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Cloak Jammer

Author
TheGunslinger42
All Web Investigations
#61 - 2013-02-08 15:09:26 UTC
Trespasser wrote:
Not even in the same zipcode as your computer and still effecting people in the game i believe is broken.


Please tell me exactly how a player who isn't at the computer is doing anything to you or your operations


Hint: he isn't. He is by definition incapable of having any effect on what you're up to.

If you think "but theres a risk..." and choose to not do something, then that's on you. Choosing to dock/pos up is a choice, it's a valid one too - if you think there's a risk you can't face, or don't want to right now, it's perfectly reasonable to 'get safe' instead. However, you seem unwilling to accept your own actions, and are asking CCP to let you have your cake and eat it too.

Just go back to highsec, little bear.
Nikk Narrel
Moonlit Bonsai
#62 - 2013-02-08 15:52:11 UTC
TheGunslinger42 wrote:
Trespasser wrote:
Not even in the same zipcode as your computer and still effecting people in the game i believe is broken.


Please tell me exactly how a player who isn't at the computer is doing anything to you or your operations


Hint: he isn't. He is by definition incapable of having any effect on what you're up to.

If you think "but theres a risk..." and choose to not do something, then that's on you. Choosing to dock/pos up is a choice, it's a valid one too - if you think there's a risk you can't face, or don't want to right now, it's perfectly reasonable to 'get safe' instead. However, you seem unwilling to accept your own actions, and are asking CCP to let you have your cake and eat it too.

Just go back to highsec, little bear.

This is a game.

The AFK Cloaker is playing it just fine.

Ever hear of a card game, called poker? There is a popular tactic in it, called 'bluffing', where you deliberately mislead your opponent into thinking you have a better hand than they do.

That cloaker might have nothing, not even a cyno generator.
On the other hand, he might have all of goonfleet with several titans backing him, and a tank solid enough to survive being hit.
He could also have a really good tackle set up.

Or he could just be a noob ship with only a prototype cloak.

It's a game, so decide if you wanna call that bluff or not.
Trespasser
S0utherN Comfort
#63 - 2013-02-08 22:19:46 UTC
Yup again, the only thing you can come back with is, You must be a carebear.


So much constructive feedback...


IF you are honestly going to sit there and say having 2 systems you cant cloakie in a region max... Assuming the have the mod in and active, is overpowered... i have no words.

You must be the person doing the camping or your delusional.

Its not just this idea but almost every idea EVER with cloaks and somehow making them detectable has been shot down. Is it because they are truly bad ideas? yea sure some of em are pretty bad.. But alot of them are more then fair.. you people just hate on them because your the ones doing the camping..


"OMG THESE BEARS WANT TO MAKE IT SO I MIGHT NOT BE ABLE TO CLOAKY CAMP 24/7 IN 2 SYSTEMS IN A REGION WITH 50 SYSTEMS OMFG OVERPOWERED"
Nikk Narrel
Moonlit Bonsai
#64 - 2013-02-08 23:15:56 UTC
Trespasser wrote:
Yup again, the only thing you can come back with is, You must be a carebear.


So much constructive feedback...


IF you are honestly going to sit there and say having 2 systems you cant cloakie in a region max... Assuming the have the mod in and active, is overpowered... i have no words.

You must be the person doing the camping or your delusional.

Its not just this idea but almost every idea EVER with cloaks and somehow making them detectable has been shot down. Is it because they are truly bad ideas? yea sure some of em are pretty bad.. But alot of them are more then fair.. you people just hate on them because your the ones doing the camping..


"OMG THESE BEARS WANT TO MAKE IT SO I MIGHT NOT BE ABLE TO CLOAKY CAMP 24/7 IN 2 SYSTEMS IN A REGION WITH 50 SYSTEMS OMFG OVERPOWERED"

Fair? Indeed... fair and balanced are important.

Consider this, then:

It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.

Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.

If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.

When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.

So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.

Cloaking will be earned when cloaking awareness is earned. Balance must be maintained.
Trespasser
S0utherN Comfort
#65 - 2013-02-08 23:34:06 UTC  |  Edited by: Trespasser
atleast you are giving some constructive feedback..

