the game because I am tired of doing the same few things today that i could do 4 years ago. Nothing that CCP has done in 4 years has allowed me to set up new goals and work towards them, sandbox style.
......
...and yet i think that if EVE only got 450,000 subscribers between both TQ and SR, there is a ugly fact behind the PCU averages for both servers. CCP can't publicly admit it, but I think they could use some help, not from the people who love the game, but from the people who quit and will keep quitting until it dies of stagnation.


I also would love to see more options for interacting sandbox style.

The ability to directly attack other characters outside of flying in space is something that I would love to see. Also changes that would weaken the strength of NPC corps as a hiding place. And options that will create more interaction with nullsec; not full blown null harvesting but a reason for more small timers to venture out there. The Venture is a great move in that direction, I wish it had the ability to steal moon goo from harvesters and other ways to syphon ISK on a very small scale that would be significant for small time players.

Hacking as a fully developed micro profession with the ability to see into other players hangers and steal ISK in some way. And maybe long term maintenance requirements for ships, it could be automated via the station repair interface or it could be performed by qualified noctis pilots at a price set by them.

Options to get people interacting are very much needed in Eve. I like you will stop laying when I get to the point that my interactions with other players become repetitive and stale.

Subscription numbers and CCP revenue is something that the professionals can worry about. If they see a trend that they want to address or a type of gamer that they want to develop something for, then they can come here to get idea's. Or more likely "Features and Ideas" that is a lot easier to read through just because the trolling isn't such a big part of the convo.

But when end users and amateurs and players start throwing up soundbites and isolated data points, then making conclusions and threatening the end of a professionals livelihood. Well if I was a CCP guy I would just be irritated.


Hah, I see you are going for anti-casual, anti-solo gameplay... Lol

See, as a casual just the last thing you want, is to worry about wether your stuff still will be there if you log off and go away for a month. Also as a casual the last thing you wnat is anything that requires continued attention for hours and can't be done in a series of cumulative steps.

EVE today is like painting a watercolor with 10 guys more. Once started, it must be completed as it can't be left alone or retouched. Casual friendly content should be more like ship modelling -if you just could nail a couple nails today, they're still in place tomorrow, and nobody will come and stomp over your ship model.

Roses are red / Violets are blue / I am an Alpha / And so it's you

RAP ACTION HERO
#89 - 2013-02-10 15:59:44 UTC
Ishtanchuk Fazmarai wrote:
Corey Fumimasa wrote:
Ishtanchuk Fazmarai wrote:

I am a solo casual player and have stopped playing the game because I am tired of doing the same few things today that i could do 4 years ago. Nothing that CCP has done in 4 years has allowed me to set up new goals and work towards them, sandbox style.
......
...and yet i think that if EVE only got 450,000 subscribers between both TQ and SR, there is a ugly fact behind the PCU averages for both servers. CCP can't publicly admit it, but I think they could use some help, not from the people who love the game, but from the people who quit and will keep quitting until it dies of stagnation.


I also would love to see more options for interacting sandbox style.

The ability to directly attack other characters outside of flying in space is something that I would love to see. Also changes that would weaken the strength of NPC corps as a hiding place. And options that will create more interaction with nullsec; not full blown null harvesting but a reason for more small timers to venture out there. The Venture is a great move in that direction, I wish it had the ability to steal moon goo from harvesters and other ways to syphon ISK on a very small scale that would be significant for small time players.

Hacking as a fully developed micro profession with the ability to see into other players hangers and steal ISK in some way. And maybe long term maintenance requirements for ships, it could be automated via the station repair interface or it could be performed by qualified noctis pilots at a price set by them.

Options to get people interacting are very much needed in Eve. I like you will stop laying when I get to the point that my interactions with other players become repetitive and stale.

Subscription numbers and CCP revenue is something that the professionals can worry about. If they see a trend that they want to address or a type of gamer that they want to develop something for, then they can come here to get idea's. Or more likely "Features and Ideas" that is a lot easier to read through just because the trolling isn't such a big part of the convo.

But when end users and amateurs and players start throwing up soundbites and isolated data points, then making conclusions and threatening the end of a professionals livelihood. Well if I was a CCP guy I would just be irritated.


