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I used to be an afk-cloaker like you, but then I took an afk-cloaker to the Vindicator.

Author
Nikk Narrel
Moonlit Bonsai
#61 - 2013-02-08 15:02:38 UTC
Simple facts, to avoid talking points.

EVE is PvP. Anything you do that could have a negative impact on the activity of another player is competitive in nature, and is therefore under the heading of PvP.

When you are in a system, you do not own that space. You can be listed as the sov holder all day long, but unless you can back that up when it counts, it has no meaning.

When you have sov, you can set up things that give you and advantage, like outposts or POS's. This is a great advantage, that allows a lot of PvE activity with sub-par support available. With Amazing Intel™, your PvE pilots can go and get safe while you are absent, giving you time to return and protect them.

It is the duty of a corp or alliance to protect it's assets, not the defacto babysitter which Amazing Intel™ certainly can be. When your assets are threatened, that means PvP time.

PvP can be a waiting game. If some pilot is willing to waste their time waiting, as the means to fight you, then that is your burden to counter this. You can abandon your PvE assets and go do a roam if you like, but they are probably going to stay safe until the odds are in their favor.

Amazing Intel™ is a powerful tool. It lets your PvE assets safely avoid any conflict, with adequate preparation. It also tells anyone sticking their head into the system exactly who is online and in that system. It cuts both ways, this double edged sword.
Because it is such a powerful tool, it is not balanced to diminish cloaking in any manner unless something else is equally diminished. This is what balance demands.

It is NOT necessary to change anything, the game is already working in a balanced manner.
But if you want to walk into a store, and ask what the cost of an item is, expect an answer.

The cost to counter or hunt cloaked vessels is a comparable counter to the Amazing Intel™ tool that Local Chat is.
Otherwise, sov null becomes safer than high sec, and the game is a joke with pretty space ships.
Jeran Dawnseer
Federal Navy Academy
Gallente Federation
#62 - 2013-02-08 16:54:39 UTC
I agree that a person can make more ISK in high-security by dedicating two characters to ISK making than by dedicating the same characters to ISK making and defense, separately, in null - at least as a general rule. I personally don't understand ever dual-boxing when you are planning to be or could be placed into a PvP situation, but I'm sure that's partially because I've never used a falcon alt, and I'm a terrible multi-tasker. However, the same rule applies to you and a friend: you either have a friend who is flying defense for free, you're paying him, or you're both making easy safe money in high sec. The problem is that CONCORD already has your back in empire space. You can't legitimately deny the fact that people should be reasonably allowed and able to choose PvE as their primary activity in null, whether or not you personally understand the appeal. Null has one major purpose, to make players rich, and three major ways to accomplish that: by destroying other people's ships, by doing PvE, and via moon wealth. By arguing that the only appropriate way to do PvE in null is to take safety measures which reduce your ISK efficiency to lower than that of high-sec (given the same investment), then you are effectively arguing that PvE in null is a pointless and/or broken mechanic. Besides, many of these players aren't even particularly "scared" of PvP, they just find it tedious and boring to either blob or be blobbed.

Sol, I agree that someone at their desk has every right to give intel, hot-drop, etc. I also think people are completely within their rights cloaking up and walking away from keyboard. I just think doing so should constitute a greater effective risk than staying at the keyboard, and that there should be a counter-tactic to attempt to counter cloaking, whether or not a player is akf. I may be off-base here, after all the one thing we ALL do in this game - skill training - is accomplished primarily by logging off and going to bed.

My thoughts on making PvE more like PvP are not entirely refined, but my personal preference would be to replace our entire null PvE experience entirely: instead of fighting of thirty or so rats made of squishy hamburger, fight four to six rats (as a comparative ratio), each with high ehp, speed, damage, etc (like officer rats), who webs, scrams, neuts, approaches with high transversal, etc. Then increase the reward on each rat but a large volume. Increase the difficulty of faction and officer spawns comparatively.

Super, you said that the first part of my solution was the only good thing that I posted, then proceeded to re-suggest the third part of my solution. I mean no offense, but it's hard to take your argument seriously when you do that.

Nikk Narrel
Moonlit Bonsai
#63 - 2013-02-08 17:04:12 UTC
The reason it is possible to make ISK at comparable levels in high sec, is because the Amazing Intel™ makes the levels of risk comparable.

It is not a situation with more risk, when you can avoid it completely.

Using the Amazing Intel™, a pilot in low or null can completely avoid hostiles. In high sec, an out of corp alt can tag you for a blitz attack by a character in a war dec'ed corp.
Using the Amazing Intel™, a pilot in low or null can completely avoid hostiles. In high sec, a suicide ganker can decide you are cost effective on some level, and attack you with no warning.

