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All in one Exploration Ship

Author
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#21 - 2013-02-08 19:10:47 UTC
Rjaiajik Kajvoril wrote:
Hakan MacTrew wrote:
Many of the posts in this thread show that the author is ignorant of the changes that are coming in a few days.

Ships like the prophecy and the cyclone will fill exploration roles well, with drones and utility highs available. Docking up or switching out at a POS is still an option.

Personally, I fly a heron around highsec and a cov-ops in lowsec which is followed by my orca alt, who has a range of ships, suitable for every role as well as hoarding spare ammo and tanking modules.

For WHs, I fly one combat ship and one utility ship alt. This should not be a problem in null either, cob-ops are perfect for this.

Failing that, T3s excel in this field, if you really feel the need to go fully solo.

Otherwise, what your asking for is an oversized exploration frigate, which does not have damage bonuses or tanking bonuses.
If you want a new ship, all singing, all dancing, then be prepared to give a lot to get a lot. Expect poor dps and poor tank because otherwise the ship will overshadow all others...

...and don't even get me started on the idiotic 21 slot BCs with 5 utility highs...


What makes my suggestion for Tech 2 Battlecruisers so "idiotic". Especially coming from someone who wants more Mining ships and modular drones for some reason. There's no argument made for not having these ships that couldn't have been made for Marauders, Force Recon, Command Ships or pretty much any other T2 ship. The "EVE is about compromise" bullshit is exactly that, it's ******* bullshit. It's people afraid of change moaning for no reason. The exact same argument could be made for everything else... watch.

We don't need Command Ships. All you need is a Battllecruiser. You just have to sacrifice a high slot for a Warfare Link module, and if you want more than one Warfare Link module, you should either be in a fleet or be playing the game twice so an alt character can do it, (because god forbid there's any of us not using ******* alts).

We don't need Marauders. All you need is a Battleship. You just have to sacrifice damage output to put some Salvagers and Tractor Beams in the high slots, or you need to have another ******* alt in a salvage ship to clean up after you.

To all the morons out there who tell you to get an alt, listen closely. The answer to everything isn't a ******* alt character! If you have a reason to claim these ships are poorly balanced, overly redundant, especially game breaking, etc. great. We can discuss that. Hell, CCP will probably never listen to these suggestions anyway, but it's worth discussing it at least. However if your entire argument is that you think people should just shut up and get an alt, kindly **** off, you're not adding anything to the discussion.

I have no problem with more T2 BCs. I've commented on a few threads about such. I even suggested an exploration one in one of those threads. I said I have a problem with a 21 slot BC with 5 utility slots.
Given that it as been made so clear over the last 3 or 4 months that BCs will all have 17 slots (16 on drone boats) you seem to think its a great idea to add in another 4. You don't think that would been seen as a little op? You know, given that barely any ships have 8 midslots, especially with 8 high slots as well. I kind of think theres a reason or that.

And as for my threads, read them before you condemn them, I'm far from.the only one that felt they made sense. If you feel they don't, then by all means comment on them explaining why and offering constructive criticism.
But please make sure it makes more sense than your last post:
Rjaiajik Kajvoril wrote:
The "EVE is about compromise" bullshit is exactly that, it's ******* bullshit.

That right there makes you an idiot.
EvE is all about choices, you pick how you go forward, you can specialise or you can generalise. If you want to do a bit of everything, you wont do it very well. That's the compromise.

As for referencing BCs using a single link, that's history in a few days. As is them giving up weapons as they will all have utility slots for at least 1 link.

I also offered up the T3s as a pure solo option, not just "Use an alt." I would suggest you find a friend to do your exploration as an alternative to using an alt, but I imagine you may find that a tad more difficult than the rest of us.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2013-02-08 19:23:00 UTC
Gizznitt Malikite wrote:

1.) A t3 is a solid all-in-one exploration boat... and several other ships work well too.... They aren't ideal, especially when you try to perform all functions with ONE ship.... but you can often just carry the extra modules you need and swap fits in a station before running the site!

2.) Did it ever occur to you that exploration isn't meant to be a solo activity? Especially the harder sites where you need more dps and more tank?



^^ Somehow I think you didn't read this Rjaiajik Kajvoril....

Read it, and take it to heart.... I know multi-player means you and an alt in your head... but that's NOT what multiplayer means... and creating an all-in-one ship has a TON of potential problems! Especially when you end up with a 21 slot BC with double damaged weapons...
Rjaiajik Kajvoril
Excessive Detail Holding Corp.
#23 - 2013-02-08 19:32:43 UTC
Derath Ellecon wrote:
Rjaiajik Kajvoril wrote:
The "EVE is about compromise" bullshit is exactly that, it's ******* bullshit. It's people afraid of change moaning for no reason.