Hah, I see you are going for anti-casual, anti-solo gameplay... Lol

See, as a casual just the last thing you want, is to worry about wether your stuff still will be there if you log off and go away for a month. Also as a casual the last thing you wnat is anything that requires continued attention for hours and can't be done in a series of cumulative steps.

EVE today is like painting a watercolor with 10 guys more. Once started, it must be completed as it can't be left alone or retouched. Casual friendly content should be more like ship modelling -if you just could nail a couple nails today, they're still in place tomorrow, and nobody will come and stomp over your ship model.

ay-yo straight outta jia, lyfe is so hard in highsec ghetto yo, what more do you want with concord and empire stations?

vitoc erryday

Vera Algaert
Republic University
Minmatar Republic
#90 - 2013-02-10 16:12:36 UTC
Ishtanchuk Fazmarai wrote:
Ai Shun wrote:
Ishtanchuk Fazmarai wrote:
EVE is not dieing, it just lost 50,000 subscribers between March 2012 and December 2012. Bear


You've not actually seen the real data, have you? Your "claim" is factually incorrect. Do a bit of research using more than one source.


Produce your evidence, then. Show us why i am wrong.

http://users.telenet.be/mmodata/Charts/Subs-2.png

ccp provides this site directly with subscriber information.

as you can see the drop in subscribers on TQ was in the 20-30k range, far from the 50k OP claims.

.

baltec1
Bat Country
Pandemic Horde
#91 - 2013-02-10 16:13:05 UTC
Ishtanchuk Fazmarai wrote:


Hah, I see you are going for anti-casual, anti-solo gameplay... Lol

See, as a casual just the last thing you want, is to worry about wether your stuff still will be there if you log off and go away for a month. Also as a casual the last thing you wnat is anything that requires continued attention for hours and can't be done in a series of cumulative steps.

EVE today is like painting a watercolor with 10 guys more. Once started, it must be completed as it can't be left alone or retouched. Casual friendly content should be more like ship modelling -if you just could nail a couple nails today, they're still in place tomorrow, and nobody will come and stomp over your ship model.


Last year my average working week was between 60 and 80 hours, yet I have no problem with doing what I want in EVE. Instant gratification under the mask of casual gamers is a terrible thing that has killed many MMO.
Ishtanchuk Fazmarai
#92 - 2013-02-10 17:34:52 UTC
Vera Algaert wrote:
Ishtanchuk Fazmarai wrote:
Ai Shun wrote:
Ishtanchuk Fazmarai wrote:
EVE is not dieing, it just lost 50,000 subscribers between March 2012 and December 2012. Bear


You've not actually seen the real data, have you? Your "claim" is factually incorrect. Do a bit of research using more than one source.


Produce your evidence, then. Show us why i am wrong.

http://users.telenet.be/mmodata/Charts/Subs-2.png

ccp provides this site directly with subscriber information.

as you can see the drop in subscribers on TQ was in the 20-30k range, far from the 50k OP claims.


MMOData has been stuck preparing v4.0 since August 2012, and so far looks unlikely that they will ever release any other issue.

But then, CCP claimed 400k users in TQ in March 2012, and they claim 450k users combined in TQ and SR December 2012. Those are the numbers i used, and then used PCU data from EVE offline to check what weight had each server in that subscribers number. It's pretty straightforward and you an check it at the first post.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Corey Fumimasa
CFM Salvage
#93 - 2013-02-10 18:27:19 UTC  |  Edited by: Corey Fumimasa
Ishtanchuk Fazmarai wrote:

Hah, I see you are going for anti-casual, anti-solo gameplay... Lol

See, as a casual just the last thing you want, is to worry about wether your stuff still will be there if you log off and go away for a month. Also as a casual the last thing you wnat is anything that requires continued attention for hours and can't be done in a series of cumulative steps.

EVE today is like painting a watercolor with 10 guys more. Once started, it must be completed as it can't be left alone or retouched. Casual friendly content should be more like ship modelling -if you just could nail a couple nails today, they're still in place tomorrow, and nobody will come and stomp over your ship model.


