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Player Features and Ideas Discussion

 
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Gamers Health - PreSets and Combined key Commands: REDUCE THE NUMBER OF CLICKS

Author
VegasMirage
Blank-Space
Northern Coalition.
#1 - 2013-02-09 20:25:11 UTC  |  Edited by: VegasMirage
Our health should be a priority because if we can't play then CCP loses income and players lose in-game friends. I have had many in-game friends who simply quit due to the amount of clicking to implement simple processes.

If there's anything CCP should try and do, it's make the game "healthier" to play. They should care about their loyal member base's health. Even the US government's Department of Health has released warnings about the long-term effects gaming has on the hands.

Too many clicks and use of hands creates all kinds of issues, including wear and tear on keyboards and mice.

CCP should therefore, attempt to reduce the amount of clicking in Eve. Allow users to have more options to combine commands or maintain settings from previous game play.

In conclusion, CCP should expressly commit to addressing gamer hand strain as a corporate goal. These changes should be priority over any new features.

Idea An example would be the decommissioning of Planetary Interaction colonies. Why do we have to decommission each structure separately when resources are obviously depleted. A "Decommission ALL" button should be added with exception to the Command Center.

Idea Fleet formation, allow players to set "join same fleet as yesterday"... if fleet is same boss etc., then with 1 click on fleet button you join the same fleet

Idea when deploying probes in space, why do I have to continually click the number of probes to release, why not have it stored so when you click launcher the set number are deployed. I'd rather have a menu that pops up and asks how many probes (worse case scenario).

Idea Invention/Research/Copying: "having a message telling me the success or failure of a job is great, having to click it 10 times / hour isn't. Having to click through the screens to do the same thing with 10 of the same BPC for a one hour job sucks."

Idea "Sell all button... Even if it'll take several minutes to process such request."

Idea "Add (a) buy all button in the fittings window so that when people link a fit" they can just buy the ship and get on with gaming.

Try and reserve this thread for making suggestions that specifically reduce the number of clicks in game. I'm sure many of you have gone through enough mice and keyboards to justify some changes.


Thanks for reading my concerns and your constructive feedback is appreciated.

no more games... it's real this time!!!

Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-02-09 22:05:06 UTC
Maybe you just need to play less.

.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#3 - 2013-02-09 22:16:04 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Arrow Sell all button... Even if it'll take several minutes to process such request.


Edit: not sure about rejoin last fleet button, but a grace period of 5 min in case of disconnection would suffice.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Sura Sadiva
Entropic Tactical Crew
#4 - 2013-02-09 22:19:01 UTC
well, yes, also clicking requires effort...

Silk daShocka
Greasy Hair Club
#5 - 2013-02-10 10:51:25 UTC
Invention, particularly t2 modules.

Having a message telling me the success or failure of a job is great, having to click it 10 times / hour isn't. Having to click through the screens to do the same thing with 10 of the same BPC for a one hour job sucks.

I hope CCP addresses the issues with PI and invention clicking in particular. I have done both and they are both really terrible and annoying.

I have actually stopped doing PI altogether simply because of the clicking. I could elaborate on this, but I do believe that CCP knows teh issue. IF they don't they are very disconnected from the PI interface, and should try running an extractor and some factories for a week with 1 extractor alternating between 2 resources. Not fun at all.

The rest of the clicking I do in eve is relatively tolerable, aside from some market activities which I think the clicking is nearly necessary due to the vast # of items in game etc.
VegasMirage
Blank-Space
Northern Coalition.
#6 - 2013-02-10 19:23:58 UTC
Silk daShocka wrote:
Invention, particularly t2 modules.

Having a message telling me the success or failure of a job is great, having to click it 10 times / hour isn't. Having to click through the screens to do the same thing with 10 of the same BPC for a one hour job sucks.

I hope CCP addresses the issues with PI and invention clicking in particular. I have done both and they are both really terrible and annoying.

I have actually stopped doing PI altogether simply because of the clicking. I could elaborate on this, but I do believe that CCP knows teh issue. IF they don't they are very disconnected from the PI interface, and should try running an extractor and some factories for a week with 1 extractor alternating between 2 resources. Not fun at all.

The rest of the clicking I do in eve is relatively tolerable, aside from some market activities which I think the clicking is nearly necessary due to the vast # of items in game etc.


Thank you for that input I updated the OP to reflect your ideas and yes yes I stopped all Invention/Research and Pi activities for the same reasons.

no more games... it's real this time!!!