Not even close. Change occurs in EVE all the time. All of the balancing going on is causing change everywhere.

But there has always been an overriding common theme in EVE for forever, and that's the fact that there is no ship good at everything you want all the time. I don't expect CCP to change that anytime soon.

And again, it isn't anti change. Part of the wonderful flavor of EVE is we have these great ships with huge amounts of customization. So many mods to choose from. But you can never quite get everything you want. So you have to figure out fun and interesting ways to make it work.


Oh yeah, I agree entirely. I love that aspect of EVE.

If anything the T2 Exploration Battlecruisers I'm suggesting would be the epitome of that very concept. While they would have a lot of slots and space for a lot of things, and they would appear to be able to do anything and everything they really wouldn't be able to. Really all the ships are is a basic Battlecruiser and alt Destroyer in one.

If I'm doing exploration at the moment, the best and easiest way to do it is fit a Myrmidon or Drake to do the main work with a standard Gank/Tank fit with a Cloak, accompanied with an Algos set up with a Cloak, a Probe Launcher, a Salvager, 2 Tractor Beams, 1 Laser Turret (no ammo), an Afterburner, a Codebreaker, and an Analyzer, with a full flight of Salvage Drones if I want to Salvage extra fast, and a full flight of Hornet II's (I prefer Hornets).

This current method requires you to either have two damn computers or a computer than can comfortably dual box preferably with a dual monitor display, which isn't really in keeping with CCP's desire to keep EVE accessible to lower end computers. Something I'm thankful for as I'm currently using two low end laptops that would struggle to run most modern games, unfortunately I still have to use both simultaneously for my set up and it's extremely inconvenient.

The ships I suggest still mean you're having to decide what you want to do. You still have to balance tank with gank. With the reduction in CPU and Powergrid they would actually struggle to match the Drake or Myrmidon in tank/gank realistically which means for straight on PVP while it would be theoretically possible to make some very powerful ships out of these T2 designs, it would require exceptional skills, and very fine fits, and would likely cost a small fortune. You're far better off spending 100-150 Million ISK on a decent T2 or even part Faction fit Drake or Myrmidon than you would be spending 500-600 Million ISK, potentially more, on these new Exploration Ships with what would need to be a Faction fit to account for the CPU/Powergrid issues.

There would still be plenty of roles that these ships couldn't do, and would be poorly suited for. They could not replace frigates any more than any Battlecruiser/Command Ship so far can. They'd be no more useful to mining or industry than any other escort ship, less in fact, as a 500 Million ship (including fit/rigs), is a rather juicy target itself. It'd certainly not be used in factional warfare, where disposable is the order of the day, while Myrmidons, Drakes, Harbingers and Hurricanes see frequent use, (less so for the latter two granted) because they're far more disposable. They would be no better for PvE mission running than the standard PvE fit Drake, which is already king of PvE at 1/5 of the cost. They'd be no more useful in a large fleet battle than a standard Battlecruiser and a liability in cost for alliances. Really these ships would excel in only one area. It would be good at solo PvP, but not significantly better than a standard Battlecruiser which means it could hold it's own in areas where single one on one, or small gang combat is more common, such as Wormhole space, and it would mean that someone scanning down your Salvage Boat would be less of an issue. It would be particularly good at quickly entering exploration sites, handily taking out the rats, collecting the loot and activating/accessing all the necessary areas. It's high slots would allow it to cloak, scan, salvage etc. entirely independently, while it's medium slots would allow it to access all the sites it may find. This is about as far as it goes.

Really, I would consider these ships "end-game" material for many people. To master this ship would be an end-game goal for explorers in much the same way that a Capital ship may be an end-game goal, mastering a Command Ship or T3 Cruiser may be an end-game goal for a fleet commander in factional warfare, or perhaps mastering a Marauder or Faction Battleship may be an end-game goal for some (particularly PvE mission runners). These are the ships that should feel as though they're some of the most powerful ships in EVE because they would be.

Anyway. That's my take on why I'd like to see these ships. Plus, it would be really nice to have a good excuse to use these hulls. The Harbinger, Drake and Myrmidon are amongst my favourite ships in EVE, (I don't fly Minmatar ships) so to see them having a T2 Variant that's also suited for my favourite career in EVE. That would be so perfect for me. Perhaps it is slightly wish fulfilment on my part, but I don't feel they act against the need to choose in EVE. If anything the heavily restrictive CPU/Powergrid yet high number of slots would make this even more apparent.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#24 - 2013-02-08 19:57:36 UTC
Rjaiajik Kajvoril,

Let me put it to you this way....

My helios has quite the combat record.....

