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Scorpion Navy Lv 4 Mission fit advice

Author
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#1 - 2011-10-26 02:50:34 UTC
hello all i am new to the game just got in a navy scorp and was wondering if anyone can help me with a good lv 4 mission build (i will upgrade to rattlesnake once i got all the galente stuff done)
Headerman
Native Freshfood
Minmatar Republic
#2 - 2011-10-26 03:06:19 UTC
Hey man, welcome! The scorpion Navy Issue is an epic tanking machine. What faction are you fighting against regularly? I would say Gurristas?

The SNI has a very large amount of PG and CPU, it is pretty forgiving. Any fit you have, as long as the resists are the right ones, will easily have enough EHP to finish any L4 mission.

[Scorpion Navy Issue, Gurristas]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Heat Dissipation Field II
Ballistic Deflection Field II
Ballistic Deflection Field II
Shield Recharger II
ECCM - Gravimetric II

Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Drone Link Augmentor I

Large Core Defence Field Purger I
Large Core Defence Field Purger I
Large Core Defence Field Purger I


Hammerhead II x5
Hobgoblin II x5

About 185k EHP. Has a peak regen of 478 DPS, so should be plenty of time to start taking out a lot of rats to minimise damage coming in.

With Extender rigs instead, you have 372 peak regen, and over 250k EHP.

The ECCM is pretty vital Vs Gurristas, so make sure u have it on when fighting them. Any other faction? Replace it with a specific hardener.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#3 - 2011-10-26 03:10:33 UTC
wow ty man ill try that out and yea i fight serpentis and angles all the time
Headerman
Native Freshfood
Minmatar Republic
#4 - 2011-10-26 03:12:57 UTC
If you haven't used it before, it may be worth asking a corpie to tag along with you with 1 or 2 RR modules just in case. Don't wanna see shiny stuff burn!

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Goose99
#5 - 2011-10-26 04:14:36 UTC
Active tank it. Passive for BS only works on Rattler. SNI looks similar, but that's about it. With active, you'll be able to fit 4 bcs and rigor rigs while having better tank.
Nezumiiro Noneko
Alternative Enterprises
#6 - 2011-10-26 04:41:18 UTC
Goose99 wrote:
Active tank it. Passive for BS only works on Rattler. SNI looks similar, but that's about it. With active, you'll be able to fit 4 bcs and rigor rigs while having better tank.


+1. SNI doesn't have CNR damage output, a few more points of damage is a few more points of damage.

Unlike drake/rattler who have the better ship based recharge rate, time is not on your side wating for the shields to mend. More damage output, faster stuff dies, less you need to tank.


The only other BS besides rattler I liked to run passive was a rokh pve experiment I tried out tbh. And only liked it becasue it "fixed" cap issues with guns and active tank making me feel like I was getting slammed by heavy nos/neut lol.


SNI is fun ship though, you should enjoy it. If you get ballsy/brave you could rip out some tank for moar tp. I would try this on easier missions jsut to see if you like running less tank more gank setups.
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#7 - 2011-10-26 05:20:28 UTC
sry im still new tryin to learn the short version for stuff... whats CNR dmg output mean?
Nezumiiro Noneko
Alternative Enterprises
#8 - 2011-10-26 05:44:24 UTC
Ryzen Daxx wrote:
sry im still new tryin to learn the short version for stuff... whats CNR dmg output mean?



Caldari navy raven, the other faction BS for caldari.....it has more launchers to do more damage. But not as tanky imo.

The navy scorp is a is bit less damage dealing but more tanky.
Songbird
#9 - 2011-10-26 05:50:19 UTC
CNR is caldary navy raven, that's the ship you should've bought instead of the scorpion. You see, other than the superior tank SNI has the same number of launchers as the normal raven - basically you bought yourself more padding but the same DPS.

CNR on the other hand has the extra DPS of a launcher and it's tank is not that much worse than the SNI.

