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Skill Discussions

 
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Itty V - From 24d down to 33 min?

Author
RubyPorto
RubysRhymes
#101 - 2013-02-09 20:06:27 UTC
cheese monkey wrote:
OP went about this post in the wrong way.

He has a point tho.

I used to be proud that I had 130m SP... after this patch that isnt going to mean much!

Freighter can be flown within a week of signing up! Capital ships only needing BS lvl 4?!

CCP please give us a ship that is massive esoteric then! I want a ship that needs all racial Cruiser, BC and BS to lvl 5!!


How do you get Advanced Spaceship Command 5 in a week?

You know, actually reading the devblog, while it could count as work, protects you from looking like a complete whining idiot.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tarn Kugisa
Kugisa Dynamics
#102 - 2013-02-09 20:52:16 UTC
I just like how they lowered the Battleship skill requirements on capitals. Although since the revisions are due for summer, I still feel kinda let down that I trained Caldari BS to 5. Not like it's not helping anything having it at 5.
At least now I can get into the other capitals easier once I have the generic support skills.

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Keko Khaan
Center for Advanced Studies
Gallente Federation
#103 - 2013-02-10 03:13:25 UTC
Atomic Virulent wrote:
In the upcoming expansion, there are some serious issues that can only be reconciled with free skillpoints or PLEX.

The 2 big ones.. Iteron V is/was 24d to skill for. It will be reduced to 33 minutes.. MINUTES! That's brand new noob, to ITTY V in THIRTY THREE MINUTES! This has the value of nearly an entire month of game time.

Second, the Orca is going from 40+d down to 17 days. This is unacceptable. The thought that some troll can spend his 14-day trial and be up to par with seasoned vets who spent over a month skilling is just atrocious.

WTF is this.. World of Warcraft?


Well tbh itty V is OP anyways.. So balanced they should as itty V has been best t1 industrial for like ever?

Alltho i do understand your point about getting itty V in half hour.. Another thing is how much cargospace itty V has at lvl1 with t1 modules and no rigs.. Its bit funny anyways that these t1 industrials have different requirements.. Like mammoth vs itty V for example you need currently lvl4 for mammoth and you need lvl5 for itty5.. Isnt that bit weird...
Revajin
Doomheim
#104 - 2013-02-10 03:26:07 UTC
I think the real topic here is whether or not Iteron I-IV even matter anymore and did they ever? I don't do much hauling but is there even a point to the smaller ships once you hit Itty V?
Rian Kurr
Doomheim
#105 - 2013-02-10 03:38:41 UTC
Basically I think its time for new bath water in the whole game.....baby is looking a bit wrinkled after 10 years.....
Point ....you played eve for a monthly fee and enjoyed it....You got what you payed for at the time.....

One thing I would ask that CCP not piece meal things together.
I would say put together whole modern game, good mechanics and all. Including something for everyone...new and old. Keep us in the loop ...

Joke not a troll....Rollout........
Lets have New Eve and Classic Eve.....?
For new eve:
The Jovians rend the whole universe in a dragon shaped ship .....and it can be called Cata...wait been done....hmm maybe keep classic eve and update it on the fly.... maybe give panda shaped transport ships,Battleships etc. out to all the old players as compensation.....limited edition thingy ....will keep everyone happy.....then again maybe I have had too much to drink.....Fly safe...
Yuki Shin-Jan
Center for Advanced Studies
Gallente Federation
#106 - 2013-02-10 03:43:24 UTC
Bit outdated, I've been working on an itty 5 and to go from 4 to 5 was 13days. That is with +4 implants.
Mihnea Tepes
Federal Navy Academy
Gallente Federation
#107 - 2013-02-10 11:12:19 UTC
The point is, that skilling costs time, time costs plex, plex costs money

so considering the fact, that Orca, which supposed to be capital ship, can be trained in two weeks, instead of 1 and half month ... itty5 is from almost one month to 33m ... and so on

in my eyes I lost lots of money and I am not ok with it

I understand that that orca will not be able to give boosting, nothing than hauling, but its still the question of principle and i can continue with more ships, when i needed to train like idiot to lvl5

lets make everything available to fly in few minutes for new players, maybe they will buy plexes to buy these ships ...
Ptraci
3 R Corporation
#108 - 2013-02-10 11:21:14 UTC
OP, you are not thinking correctly. Think of all the crap fit/unfit itty V's and PLEX bought orcas that will be floating around just waiting to be ganked introducing the newbs to the concept of "pay to win" in EVE means you pay CCP and CCP wins...
RubyPorto
RubysRhymes
#109 - 2013-02-10 11:28:17 UTC
Mihnea Tepes wrote:
The point is, that skilling costs time, time costs plex, plex costs money

so considering the fact, that Orca, which supposed to be capital ship, can be trained in two weeks, instead of 1 and half month ... itty5 is from almost one month to 33m ... and so on

in my eyes I lost lots of money and I am not ok with it


So... all of a sudden those skills you trained have no value?