Helios vs Jaguar (solokill)
Helios vs Fed Navy Comet (Solokill)
Helios vs Autocannong Wolf (solokill)
Helios vs Arty Wolf (Solokill)
Helios vs Slicer (Solokill)
Helios vs Thrasher (Solokill)

I could go on, and on, and on.... Dramiels, Sabres, Harpies, Enyo's, Catalyst...

And this is verse a helios.... a non-combat vessel with a paper-thin tank and not much dps....

Do you know what makes the helios so brutal to these ships? The Extra midslots (5 in total) allow it to EWAR the crap out of my target so it can hardly move, and can't hit crap...

Now, if you give me a BC with tons of "extra midslots", I guarantee you I'll fit it in a manner that makes it absolutely brutal.... If you give me utility highs, double damaged weapons, and a bunch of utility mids, and set the design specs so it can tank, gank, salvage, cloak, analyze, and codebreak most lowsec (let alone nullsec) difficulty plexes, and there's simply no hope in this ship being balanced...

I know you think you can somehow tweak the ship, so it will be on par with a drake or myrm in terms of tank and gank... but those extra slots will make it devastating... and it will be abused as such!
Saede Riordan
Alexylva Paradox
#25 - 2013-02-08 20:04:04 UTC
Why does it need extra midslots? If you're not fitting a web or scram, the standard midslots on a battlecruiser are plenty. Give it **** sensor strength like the marauders and they won't get used much outside of their areas. You don't see Marauders replacing all T1 battleships in low/null, and neither would this ship replace battlecruisers. The cost isn't worth the boost in effectiveness.

also, this ship by no means needs to be a T2 battlecruiser. It could be a T2 cruiser, or a new ship line specifically designed for this (like ORE ships are designed for mining) you could even do it with a T3 if you added the right subsystems.
Rjaiajik Kajvoril
Excessive Detail Holding Corp.
#26 - 2013-02-08 20:12:14 UTC
Hakan MacTrew wrote:
I have no problem with more T2 BCs. I've commented on a few threads about such. I even suggested an exploration one in one of those threads. I said I have a problem with a 21 slot BC with 5 utility slots.
Given that it as been made so clear over the last 3 or 4 months that BCs will all have 17 slots (16 on drone boats) you seem to think its a great idea to add in another 4. You don't think that would been seen as a little op? You know, given that barely any ships have 8 midslots, especially with 8 high slots as well. I kind of think theres a reason or that.

And as for my threads, read them before you condemn them, I'm far from.the only one that felt they made sense. If you feel they don't, then by all means comment on them explaining why and offering constructive criticism.
But please make sure it makes more sense than your last post:

OK, fair enough. I won't criticise what I've not read. The thing is you're very hung up on the number of slots a ship has. The number of slots a ship has doesn't make it overpowered. It may seem that way at first but if you have a Drake (for example) with a baseline 420 CPU and 690 Powergrid (as opposed to the 525 CPU and 850 Powergrid it has now), you could give it 20 high slots, 20 medium slots and all the cash in the world and it still would struggle to outperform the base T1 Drake.

Balancing ships is all about a limiting factor. You need to consider all the limiting factors before claiming something is overpowered. Yes, an 8/8/5 fit Drake may seem scary but even with all skills at Level 5 it's kicking out less than 600 CPU and about 900 Powergrid at most. This would be just about enough for a standard Drake mission running Gank/Tank fit assuming you only need to fit three weapons and that's before you consider that some of that CPU is going on the Probe Launcher, Analyzer and Codebreaker. In all likelihood, the fits on the ships I propose would be so tight on CPU/Powergrid that you'd need to use CPU Co-Processors etc. to fit anything approaching nasty in PvP and a well fit battleship (at half the value ISK wise) would be able to take it out just as easily as it would a faction fitted Drake or Myrmidon.

Hakan MacTrew wrote:
Rjaiajik Kajvoril wrote:
The "EVE is about compromise" bullshit is exactly that, it's ******* bullshit.

That right there makes you an idiot.
EvE is all about choices, you pick how you go forward, you can specialise or you can generalise. If you want to do a bit of everything, you wont do it very well. That's the compromise.

As for referencing BCs using a single link, that's history in a few days. As is them giving up weapons as they will all have utility slots for at least 1 link.

I also offered up the T3s as a pure solo option, not just "Use an alt." I would suggest you find a friend to do your exploration as an alternative to using an alt, but I imagine you may find that a tad more difficult than the rest of us.


I've tried T3 ships. They're a good alternative. I don't see why my suggestion is a bad one though, or why you're harping on about choices and compromise. EVE is nothing to do with those things unless you want it to be. Where's the compromise in a Marauder?