I'm not anti any kind of play. One of the things I really enjoy about gaming is seeing how different people go about it, what are the draws and irritations and tactics that interest them.

Having occupations and microgames that can be done over a long time frame without fear of interruption is an important part of Eve. PI is like that, set em up, play with them a bit, then leave them sit for years, they will still be there. They are balanced in that they don't produce the same ISK revenue as more direct gameplay. I love PI and would be happy to see more of that sort of thing.

As for WiS and character development; perhaps CCP could engage with Second life; CCP could do the artwork and develop some items and 2nd life could host it. That would be cool and might actually get me to log into 2nd life again. Eve goods could be developed and traded there. And maybe they could link the market and contracts page.

The trolls and nay sayers may even be right about WiS, but don't let that stop you from talking and thinking about it. Sharing ideas and possibilities doesn't hurt anyone and you only have to be right once.

I like your new portrait. FS
RAP ACTION HERO
#94 - 2013-02-10 18:49:27 UTC
lol leper colony in 2nd life for dudes to emote each other in i'll allow it.

vitoc erryday

Corey Fumimasa
CFM Salvage
#95 - 2013-02-10 18:58:56 UTC
RAP ACTION HERO wrote:
lol leper colony in 2nd life for dudes to emote each other in i'll allow it.

I thought that might work for you Rap.Cool
Ishtanchuk Fazmarai
#96 - 2013-02-10 23:20:04 UTC
Corey Fumimasa wrote:
RAP ACTION HERO wrote:
lol leper colony in 2nd life for dudes to emote each other in i'll allow it.

I thought that might work for you Rap.Cool


Sometimes i wonder wether them (the goon trolls) actually had an account in Second Life sometime... My MMO record is quite clean and honorable, with GW2 being the more mainstream thing I played. Planetside 2, Guld Wars 2, EVE, Age of Conan, Pirates of the burning sea, I wonder where do they come with the idea that i would like anything else than what i've been playing for the last 6 years... which ahs not been "emoting each other"

I have some ideas for social gaming content which are quite beyond the current state of technology and would need specific development to check their feasiblity... but that would be another question.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Vincent Athena
Photosynth
#97 - 2013-02-11 04:43:14 UTC
Kinis Deren wrote:
How would the war on bots skew the figures?

A regular player might be on only 10% of the time. A bot could be on 60% of the time (In fact before CCP started really cracking down many were on almost 100% of the time. Now if they try that they get banned.) So if 10,000 regular players quit the concurrent user count drops by 1000. But when 10,000 bots get banned the concurrent user count drops by 6000.

CCP started a bot ban effort just before Incarna, then suspended it in the summer that followed, then started it up again in the winter that followed. As bots cause a disproportionate change to the concurrent user count, this on then off then on war makes it really hard to figure out whats happening in terms of real accounts. And its even harder to figure out whats happening in terms of the number of individual people who have at least one active account.

Know a Frozen fan? Check this out

Frozen fanfiction

RAP ACTION HERO
#98 - 2013-02-11 05:30:38 UTC
Ishtanchuk Fazmarai wrote:
Corey Fumimasa wrote:
RAP ACTION HERO wrote:
lol leper colony in 2nd life for dudes to emote each other in i'll allow it.

I thought that might work for you Rap.Cool


My MMO record is quite clean and honorable, with GW2 being the more mainstream thing I played. Planetside 2, Guld Wars 2, EVE, Age of Conan, Pirates of the burning sea, I wonder where do they come with the idea that i would like anything else than what i've been playing for the last 6 years... which ahs not been "emoting each other"

I have some ideas for social gaming content which are quite beyond the current state of technology and would need specific development to check their feasiblity... but that would be another question.

Gee I wonder why take a look at your posting history, and your "ideas" for social gaming.

vitoc erryday

Lexmana
#99 - 2013-02-11 09:29:42 UTC
It is difficult to write these kind of threads when TQ is in such good health. But props to OP for trying. EVE would not be EVE without EVE is dying threads.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#100 - 2013-02-11 09:53:03 UTC
baltec1 wrote:
Turns out, bear content does not attract as many people as pvp content.


I would play more eve if there were more bears in it.