In what way did you lose anything?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mihnea Tepes
Federal Navy Academy
Gallente Federation
#110 - 2013-02-10 11:54:12 UTC
RubyPorto, point is that I could use this time to skill something other, this is a big thing ... lets say I wanted to have an orca just for hauling, cause boosting is provided by other players ... can you see the diference?

ability to fly capital ship in few weeks as they are planning it, thats just a fail
Kate stark
#111 - 2013-02-10 11:58:00 UTC
Mihnea Tepes wrote:
RubyPorto, point is that I could use this time to skill something other, this is a big thing ... lets say I wanted to have an orca just for hauling, cause boosting is provided by other players ... can you see the diference?

ability to fly capital ship in few weeks as they are planning it, thats just a fail


if you wanted something for just hauling, you should have perhaps trained a ship for hauling like, say, a freighter?

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Arduemont
Rotten Legion
#112 - 2013-02-10 12:01:51 UTC  |  Edited by: Arduemont
People in this thread are misunderstanding the changes to a whole new level. I would have thought that you people would actually try and read and understand the proposed changes before going ape **** over them.

These skill changes can literally only be viewed as a good thing. These n00bs your talking about who will be able to get in an Itty in 33 minutes will have such **** skills that their Itty might as well be a different ship to yours. You are not losing any skill training time, all those skills you skilled up have uses and functions and do stuff.. these newbs your talking about wont have these skills. I don't really see what your problem is.

This change has been a long time overdo and frankly there are a lot of people who will be very very happy about them. So examine your imaginary problems, realise they are imaginary, and then stop complaining.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Kate stark
#113 - 2013-02-10 12:06:03 UTC
Arduemont wrote:
People in this thread are misunderstanding the changes to a whole new level. I would have thought that you people would actually try and read and understand the proposed changes before going ape **** over them.

These skill changes can literally only be viewed as a good thing. These n00bs your talking about who will be able to get in an Itty in 33 minutes will have such **** skills that their Itty might as well be a different ship to yours. You are not losing any skill training time, all those skills you skilled up have uses and functions and do stuff.. these newbs your talking about wont have these skills. I don't really see what your problem is.

This change has been a long time overdo and frankly there are a lot of people who will be very very happy about them. So examine your imaginary problems, realise they are imaginary, and then stop complaining.


consider the following: a player trains minmatar industrial to IV or V to get ~27k m3 cargo space in a mammoth. a new player comes along and trains gallente industrial to I and gets >30k (iirc) cargo space.

that's probably why people are upset, to be blunt.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

RubyPorto
RubysRhymes
#114 - 2013-02-10 12:19:43 UTC
Mihnea Tepes wrote:
RubyPorto, point is that I could use this time to skill something other, this is a big thing ... lets say I wanted to have an orca just for hauling, cause boosting is provided by other players ... can you see the diference?

ability to fly capital ship in few weeks as they are planning it, thats just a fail


No, you couldn't have. Not if you want the Orca to haul at any time before May. Especially considering the Orca's role as a Hauler recently took a big heavy nerf bat to the balls.

I've got an alt that trained an Orca specifically for Corp Hangar hauling. I no longer own an Orca, as the mechanic I used to great effect while it was available is no longer available. I don't have any problem with it, because I understand the concept of Sunk Cost.


You Trained to gain the use of an Orca at the time your training completed, correct? You got the use of the Orca that you trained for from the time you completed training until now, correct? You will continue to have the use of the Orca that you trained for after may, correct?

What effect does a change in what other people have to train to fly an Orca starting in may have on you?

It's the Learning skill removal ISK refund whine all over again. :Cripes:



You can complain about it being a "Capital" ship all you want, but it really isn't one. Doesn't Require Capital Ships, can't fit capital modules, doesn't even require Advanced Spaceship Command. Nowhere in its description does it say that it is a Capital ship. It is an Industrial Command Ship. And what you call it is entirely irrelevant to the discussion of your inability to understand Sunk Costs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#115 - 2013-02-10 12:21:53 UTC
Kate stark wrote:
consider the following: a player trains minmatar industrial to IV or V to get ~27k m3 cargo space in a mammoth. a new player comes along and trains gallente industrial to I and gets >30k (iirc) cargo space.

that's probably why people are upset, to be blunt.