Player - "I want a Battleship and a Salvage Boat that can do level 4 missions alone with ease"
CCP - "Here have a Marauder, it's both combined into one ship"

My suggestion is exactly the same thinking only for exploration rather than mission running.

Now as for the upcoming changes to Battlecruisers, I can't say I'm overly familiar. I try to stay up to date on the Dev Blogs but unless you're effectively devoting your entire life to EVE you're bound to miss something. You say there's a change where the warfare links will be changing in an upcoming update. Could you link that please, I'd not heard of that.

PS: This last paragraph is not pleasant but needs to be said, hopefully this will be all it'll come to and we can just discuss our internet spaceships without pointless posturing and penis measuring contests because quite frankly I'm in no mood for them. So here we go... Implying I have no friends is genuinely pathetic, what next, are you going to call me gay and insinuate I'm a virgin? Do you need directions to World Of Warcraft or Xbox Live where you'll feel more at home acting like an immature prick? Either argue against my points properly or **** off. I've already said I don't want to do exploration with my friends, I want to do it on my own. When I'm with my friends we do factional warfare and incursions. I do exploration on my own because that's how I enjoy it. I also mine and run missions on my own as well because sometimes I like to use EVE to wind down and have some "me time" . Now can you grasp this concept? Do you have an overwhelming need to validate your own existence though other people? Grow the **** up and discuss and debate properly or I will treat you like a puerile little troll on the internet until a CCP mod comes in, closes this thread and bans us both from the forums for flaming. I'll admit I was somewhat hostile (and I sware a little too much) and for that I apologise, I'll try to keep that subdued but we're both adults, can we please discuss like adults from now on. Thank you.
Derath Ellecon
University of Caille
Gallente Federation
#27 - 2013-02-08 20:23:35 UTC
Just train an Ishtar and be happy.

Honestly, it can (it may be the only one) fit every exploration module you need, and still have enough gank and tank to do most of the combat sites you may run into.

It essentially already meets most of the things you are trying to do with these T2 battlecruisers. It isn't THAT hard to train into, even if you have to cross train.

And just as Gizznitt has already pointed out, even trying to gimp your proposed BC's they will get used for other purposes.

His helios kills are impressive. But equally impressive have been the battle ventures. And they have total crap CPU/PG and slots.

And no, you are flat out wrong when you say currently you HAVE to dual box exploration. I solo in an ishtar without any issues.
Saede Riordan
Alexylva Paradox
#28 - 2013-02-08 20:25:29 UTC
So if you don't fly Amarr for the pilgrim, or Gallente for the Ishtar, you're just SOOL?
Rjaiajik Kajvoril
Excessive Detail Holding Corp.
#29 - 2013-02-08 20:32:01 UTC
Gizznitt Malikite wrote:
Rjaiajik Kajvoril,

Let me put it to you this way....

My helios has quite the combat record.....

Helios vs Jaguar (solokill)
Helios vs Fed Navy Comet (Solokill)
Helios vs Autocannong Wolf (solokill)
Helios vs Arty Wolf (Solokill)
Helios vs Slicer (Solokill)
Helios vs Thrasher (Solokill)

I could go on, and on, and on.... Dramiels, Sabres, Harpies, Enyo's, Catalyst...

And this is verse a helios.... a non-combat vessel with a paper-thin tank and not much dps....

Do you know what makes the helios so brutal to these ships? The Extra midslots (5 in total) allow it to EWAR the crap out of my target so it can hardly move, and can't hit crap...

Now, if you give me a BC with tons of "extra midslots", I guarantee you I'll fit it in a manner that makes it absolutely brutal.... If you give me utility highs, double damaged weapons, and a bunch of utility mids, and set the design specs so it can tank, gank, salvage, cloak, analyze, and codebreak most lowsec (let alone nullsec) difficulty plexes, and there's simply no hope in this ship being balanced...

I know you think you can somehow tweak the ship, so it will be on par with a drake or myrm in terms of tank and gank... but those extra slots will make it devastating... and it will be abused as such!


OK, fair enough. Good point.

Your previous post, and the flaming of people on this forum is excessive. Not everyone is familiar with all aspects of EVE, all ships and all possible fits. If you have reasons for why my idea wouldn't work by all means tell me but can we at least discuss it in a civil manner is what I'm getting at.

So you're saying that with EWAR using mid slots, and with 8 mid slots the potential alternative methods of PvP would make these ships potentially very broken. That's a reasonable argument and something I'd not properly considered. I honestly don't use much in the way of EWAR as my mid slots usually go towards things like Analyzers, Codebreakers, Shield Tank, Afterburner/MWD, Capacitor Batteries/Boosters, Drone Boosts, Scrams & Webs... there's a lot the mid slots are used for so I've not experimented to much with EWAR. That said, looking at ECM, Sensor Dampeners, Tracking Disruptors etc. they all have fairly high CPU requirements. Usually around the 35-50 mark, sometimes more. With such tight CPU requirements on my suggested ship, you'd almost certainly have to choose whether you wanted EWAR, Tank or Gank. You could either poor everything into one area, or have two areas reasonably covered, but not all three. Missiles, Turrets, Shield Tanks and Weapon Upgrade systems all use large amounts of CPU.