I respect that creating this garden, and planting those lovely POS's took meaningful effort.
That is exactly why moon goo is such a great return on investment, while you can PvE for nearly the same amount of ISK and RISK in high sec.

The avoidance of risk in null / low for PvE is so easy, that the reward payout for the PvE effort itself is not justified to be any higher.

I am pointing out the flaw in low / null, not the value in high sec.
Zoe Panala
Blobcats
#64 - 2013-02-08 17:22:53 UTC
Don't fix something that is not broken.

Or go ahead and fix everything, but start with the worst kind of meanies: THE AFK DOCKERS. Twisted
Nikk Narrel
Moonlit Bonsai
#65 - 2013-02-08 17:25:58 UTC
Zoe Panala wrote:
Don't fix something that is not broken.

Or go ahead and fix everything, but start with the worst kind of meanies: THE AFK DOCKERS. Twisted

THIS

My signature below is inspired by similar logic.
Sol Weinstein
Lunatic Warfare Federation
#66 - 2013-02-08 19:36:08 UTC
Shepard Wong Ogeko wrote:
Sol Weinstein wrote:
And, most importantly, he's hunting you and those in the system who choose to undock and engage in PVP (because undocking is the signal to engage in ship-to-ship PVP, regardless of your real intentions).


Except you can't actually PvP while cloaked. You can't engage any sort of weapons while cloaked. And being cloaked makes you effectively invulnerable as the guys in the station or behind the POS shields. So even if the defenders do there part, and undock ready for some PvP, the cloaker doesn't have to oblige.


The cloak is pretty much the only "I'm in space but don't want to PvP" button in all of Eve.

And I say this as some one who loves their covops cloaks.

But I sure as hell won't criticize any ratters or even PvP'ers who dock up when I jump into system, because I'm going to be mashing the cloak hotkey a half second after breaking the gate cloak. If I'm hitting a you-can't-shoot-me button while in space, I ain't going to bad mouth the ratting ship in the you-can't-shoot-me POS shield.


Wait. Are we agreeing or disagreeing? I'm not sure.

But I think I see your point. Sitting in random space doing nothing while cloaked isn't ship-to-ship PVP.

However, you CAN engage in PVP. Many times I have used a warp in point set by a cloaked ally to attack ships. I've also been the guy providing the warp in point. Sure, the cloaker never fired a shot. But was still an integral part of the process for creating wrecks in space.

Thank you.
Sol Weinstein
Lunatic Warfare Federation
#67 - 2013-02-08 19:40:06 UTC
Jeran Dawnseer wrote:


Sol, I agree that someone at their desk has every right to give intel, hot-drop, etc. I also think people are completely within their rights cloaking up and walking away from keyboard. I just think doing so should constitute a greater effective risk than staying at the keyboard, and that there should be a counter-tactic to attempt to counter cloaking, whether or not a player is akf. I may be off-base here, after all the one thing we ALL do in this game - skill training - is accomplished primarily by logging off and going to bed.



About the only thing you can do is speculate if that person truthfully away from the keyboard. There is nothing in the rules of the game that says I am obliged to interact with another player if I choose not to. Perhaps you can petition a GM to see if the player is present or not. I do believe that a GM has the power to test if a player is at the computer through chat requests and such. Perhaps they also have the power, once determined to be AFK, to terminate the connection of that login.

But, honestly, just ignore these people. I know it isn't a perfect solution, but it really doesn't take much effort or time to figure out who is not willing to interact on a ship-to-ship level.

Thank you.
Iminent Penance
Your Mom's Boyfriends
#68 - 2013-02-09 09:01:26 UTC
my idea: delay local, limit cloak time or add fuel. boom, let the hatred flow into me for finding a solution to both sides (those who cry "cloaking should be safe as a station" don't apply, as logic cant reach the depths of their ignorance)
Super spikinator
Hegemonous Conscripts
#69 - 2013-02-09 09:45:12 UTC
Iminent Penance wrote:
my idea: delay local, limit cloak time or add fuel. boom, let the hatred flow into me for finding a solution to both sides (those who cry "cloaking should be safe as a station" don't apply, as logic cant reach the depths of their ignorance)


why all the hate for cloakers. I say that we extend this to people inside pos shields and stations too. can't have people shitting up local by not being present. that way if you wish to station twirl you have to add in the fuel :P
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#70 - 2013-02-09 14:43:13 UTC  |  Edited by: Barbara Nichole
Unnecessary wall of text.

If you can't dazzle them with your brilliance baffle them with your bs.
You might have suggested the same thing with much fewer words and without all the fanfare.

You will satisfy none of the parties who constantly post on this topic with this mishmash of already suggested ideas... the problem you do address is not critical and may be addressed in a simpler fashion.

Lastly, I don't believe you when you say you were anything like me.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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