Consider the following:


That's probably why I no longer believe in the myth of the Literate EVE playerbase.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Arduemont
Rotten Legion
#116 - 2013-02-10 12:23:32 UTC
Kate stark wrote:
Arduemont wrote:
People in this thread are misunderstanding the changes to a whole new level. I would have thought that you people would actually try and read and understand the proposed changes before going ape **** over them.

These skill changes can literally only be viewed as a good thing. These n00bs your talking about who will be able to get in an Itty in 33 minutes will have such **** skills that their Itty might as well be a different ship to yours. You are not losing any skill training time, all those skills you skilled up have uses and functions and do stuff.. these newbs your talking about wont have these skills. I don't really see what your problem is.

This change has been a long time overdo and frankly there are a lot of people who will be very very happy about them. So examine your imaginary problems, realise they are imaginary, and then stop complaining.


consider the following: a player trains minmatar industrial to IV or V to get ~27k m3 cargo space in a mammoth. a new player comes along and trains gallente industrial to I and gets >30k (iirc) cargo space.

that's probably why people are upset, to be blunt.


A couple of points.

- From what source are you getting the fact that their cargo space is getting buffed?
- If they are getting buffed, and someone with Indy 1 now gets more than the others did before with max skills, then the people with max skills will be getting a massive massive buff to the size of their cargohold. So what they hell are they complaining for?


"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Kate stark
#117 - 2013-02-10 12:26:07 UTC
RubyPorto wrote:
Kate stark wrote:
consider the following: a player trains minmatar industrial to IV or V to get ~27k m3 cargo space in a mammoth. a new player comes along and trains gallente industrial to I and gets >30k (iirc) cargo space.

that's probably why people are upset, to be blunt.


Consider the following:


That's probably why I no longer believe in the myth of the Literate EVE playerbase.


i'm well aware that they're rebalancing them, that's why i'm not crying about it. i was just pointing out why others were. that, and the fact we have no other stats to go on except what's currently on tq.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Kate stark
#118 - 2013-02-10 12:27:10 UTC
Arduemont wrote:
Kate stark wrote:
Arduemont wrote:
People in this thread are misunderstanding the changes to a whole new level. I would have thought that you people would actually try and read and understand the proposed changes before going ape **** over them.

These skill changes can literally only be viewed as a good thing. These n00bs your talking about who will be able to get in an Itty in 33 minutes will have such **** skills that their Itty might as well be a different ship to yours. You are not losing any skill training time, all those skills you skilled up have uses and functions and do stuff.. these newbs your talking about wont have these skills. I don't really see what your problem is.

This change has been a long time overdo and frankly there are a lot of people who will be very very happy about them. So examine your imaginary problems, realise they are imaginary, and then stop complaining.


consider the following: a player trains minmatar industrial to IV or V to get ~27k m3 cargo space in a mammoth. a new player comes along and trains gallente industrial to I and gets >30k (iirc) cargo space.

that's probably why people are upset, to be blunt.


A couple of points.

- From what source are you getting the fact that their cargo space is getting buffed?
- If they are getting buffed, and someone with Indy 1 now gets more than the others did before with max skills, then the people with max skills will be getting a massive massive buff to the size of their cargohold. So what they hell are they complaining for?




what are you talking about?
30k is what the itty V will have at industrial I with cargo modules, that's not a buff that's just what it is.
again, they aren't getting buffed, that's just what it is.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Arduemont
Rotten Legion
#119 - 2013-02-10 12:30:36 UTC  |  Edited by: Arduemont
Kate stark wrote:

consider the following: a player trains minmatar industrial to IV or V to get ~27k m3 cargo space in a mammoth. a new player comes along and trains gallente industrial to I and gets >30k (iirc) cargo space.

that's probably why people are upset, to be blunt.

Kate stark wrote:

what are you talking about?
30k is what the itty V will have at industrial I with cargo modules, that's not a buff that's just what it is.
again, they aren't getting buffed, that's just what it is.


Your original post was not clear enough to put forward the point you just put forward there, which is why I misunderstood. Apologies. As for your concern about the Itty V, all haulers are being changed for tieracide and they are all going to be as useful as each other but with specialisation. So that concern is ultimately unfounded anyway.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Mihnea Tepes
Federal Navy Academy
Gallente Federation
#120 - 2013-02-10 12:43:01 UTC
system on its own was working, to be honest I can see no reason to change it ...

in that case there is no need for Itty1-4 (except of building t2 ships) and no, its wasting of my time, my skilling queue and irritating in general ... and ccp is trying to be populist to get more new players with flying ships fast