Tanking the damage is not the purpose of the lvl 4 ship- your "mission" is to destroy the baddies - incidentally when you kill the baddies the incoming damage gets reduced.
Salpad
Carebears with Attitude
#10 - 2011-10-26 05:55:37 UTC
Ryzen Daxx wrote:
sry im still new tryin to learn the short version for stuff... whats CNR dmg output mean?


CNR is the Raven Navy Issue, a faction version of the Raven. "dmg output" means how much damage the ship does, measured in damage-per-second (DPS), or sometimes in "alpha", the total damage of one shot from each of your missile launchers or güns, although in PVE (player-versus-enviroment, as opposed to PVP) alpha doesn't really matter.
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#11 - 2011-10-26 11:58:44 UTC
ahh ok i see now i got one more question BCU have a penalty
for having more then one what is the % of the next and so on or is 3 bout all u can get ?
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#12 - 2011-10-26 12:04:02 UTC  |  Edited by: Ryzen Daxx
Songbird wrote:
CNR is caldary navy raven, that's the ship you should've bought instead of the scorpion. You see, other than the superior tank SNI has the same number of launchers as the normal raven - basically you bought yourself more padding but the same DPS.

CNR on the other hand has the extra DPS of a launcher and it's tank is not that much worse than the SNI.

Tanking the damage is not the purpose of the lvl 4 ship- your "mission" is to destroy the baddies - incidentally when you kill the baddies the incoming damage gets reduced.

yea probally but tbh like i said im still new and after coming off the drake i didnt trust not having that resist passive......witch my friends that fly minmatar give me sooo much crap over lol ......and the 8 mid slots are 0.0 amazing lol
Ryzen Daxx
Sebiestor Tribe
Minmatar Republic
#13 - 2011-10-26 16:19:05 UTC
Headerman wrote:
Hey man, welcome! The scorpion Navy Issue is an epic tanking machine. What faction are you fighting against regularly? I would say Gurristas?

The SNI has a very large amount of PG and CPU, it is pretty forgiving. Any fit you have, as long as the resists are the right ones, will easily have enough EHP to finish any L4 mission.

[Scorpion Navy Issue, Gurristas]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Heat Dissipation Field II
Ballistic Deflection Field II
Ballistic Deflection Field II
Shield Recharger II
ECCM - Gravimetric II

Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Drone Link Augmentor I

Large Core Defence Field Purger I
Large Core Defence Field Purger I
Large Core Defence Field Purger I


Hammerhead II x5
Hobgoblin II x5

About 185k EHP. Has a peak regen of 478 DPS, so should be plenty of time to start taking out a lot of rats to minimise damage coming in.

With Extender rigs instead, you have 372 peak regen, and over 250k EHP.

The ECCM is pretty vital Vs Gurristas, so make sure u have it on when fighting them. Any other faction? Replace it with a specific hardener.

hey man i was tryin the fit last night i notice u used 4 active hardners on things not serpentis....would it be better too use 2 passive and 2 active hardners seeing i was told passive and active dont gimp eachother? and i have the skills to make the passive just as good as the active atm
Puss in Boots
Naked Moon Industries
#14 - 2011-10-26 16:42:09 UTC
Ryzen Daxx wrote:
Headerman wrote:
Hey man, welcome! The scorpion Navy Issue is an epic tanking machine. What faction are you fighting against regularly? I would say Gurristas?

The SNI has a very large amount of PG and CPU, it is pretty forgiving. Any fit you have, as long as the resists are the right ones, will easily have enough EHP to finish any L4 mission.

[Scorpion Navy Issue, Gurristas]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Heat Dissipation Field II
Ballistic Deflection Field II
Ballistic Deflection Field II
Shield Recharger II
ECCM - Gravimetric II

Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Drone Link Augmentor I

Large Core Defence Field Purger I
Large Core Defence Field Purger I
Large Core Defence Field Purger I


Hammerhead II x5
Hobgoblin II x5

About 185k EHP. Has a peak regen of 478 DPS, so should be plenty of time to start taking out a lot of rats to minimise damage coming in.

