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Strips, partial cycles and the survey scanner

Author
Vincent Athena
Photosynth
#1 - 2013-02-08 17:30:49 UTC
I normally do not use a survey scanner when mining, I just accept that I sometimes waste a cycle. I do this for two reasons:

My fit is so tight a survey scanner will not fit. But I could nerf the tank a bit and squeeze one in.

I fly 2 Hulks for a total of 6 strips. In addition I play on a laptop so have a small screen that makes it hard to see both miners at once. So if I did scan, I'd have 6 strips all of which have to be stopped and restarted at different times. I'd have to scan, start up the strips, note down the number of cycles and the cycle percentage they get turned off at, then switch back and forth between the two miners to catch each strip as it reaches the proper point in its cycle while all the time keeping track of how many cycles each has done so I do not do things like turn off a strip after 2.2 cycles when it should have run 3.2 cycles. Then restart that strip on a new roid and note down the new stop time. This all sounds like it would drive me crazy. So instead I just keep all the strips in phase, cycling them all at the same time.... and wasting cycles.

How much do I waste? I timed the time to fill the Orca (a third account I fly along with the two miners) and it takes 25% longer to fill it than if the strips could run without interruption.

For 25% more ore it sounds like figuring out a method to use the survey scan results would be worth it. But how to do it without having to manually keep notes on 6 strips and diving myself nuts?

I do not want to buy new ships. The Hulks are cool as I got Orca support.
I could run all the strips on the same roid. That would give quite short cycles, but at least they would all be cycled together. But it also uses up crystals faster.
I could use T1 strips and manually cycle them more often, but still in synchrony, causing any partial cycle to be less of a waste.

Or....?

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Styth spiting
Brutor Tribe
Minmatar Republic
#2 - 2013-02-08 17:48:23 UTC
Here is what I do. It is pretty efficient and works great with my setup as well as the belts that I frequent.

In my system I average about 2.5 cycles per roid. This means every 3 cycles on average I will lose about 1/2 a cycle.

Around the 3rd cycle I'll do a 1/2 cycle (stop the strips 1/2 though their normal cycle) and run my scanner. If a roid dies I simply re-target a new one, otherwise I'll see what remains in the remaining roids. Based on the amount I'll know when to do a 2nd partial cycle for that strip.

I have my screen/layout as F1 - F4: strip, strip, strip scanner. So all I need to do is mash F1,F2,F3,F4. Then click roid F1, click roid F2, click roid F3. By the time I have re-targeted the roids the scanner will be finished.

Also setting up the survey scanner window will be very beneficial. Minimize any roids you're not mining, and sort by amount, so all partial roids or near depleted roids will be displayed at the top. You can also click on a roid in the scanner window, and if it is one you have targeted it will automatically set that as your primary target (of targeted items) so you can see what strip is mining it.

So for example my setup is:
Have miners warp to belt. Hit F4, release drones, open orca, target start mining.
After around 2.5 cycles mash f1-f4. Re-target roids
Alt tab to next miner mash f1-f4. Re-target roids
Alt tab to next miner mash f1-f4. Re-target roids
Alt tab to next miner mash f1-f4. Re-target roids
Alt tab to first miner view survey
Alt tab to next miner view survey
Alt tab to next miner view survey
Alt tab to next miner view survey
Do partial cycles as needed.

Now the above example might sound like alot of work, but it isn't. I would guess it takes me about 2 - 3 seconds to cycle through each miner, then 2 - 3 secs to view the survey data. So maybe in total about 10 seconds every 3 cycles. You can save time by untargeting nearly depleted roids but this drives me crazy personally so I finish them off. Do which ever works best for you.
Vincent Athena
Photosynth
#3 - 2013-02-08 17:58:44 UTC
I guess I'm missing something. If you need to do a partial cycle on a roid, say 25% of a cycle, you you just let the other two strips sit there unused for that time, essentially wasting a half cycle of mining? Or do you start them up, thereby getting all the strips out of synchrony?

The other issue is the roids in the belts near me have roid sizes all over the place. From ones that last 5 cycles to ones that last one cycle and produce 10 units of ore.

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Styth spiting
Brutor Tribe
Minmatar Republic
#4 - 2013-02-08 18:15:35 UTC
Vincent Athena wrote:
I guess I'm missing something. If you need to do a partial cycle on a roid, say 25% of a cycle, you you just let the other two strips sit there unused for that time, essentially wasting a half cycle of mining? Or do you start them up, thereby getting all the strips out of synchrony?
.