Now this is where i think we differ..

I feel in a Region your alliance owns, its your space and as such i think it almost every way you should have the homefield advantage.


So i dont think people comming into an alliances space should be on even ground. Now granted we already have advantages such as cyno beacons and jump bridges.. i will concede this.

But i feel that alliances need an IRON grip over the systems they own and pay for.

you believe that both Attacker and defender should be even, sorta like it is now.. its a stalemate.

The difference here is i believe the Defender since its the space they own... Should have the ability to kill everyone in the systems they hold sov in Assuming they are willing to pay for it.. Just in the same way they have the ability to JAM a system from Cynos for example, they can stop everyone from cynoing into that system for a fee, you dont see alot of people bitching about it do you? No.

I do believe its fair for a system or 2 in a region have the ability to be cloak jammed as long as the alliance is willing to pay a good amount for it and they have a trade off for something.. in this case they are trading off the ability to cyno jam the system and the ability to have a JB and/or cyno beacon in the system. along with a good amount of isk per month.. this is all for the ability to stop cloaks.. Nothing else. Its not stopping a 50 man fleet from camping the system its not stoping people from camping the ways in and out, all it does is stop people from cloaking.


The mod would be put outside the shields just like a cyno jammer and can be incapped if someone really wanted to do it.
Daichi Yamato
Jabbersnarks and Wonderglass
#66 - 2013-02-09 00:58:46 UTC
Trespasser wrote:


I feel in a Region your alliance owns, its your space and as such i think it almost every way you should have the homefield advantage.


So i dont think people comming into an alliances space should be on even ground. Now granted we already have advantages such as cyno beacons and jump bridges.. i will concede this.

But i feel that alliances need an IRON grip over the systems they own and pay for.


u only own the space if u are willing to defend it. arbitrary sov mechanics just allow u to put up banners, nothing more. the Iron grip ur speaking of must be enforced by the players, not game mechanics.

Trespasser wrote:

you believe that both Attacker and defender should be even, sorta like it is now.. its a stalemate.


nope. i understand the home advantage provided by cyno jammers and nearby POS's and outposts with equipment available. the attackers have none of these.

Trespasser wrote:

I do believe its fair for a system or 2 in a region have the ability to be cloak jammed as long as the alliance is willing to pay a good amount for it and they have a trade off for something.. in this case they are trading off the ability to cyno jam the system and the ability to have a JB and/or cyno beacon in the system. along with a good amount of isk per month.. this is all for the ability to stop cloaks.. Nothing else. Its not stopping a 50 man fleet from camping the system its not stoping people from camping the ways in and out, all it does is stop people from cloaking.


it allows ratters to block the one way to attack their income, this is not fair at all. where u say we're crying about not being able to cloak everywhere. i'd say ur crying about not having a 100% safe system where u can rat without interruption or risk. this is a ridiculous attitude for someone who wants to live in null sec. u must accept the risks with ur rewards.

Trespasser wrote:

The mod would be put outside the shields just like a cyno jammer and can be incapped if someone really wanted to do it.


so? the module still does not add any risk to the ratters, and thats the only way its going to be accepted. If at the same time the cloaker is revealed, all ships at any POS or in station get ejected and auto-warp to the systems star, then we might be making some headway..

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Trespasser
S0utherN Comfort
#67 - 2013-02-09 02:17:07 UTC  |  Edited by: Trespasser
You said the one and only way to attack ratters income is to cloaky camp them...


so im going to ask you why cant you take a 20man gang and just camp the system and force them to stop ratting.. why do you focus on the cloakies being the only way to stop ratters
Daichi Yamato
Jabbersnarks and Wonderglass
#68 - 2013-02-09 10:33:53 UTC
Trespasser wrote:
You said the one and only way to attack ratters income is to cloaky camp them...


so im going to ask you why cant you take a 20man gang and just camp the system and force them to stop ratting.. why do you focus on the cloakies being the only way to stop ratters


i said: afk cloaking IS how u attack supply lines.