Really the way the CPU and Powergrid would limit everything, those extra slots would be vestigial at best. The only things that would reasonably fit in them would be Analyzers and Codebreakers, which if anything is kind of the point. What I don't understand is why a ship that can Cloak, Salvage, Gank, Tank, Analyze and Codebreak is especially broken or overpowered. It's not the best at any of those things, and it's certainly not especially suited to PvP which is the main concern when creating a ship like this. You'd still probably be better off using two ships and it would likely be cheaper too, just as you're probably better of using a standard Battleship and a Noctis to do Level 4 missions rather than a Marauder, but people still use Marauders.

I'm still not convinced that these ships would be so easily abused because the limiting factor of the reduced CPU would block most broken super-fits from being viable but if you could explain in more detail, perhaps you're right.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#30 - 2013-02-08 20:32:08 UTC
Rjaiajik Kajvoril wrote:
Hakan MacTrew wrote:
I have no problem with more T2 BCs. I've commented on a few threads about such. I even suggested an exploration one in one of those threads. I said I have a problem with a 21 slot BC with 5 utility slots.
Given that it as been made so clear over the last 3 or 4 months that BCs will all have 17 slots (16 on drone boats) you seem to think its a great idea to add in another 4. You don't think that would been seen as a little op? You know, given that barely any ships have 8 midslots, especially with 8 high slots as well. I kind of think theres a reason or that.

And as for my threads, read them before you condemn them, I'm far from.the only one that felt they made sense. If you feel they don't, then by all means comment on them explaining why and offering constructive criticism.
But please make sure it makes more sense than your last post:

OK, fair enough. I won't criticise what I've not read. The thing is you're very hung up on the number of slots a ship has. The number of slots a ship has doesn't make it overpowered. It may seem that way at first but if you have a Drake (for example) with a baseline 420 CPU and 690 Powergrid (as opposed to the 525 CPU and 850 Powergrid it has now), you could give it 20 high slots, 20 medium slots and all the cash in the world and it still would struggle to outperform the base T1 Drake.

Balancing ships is all about a limiting factor. You need to consider all the limiting factors before claiming something is overpowered. Yes, an 8/8/5 fit Drake may seem scary but even with all skills at Level 5 it's kicking out less than 600 CPU and about 900 Powergrid at most. This would be just about enough for a standard Drake mission running Gank/Tank fit assuming you only need to fit three weapons and that's before you consider that some of that CPU is going on the Probe Launcher, Analyzer and Codebreaker. In all likelihood, the fits on the ships I propose would be so tight on CPU/Powergrid that you'd need to use CPU Co-Processors etc. to fit anything approaching nasty in PvP and a well fit battleship (at half the value ISK wise) would be able to take it out just as easily as it would a faction fitted Drake or Myrmidon.

Hakan MacTrew wrote:
Rjaiajik Kajvoril wrote:
The "EVE is about compromise" bullshit is exactly that, it's ******* bullshit.

That right there makes you an idiot.
EvE is all about choices, you pick how you go forward, you can specialise or you can generalise. If you want to do a bit of everything, you wont do it very well. That's the compromise.

As for referencing BCs using a single link, that's history in a few days. As is them giving up weapons as they will all have utility slots for at least 1 link.

I also offered up the T3s as a pure solo option, not just "Use an alt." I would suggest you find a friend to do your exploration as an alternative to using an alt, but I imagine you may find that a tad more difficult than the rest of us.


I've tried T3 ships. They're a good alternative. I don't see why my suggestion is a bad one though, or why you're harping on about choices and compromise. EVE is nothing to do with those things unless you want it to be. Where's the compromise in a Marauder?

Player - "I want a Battleship and a Salvage Boat that can do level 4 missions alone with ease"
CCP - "Here have a Marauder, it's both combined into one ship"

My suggestion is exactly the same thinking only for exploration rather than mission running.

Now as for the upcoming changes to Battlecruisers, I can't say I'm overly familiar. I try to stay up to date on the Dev Blogs but unless you're effectively devoting your entire life to EVE you're bound to miss something. You say there's a change where the warfare links will be changing in an upcoming update. Could you link that please, I'd not heard of that.