No need to have them not running. Start them all up and then just know the numbers for how many ores to m3 you get per cycle. You'll have your strips running at different time intervals which isn't an issue but you know what? You can always just stop/restart them all whenever you feel like it. You'll lose a few hundred isk for the 1 - 2 seconds lost and damage your crystal from the cycle end (seriously both of these are so minimal it's not worth mentioning, but someone will bring it up). You're hulk should have more then enough cap to start/stop all 3 strips like 3 times in a row, and will be mostly filled up again after 1 cycle of mining so cap is almost never the issue.

For example I just remember that with my current mining skills it is (roughly) 1000 kernite, 3000 pyro, 10,000 scor per cycle. So if a roid if 500 kernite I'll need to stop 1/2 though. 2800 pryo and i'll just let it complete a full cycle etc.


Vincent Athena wrote:

The other issue is the roids in the belts near me have roid sizes all over the place. From ones that last 5 cycles to ones that last one cycle and produce 10 units of ore.


Just sort by ore amount in the roids in the scanner and go from the bottom of the list (most ore) to the top. The roids will have about the same amount of m3 in them.

And also like I said above, doing partial cycles basically whenever has such a minor impact on your mining that doing them frequently is not bad at all. Hell I do partial cycles all the time simply because I'm bored and want to drag/drop ore / sort orca ores, rescan roids, get all the miners cycles at the same time etc. Find what works for you and go with that. The additional 10% - 25% yield gains you make more then make up for the extra damage to the crystals, 1-2 seconds of mining lost etc. Plus it gives you something to do.
Skorpynekomimi
#5 - 2013-02-08 19:44:09 UTC
Doesn't the Orca get a survey scanner bonus?

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Kate stark
#6 - 2013-02-08 19:51:12 UTC
i've honestly never found it useful to waste the time trying to figure it out.
i've found it a better use of my time to just let every cycle run for it's full duration and look at cat pictures until i hear "asteroid depleted"

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Styth spiting
Brutor Tribe
Minmatar Republic
#7 - 2013-02-08 20:57:03 UTC
Skorpynekomimi wrote:
Doesn't the Orca get a survey scanner bonus?


It does, but only to the orca pilot, not the miners. And really the scanner is only useful if the miner can target the roids from the scanner, otherwise there is no easy way to direct each miner to specific roids they should be targeting. So basically pretty useless.
Kate stark
#8 - 2013-02-08 21:22:46 UTC
Styth spiting wrote:
Skorpynekomimi wrote:
Doesn't the Orca get a survey scanner bonus?


It does, but only to the orca pilot, not the miners. And really the scanner is only useful if the miner can target the roids from the scanner, otherwise there is no easy way to direct each miner to specific roids they should be targeting. So basically pretty useless.


fleet broadcasts work.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Not Politically Correct
Doomheim
#9 - 2013-02-08 21:40:08 UTC
I have tried to use scanners a few times. It just didn't seem efficient to me. I use 2 x H + 2 x O, to mine. Not a lot of time to check scanners. (Only two monitors.)

Orca scanning and fleet target designation doesn't seem to work very well. It could work if you use tags, but that becomes a nightmare if you have several mining ships.

I don't know if scanners perform a useful function, but I would suggest they don't unless you have a well integrated fleet.
Styth spiting
Brutor Tribe
Minmatar Republic
#10 - 2013-02-08 23:58:38 UTC
Kate stark wrote:
Styth spiting wrote:
Skorpynekomimi wrote:
Doesn't the Orca get a survey scanner bonus?


It does, but only to the orca pilot, not the miners. And really the scanner is only useful if the miner can target the roids from the scanner, otherwise there is no easy way to direct each miner to specific roids they should be targeting. So basically pretty useless.


fleet broadcasts work.


Thats why I included the no easy way part ;). Yeah you can have your orca click through and boradcast each roid for each roid type for each miner and then hope they are still in range (miner might be upwards of 2499m away), and then go to each miner and have them target and start mining the roid. And then when each miners roid depleats go to orce re-sacan, go back to miner and do that 9 times every 6 minutes but that is far far FAR more work. And besides the T2 scanners reach 22K, and anything more then 25K is pretty much useless so the extra orca bonus is not really of much use.

So yeah you CAN have the orca broadcast it, but then again you can also have someone read each line over team speak, have someone manually type out each amount and email it, or have someone spell the values out with GSC's. For ease of use, speed and convince, having the miners each do their own scan is a better option. 1mw and 6cpu isn't going to make or break your tank.
Not Politically Correct
Doomheim
#11 - 2013-02-09 00:05:35 UTC
Styth spiting wrote:
Kate stark wrote:
Styth spiting wrote:
Skorpynekomimi wrote:
Doesn't the Orca get a survey scanner bonus?


It does, but only to the orca pilot, not the miners. And really the scanner is only useful if the miner can target the roids from the scanner, otherwise there is no easy way to direct each miner to specific roids they should be targeting. So basically pretty useless.


fleet broadcasts work.