AFK cloaking is how u slip behind enemy lines and disrupt enemy resource flow. a 20-man fleet, although relatively small, would be immediately obvious to the defending alliance the moment they appear in local in one of the frontline systems, let alone the ratters systems which are way back where no one can touch them. Even if the 20-man fleet wasn't stopped by the blob before it reached the ratting systems, the ratters would STILL see them once they entered local (if they weren't already told by other members of the alliance that they were coming) and the ratters would still dock up, and there would still be no PvP.

a 20 man fleet is in no way going to siege the POS or the outpost, it would take days, so all they could do was sit in system like an afk cloaker. If the 20-man fleet didnt have cloaks, they'd eventually be probed and blobbed or forced to leave before something like that happened. so the ratters STILL have absolutely no risk at all and once the pointless episode is over, they can go back to grinding big fat loads of isk without having risked a hair on their precious heads.

OR

u can get a cov-ops with a cloak, slip in easily thanks to ur alliances laziness to chase down a single guy. get to the ratters system pretty easily and make them dock up the moment u enter local. then u cloak up, and make sure everyone loses. its the same result for about as much effort it takes to watch local. pretty fair tbh.

because ratters can easily evade any and all PvP, it should be easy for AFK cloakers to reach their systems. and because AFK cloakers can always watch a cloaker in local indefinitely and no exactly when he is gone, and it is safe; the afk cloaker must be able to remain indefinitely.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bum Shadow
Viziam
Amarr Empire
#69 - 2013-02-09 11:25:56 UTC
For a short while now. Myself and some mates have spent a few days deep in claimed null sneeking around hitting a few exploration sites (we're there for the sites, then we'll leave) We're not there as invaders or spys.

The only way for us to do this is by being able to move around cloaked. The locals own a POS on almost every moon AND an outpost in almost every system for 20 jumps in every direction.

While neutral, and they do occasionally try and hunt us we have an uneasy understanding at the very least now they dont see us as a threat. But i do occasionally get guys saying "dont bother scanning us, we have a pos in every system" while they're our doing PVE sites.


Im a 3 month account (and new player) in a half fit covops ship from a tiny unaffiliated corp. Yet I'm still viewed with more fear than anything in the game >.< its ridiculous. And this is from some of the biggest alliances!


Without the current cloak system, there is no way for anyone to even get into large alliance space and ninja those rewards. Thus far all the "Cloak" fixes only benefit the large sov holding alliance, and remove any ability for anyone else to play in that space.

Not every corp in the game can field 1000 titans to blob an enemy.

These alliances already know when we come into their territory. They know if we set a tower or hang around, they have sophisticated intel channels always watching and reporting movements. Who where, when, who are their friends, where are they going, where from etc etc AND they can deploy accross the entirety of null though highly developed bridge networks. Use stations and such.

What more do you need?

If you want to PvE but dont want to lose your super carrier. Dont use a super cap to PvE.


If you remove all chance for the small guy to impact on the big guy, you relegate null to the realm of a small handful of mega coalitions. And then it gets even more stale and why even bother logging in? You want more people playing the game and more fun fights and more things to do. But only so long as you can have a huge advantage and not be at risk? hmmm

By "you" I dont mean necessarily the OP. Just most guys complaining about cloaks seem to be parts of huge coalitions who already have everything they could want.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#70 - 2013-02-09 14:23:09 UTC  |  Edited by: Barbara Nichole
Trespasser wrote:
Iyou turn it on and after 30 mins it deactivates all cloaks within the system and they cannot be reactivated till the mod is turned off.
Despite the fact that this has been suggested repeatedly I will comment yet again...

No, anytime you start talking about a system wide jammer of any kind you lose me; it's not necessary.. and an elective jammer should have only a short range. and what "jammer" is permanant until turned off in the game? not good.

The trouble with a range jammer is there is already a jammer type penalty on cloaking by it's nature... so redundant. A cloaker may be uncloaked and denied cloaking in a number of ways having to do with targetting and proximity. So if you did add this bad idea to the game I suggest we also remove all proximity decloaking.

bad idea gets -1 from me.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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