Battlecruiser Changes... coming in a week or so...
Future Warfare link changes...
More info can be found if you read the CSM Minutes

And I want to point something out to you... you aren't asking:
Player - "I want a Battleship and a Salvage Boat that can do level 4 missions alone with ease"
your asking
Player - "I want a battlecruiser and a Salvage, analyzer, hacker, scanner, & cloaker that can do lowsec/nullsec plexes alone with ease"

To that, I'd ask you... .
1.) Why don't you just use a freakin marauder? ---- is it to limiting since they ONLY have 18 slots??

2.) Don't you think some material in this game isn't meant to be soloable? Incursions, higher level WH sites, nullsec plexes...



Rjaiajik Kajvoril
Excessive Detail Holding Corp.
#31 - 2013-02-08 20:47:08 UTC
Derath Ellecon wrote:
Just train an Ishtar and be happy.

Honestly, it can (it may be the only one) fit every exploration module you need, and still have enough gank and tank to do most of the combat sites you may run into.

It essentially already meets most of the things you are trying to do with these T2 battlecruisers. It isn't THAT hard to train into, even if you have to cross train.

And just as Gizznitt has already pointed out, even trying to gimp your proposed BC's they will get used for other purposes.

His helios kills are impressive. But equally impressive have been the battle ventures. And they have total crap CPU/PG and slots.

And no, you are flat out wrong when you say currently you HAVE to dual box exploration. I solo in an ishtar without any issues.


I'm not arguing that you can't do it already. You can. I've managed entirely capable all-in-one fits for multiple ships. I especially like my Pilgrim fit. There's also a decent Tengu fit that I've tried, and shockingly I've even managed to get a Nemesis fit to work as an all-in-one explorer ship with a non-traditional fit.
If you're not too bothered about being ultra-manoeuvrable when cloaked there are some decent all-in-one fits that work for the Myrmidon, Drake, Harbinger, Ferox, Vexor, Arbitrator, Gila and Phantasm. Generally speaking if you're not flying Amarr or Gallente you'll struggle (the Ferox and Drake fits are generally the poorest in my experience considering they're battlecruisers).

Like I say, this isn't a role that's completely unfilled. It's just a role I feel would benefit from having a decent end-game specialist ship that's all.
Saede Riordan
Alexylva Paradox
#32 - 2013-02-08 20:52:51 UTC

Quote:
2.) Don't you think some material in this game isn't meant to be soloable? Incursions, higher level WH sites, nullsec plexes...


exploration is specifically marketed as a solo activity, and you generally won't make enough to make the profit margins worth it if you have a group of people.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#33 - 2013-02-08 20:56:17 UTC
Rjaiajik Kajvoril wrote:

OK, fair enough. Good point.

Your previous post, and the flaming of people on this forum is excessive. Not everyone is familiar with all aspects of EVE, all ships and all possible fits. If you have reasons for why my idea wouldn't work by all means tell me but can we at least discuss it in a civil manner is what I'm getting at.

So you're saying that with EWAR using mid slots, and with 8 mid slots the potential alternative methods of PvP would make these ships potentially very broken. That's a reasonable argument and something I'd not properly considered.


I've not experimented to much with EWAR. That said, looking at ECM, Sensor Dampeners, Tracking Disruptors etc. they all have fairly high CPU requirements. Usually around the 35-50 mark, sometimes more. With such tight CPU requirements on my suggested ship, you'd almost certainly have to choose whether you wanted EWAR, Tank or Gank.


Fitting Requirements (PG, CPU):
T2 Salvager: 1, 25
T2 Analyzer, 1, 25
T2 Codebreaker, 25
T2 Tractor Beam, 25
Prototype Cloak: 30
Improved Cloak, 60

Meta 4 EWAR modules (which are as good or better than T2)
Scram: 1, 28
Web: 1, 22
Paint: 1, 16
TD: 1, 32

These are all very close in fitting requirements..

Furthermore, while you mentioned that ships are often limited by their fitting, different weapon systems are limited in different manners... Missile boats are typically CPU limited, while Hybrids are more typically PG limited... There isn't a one-size-fits-all limiting agent... Additionally, there are many tweaks people can use to "free up some room".... Imagine we're looking at your drake model... .dropping one BCU in the lowslot for a CPU2 and suddenly there's 12% less damage (but still a plenty adequate amount) and you gain the CPU needed to fit all the EWAR you desire...

Trust me, balancing a ship with lots of utility mods so it's effective at PvE but NOT effective at PvP is pretty awkward and difficult to do... Even Marauders are competent at PvP (look at the AT setups).... most people don't use them for that, because of price, the sensor strength weakness, and the superiority of Pirate BS's...

P.S. 18 or more slots is BS sized....


