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So CCP wants to change how clone cost works what next?

Author
Cavalira
Habemus
#81 - 2013-02-09 20:23:54 UTC
I believe CCP should make the clone-upgrade automatic and free. Moving your clone, however, should be more expensive.
Seleia O'Sinnor
Drop of Honey
#82 - 2013-02-09 21:18:08 UTC
Remove them goddamn clones completely. Everyone is always auto cloned.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

fukier
Gallente Federation
#83 - 2013-02-09 21:54:22 UTC
Seleia O'Sinnor wrote:
Remove them goddamn clones completely. Everyone is always auto cloned.



i would go for this as long as you do insurance for clones...

At the end of the game both the pawn and the Queen go in the same box.
Marlona Sky
State War Academy
Caldari State
#84 - 2013-02-09 22:08:40 UTC
fukier wrote:
Seleia O'Sinnor wrote:
Remove them goddamn clones completely. Everyone is always auto cloned.



i would go for this as long as you do insurance for clones...


Why??

Adding complexity for the sake of complexity is poor game design.
fukier
Gallente Federation
#85 - 2013-02-09 22:18:53 UTC  |  Edited by: fukier
Marlona Sky wrote:
fukier wrote:
Seleia O'Sinnor wrote:
Remove them goddamn clones completely. Everyone is always auto cloned.



i would go for this as long as you do insurance for clones...


Why??

Adding complexity for the sake of complexity is poor game design.



two reasons:

1. isk sink as the insurance runs out after 90 days

2. risk adverse people
(having a system that can insure your implants will encourage people to fight)
Though the insurance would only insure regular non special implants up to 80% of thier value (so that means implants like snakes or slave sets only get the eq insurance as thier regular version)
you know the old montra if you cant afford to lose it then dont fight in it... well lots of people have high value clones and wont pvp in them because they cant afford to loose them and if you dont have a clean clone next door chances are you wont go on that roam.
At the end of the game both the pawn and the Queen go in the same box.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#86 - 2013-02-09 22:47:39 UTC
Ooh what if the clone cost was 1-10% of your sp?
This way it is a more graduated system and impacts at a relatively low cost level.
Sal Landry
School of Applied Knowledge
Caldari State
#87 - 2013-02-09 23:07:53 UTC  |  Edited by: Sal Landry
fukier wrote:
1. isk sink as the insurance runs out after 90 days


I don't think you understsand how insurance works wrt isk sinks and faucets.
fukier
Gallente Federation
#88 - 2013-02-09 23:37:20 UTC
Sal Landry wrote:
fukier wrote:
1. isk sink as the insurance runs out after 90 days


I don't think you understsand how insurance works wrt isk sinks and faucets.


Enlighten me then... Its a sink because you dont get isk back if you are not podded after the 90 days.
At the end of the game both the pawn and the Queen go in the same box.
Mallak Azaria
Caldari Provisions
Caldari State
#89 - 2013-02-09 23:45:55 UTC
fukier wrote:
Sal Landry wrote:
fukier wrote:
1. isk sink as the insurance runs out after 90 days


I don't think you understsand how insurance works wrt isk sinks and faucets.


Enlighten me then... Its a sink because you dont get isk back if you are not podded after the 90 days.


Insurance is for the most part, an isk faucet. It injects more isk in to the economy than it ever takes away.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Brooks Puuntai
Solar Nexus.
#90 - 2013-02-09 23:52:12 UTC
Just so you all know, I think he was talking about "clone insurance". The idea that was posted by James earlier.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

fukier
Gallente Federation
#91 - 2013-02-10 00:22:36 UTC
Mallak Azaria wrote:
fukier wrote:
Sal Landry wrote:
fukier wrote:
1. isk sink as the insurance runs out after 90 days


I don't think you understsand how insurance works wrt isk sinks and faucets.


Enlighten me then... Its a sink because you dont get isk back if you are not podded after the 90 days.


Insurance is for the most part, an isk faucet. It injects more isk in to the economy than it ever takes away.


Thank you.
At the end of the game both the pawn and the Queen go in the same box.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#92 - 2013-02-10 08:43:30 UTC
Tear Miner wrote:
Leave it to an RoL member to come up with half baked ideas. This thread is going places.

Anyway, my advice is: Leave the hard thinking to CCP, it's their job.

Don't quit your dayjob, kid. ;)


This post is priceless.
1. Suggesting that there is a core personality trait shared only by a particular alliance in a computer game.... Check
2. Suggesting that players should not be able to contribute to the development of the game in the forums by offering new ideas... check
3. Calling someone they don't know 'kid'... Check

Thanks for that contribution, come back soon we can't wait to hear from you!
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#93 - 2013-02-10 08:48:54 UTC
fukier wrote:
CCP Fozzie wrote:

Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.



Ok Forum peeps CCP is not happy [edit] with the current mechanics with clone prices [edit]...

So what say you how would you fix the clone shenanigans?