With Extender rigs instead, you have 372 peak regen, and over 250k EHP.

The ECCM is pretty vital Vs Gurristas, so make sure u have it on when fighting them. Any other faction? Replace it with a specific hardener.

hey man i was tryin the fit last night i notice u used 4 active hardners on things not serpentis....would it be better too use 2 passive and 2 active hardners seeing i was told passive and active dont gimp eachother? and i have the skills to make the passive just as good as the active atm



The CNR is a navy issue raven....

While a true passive tank uses amps instead of fields, the term active generally intales using a small, medium, large, x-large shield booster. They actively regenerate shield hp instead of relying on the “passive” regeneration. There is nothing wrong with using active hardners (fields).




BearJews
Order of Extrodinary Gentlemen
#15 - 2011-10-26 17:41:18 UTC
Personally i'd go with a cap boosted XL + amp fit that has rigor rigs to do as much dps as possible so you wont have to rely on your tank. The tank will just be used when needed, if needed. I recommend the following if you have da skills.

[Scorpion Navy Issue, PvE]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

X-Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II
Heavy Capacitor Booster II, Cap Booster 800
Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II
Republic Fleet Target Painter

Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
[empty high slot]

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Valkyrie II x5
Warrior II x5

Change out the hardeners/drones accordingly.
stoicfaux
#16 - 2011-10-26 18:31:20 UTC
Ryzen Daxx wrote:
wow ty man ill try that out and yea i fight serpentis and angles all the time


Serps and Angels eh? You'll want rigors and TPs against Angels. For the serp tank, use Kin/Therm hardeners. Use a faction/complex (CN XL, or Pith C-Type Large) booster if the T2 XL SB uses up too much CPU for you.

Use Hobgoblins against the Angel Webifier and Angel Viper frigates (they're weakest to thermal for some reason.) Use Fury ammo on BCs and Battleships. Try to use T1 ammo against cruisers, but with 3 TPs, even Fury should work on cruisers..

And caffeine. You'll want caffeine. The SNI doesn't get a missile velocity bonus, put it still has the anemic firepower of a Raven, so things will proceed slowly.

[Scorpion Navy Issue, angels]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
Shield Boost Amplifier II
Explosion Dampening Field II
Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Small Tractor Beam I

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hobgoblin II x5

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dr Cedric
Science and Trade Institute
Caldari State
#17 - 2011-10-27 01:57:18 UTC
From my experience (and I've had plenty of it with SNI) best setup is the following:

6x Tech 2 cruise launchers with Fury ammo
whatever else you want in the last high

Caldari Navy X-Large shield booster
Caldari Navy Invulnerability Field
Caldari Navy Shield Boost Amp.
Caldari Navy Heat Dissipation Field
Caldari Navy Ballistic Deflection/Photon Scattering Field (depending on Rats)
Tech 2 Heavy Capacitor Booster w/ 800's
Phased Weapon Navigation Array Generation Extron...(PWNAGE!)
Phased Weapon Navigation Array Generation Extron/ 100MN AB Tech II (depending on room/rats)

3x Ballistic Control Unit (best you can afford)
1x Damage Control II or 4th BCU, depending on your comfort level w/ the missions

1x Rigor Rig
1x Flare Rig (since you're just gonna stick w/ the furies...or at least I did cuz I'm lazy-ish)
1x Rigor Rig or 1x Core Defense Capacitor Safeguard, depending on your capacitor Comfort level.

If you want to be spendy, go for a Pith C- or B-Type X-Large sheild booster for better cap control and a bit better tank.

I loved my SNI. It was awesome. I've recently traded it for a Rattlesnake....and I'm wondering if I made a wrong choice. In any case, you'll love it once you figure it out...

Hope you like it

Ced

Cedric

Songbird
#18 - 2011-10-27 03:15:03 UTC
of all the ships in the universe you had to buy a rattlesnake, but then again your previous ship was SNI so maybe there's a pattern there... no offense :)