Gizznitt Malikite
Agony Unleashed
Agony Empire
#34 - 2013-02-08 20:57:22 UTC
Saede Riordan wrote:

Quote:
2.) Don't you think some material in this game isn't meant to be soloable? Incursions, higher level WH sites, nullsec plexes...


exploration is specifically marketed as a solo activity, and you generally won't make enough to make the profit margins worth it if you have a group of people.


This is NOT true for nullsec plexing...
Sol Weinstein
Lunatic Warfare Federation
#35 - 2013-02-08 20:57:46 UTC
They have modified the Tech1 frigates nicely to accomplish these tasks. With the addition of salvaging drones and the added drone bays on those frigates marked for exploration, you do not need to waste a high-slot. Or, you can use a salvage module and then fit combat drones in the new bays.

You can also make your own ad-hoc destroyers, cruiser, battlecruiser, and battleship forms of exploration vessels. They might not be as effective as the frigates with native bonuses. But with rigs and skills and proper probes they get darn close.

Also, I was very quick to learn which sites would not be doable in my exploration frigs (I used a Buzzard) and would then despawn if I warped into them and out to get a combat ship. I am strictly referring to higher difficulty sites. I have personally tackled 3/10 sites in a properly fit Probe with the new updates.

I hear you can almost completely tailor a Tech3 cruiser to be very efficient at these tasks, as well.

Now, I am all about new and wonderful ships. So I am not against the idea of [completely] new ships being introduced. I just thought I would suggest some creative ship fitting on your part.

Thank you.
Rjaiajik Kajvoril
Excessive Detail Holding Corp.
#36 - 2013-02-08 20:58:21 UTC
Gizznitt Malikite wrote:
Battlecruiser Changes... coming in a week or so...
Future Warfare link changes...
More info can be found if you read the CSM Minutes

And I want to point something out to you... you aren't asking:
Player - "I want a Battleship and a Salvage Boat that can do level 4 missions alone with ease"
your asking
Player - "I want a battlecruiser and a Salvage, analyzer, hacker, scanner, & cloaker that can do lowsec/nullsec plexes alone with ease"

To that, I'd ask you... .
1.) Why don't you just use a freakin marauder? ---- is it to limiting since they ONLY have 18 slots??

2.) Don't you think some material in this game isn't meant to be soloable? Incursions, higher level WH sites, nullsec plexes...



1. Marauders are perfectly viable options. As are some pirate battleships, particularly the Rattlesnake and the Nightmare. I'll happily concede that there's a lot of overlap here. I just don't like battleships. Personal preference that's all, but I feel exploration just runs smoother in a smaller ship. Battleships attract too much attention, they're too slow, they're too unwieldy. But you're right they're pretty well suited to the job. I still think you're too hung up on the number of slots though, number of slots is not the only limiting factor for a ship and they don't suddenly gain extra "awesome" just for having more slots.

2. Sure, some things are certainly meant to be entirely non-solo capable such as Level 5 Missions, Incursions, High Level Wormhole Sites, Factional Warfare etc. I just think Exploration at the moment, it's solo friendly enough considering the way it's built up. People don't do exploration as multi-player, they just use alts. Mission runners, miners, factional warfare, incursions... all of these are done with actual gangs, or fleets. True multiplayer. I've rarely heard of small gang exploration though, it's usually a one-man operation where he has his main and his two cloaked up alts. For this reason I feel CCP should either embrace the solo nature of exploration or somehow make it more appealing to do it as a small gang rather than with alt, (not sure how you'd achieve the latter though).
Niveuss Nye
Viziam
Amarr Empire
#37 - 2013-02-08 21:00:22 UTC
An idea maybe no one has considered:

Already, we have one ship that has the benefits of having a module already built into the hull: the Venture. The Venture mining frigate has the equivalent of warp stabalizers built in without needing to fill a slot.

For such an exploration ship, you could have a hull that includes analyzers and codebreakers built in without adding a slot. That way, the ship could be used for what it is supposed to be used for without stepping on the toes of other ship's roles.
Saede Riordan
Alexylva Paradox
#38 - 2013-02-08 21:03:35 UTC
Gizznitt Malikite wrote:
Rjaiajik Kajvoril wrote:

OK, fair enough. Good point.

Your previous post, and the flaming of people on this forum is excessive. Not everyone is familiar with all aspects of EVE, all ships and all possible fits. If you have reasons for why my idea wouldn't work by all means tell me but can we at least discuss it in a civil manner is what I'm getting at.

So you're saying that with EWAR using mid slots, and with 8 mid slots the potential alternative methods of PvP would make these ships potentially very broken. That's a reasonable argument and something I'd not properly considered.