Thats why I included the no easy way part ;). Yeah you can have your orca click through and boradcast each roid for each roid type for each miner and then hope they are still in range (miner might be upwards of 2499m away), and then go to each miner and have them target and start mining the roid. And then when each miners roid depleats go to orce re-sacan, go back to miner and do that 9 times every 6 minutes but that is far far FAR more work. And besides the T2 scanners reach 22K, and anything more then 25K is pretty much useless so the extra orca bonus is not really of much use.

So yeah you CAN have the orca broadcast it, but then again you can also have someone read each line over team speak, have someone manually type out each amount and email it, or have someone spell the values out with GSC's. For ease of use, speed and convince, having the miners each do their own scan is a better option. 1mw and 6cpu isn't going to make or break your tank.


Good stuff in there. The only thing I wonder about is why miners should be restricted to 22km. A good Orca pilot gives them a 25.6km range, and a 29km targeting range. I agree that T2 scanners are worthless at that range.
Klymer
Hedion University
Amarr Empire
#12 - 2013-02-09 03:24:59 UTC
The only real issue I see is that the OP is multiboxing with only one screen, and a small laptop screen at that. The EVE UI can be hard to read and difficult to interact with quickly on large screens under ideal circumstances, UI customization aside. So when you throw multiple accounts, a rather clicky activity like mining and a single, small screen together and you have a recipe for insanity as the OP has discovered.

I've run 5 accounts using three large lcd's and it's very easy to keep track of things when you run the clients in windowed mode and arrange them so you easily see all the instances. I'd say it took me less than a minute to scan and switch between them to cycle the lasers. I had more than enough time between cycles to tractor in cans or sick my little droneswarm on hapless belt rats while watching netflix on my laptop.






Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2013-02-09 08:30:43 UTC
Vincent Athena wrote:
I timed the time to fill the Orca (a third account I fly along with the two miners) and it takes 25% longer to fill it than if the strips could run without interruption.

Put a scanner on the Orca. Add a tag column to all overviews. Have the Orca pilot tag the asteroids that have less than a cycle left in them.
Salpad
Carebears with Attitude
#14 - 2013-02-09 18:03:08 UTC
Tau Cabalander wrote:
Put a scanner on the Orca. Add a tag column to all overviews. Have the Orca pilot tag the asteroids that have less than a cycle left in them.


It depends on how actively you mine. If you're semi-AFK, alt+tabbed out of the game, doing something else while your ship sucks on the roids, such as reading or posting to the forums, or watching Netflix on your PC, then wasting a few cycles now and then isn't a problem.

It's not always about income-per-hour. Sometimes it's about income-per-unit-of-effort.
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2013-02-10 00:28:31 UTC  |  Edited by: Tau Cabalander
Salpad wrote:
It depends on how actively you mine. If you're semi-AFK, alt+tabbed out of the game, doing something else while your ship sucks on the roids, such as reading or posting to the forums, or watching Netflix on your PC, then wasting a few cycles now and then isn't a problem.

... and this is why I don't have a problem with bumpers and gankers.

For low effort ISK, I do manufacturing.
Vincent Athena
Photosynth
#16 - 2013-02-10 02:35:03 UTC
Tau Cabalander wrote:
Vincent Athena wrote:
I timed the time to fill the Orca (a third account I fly along with the two miners) and it takes 25% longer to fill it than if the strips could run without interruption.

Put a scanner on the Orca. Add a tag column to all overviews. Have the Orca pilot tag the asteroids that have less than a cycle left in them.

Only mining roids that will last at least one cycle is an option. That way I can just stop all the stips before the roids run out and start an new, fat ones. But that leaves ore in the belt, and requires extra clicks unlocking the mostly used up roids.

Another option is to turn off all the stips and turn them all back on whenever Ive timed it so at least one roid should be mined out. That gets me all the ore, does not get the stips out of synch, but it does use up crystals faster.

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Jullious Rhudabard
Perkone
Caldari State
#17 - 2013-02-10 20:11:18 UTC
Vincent, what do you think of this suggestion?

Make a chart, like an excel spread sheet, with a row for each type of ore you like to mine. On each row note how much ore all your lasers combined mine in specific amounts of time.

What specific amount of time? At start let's assume you can only judge your mining cycles to a quarter of a cycle. So let's see, a Hulk has 3 lasers, so you will want to know how much it will mine at 1/4 of a cycle, 1/2, 3/4 and a full cycle using all 3 lasers on the same roid.

Now let's say you land at a belt, you run your scanner and select the roid you wish to mine and put all your lasers on it. You then look at your chart and decide if you need to run a partial cycle or let it run full duration. After every full cycle run your scanner while you move your ore to your Orca. Eventually, you will need to run a partial cycle. Judge the size of the roid vs. your chart and manually turn off your lasers after you reach the proper amount mined. It should pop the rock.