Methos Horseman
Omen Industries
Sixth Empire
#7 - 2013-02-11 00:49:34 UTC
VegasMirage wrote:
Our health should be a priority because if we can't play then CCP loses income and players lose in-game friends. I have had many in-game friends who simply quit due to the amount of clicking to implement simple processes.

If there's anything CCP should try and do, it's make the game "healthier" to play. They should care about their loyal member base's health. Even the US government's Department of Health has released warnings about the long-term effects gaming has on the hands.

Too many clicks and use of hands creates all kinds of issues, including wear and tear on keyboards and mice.

CCP should therefore, attempt to reduce the amount of clicking in Eve. Allow users to have more options to combine commands or maintain settings from previous game play.

In conclusion, CCP should expressly commit to addressing gamer hand strain as a corporate goal. These changes should be priority over any new features.

Idea An example would be the decommissioning of Planetary Interaction colonies. Why do we have to decommission each structure separately when resources are obviously depleted. A "Decommission ALL" button should be added with exception to the Command Center.

Idea Fleet formation, allow players to set "join same fleet as yesterday"... if fleet is same boss etc., then with 1 click on fleet button you join the same fleet

Idea when deploying probes in space, why do I have to continually click the number of probes to release, why not have it stored so when you click launcher the set number are deployed. I'd rather have a menu that pops up and asks how many probes (worse case scenario).

Idea Invention/Research/Copying: "having a message telling me the success or failure of a job is great, having to click it 10 times / hour isn't. Having to click through the screens to do the same thing with 10 of the same BPC for a one hour job sucks."

Idea "Sell all button... Even if it'll take several minutes to process such request."

Try and reserve this thread for making suggestions that specifically reduce the number of clicks in game. I'm sure many of you have gone through enough mice and keyboards to justify some changes.


Thanks for reading my concerns and your constructive feedback is appreciated.



I like your Ideas Vegas.
One additional idea is the Add buy all button in the fittings window so that when people link a fitt to help people out.
Silk daShocka
Greasy Hair Club
#8 - 2013-02-11 06:03:44 UTC
Methos Horseman wrote:
VegasMirage wrote:
Our health should be a priority because if we can't play then CCP loses income and players lose in-game friends. I have had many in-game friends who simply quit due to the amount of clicking to implement simple processes.

If there's anything CCP should try and do, it's make the game "healthier" to play. They should care about their loyal member base's health. Even the US government's Department of Health has released warnings about the long-term effects gaming has on the hands.

Too many clicks and use of hands creates all kinds of issues, including wear and tear on keyboards and mice.

CCP should therefore, attempt to reduce the amount of clicking in Eve. Allow users to have more options to combine commands or maintain settings from previous game play.

In conclusion, CCP should expressly commit to addressing gamer hand strain as a corporate goal. These changes should be priority over any new features.

Idea An example would be the decommissioning of Planetary Interaction colonies. Why do we have to decommission each structure separately when resources are obviously depleted. A "Decommission ALL" button should be added with exception to the Command Center.

Idea Fleet formation, allow players to set "join same fleet as yesterday"... if fleet is same boss etc., then with 1 click on fleet button you join the same fleet

Idea when deploying probes in space, why do I have to continually click the number of probes to release, why not have it stored so when you click launcher the set number are deployed. I'd rather have a menu that pops up and asks how many probes (worse case scenario).

Idea Invention/Research/Copying: "having a message telling me the success or failure of a job is great, having to click it 10 times / hour isn't. Having to click through the screens to do the same thing with 10 of the same BPC for a one hour job sucks."

Idea "Sell all button... Even if it'll take several minutes to process such request."

Try and reserve this thread for making suggestions that specifically reduce the number of clicks in game. I'm sure many of you have gone through enough mice and keyboards to justify some changes.


Thanks for reading my concerns and your constructive feedback is appreciated.



I like your Ideas Vegas.
One additional idea is the Add buy all button in the fittings window so that when people link a fitt to help people out.


I was actually fitting a ship today, and I thought that it would be great if there was a buy all button. The UI could just prompt you with the total costs of the fit and ask yes/no, taking the prices from teh lowest prices in station, and buying the lowest prices items in station if you hit yes. It takes around 65 clicks on average just to buy all the fittings for a frigate, even more for drones, ammo, assembling, making it active, bringing upt he fitting screen/fitting browser.