I've not experimented to much with EWAR. That said, looking at ECM, Sensor Dampeners, Tracking Disruptors etc. they all have fairly high CPU requirements. Usually around the 35-50 mark, sometimes more. With such tight CPU requirements on my suggested ship, you'd almost certainly have to choose whether you wanted EWAR, Tank or Gank.


Fitting Requirements (PG, CPU):
T2 Salvager: 1, 25
T2 Analyzer, 1, 25
T2 Codebreaker, 25
T2 Tractor Beam, 25
Prototype Cloak: 30
Improved Cloak, 60

Meta 4 EWAR modules (which are as good or better than T2)
Scram: 1, 28
Web: 1, 22
Paint: 1, 16
TD: 1, 32

These are all very close in fitting requirements..

Furthermore, while you mentioned that ships are often limited by their fitting, different weapon systems are limited in different manners... Missile boats are typically CPU limited, while Hybrids are more typically PG limited... There isn't a one-size-fits-all limiting agent... Additionally, there are many tweaks people can use to "free up some room".... Imagine we're looking at your drake model... .dropping one BCU in the lowslot for a CPU2 and suddenly there's 12% less damage (but still a plenty adequate amount) and you gain the CPU needed to fit all the EWAR you desire...

Trust me, balancing a ship with lots of utility mods so it's effective at PvE but NOT effective at PvP is pretty awkward and difficult to do... Even Marauders are competent at PvP (look at the AT setups).... most people don't use them for that, because of price, the sensor strength weakness, and the superiority of Pirate BS's...

P.S. 18 or more slots is BS sized....




10% CPU reduction in Codebreaker and analyser modules per level. Then gimp its CPU
Derath Ellecon
University of Caille
Gallente Federation
#39 - 2013-02-08 21:16:33 UTC
Rjaiajik Kajvoril wrote:
I'm not arguing that you can't do it already. You can. I've managed entirely capable all-in-one fits for multiple ships. I especially like my Pilgrim fit. There's also a decent Tengu fit that I've tried, and shockingly I've even managed to get a Nemesis fit to work as an all-in-one explorer ship with a non-traditional fit.
If you're not too bothered about being ultra-manoeuvrable when cloaked there are some decent all-in-one fits that work for the Myrmidon, Drake, Harbinger, Ferox, Vexor, Arbitrator, Gila and Phantasm. Generally speaking if you're not flying Amarr or Gallente you'll struggle (the Ferox and Drake fits are generally the poorest in my experience considering they're battlecruisers).

Like I say, this isn't a role that's completely unfilled. It's just a role I feel would benefit from having a decent end-game specialist ship that's all.



That's fine and all. I have this nagging habit of trying to stick to the OP topic as much as possible. To quote the OP directly

Quote:
Currently, there is no well rounded all in one exploration ship. To successfully be able to just go off into the universe and explore, you need a probe launcher, salvager, analyzer, and codebreaker. This alone is a pretty big gimp to your fit, and if you want to operate in dangerous space, you need to also tack on a cloaking device, a microwarp drive, and if you plan on actually running the sites you find that have rats, DPS, and a tank. You just cannot do it all with one ship at present.


Which unfortunately is flat out wrong. There are ships that can be fit to do all of this. No there aren't ships from all races that can do this, but that's part of EVE. As a pure Gallente Pilot I'd like to have a ship that is designed for capless turrets, or a weapon system that can hit from 0-90km in a cruiser sized hull that isn't affected by tracking. But those are more the areas for minmatar and Caldari.
Rjaiajik Kajvoril
Excessive Detail Holding Corp.
#40 - 2013-02-08 21:35:22 UTC  |  Edited by: Rjaiajik Kajvoril
Niveuss Nye wrote:
An idea maybe no one has considered:

Already, we have one ship that has the benefits of having a module already built into the hull: the Venture. The Venture mining frigate has the equivalent of warp stabalizers built in without needing to fill a slot.

For such an exploration ship, you could have a hull that includes analyzers and codebreakers built in without adding a slot. That way, the ship could be used for what it is supposed to be used for without stepping on the toes of other ship's roles.


That's a pretty good idea actually.

Saede Riordan wrote:

10% CPU reduction in Codebreaker and analyser modules per level. Then gimp its CPU


If people had read my first post they'd know I suggested this on the first damn page.
"Exploration Ships Skill Bonus:
20% reduction in CPU requirements for Electronics & Sensor Upgrades modules per level."

Electronics & Sensor Upgrades would include Analyzers, Codebreakers, Salvagers, Tractor Beams and Cloaks. I've then been saying that we then lower the CPU of the base hull by 20% which would pretty much gimp the ship to below the gank/tank capabilities of a basic Drake without effecting it's ability to equip the needed modules, but apparently no-one else bloody listens and I didn't feel like repeating this.
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