As you get better at judging your HUD's mining laser cycle display you can increase your resolution to 8th of a cycle and then 16ths of a cycle. If you really want to be uber you can use # of seconds instead of fractions of a cycle and with a stopwatch time your lasers, turning them off just after they mined the roid out. Honestly, I'm not interested in working that hard but I have made the notes on my chart.

Some people instead use a cardboard clock with a minute hand and ore amounts where the numbers would be so that they can set to the hand to the ore amount and therefore fraction of a cycle that they need to turn off their lasers. This makes it easier to judge your HUD’s display. You just match them up. You may want to make one for each mining ship to help keep everything straight in your mind.

I use excel so that it can do the math for me as my mining amount changes.

Finally, I don't like to do a really short laser cycle so I use mining drones to finish off those rocks. For example, if I see a rock that will take 1.1 cycles, I'll set the mining drones on it to either "mine" or "mine repeatedly" depending on how much I need to "shave" that roid.
Petrified
Old and Petrified Syndication
#18 - 2013-02-22 05:25:05 UTC
Jullious Rhudabard wrote:


Finally, I don't like to do a really short laser cycle so I use mining drones to finish off those rocks. For example, if I see a rock that will take 1.1 cycles, I'll set the mining drones on it to either "mine" or "mine repeatedly" depending on how much I need to "shave" that roid.


Knowing how much I generally mine per cycle, I pretty much do the same myself. Mining drones are very good at removing rocks unworthy of my lasers.

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Bugsy VanHalen
Society of lost Souls
#19 - 2013-02-22 16:28:42 UTC  |  Edited by: Bugsy VanHalen
Vincent Athena wrote:
I guess I'm missing something. If you need to do a partial cycle on a roid, say 25% of a cycle, you you just let the other two strips sit there unused for that time, essentially wasting a half cycle of mining? Or do you start them up, thereby getting all the strips out of synchrony?

The other issue is the roids in the belts near me have roid sizes all over the place. From ones that last 5 cycles to ones that last one cycle and produce 10 units of ore.

You are over complicating it. You do not have to have the timing perfect to increase your productivity, it is just about reducing the wasted cycles. You do not have to get it perfect.

I generally have each strip working on a different roid. And multiple ships will harvest different types so I never have two strips on the same rock.

The hardest part is keeping track of which targeted rock, is which one on the survey tab. Which gets much easier with practice.

Basically say your scanner shows a veldspar rock with about 2200 units, your strip miner pulls about 1500m3 per cycle, veldspar is 0.1 m3 per unit. so your strip will pull about 15000 units per cycle. 2200 units is about 1 1/2 cycles. so stop that strip about 1/2 way through its second cycle, maybe a little past just to be sure it pops, or a little under in farming a belt without popping rocks.

Once you get used to it, it becomes second nature, you won't even think about it, you will just do it. by doing this you can take your efficency from 75% up to about 95%. if you try to get closer to 100%, you will just get frustrated.

Using this method you need to keep track of 3 rocks per ship, and pre target the next rock to be mined so you do not get much delay between rocks. When mining with multiple ships this can get tricky, but a little practice, and you will be doing it with your eyes closed, well not literally, but you know what I mean.

When only running a few ships you do not need to worry about keeping strip miners timed the same, that just leads to lost cycles, and inefficiency. with 3 minute cycles, or just over 2 minutes with boosts, you have plenty of time to switch back and fourth.

keeping each ship on a different type really helps you keep it all straight. I usually mine with 3 HULKs and an ORCA.
Vincent Athena
Photosynth
#20 - 2013-02-22 17:16:29 UTC
But how do you remember which strip needs how many cycles? For me there are 6, for you its 9. Do you write it down? And then cross it off and write down the new value when you start on a new rock?
Do you keep a nine column cross off sheet for cycles? Lets say a strip need to run 3.5 cycles to kill a rock. When it approaches mid cycle, how do you know its been running for 3.5 cycles and not 2.5 cycles? How do you keep track of the cycle count for 9 strips?
How do you know if a strip is approaching its cut off time when you cannot even see it, because some other client window is in front?

I thought of the method of running all 3 strips on one roid. That does work, but cycles the crystals quite a bit. I tried the method of targeting 3 rocks, then remembering just one time per ship: when (or if) the smallest roid will pop this cycle. If it will, cycle all 3 strips, scan and figure out the new time. You almost do not need to remember the time as you can check the scan results as needed. As for the time itself, Ive just been mentally figuring it to 1/3rd, 1/4th, 1/2, 2/3rds, or 3/4th of a cycle. If its over one, rescan just after the strips cycle. That method cycles the crystals a little less than placing all 3 on one roid.

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