My 0.02 isk on the subject:

1. Keep clone prices the same in all medical bays.

2. Give us the abilily to manufacture clones using PI products

3. Let us as a player transport clones in our ships

4. Let us as players buy and sell clones on the market

5. revamp the clone bay mod for ships. (perhaps make a sub cap clone bay ship or a mod for pos that can produce/hold clones)

6. allow multiple clones to be in a medical bay (that way i can stockpile clones so i dont have to buy new ones each time i die)



this would be great for a player like me who has over 120 mill SP as my clones are getting rather expensive

this would also open up areas of NPC 0.0 that are currently vacant due to distance to medical bay stations.

this would also take away the punishment for older players who just happened to play the game longer then others. remember older char does not mean a rich char. plus i would not mind taking out cheep ships and pvp in them as the clone cost would not be 500 times the cost of loosing the ship.

this would also take something that is currently out of players hands and make it a market dynamic variable. which in my eyes is always a good thing to give power to the players.



personally I think GoonSwarm should be given the only clone BPOs as a reward for all the content they've generated for eve over the years. Twisted

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Jace Errata
Caldari Provisions
Caldari State
#94 - 2013-02-10 13:15:16 UTC
DeMichael Crimson wrote:

Anyway, maybe just have 3 different types of Medical Clones available? Such as:

'Basic' Medical Clone = no Implant slots
'Standard' Medical Clone = Attribute implant slots 1-5
'Upgraded' Medical Clone = Attribute implant slots 1-5 and Hardwiring slots 6-10


I like this idea - however I think it would be good to have a second type of Standard clone, with just the Hardwiring slots. The system you've got there rather discourages fitting your clone for combat.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

fukier
Gallente Federation
#95 - 2013-02-10 17:16:21 UTC
Ris Dnalor wrote:
fukier wrote:
CCP Fozzie wrote:

Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.



Ok Forum peeps CCP is not happy [edit] with the current mechanics with clone prices [edit]...

So what say you how would you fix the clone shenanigans?

My 0.02 isk on the subject:

1. Keep clone prices the same in all medical bays.

2. Give us the abilily to manufacture clones using PI products

3. Let us as a player transport clones in our ships

4. Let us as players buy and sell clones on the market

5. revamp the clone bay mod for ships. (perhaps make a sub cap clone bay ship or a mod for pos that can produce/hold clones)

6. allow multiple clones to be in a medical bay (that way i can stockpile clones so i dont have to buy new ones each time i die)



this would be great for a player like me who has over 120 mill SP as my clones are getting rather expensive

this would also open up areas of NPC 0.0 that are currently vacant due to distance to medical bay stations.

this would also take away the punishment for older players who just happened to play the game longer then others. remember older char does not mean a rich char. plus i would not mind taking out cheep ships and pvp in them as the clone cost would not be 500 times the cost of loosing the ship.

this would also take something that is currently out of players hands and make it a market dynamic variable. which in my eyes is always a good thing to give power to the players.



personally I think GoonSwarm should be given the only clone BPOs as a reward for all the content they've generated for eve over the years. Twisted


what to replace tech when ccp move to ring mining?
At the end of the game both the pawn and the Queen go in the same box.
Galphii
Caldari Provisions
Caldari State
#96 - 2013-02-11 01:08:31 UTC
The cost of upgrading and repurchasing a close is a penalty for losing in pvp, as if losing implants, ship and mods wasn't enough. We want to be encouraging people to pvp more, not less. Remove the cost of clones entirely, as well as their limits to saved SP. You get a new one automatically after you die, in the place you designate and go on your way.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#97 - 2013-02-11 01:16:49 UTC
What if CCP got rid of learning implants and clone grades by swapping clones for manufactured ones that had higher base stats?
This way you could pvp in a clone with no expensive learners and let players set the price completely.
James Amril-Kesh
Viziam
Amarr Empire
#98 - 2013-02-11 01:32:48 UTC  |  Edited by: James Amril-Kesh
Mallak Azaria wrote:
fukier wrote:
Sal Landry wrote:
fukier wrote:
1. isk sink as the insurance runs out after 90 days


I don't think you understsand how insurance works wrt isk sinks and faucets.


Enlighten me then... Its a sink because you dont get isk back if you are not podded after the 90 days.


Insurance is for the most part, an isk faucet. It injects more isk in to the economy than it ever takes away.

Yeah, because that's definitely the same insurance he was talking about.

The insurance he was referring to, the clone insurance that has been proposed several times (I'm merely repeating those proposals in this thread, very little of that if any can be attributed to me), would not add any isk to the economy whatsoever. It would be a pure isk sink, same as clone upgrades are now, however it removes the PVP penalty aspect for high SP players.

There would be no payout on losing a pod, the insurance would simply mean that over the coverage period you wouldn't have to upgrade your clone every time you get podded - it's done automatically for the entire insurance period for an infinite number of clones.

It also adds more of a sink to characters that never lose pods, because if they want to stay insured they'll have to continue buying coverage when their insurance periods lapse, as opposed to now where they buy a clone and they're set until they train past their current limit. Since a very substantial portion of players fall under this category, I believe this would increase the overall isk sink of clones.

The same penalties would apply when losing an uninsured clone as apply now when losing a clone that hasn't been upgrade.

Enjoying the rain today? ;)

Jada Maroo
Native Freshfood
Minmatar Republic
#99 - 2013-02-11 01:39:12 UTC
Lower clone prices, cut the delay in jump cloning, get rid of leaning implants, speed up training to compensate.

You shouldn't have to train more slowly because you PVP. For as much as CCP claims to want to encourage PVP, the loss of SP gain speed (or the loss of a very expensive pod) is one of the biggest barriers to jumping into the null sec pool.
Corey Fumimasa
CFM Salvage
#100 - 2013-02-11 04:51:51 UTC  |  Edited by: Corey Fumimasa
I love the idea of transporting clones in ships! Especially if the guy that loots it can melt it down and get some of your skill points!!! Man to hell with PLEX and ISK and MODS lets make SP's lootable, and make organ jacking a profession.

Maybe corpses could be cooked down for SP's as well. A smaller amount than a full blown clone, but something.